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Dungeon

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BiomeBannerDungeon.png
For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.

The Dungeon is a vast underground brick labyrinth that is generated on world creation, either on the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-Underworld depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below). The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which the game randomly picks when the world is first created.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player (using a Pickaxe) for later use: Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. One of these is sometimes found above-ground at the Dungeon's entrance. Chain Lanterns are found wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Golden Chests containing both Dungeon-only loot and standard underground loot. A Golden Key is required to open each of these, which can be obtained from Pots, Dungeon Slimes, and from other Chests in the Dungeon. Locked Biome Chests are also present, which can only be opened using materials available after Plantera is defeated.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below).

Access[edit]

In order to gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance, at Night. The "curse" option will display, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the Day will not allow you to fight Skeletron.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will trigger multiple Dungeon Guardians which will generally kill any player with a single hit. If you can manage to kill a Dungeon Guardian, it will drop a rare item. However, killing a Dungeon Guardian does not grant you access to the Dungeon.

You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a Depth Meter equipped that reads 0 or a negative number. Dungeon entrances are located at varying heights, but are always some distance above zero depth, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

Content[edit]

Dungeon
Enemies Unique treasures Unique drops

Angry Bones.png Angry Bones
Blazing Wheel.png Blazing Wheel
Cursed Skull.png Cursed Skull
Dark Caster.png Dark Caster
Dungeon Slime.png Dungeon Slime
Spike Ball.png Spike Ball
Dungeon Guardian.png Dungeon Guardian
(Only when Skeletron isn't dead)

Dragon Skull.png Dragon Skull Console only.png Mobile only.png

Hardmode post-Plantera: Pc only.png
Bone Lee.png Bone Lee
Tactical Skeleton.png Tactical Skeleton
Skeleton Sniper.png Skeleton Sniper
Skeleton Commando.png Skeleton Commando
Blue Armored Bones.png Blue Armored Bones
Rusty Armored Bones.png Rusty Armored Bones
Hell Armored Bones.png Hell Armored Bones
Ragged Caster.png Ragged Caster
Necromancer.png Necromancer
Diabolist.png Diabolist
Dungeon Spirit.png Dungeon Spirit
Giant Cursed Skull.png Giant Cursed Skull
Paladin.png Paladin


Aqua Scepter.png Aqua Scepter
Magic Missile.png Magic Missile
Blue Moon.png Blue Moon
Cobalt Shield.png Cobalt Shield
Handgun.png Handgun
Muramasa.png Muramasa
Shadow Key.png Shadow Key

Hardmode post-Plantera: Pc only.png
Vampire Knives.png Vampire Knives
Rainbow Gun.png Rainbow Gun
Scourge of the Corruptor.png Scourge of the Corruptor
Piranha Gun.png Piranha Gun
Staff of the Frost Hydra.png Staff of the Frost Hydra


Golden Key.png Golden Key
Bone.png Bone
Bone Wand.png Bone Wand
Clothier Voodoo Doll.png Clothier Voodoo Doll
Ancient Necro Helmet.png Ancient Necro Helmet
Nazar.png Nazar
Hardmode post-Plantera: Pc only.png
Bone Feather.png Bone Feather
Black Belt.png Black Belt
Tabi.png Tabi
Sniper Rifle.png Sniper Rifle
Rifle Scope.png Rifle Scope
Tactical Shotgun.png Tactical Shotgun
Rocket Launcher.png Rocket Launcher
SWAT Helmet.png SWAT Helmet
Paladin's Shield.png Paladin's Shield
Paladin's Hammer.png Paladin's Hammer
Magnet Sphere.png Magnet Sphere
Shadowbeam Staff.png Shadowbeam Staff
Spectre Staff.png Spectre Staff
Inferno Fork.png Inferno Fork
Ectoplasm.png Ectoplasm
Wisp in a Bottle.png Wisp in a Bottle
Keybrand.png Keybrand
Armor Polish.png Armor Polish

Through plundering:




Hardmode post-Plantera Dungeon[edit]

When you enter a Dungeon after defeating Plantera during Hardmode new more difficult enemies spawn. They will be much stronger than the regular enemies, and there is even one enemy that deals more damage than Skeletron Prime. The player may remember finding four Biome Chests earlier, which require Biome Keys to open. It's recommended that the Hardmode dungeon only be tackled once a player has Hallowed armor or better.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall type. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A player will often need to generate more than one world, and defeat Plantera in each (along with the Wall of Flesh and the 3 Mechanical Bosses that make Plantera available) in order to encounter all post-Plantera enemy types.

