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CopperCoin.gif SilverCoin.gif GoldCoin.gif PlatinumCoin.gif
CopperCoin old.pngSilverCoin old.pngGoldCoin old.pngPlatinumCoin old.pngPlatinum Coin (mobile).png
Type Ammunition
Placeable Tango Tick1.png
Use time 14 (Very Fast)
Max stack 100
999 for Platinum
Rarity Rarity Level: 0
Internal Item ID: 71-74
For money making strategies, see Guide:Making money.

Coins are Terraria's main unit of currency. They are primarily used for NPC transactions, though other players may also accept them as payment in multiplayer. Coins can also be used as ammunition for the Coin Gun. There are currently 4 types of coins: Copper Coins, Silver Coins, Gold Coins, and Platinum Coins.

Coins can be obtained by killing enemies, interacting with NPCs, or finding them in multiple forms of loot. Despite coins appearing as the materials "Copper", "Silver", "Gold", or "Platinum", they are unrelated to their respective ore types and cannot be crafted from them.

The coin value an enemy drops upon death is calculated from fixed values in the game code, with some random variation.

Coin Types
Copper Coin Copper Coin
Silver Coin Silver Coin = 100 Copper Coin
Gold Coin Gold Coin = 100 Silver Coin
Platinum Coin Platinum Coin = 100 Gold Coin

Crafting[edit | edit source]

Coins can be "crafted" by hand, which combines or splits them into other denominations. Each coin is worth 100 of its lesser denomination (Copper -> Silver -> Gold -> Platinum). When picked up, Coins are automatically combined into their higher denomination, if possible. For example, if the player picks 100 Silver Coins, they'll end up with one Gold Coin in their inventory instead. Similarly, a player holding 96 silver coins picking up another 15 will give them a gold coin and 11 silver coins.

Death penalty[edit | edit source]

  • Upon a player's death in Softcore Mode (the default mode), half of all of the stacks of coins in a player's inventory are dropped, rounded up to the nearest whole coin. For example, if the player possesses 1 Gold Coin in one stack, it will be dropped. If it is instead 10 coins, 5 will be dropped.
  • Upon player death in Softcore Mode on Expert mode, 75% of coins are dropped, instead of 50%.
  • Upon player death in Mediumcore or Hardcore Mode, all coins are dropped, regardless of how the player died.
  • Being killed by a player-wielded weapon will not cause the player to drop any coins in Softcore Mode, even if recently damaged by an enemy.
  • Forms of accidental death, such as Fall Damage or Chaos State, will cause coins to drop.
  • Dying to the players own projectile after having it reflected back by an enemy (such as a Selenian) will also result in coins being dropped.

Storage[edit | edit source]

Copper Coin Pile.png
A pile of Copper Coins

Inside the player's inventory, coins have their own special slots, although it is possible to move them into normal inventory slots.

  • In the early game, before receiving the piggy bank, it may be inevitable to store your coins in a chest. However, quick stack does not place coins in chests. Deposit All does place coins, but if the chest is already full when you press Deposit All, higher denominations may be destroyed if a stack for that coin doesn't exist.

Notes[edit | edit source]

  • On the Mobile only.pngMobile versions and Pc only.png Desktop versions, coins have their damage values (from a Coin Gun) listed, and are listed as ammo.
  • Purchasing every NPC item requires:
    • (Pc only.png) 27 Platinum Coin 18 Gold Coin 73 Silver Coin 74 Copper Coin
    • (Console only.png) 22 PlatinumCoin old.png 81 GoldCoin old.png 31 SilverCoin old.png 24 CopperCoin old.png
    • (Mobile only.png) 23 Platinum Coin (mobile).png 1 GoldCoin old.png 16 SilverCoin old.png 59 CopperCoin old.png
  • As of update, coins will make a clink sound when picked up.
  • As of update, Coin Portals have a rare chance to be opened by pots.
    Pc only.png A player standing next to a coin portal in the underworld.
  • As of update, coins may be spent in NPC transactions directly from the player's Piggy bank or Safe.

Trivia[edit | edit source]

  • As of the update, Copper, Silver, and Gold coins are now the only items that can have a max stack of 100.
  • Coin Portals often spawn in Hell due to large amount of pots.
  • Due to the transaction properties of Piggy Banks and Safes, the maximum amount of money that a player can be considered to be able to spend at one time is exactly 133866 Platinum (40 stacks in Piggy + 40 in Safe + 54 in Inventory, with each stack containing 999 Platinum Coins).
  • It is possible to make a coin "fly" behind you by using a Gold Ring or one of its products and flying away from the coin at approximately 60 mph.
  • Coins can still be sold on the Wii U Edition.

History[edit | edit source]

    • New sound effect when coins are picked up.
    • New texture and animation for all coins.
  • Fixed bug that caused coins to deal damage when swung.
  • 1.2.4: Coins now can be placed.
    • Platinum Coins are now stackable to 999.
    • Fixed bug where coins would disappear during Quick Stack.
    • Fixed an exploit where you could duplicate coins with Quick Stack.
  • 1.2.3:
    • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
    • Fixed bug where merchant would not spawn if you own over 21k platinum.
    • You can no longer sell money.
    • Fixed a bug that would cause coins to disappear instead of converting into the next highest currency.
    • Holding coins when dying will now correctly drop those as well.
    • Coins will now auto stack when close to each other.
  • Fixed trashing coin dupe.
  • 1.2:
    • Sometimes Quick Stack does not stack correctly and coins are lost.
    • Coins cannot be sold to NPCs anymore.
    • Coins can be dropped by putting slush or silt into a extractinator.
    • You can no longer craft items or money by placing items in the trash.
  • 1.1.1:
    • Coins held on the cursor will correctly be dropped on death.
    • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
  • 1.0.6: Sparkle and light amplification added.
  • Pre-Release: Introduced.
Consumables: Healing Potion.png Potions ( Inferno Potion.png Buff Potions) • Shuriken.png Thrown Weapons

High Velocity Bullet.png Ammunition • Jungle Grass Seeds.png Seeds • Fallen Star.png Materials ( Feather.png Drops • Copper Ore.png Ores • Iron Bar.png Bars) • Silver Coin.png Other