|Environment||The Corruption – Underground Corruption|
Their projectile attack will corrupt the ground it touches, so its advisable to slay any chasing you out of the corruption to avoid losing any Hallow you have in place to contain the corruption, as well as fight Corruptors in close range so they do not use their ranged attack. The Corruptor's Vile Spit doesn't make corrupted grass grow on dirt, but can only convert any kind of grass into corrupt grass, except for Mushroom grass. Their Vile Spit can also inflict the Weak debuff for a very long duration. As with Fire Imps and Dark Caster, the Vile Spit projectile they fire is an enemy with one health, meaning you can destroy it with any kind of weapon. This also means that by effect it will sometimes block shots from non-piercing projectile weapons.
Corruptors will behave similarly to the Eater of Souls, although they (usually) do not attack in swarms. They will use a ranged attack only if the player is not attacking from close range. Because of this it is advised to fight them in close range to prevent unintended spreading of the Corruption. Provided you have already stopped the spreading of Corruption on the ground, you can also build a wall that will block any missed Vile Spit so that it will not hit any non-Corrupted regions behind the battle site. Also, the Corruptor is immune to the confused debuff, so it will not flee when hit by the Dao of Pow.
- 1.1: Introduced.
|Angler Fish • Arch Wyvern • Armored Skeleton • Chaos Elemental • Clinger • Clown • Corruptor • Cursed Hammer • Digger|
Enchanted Sword • Frost Legion • Gastropod • Giant Bat • Green Jellyfish • Illuminant Bat • Illuminant Slime • Mimic • Mummy • Pixie
Possessed Armor • Skeleton Archer • Slimer • Toxic Sludge • Unicorn • Wandering Eye • Werewolf • World Feeder • Wraith • Wyvern