Namespaces

Variants

Share

Share
Views
Actions

Hooks

From Terraria Wiki
(Redirected from Dual Hook)
Jump to: navigation, search
A character using a Topaz Hook to surmount a cliff.
Multi-Hooks, like this Slime Hook, afford more versatile movement.
The Grappling Hook used on a platform.
This article is about the tool class. For the crafting material, see Hook.

Hooks are a class of tools that aid the player in traversing terrain. When used, a chain is fired that latches a surface and hoists the player towards it. A Hook becomes an essential tool, as it offers significant freedom from terrain height restrictions, and will often be the first major mobility aid a player acquires. Hooks are acquired in various ways depending on their type (see table below).

The Grapple hotkey (PC: EXbox 360: LTPS3: L1) activates the first Hook in the player's inventory (reading it from left→right, top→bottom), without requiring that the Hook be in the player's hotbar. On the iOS version, dragging quickly from the player outwards casts the Hook in the drag direction.

Several higher-tier Hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. If the character grapples one surface, then fires the Hook a second time, another chain extends from the player without dislodging the first. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. This allows players more freedom during construction, or for negotiating hazardous areas, such as those above lava.

Contents

[edit] Types

Hooks vary in their range, velocity, number of deployable hooks, and number of hooks that can remain latched simultaneously.

  • All crafted Hooks are crafted at the Iron Anvil or Lead Anvil.
  • Single Hooks dislodge immediately when firing again while already latched to a surface.
  • Multi-Hooks without simultaneous latching (Fish Hook, Dual Hook) can fire a second chain, but will dislodge the first chain when the second latches a surface.
  • A Multi-Hook can be fired again only after the previous chain latched a surface or fully retracted. The Dual Hook and Web Slinger are exceptions, and can be fired very rapidly — nearly as fast as the player can hit the button.

[edit] Pre-Hardmode

Item Source Reach Velocity Hooks Latching type Sell Rarity Notes
Grappling Hook.png Grappling Hook Crafted: Hook.png Hook and 3 Chain.png Chains
or purchased from Goblin Tinkerer (2 Gold Coin)
19 tiles 11.5 1 Single 40 Silver Coin Rarity Level: 1
Amethyst Hook.png Amethyst Hook Crafted: 15 Amethyst.png Amethysts 18 tiles 10 1 Single 40 Silver Coin Rarity Level: 1
Topaz Hook.png Topaz Hook Crafted: 15 Topaz.png Topaz 20 tiles 10.5 1 Single 40 Silver Coin Rarity Level: 1
Sapphire Hook.png Sapphire Hook Crafted: 15 Sapphire.png Sapphires 22 tiles 11 1 Single 40 Silver Coin Rarity Level: 1
Emerald Hook.png Emerald Hook Crafted: 15 Emerald.png Emeralds 24 tiles 11.5 1 Single 40 Silver Coin Rarity Level: 1
Ruby Hook.png Ruby Hook Crafted: 15 Ruby.png Ruby 26 tiles 12 1 Single 40 Silver Coin Rarity Level: 1
Diamond Hook.png Diamond Hook Crafted: 15 Diamond.png Diamonds 28 tiles 12.5 1 Single 40 Silver Coin Rarity Level: 1
Candy Cane Hook.png Candy Cane Hook Dropped randomly by Present.png Presents 25 tiles 11.5 1 Single 4 Gold Coin Rarity Level: 7
Bat Hook.png Bat Hook Dropped randomly by Goodie Bag.png Goodie Bags 32 tiles 15.5 1 Single 2 Gold Coin Rarity Level: 3
Skeletron Hand.png Skeletron Hand Dropped randomly by Skeletron 22 tiles 15 2 Simultaneous 90 Silver Coin Rarity Level: 2
Fish Hook.png Fish Hook Random reward from the Angler
upon completing a quest
25 tiles 13 2 Individual 40 Silver Coin Rarity Level: 3
Slime Hook.png Slime Hook Dropped randomly by King Slimes 25 tiles 10 3 Simultaneous 40 Silver Coin Rarity Level: 3
Ivy Whip.png Ivy Whip Crafted: 3 Vine.png Vines and 12 Jungle Spores.png Jungle Spores 25 tiles 13 3 Simultaneous 40 Silver Coin Rarity Level: 3
Web Slinger.png Web Slinger Looted from Web Covered Chests 16 tiles 10 8 Simultaneous 40 Silver Coin Rarity Level: 2 Can fire 8 times in rapid succession.

[edit] Hardmode

These Hooks can only be acquired in worlds where the Wall of Flesh has been defeated and Hardmode has begun.

Item Source Reach Velocity Hooks Latching type Sell Rarity Notes
Dual Hook.png Dual Hook Dropped randomly by Mimics 28 tiles 14 2 Individual 4 Gold Coin Rarity Level: 4 Glowing ends. Can fire 2 times in rapid succession.
Spooky Hook.png Spooky Hook Dropped randomly by Mourning Wood
during the Pumpkin Moon event.
35 tiles 15.5 3 Simultaneous 4 Gold Coin Rarity Level: 7
Christmas Hook.png Christmas Hook Dropped randomly by Everscream
during the Frost Moon event.
35 tiles 15.5 3 Simultaneous 4 Gold Coin Rarity Level: 7 Glowing chain & ends.

