Debuffs are temporary, negative status effects. Unlike Buffs, they cannot be cancelled by right-clicking the icon. Currently, all debuffs apply to players, but only Poisoned, Confused, Cursed Inferno and On Fire! can be inflicted onto enemy NPCs.
The Nurse can heal players debuffs, with a cost of 7 silver 50 copper per active debuff.
|Poisoned||Slowly losing life||7-10 seconds|
|Potion Sickness||Cannot consume anymore healing items||60 seconds|
|Darkness||Decreased light vision||15 seconds|
|Cursed||Cannot use any items||4 seconds|
|On Fire!||Slowly losing life||3-7 seconds|
|Tipsy||Increased melee abilities, lowered defense||2 minutes|
|Bleeding||Cannot regenerate life||45 seconds|
|Confused||Movement is reversed||7 seconds|
|Slow||Movement speed is reduced||15 seconds|
|Weak||Physical abilities are decreased||5 minutes|
|Silenced||Cannot use items that require mana||7 seconds|
|Broken Armor||Defense is cut in half||5 minutes|
|Horrified||You have seen something nasty, there is no escape.||While fighting Wall of Flesh|
|The Tongue||You are being sucked into the mouth||While being dragged into the Wall of Flesh|
|Cursed Inferno||Losing life||7 seconds|
- 1.1: Bleeding, Broken Armor, Confused, Cursed Inferno, Horrified, Silenced, Slow, The Tongue, and Weak debuffs introduced.
- 1.0.6: Introduced.
 See also
|Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage types • Data IDs|
Day and night cycle • Death • Debuffs • Defense • Difficulty • Environment • Fall Damage • Game controls • Ghost • Health • Inventory
Knockback • Lighting mode • Mana • Map Size • Modifier • Moon phase • Music • NPC drops • NPC Spawning • Placement
Player stats • Rarity • Shoot speed • Spawn • Storage items • Use time • Value