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Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.

Actuator

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Actuator
Actuator inventory icon
Statistics
Type Mechanism
Placeable Yes
Max stack 999
Rarity Rarity Level: 0
Use time 14
Tooltip Enables solid blocks to be toggled on and off
Buy / Sell 10 Silver Coin / 2 Silver Coin
Internal Item ID: 849

The Actuator is a mechanism item sold by the Mechanic for 10 silver coins each. When activated, the tile it sits on toggles between active and inactive state, effectively allowing any block to be toggled in this way like Active Stone Blocks.

Like Wire, Actuators are normally invisible and only become visible when a mechanism item is selected and are removed with the Wire Cutter.

Using Actuators in place of doors creates Blood Moon proof entrances, as well as doors your NPCs won't wander through.

In the Mobile version they will not appear until wire is placed onto it.

Notes[edit | edit source]

  • Actuators can work on platforms and teleporters, but otherwise only work on blocks and traps.
  • Most furniture on top of a block/platform with an actuator will be deconstructed when the actuator activates.
  • Actuators won't activate if they're right under a tree, Demon Altar, Crimson Altar, or any chests (even if the chest is empty).
  • Any plants growing on a block which is put into its inactive state by an actuator will be destroyed as if you swing a tool at it. This can be used to harvest mushroom farms. Herbs, however, will remain on the inactive block.
  • Liquids can pass through blocks which an actuator has made inactive, but falling blocks like sand, silt and slush will still be supported.
  • Actuators can be used to pass through Hellstone in the underworld without generating lava, and can similarly be used to pass through hive blocks without generating honey or spawning bees.
  • Inactive Ebonstone, Crimstone, and Pearlstone Blocks will still count towards the formation of their respective biomes.
  • If you stand inside an inactive block and it becomes active, you will be able to move inside the 6 blocks you are in but will be stopped by other blocks. This may be used for protection.
  • Naturally occurring Lihzahrd Bricks may not be actuated until Plantera has been defeated.
  • NPCs can spawn on top of Actuated blocks and thus falling through them.
    • Traps that use Actuated blocks around the NPC spawning area can often end up killing the NPCs.

History[edit | edit source]

  • 1.2.4: Actuated tiles no longer remove the water over them on world load.
  • 1.2.3: Fixed bug where inactive tiles counted for sticky purposes (ex: Sticky Bomb).
  • 1.2.1.2: Actuators no longer work on doors.
  • 1.2.0.2: You can no longer use actuators to deactivate temple blocks before killing Plantera.
  • 1.2: Introduced.
Wiring
 
Tools Wire • Wrenches • Wire Cutter
Triggers Lever • Switch • Pressure Plates • Timers • Detonators
Devices Active/Inactive Stone Block • Actuator • Pumps • Teleporter • Functional Statues • Light sources • Gemspark Blocks
Traps Dart • Super Dart • Spear • Spiky Ball • Flame • Explosives
Furniture: Iron Anvil.png Crafting Stations • Candle.png Light Sources • Chest.png Storage Items • Pure Water Fountain.png Other Items