[edit] Notes

The glow provided by certain Hooks: Dual Hook blue end (top), Dual Hook red end (middle), and Christmas Hook (bottom). No light sources other than the Hooks are present in this shot.
  • Grappling a platform with only one hook will pull the player inside the platform, meaning that the player will always hit that platform with subsequent grapples. You must jump to dislodge the hook, and aim at other blocks.
  • Hooks reset a character's flight time when Rocket Boots or Wings are equipped, even if the Hook is dislodged before reeling the player in.
  • All Hooks can remain clung to a surface continuously for 10 minutes (10 hours in-game time) before they automatically disengage.
  • When used via the hotbar, Multi-Hooks can be re-fired more rapidly, requiring only that the previous chain has fully extended first.

[edit] Tips

  • When sprinting accessories are equipped, the burst of speed provided by a Hook upon latching a surface can be used to accelerate a player to sprinting speed instantly.
  • The Ice Rod can be exploited in conjunction with the ability to reset flight/jumping accessories, by placing a block that can be grappled mid-flight, resetting flight time, and allowing functionally indefinite flight time for as long as the player can successfully manage to place blocks and grapple them accurately.
  • Characters that have hooked a block are immune to gravity and knockback. Grappling the ground in dangerous locations, such as near lava, can ensure you don't fall in when taking damage from an enemy.
  • Players can also exploit immunity to gravity by "grappling the ground" to prevent fall damage. Be careful of using this trick recklessly, as the grappling hook will not function if it reaches the extent of its chain without hitting a block (the game counts it as a "miss" and doesn't check for collision with blocks on the return,) and - depending on the hook used - may prevent you from firing another hook to save yourself until the chain has fully retracted.
  • Grappling a door and then opening it dislodges the hook, and flings the player towards the door at grapple speeds. This can similarly be exploited to "kickstart" Hermes Boots.
  • Simultaneous-latch multi-hooks are more useful for utility purposes, but when fast travel is preferred, they require more user input: the user must jump to dislodge one hook before firing again, or else they are suspended midway between two points and must negotiate the gap again. Individually-latching multi-hooks allow easier fast-transit, since they immediately sling the player across gaps, rather than automatically suspending them midway first -- though they aren't as useful for intricate maneuvers.
  • Hooks that can be fired in rapid succession (Dual Hook and Web Slinger) provide more security during falls, since if the first firing fails to latch a surface, another chain can be fired immediately to try again.
  • The Dual Hook may be preferred once a player has Wings (in Hardmode), as midair suspension and fall damage are less concerning than simply having something quick and long to hit a surface for the purpose of resetting flight time.

[edit] Trivia

  • The Grappling Hook's tooltip, "Get over here!", is a quote from the Mortal Kombat character Scorpion, when he throws a kunai attached to a rope (grappling hook) at opponents and drags them over to him.
  • The Web Slinger is likely a reference to Spider-Man.

[edit] Bugs

Anomaly.png Anomaly: If the player changes the hook that is being used while hooks from a different item are deployed, the existing hooks will still be active, but the following grapples will use the hook that was switched to. If the player uses a multi-hook tool and fires multiple hooks, then changes to a single-hook tool then grapples again, the earliest shot from the multi-hook tool disappears, but all others remain until the player jumps again.
Anomaly.png Anomaly: If the player uses a multihook, latches with all of the hooks, then switches hooks to a multihook which has less hooks, they can latch as many hooks as the previous hook's limit, with the range of the hook the player switched to.
Anomaly.png Anomaly: Hooks may sometimes pull the user through passages normally too small to fit through, if the player was able to grapple a block on the other side.
Anomaly.png Anomaly 1.2.1.2: Dropping a Hook while it is being used will not disengage it. However, this will not duplicate the item.
Anomaly.png Anomaly: Right-clicking a Minecart Track always fires a Grappling Hook, no matter which Hook type is in your inventory, and even if no Hook is there at all.

[edit] History

  • 1.2.4: Introduced Fish Hook and Slime Hook.
  • 1.2.3:
    • Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
    • Using a Rod of Discord releases all grapples.
    • Using a teleporter tile releases all grapples.
  • 1.2.2: Introduced Candy Cane Hook and Christmas Hook.
  • 1.2.1: Introduced Bat Hook and Spooky Hook
  • 1.2: Introduced Gem hooks, Web Slinger, Skeletron Hand.
  • 1.1:
    • Grappling Hook can now be bought from the Goblin Tinkerer for 2 Gold Coin.
    • Dual Hook introduced.
  • 1.0.6: Grapple hotkey added. Removed 60-second auto-disengage.
  • Pre-Release: Grappling Hook and Ivy Whip introduced.
Tools: Iron Pickaxe.png Usual Tools • Dual Hook.png Grappling Hooks • Shadow Orb (item).png Summoning Tools • Wrench.png Other Tools