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Bat Scepter
  • Bat Scepter item sprite
Autofire
Stack digit 1
Statistics
Type
Damage45 (Magic)
Knockback3 (Very weak)
Mana6 / 3
Critical chance4%
Use time12 (Very fast)
Velocity10
TooltipSummons bats to attack your enemies
RarityRarity level: 8
Sell10
Research1 required
Projectile created
  • Bat
    Bat
Obtained from Obtained from
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
EntityQty.Rate
PumpkingPumpkingPumpking11.56–12.5%
1.79–14.29%
6.25–12.5%
Bat Scepter (demo)

A player attacking a Target Dummy and a Mimic with the Bat Scepter. Note the homing abilities of the bat projectiles.

The bat scepter is a Hardmode, post-Plantera magic weapon that auto-fires 1–3 / 2–3 homing bat projectiles per shot. The projectiles will not bounce off blocks, but will dissipate upon contact instead, unlike the Bee Gun and Wasp Gun. The Bat Scepter is dropped by Pumpking during the Pumpkin Moon event.

Its best modifier is Mythical.

Notes[]

  • Though the Bat Scepter is superior to the Wasp Gun in terms of base damage and has higher DPS against a single target, the Wasp Gun may be prefered in enclosed places, (such as the Dungeon), or against big hordes of enemies, (such as an event).
  • Bats will not start homing in on an enemy immediately; they must travel a certain distance first. Since they are fired in a random cone pattern and disappear rather than ricochet on contact with blocks, this restricts the number of bats that can hit an enemy in confined areas like the Dungeon.
  • The projectiles cannot enter water or lava, but can enter honey.
  • On the 3ds version the Bat Scepter cannot get mythical.

Trivia[]

History[]

  • Desktop 1.4.0.1:
    • Average bats per cast increased from 2 to 2.5.
    • Mana cost increased from 3 to 6.
  • Console 1.02: Introduced with mechanics from Desktop 1.2.1.1.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.1.1.
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