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Eater of Souls

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This article is about the common monster. For the boss, see .
A rather large swarm of Eater of Souls of all sizes, flying about The Corruption

The Eater of Souls is a flying enemy found prominently in (but will follow fleeing players into non-corrupted areas). It spawns from both and , with large groups coming from .

There are currently 3 size variants, each with corresponding amounts of health, defense, and damage. They include the Little Eater and Big Eater, with the original Eater of Souls as the medium-sized variant. A fourth Eater-type enemy, the , appears after entering , and is larger than the Big Eater.

The Eater of Souls is the primary reason that newer players will want to avoid The Corruption prior to becoming more familiar with game combat, and acquiring more powerful and . Eaters have relatively high defense and health points, cause significant damage on contact, and usually attack in swarms.

[] Tips

  • Chasms can be sealed off with blocks of any type, except (as dirt can itself become corrupt and spawn Eaters above), which will trap its Eater swarms below and thin out the numbers you need to deal with at once. Note that Eaters may continue to spawn from the surrounding corrupted dirt, though to a lesser degree.
  • As a cheap and early-game solution to Eater of Souls, the entire Corruption area can be gradually covered with blocks, as the player keeps their character sealed in with blocks (again, other than dirt) to prevent Eaters from spawning above ground. Without adequate clearance above the corrupted surface, Eaters will not even be able to spawn, except within the Chasms you hopefully sealed off.
  • An easier alternative is to buy from the .
  • Eater of Souls may look weak when only one appears, but they can be found in groups of around ten, so you should be careful.
  • A good weapon to use is an enchanted boomerang, killing one in 2-4 hits. Plus, it can hit and knock them far away with no ammo.
: If a corruption pit is full of water, an eater may spawn underwater. It floats up until it exits the water, then behaves like a normal eater of souls.

[] Variants

Big Eater
Statistics
Type Corrupted Enemy
Flying Enemy
Flying
Damage 25
Max Life 46
9
Drops
103 Copper Coin
Item (Quantity) Rate
33%
Eater of Souls
Statistics
Type Corrupted Enemy
Flying Enemy
Flying
Damage 22
Max Life 40
8
Drops
90 Copper Coin
Item (Quantity) Rate
33%
Little Eater
Statistics
Type Corrupted Enemy
Flying Enemy
Flying
Damage 18
Max Life 34
6
Drops
76 Copper Coin
Item (Quantity) Rate
33%

[] History

  • :
    • Variants Little Eater and Big Eater introduced.
    • May no longer enter water and doesn't make a splash sound when hitting water.
    • AI changed: Now surround players before charging in.
  • : Introduced.