Defense
Defense is the number that determines how much damage can be absorbed per hit. Damage the player takes is reduced by half their defense value, rounded up.
Defense can be increased by equipping armor and accessories, or temporarily boosted by consuming Ironskin Potions and Bowls of Soup
Contents |
[edit] Mechanics
Defense (or Defense Rating) gives an arithmetic reduction in damage: i.e. reduces damage by a fixed amount per hit (as opposed to a geometric damage reduction, which reduces damage by a percentage).
[edit] Formula
The formula is:
Damage Reduction = ROUND_UP(Defense * 0.5)
For example, with 10 (or 9) Defense, a 20 Damage attack is reduced by 5, to 15 Damage.
[edit] Strategy
Because of this, high Defense is particularly effective against low damage attacks, which can be reduced almost completely, but not as effective against high damage attacks, where the reduction is just flat. This also means that added defense gets increasingly more important. A jump from 10 to 20 defense has smaller benefits on average than a jump from 30 to 40 defense.
[edit] Monsters
Monsters have the same Defense mechanics as players. Monsters with high defense will take virtually no damage from low damage weapons (e.g. Fire Imps take 5 damage from the Minishark with Musket Balls). Accordingly when fighting high defense monsters, high damage weapons are preferable.
[edit] Armor and Accessory Defense
Here is a list of armors, accessories, and their respective defense bonuses, including any applicable set bonuses. As of the 1.1 update the highest possible defense bonus obtainable is 85. Hallowed armor gives 50 defense, you can then equip an Obsidian Shield (+2), Obsidian Skull (+1), Cobalt Shield (+1), Moon Charm (+1 during a full moon) Shackle (+1) to provide a defense of 56. If all these accessories have the warding attribute, that provides an additional 20 defense, totaling 76 defense. Ironskin and bowl of soup then give an additional 9 giving 85 total defense.
| Item/Set | Total Defense |
|---|---|
| |
6 |
| |
9 |
| |
13 |
| |
16 |
| |
10 |
| |
19 |
| |
16 |
| |
13 |
| |
25 |
| |
17 |
| |
26 |
| |
19 |
| |
24 |
| |
37 |
| |
27 |
| |
28 |
| |
46 |
| |
32 |
| |
31 |
| |
35 |
| |
50 |
| |
1 |
| |
1 |
| |
2 |
| |
1 |
| |
1 |
| |
1 |
| |
2 |
| |
1 |
| |
2 |
| 8 (for 5 minutes) | |
| 1 (for 10 minutes) | |
| -4 (for 2 minutes) | |
| |
4 (Max per accessory) 20 total |
[edit] Notes
- No attack can be reduced to less than 1 Damage.
- Defense applies to all forms of damage, including, but not limited to fall damage, gravity influenced blocks (sand and silt), Lava, spikes, meteorite, and hellstone.
- Modifiers on accessories can increase the defense of an accessory by up to 4 points.
| Game mechanics |
|---|
| Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage types • Data IDs Day and night cycle • Death • Debuffs • Defense • Difficulty • Environment • Fall Damage • Game controls • Ghost • Health • Inventory Knockback • Lighting mode • Mana • Map Size • Modifier • Moon phase • Music • NPC drops • NPC Spawning • Placement Player stats • Rarity • Shoot speed • Spawn • Storage items • Use time • Value |