Dart Trap

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Dart Trap
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Dart Trap inventory icon
Type BlockMechanism
Damage 20
Placeable Tango Tick1.png
Dimensions 1 wide ˣ 1 high
Use time 14 (Very Fast)
Inflicts debuff Poisoned.png Poisoned
Debuff tooltip Slowly losing life
Rarity Rarity Level: 0
Sell 20 Silver Coin
Internal Item ID: 539
Internal Tile ID: 137

Dart Traps are traps that fire poisoned darts when triggered via wire. The trap does not consume any ammunition, its output being limited only by how frequently it can be triggered, which is a maximum of once every three seconds. Dart Traps are found naturally placed in random areas on the Cavern layer, and more frequently in the Dungeon, and can be freed and harvested by players with a pickaxe. They are found wired to Pressure Plates that trigger a firing when the player or an enemy steps on them.

In order to use harvested Dart Traps, players must wire them to a triggering mechanism, which can only be done with tools available from the Mechanic (who can only be found after Skeletron is defeated). Dart Traps will be placed facing the direction the player is facing.

Notes[edit | edit source]

  • Placing multiple Dart Traps on top of each other in order to shoot more darts will not do damage per dart, but instead only one dart will do damage (unless the timing is staggered significantly).
  • Due to the 3-second cooldown period, a 1 Second Timer will still only trigger a firing once every 3 seconds.
    • Pc only.png In 1.3 update, the cooldown period of dart traps is 200 frames (3.333 seconds, or 3 1/3 seconds) long, making a 1 Second Timer only trigger a firing once every 4 seconds.
  • In single-player, dart traps benefit from your critical strike chance when used against enemies.

Tips[edit | edit source]

  • With some planning, Dart Traps can also be used to very quickly harvest entire Mushroom/Glowing Mushroom/Vile Mushroom/Underground Jungle and Herb (planted on soil) farms.
  • By switching to a wiring-related item in your Hotbar, such as a Dart Trap or a Wrench, any wire on screen will be be visible as red, blue or green lines, including the naturally-spawned wires connecting a Dart Trap to its Pressure Plate.
  • Dart Traps do pierce damage, triggering a fifth second of invincibility frames on enemies. If an enemy is hit by more than one dart in that time frame, it will only take damage from one dart. Keeping 7-8 tiles of space between dart traps should guarantee that each dart causes damage
  • Dart Traps still fire when actuated. Use an actuator, and you can place one dart trap behind another easily.
  • The tip of the dart spawns one block in front of the dart trap; you can place two dart traps in a row and both will fire without problems.
  • Darts travel at precisely 45 blocks per second; if you space two dart traps 180 blocks apart with a 1 second timer, the darts will overlap. Keep this in mind if you're trying to make a continuous dart trap.

Trivia[edit | edit source]

  • The Dart Trap's graphic resembles a stylized stone head. Traps involving such heads firing darts out of their mouths are a common sight in popular culture, such as the Indiana Jones movies.
  • This is the only reusable trap available prior to Hardmode.

See Also[edit | edit source]

History[edit | edit source]

  • 1.2: Stack limit increased from 250 to 999.
  • 1.1: Introduced.
Underground and Dungeon Boulder • Dart • Explosives • Spike
Lihzahrd Flame • Spear • Spiky Ball • Super Dart • Wooden Spike
Tools Wire • Wrenches • Wire Cutter
Triggers Lever • Switch • Pressure Plates • Timers • Detonators
Devices Active/Inactive Stone Block • Actuator • Pumps • Teleporter • Functional Statues • Light sources • Gemspark Blocks
Traps Dart • Super Dart • Spear • Spiky Ball • Flame • Explosives
Tiles: Stone Block.png Blocks ( Red Brick.png Bricks) • Wood Wall.png Walls ( Cobalt Brick Wall.png Brick Walls)