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Defense

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Defense is the number that determines how much damage can be absorbed per hit. Damage the player takes is reduced by half their defense value, rounded up.

Defense can be increased by equipping and , or temporarily boosted by consuming and

Contents

[] Mechanics

Defense (or Defense Rating) gives an arithmetic reduction in damage: i.e. reduces damage by a fixed amount per hit (as opposed to a geometric damage reduction, which reduces damage by a percentage).

[] Formula

The formula is:

Damage Reduction = ROUND_UP(Defense * 0.5)

For example, with 10 (or 9) Defense, a 20 Damage attack is reduced by 5, to 15 Damage.

[] Strategy

Because of this, high Defense is particularly effective against low damage attacks, which can be reduced almost completely, but not as effective against high damage attacks, where the reduction is just flat. This also means that added defense gets increasingly more important. A jump from 10 to 20 defense has smaller benefits on average than a jump from 30 to 40 defense.

[] Monsters

Monsters have the same Defense mechanics as players. Monsters with high defense will take virtually no damage from low damage weapons (e.g. take 5 damage from the with ). Accordingly when fighting high defense monsters, high damage weapons are preferable.

[] Armor and Accessory Defense

Here is a list of armors, accessories, and their respective defense bonuses, including any applicable set bonuses. As of the 1.1 update the highest possible defense bonus obtainable is 85. Hallowed armor gives 50 defense, you can then equip an (+2), (+1), (+1), (+1 during a full moon) (+1) to provide a defense of 56. If all these accessories have the , that provides an additional 20 defense, totaling 76 defense. Ironskin and bowl of soup then give an additional 9 giving 85 total defense.

Item/Set Total Defense
6
9
13
16
10
19
16
13
25
17
26
19
24
37
27
28
46
32
31
35
50
1
1
2
1
1
1
2
1
2
8 (for 5 minutes)
1 (for 10 minutes)
-4 (for 2 minutes)
's / random 4 (Max per accessory) 20 total


[] Notes

  • No attack can be reduced to less than 1 Damage.
  • Defense applies to all forms of damage, including, but not limited to , gravity influenced blocks ( and ), , , , and .
  • on accessories can increase the defense of an accessory by up to 4 points.


 
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