During hardmode :
| From Antlions:
From Dark Mummies:
From Light Mummies:
From the terrain:
At hardmode Desert can be corrupted or hallowed. Both of these will be very similar to their main biomes (e.g. The Corruption or The Hallow): the music theme is the same, the mobs are the same (excepted the Dark and Light Mummies), and the background is just slightly different.
 Making money
If a player is desperate for money, for example if they need to make a purchase but are somewhat short of Coins, deserts can be a good indirect source. Sand blocks can be crafted into Glass, which can be crafted into Mugs, which are filled at a Keg to produce Ale, which has a sell price of 20 Copper Coins each. Though the sell price is low, this is one of the only sources of coins in the game that is always readily available, as all other abundant block types cannot be crafted into sellable items without other ingredients.
Assuming the player carries only a Pickaxe and one other Weapon for fighting off any enemies encountered, while keeping all other Inventory and ammo slots available for sand collection: 10,500 sand blocks (42 slots x 250 max sand stack per slot) = 5,250 Glass blocks = 5,250 Mugs = 5,250 Ale x 20 Copper Coins each = 105,000 Copper Coins, or 10 Gold and 50 Silver Coins.
- Cacti no longer damage the player.
- Now have own specific background.
- Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.
- Desert spawn slightly farther away from initial spawn point.
- 1.0.5: Cactus, Waterleaf, Antlion, and Vulture added to desert biomes.
- 1.0.2: Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a desert with no wood to use.
- Pre-Release: Introduced.
|Forests • Desert • Ocean • Jungle • Snow • The Corruption • The Hallow|
Underground • Cavern • Underground Jungle • Underground Corruption • Underground Hallow
Dungeon • Meteorite • Floating Island • The Underworld