Desert

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BiomeBannerDesert.png
See also: Underground Desert.
The heat distortion effect added in 1.3.3
Corrupted Desert
Crimson Desert
Hallowed Desert

The Desert is a sandy biome. Each map will generally contain at least two desert areas. One desert per world will be larger than usual and will house a large pit to the Underground Desert. Pyramids can rarely appear in Desert Biomes. Pools of water may rarely appear in the desert, which take on a sandy yellow color.

An area is considered a Desert biome if there are at least 1000 sand blocks, causing the water and background to change, but desert plants and enemies can spawn on even a single block of sand. Deserts are overridden by most other biomes, including the Ocean. Rain will occur in deserts just as in any other surface biome. Sandstorms may also occur periodically, which causes special enemies to spawn as well as pushing the player according to the direction of the wind.

During Hardmode, the increased spread of the Corruption/Crimson and Hallow is likely to eventually convert any normal Deserts. Corruption/Crimson deserts spawned upon world creation may also be turned into Hallow ones if they are inside the world part that is instantly converted at the beginning of Hardmode. All variations will be similar to their main biomes (e.g. The Corruption or The Hallow): the music theme is the same, the mobs are the same (except for Mummy variants and sandstorm enemies), and the background is just slightly different. The sand will be replaced by ebonsand, crimsand, or pearlsand. Although their color will change, cacti still drop cactus when cut, and waterleaf are also able to grow on hallowed desert.

This is the only biome to not contain special fishing catches.

Contents[edit | edit source]

Note: Additional Desert items can be found in the Underground Desert, during Sandstorms, and in Pyramids.

Desert
Characters Unique Drops For Sale
Antlion.png Antlion
Albino Antlion.png Albino Antlion Console only.pngMobile only.png
Antlion Swarmer.png Antlion Swarmer Desktop only.png
Antlion Charger.png Antlion Charger Desktop only.png
Vulture.png Vulture
Sand Slime.png Sand Slime Desktop only.png

During Hardmode:

Mummy.png Mummy
Light Mummy.png Light Mummy 
(Hallowed)
Dark Mummy.png Dark Mummy 
(Corrupted, Crimson)
Shadow Mummy.png Shadow Mummy Console only.pngMobile only.png
(Corrupted)
Spectral Mummy.png Spectral Mummy Console only.pngMobile only.png
(Hallowed)

Critters:

Scorpion.png Scorpion
Black Scorpion.png Black Scorpion
From normal, Dark,
Light Mummies:
Mummy costume.png Mummy costume

From normal Mummies:

Fast Clock.png Fast Clock

From Dark Mummies:

Dark Shard.png Dark Shard
Megaphone.png Megaphone
Blindfold.png Blindfold

From Light and Spectral Mummies:

Light Shard.png Light Shard
Trifold Map.png Trifold Map

From Shadow Mummies:

Dark Shard.png Dark Shard
From Antlions:
Antlion Mandible.png Antlion Mandible

From Antlion Chargers:

Antlion Mandible.png Antlion Mandible
Mandible Blade.png Mandible Blade Desktop only.png

From vegetation:

Cactus.png Cactus
Waterleaf.png Waterleaf
Pink Prickly Pear.png Pink Prickly Pear

From the terrain:

Sand Block.png Sand Block
Ebonsand Block.png Ebonsand Block
Crimsand Block.png Crimsand Block
Pearlsand Block.png Pearlsand Block
From the Painter:
Secret of the Sands.png Secrets of
the Sands
 

Tips[edit | edit source]

  • Sand blocks can be crafted into Glass, which can be crafted into Mugs, which are filled at a Keg to produce Ale, which has a sell price of 20 Copper Coin each. Though the sell price is low, this is one of the only sources of coins in the game that is always readily available. Assuming the player carries only a Pickaxe and one other Weapon for fighting off any enemies encountered, while keeping all other Inventory and ammo slots available for sand collection: 41,958 sand blocks (42 slots x 999 max sand stack per slot) = 20979 Glass blocks = 20979 Mugs = 20979 Ale x 20 Copper Coin each = 419580 Copper Coin ; or 41 Gold Coin 95 Silver Coin 80 Copper Coin.

History[edit | edit source]

  • 1.3.3:
    • Added Sandstorm event.
    • Added a heat distortion visual effect.
  • 1.3.0.1: Added Underground Desert, including new mobs and blocks.
  • 1.2.3: Fixed a bug where Crimsand deserts were not making the water show up red.
  • 1.2:
    • Water in desert is now yellow.
    • Now has its own specific music.
  • 1.1:
    • Cacti no longer damage the player.
    • Now has own specific background.
  • 1.0.6:
    • Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.
    • Desert spawn slightly farther away from initial spawn point.
  • 1.0.5: Cactus, Waterleaf, Antlion, and Vulture added to desert biomes.
  • 1.0.2: Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a desert with no wood to use.
  • Pre-Release: Introduced.
Biomes
 
Surface Layers Forest • Desert • Ocean • Snow • Jungle • Mushroom • The Corruption • The Crimson • The Hallow • Space
Underground Layers Underground • Cavern • Underground Snow • Desktop only.png Underground Desert • Underground Jungle • Underground Mushroom • Underground Corruption • Underground Crimson • Underground Hallow • The Underworld
Special Biomes Meteorite • Desktop only.png Granite Cave • Desktop only.png Marble Cave • Spider Nest • Bee Hive • Dungeon • Lihzahrd Temple
Other Living Tree • Desktop only.png Enchanted Sword Shrine • Floating Island • Underground Cabin • Chasm • Pyramid • Jungle Shrine • Desktop only.png Living Mahogany Tree • Mobile only.png Jungle Sanctum • Ruined House