Dungeon Guardian
From Terraria Wiki
| Dungeon Guardian | ||
|---|---|---|
| ||
| Statistics | ||
| Type | Flying Enemy | |
| Environment | Dungeon | |
| AI Type | Head | |
| Damage | 9000 | |
| Max Life | 9999 | |
| Defense | 9000 | |
Dungeon Guardians are immune to the Poisoned, On Fire!, and Cursed Inferno debuffs.
Contents |
[edit] Notes
- Deep caves and Chasms near the Dungeon should be avoided until Skeletron is defeated, as having a significant portion of the Dungeon on-screen below zero depth is considered being inside it, and Guardians can therefore still spawn.
- Killing a Dungeon Guardian is not impossible, though it would take 9,999 hits due to its absurdly high defense. Combined with the fact that you generally need to contend with multiple Guardians at once, victory is highly unlikely without mods or hacks. Dungeon Guardians do not drop any items or coins, nor even a corpse.
- Entering the Dungeon while fighting Skeletron will still spawn the Dungeon Guardian.
[edit] Trivia
- Dungeon Guardians have the same appearance as the Skeletron Head.
- Originally, actual Skeletron Heads were used to guard the Dungeon. Killing all Skeletron Heads would count as defeating Skeletron, so the Dungeon Guardian was created to repair this unintentional behavior.[1]
[edit] History
- 1.0.5: Introduced, replacing Skeletron Heads as the Dungeon's guards.
[edit] References
- ↑ 1.0.5 Patchlog: “Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.”
