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Dungeon

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The Dungeon entrance, including the .
A typical dungeon structure on a large map

The Dungeon is a vast underground labyrinth that is generated on World creation, either on the far right or left of the map. It begins at an above-ground entrance structure resembling a castle, and extends down to the deeper depths. It can appear in a , which the game randomly picks when the world is first created. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating (see below).

The Dungeon contains unique enemies, whose spawn rates increase the deeper a player travels. There are also several containing both Dungeon-only loot (listed below) and standard underground loot. A is required to open each of these, which can be obtained from , , and from other Chests in the Dungeon. These keys can also be saved for later use in opening Chests.

A unique characteristic of the Dungeon is that it is densely furnished with placed items that can be retrieved by the player (using a ) for later use. These items include , , , , , and . The bound will also be found here, and can be freed when spoken to.

Several are to throughout the Dungeon, providing an extra hazard to both players and enemies. One of these is often found above-ground at the Dungeon's entrance. are also found wired to , and some are switched off. You can right-click on these switches for a quick light source, instead of having to place your own. All of these items can be freed and picked up for later use by the player.

[] Access

In order to gain unrestricted access to the Dungeon, must first be defeated. Skeletron is summoned by speaking to the who guards the Dungeon entrance at . The "curse" option will display, which will turn the Old Man into when clicked. Speaking to the Old Man during the will not allow you to fight Skeletron.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will trigger multiple , who will kill you with a single hit.

Dungeon
Enemies Unique treasures Unique drops













(from , and )

Through plundering:


[] Notes

  • The Dungeon will always be on the side of the map opposite the . If you're looking for the dungeon and run into a Jungle, turn around and go the other way.
  • A player is considered to be in the Dungeon if they're below the depth of -4 feet and standing in front of any naturally-placed , if there are at least 250 on screen.
  • You may also farm wires from the dungeon by using a wire cutter.
: Sometimes a Dungeon may stretch all the way down to the .
: The may generate through a Dungeon. This renders immediate access impossible without , or a or higher.
: Very rarely the may not spawn, allowing immediate access to the Dungeon.

[] History


 
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