Comparison of the different Dungeon Wall types' appearances.
Wall Appearance Wall Type Unique Enemies Rare Drops
Dungeon Wall - Brick.png
Blue Brick Wall.png Blue Brick Wall
Green Brick Wall.png Green Brick Wall
Pink Brick Wall.png Pink Brick Wall
Blue Armored Bones.png Blue Armored Bones Bone Feather.png Bone Feather
Keybrand.png Keybrand
Wisp in a Bottle.png Wisp in a Bottle
Magnet Sphere.png Magnet Sphere
Necromancer.png Necromancer Shadowbeam Staff.png Shadowbeam Staff
Skeleton Commando.png Skeleton Commando Rocket Launcher.png Rocket Launcher
Paladin.png Paladin Paladin's Hammer.png Paladin's Hammer
Paladin's Shield.png Paladin's Shield
Dungeon Wall - Slab.png
Blue Slab Wall.png Blue Slab Wall
Green Slab Wall.png Green Slab Wall
Pink Slab Wall.png Pink Slab Wall
Rusty Armored Bones.png Rusty Armored Bones Bone Feather.png Bone Feather
Keybrand.png Keybrand
Wisp in a Bottle.png Wisp in a Bottle
Magnet Sphere.png Magnet Sphere
Ragged Caster.png Ragged Caster Spectre Staff.png Spectre Staff
Skeleton Sniper.png Skeleton Sniper Rifle Scope.png Rifle Scope
Sniper Rifle.png Sniper Rifle
Dungeon Wall - Tile.png
Blue Tiled Wall.png Blue Tiled Wall
Green Tiled Wall.png Green Tiled Wall
Pink Tiled Wall.png Pink Tiled Wall
Hell Armored Bones.png Hell Armored Bones Bone Feather.png Bone Feather
Keybrand.png Keybrand
Wisp in a Bottle.png Wisp in a Bottle
Magnet Sphere.png Magnet Sphere
Diabolist.png Diabolist Inferno Fork.png Inferno Fork
Tactical Skeleton.png Tactical Skeleton SWAT Helmet.png SWAT Helmet
Tactical Shotgun.png Tactical Shotgun

Bone Lee.png Bone Lee appears in all Dungeon types, and drops the following:

Dungeon Spirit.png Dungeon Spirits appear in all Dungeon types, spawning randomly on the death on any enemy with 100 or more health.

Notes[edit]

An example of how the Dungeon may be generated.
  • The Dungeon will always be on the side of the map opposite the Jungle. If you're looking for the dungeon and run into a Jungle, turn around and go the other way.
  • A player is considered to be in the Dungeon if they're below the depth of -4 feet and standing in front of any naturally-placed Wall, if there are at least 250 Dungeon Bricks on screen, except dirt walls.
  • You may also farm wires from the dungeon by using a wire cutter.
  • Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. After Plantera has been defeated, mining the blocks can expose the brick walls, potentially allowing enemies associated with those walls to spawn.
Anomaly.png Anomaly: Mobile only.png On android, the Dungeon entrance will sometimes generate with land (Grass, Dirt, Stone, etc.) above the roof of the Dungeon entrance, and behind it will be normal land, but elevated to the height of the roof of the Dungeon.
Anomaly.png Anomaly 1.2: Sometimes the dungeon will generate above the ground, leaving a large pillar of dungeon bricks.
Anomaly.png Anomaly 1.1: The Corruption may generate through a Dungeon. This renders immediate access impossible without Explosives, Purification Powder or a Nightmare Pickaxe or higher.
Anomaly.png Anomaly 1.2.3.1: In some cases (only been tested in small worlds) the dungeon might spawn right under the ocean's sand (not inside the ocean) making it almost inaccessible as digging the sand will cause the water to flow inside the dungeon.
Anomaly.png Anomaly: Rarely, the dungeon entrance will spawn about a hundred blocks in the air, leaving a large portion of the dungeon's maze in the open.
Anomaly.png Anomaly: Rarely, dungeons will spawn fused with a Pyramid, this creates a pyramid composed of either blue, green, or pink brick along with the dungeon within.
Bug.png Bug : Mobile only.pngRarely, Shadow Orbs can spawn in the dungeon (tested on mobile version with 10 worlds, 3 of them with orbs). Will test on PC and Console version.
Bug.png Bug : Console only.png rarely, the corruption or crimson can generate in the dungeon, causing crimson hearts/shadow orbs to be in the dungeon (tested after 1.2 bug fix)
Bug.png Bug : Rarely, a biome chest may spawn as a normal chest with the rare item still in it, causing the end game item to be accessible very early on.
Bug.png Bug : Console only.png Sometimes the overworld will generate in the dungeon.
Bug.png Bug : The Dungeon may spawn with Leaf Wall in the entrance.
Bug.png Bug : Very rarely, a different monster will spawn in a brick dungeon (only type tested), such as Skeleton Snipers, and Ragged Casters.

History[edit]

Game mechanics
 
Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty • Environment • Event • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Minions • Modifier • Moon • Music • NPC drops • NPC Spawning • Placement • Player stats • Rarity • Spawn • Storage • Use time • Value • Velocity