Multiplayer is a game mode in which Terraria can be played with or against other remote players. Multiplayer games are cooperative by default, with PvP available for activation once a multiplayer game is entered.
Types[edit | edit source]
There are two types of multiplayer environments: Server and "Host & Play".
- Host & Play games are started via the regular Terraria application. The first player chooses "Host & Play", chooses options, and starts the world, becoming the host. Other network or internet players can then join, by choosing "Join" from the multiplayer menu or if friends on steam can join using the "Join Via Steam" button. The world shuts down when the original player leaves the world. This option is normally used for smaller local LAN games or for small online games.
- Major internet multiplayer games run on servers. Servers are started via the TerrariaServer.exe file included with each Windows Terraria installation, or via a third-party server program — see server for details. A server allows the game world to run on a separate computer, with no graphical requirements, and without requiring any particular player to remain connected. Players can join server games by choosing "Join" from Terraria's Multiplayer menu, then entering the server information. Server lists can be found below.
- In the mobile version, worlds can be hosted over Wi-Fi by selecting the "Singleplayer" option, upon which others connected to the same wifi can connect. However, you must select yes in in game settings, under "Multiplayer Host." Other players on the same network can then join by choosing to "Join Game" and selecting the host's world name on the subsequent screen. Third-party applications exist to forward these games over the Internet rather than just over a single network, but these are unsupported and come with no guarantee.
In server multiplayer games, the host server provides the world file, and has the ability to communicate with players, save the map, close the server, set the time of day, and kick or ban players.
PvP[edit | edit source]
Player versus Player (PvP) is a multiplayer mode that allows players, or teams of players, to attack each other. PvP is activated by joining a multiplayer world and enabling the PvP option by clicking on the crossed swords near the armor and accessory slots. The only way a player can damage another player is if both players have the PvP option enabled.
There is also the option of joining a team. Teams are represented by the colored icons near the armor and accessory slots. Once you select a team, there is an onscreen notification of how far away your teammates are, as well as how much health they have. PvP players on the same team can see each other on the minimap, while other PvP players cannot.
If a player is holding an informational item such as the Cell Phone, any teammates standing near them can also see the data readout from it.
Capture the Gem[edit | edit source]
PvP players can play Capture the Gem, which operates similarly to Capture the Flag. Capture the Gem requires Large Gems, one for each team which can be crafted using 15 Amethyst, Topaz, Sapphire, Emerald, Ruby, Amber, or Diamond. Teams attempt to steal the opposing team's Gem and bring it back to their own base. Large Gems display as hovering graphics over any player carrying one, and always drop next to killed players.
Unique aspects of PvP play[edit | edit source]
- The window of invincibility after taking damage is greatly reduced if it came from another player. Normally, you would receive 2/3 of a second of invincibility (0.66). In PvP, you only receive 2/15 of a second (0.13).
- The Cross Necklace and Star Veil have no effect in PvP.
- Players killed by other players do not drop coins. By extension, players that are killed by their own explosives also do not drop coins, even in singleplayer worlds.
- When players respawn, they have full health instead of just 100 health, or half health as of 1.3.
- Critical hits do not apply in PvP. Because of this, the best modifier for weapons that will be exclusively used for PvP and cannot have their speed modified is generally Ruthless, which simply maximizes raw damage per hit.
Multiplayer-exclusive items[edit | edit source]
|Team Hair Dye|
Server lists[edit | edit source]
- Server forum at Official Terraria Forum
Notes[edit | edit source]
- Multiplayer games cannot be paused by participating players.
- Playing multiplayer does not increase game difficulty, making multiplayer useful for defeating difficult bosses or events.
- Different platforms (PC/Playstation/Xbox/Mobile¹/Windows Phone) generally cannot play multiplayer games together.
¹Android and iOS can play together.
History[edit | edit source]
- Added Steam integration.
- Added new pink team.
- PVP and team icons changed.
- Wormhole potion added.
- Team dye added.
- Team hair dye added.
- 1.2: Any player that enables PvP will no longer be visible on the Minimap, except for team members.
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • World Seed|
|Interface||Minimap • Logo • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Use time • Value|
|Game||Settings (desktop version) Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Breath meter • Buffs and Debuffs • Death • Defense • Drowning • Fall damage • Ghost • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|