Biomes refer to the different types of areas that a Terraria world can contain. Biomes can each contain their own characteristic terrain blocks, collectible items, backdrops, walls, enemies, theme music, Angler Quest, and other traits.
The most common biomes are Forests, located on the surface. Going farther left or right will eventually lead to the Corruption or the Crimson, Deserts, Snow, Jungle, the Dungeon, and at the far right and left of the world, the two Oceans.
"Underground" biomes begin at the Cavern layer and include the Underground Mushroom biome, the Underground Jungle biome, the Underground Snow biome, and the Underground Desert. The sky contains Floating Islands.
The world is also divided into Layers that describe world characteristics depending on depth. The Surface, Underground, and Cavern layers can each contain several different biomes. In contrast, Space, the layer appearing at the very top of the world, and The Underworld, the layer covering the very bottom of the map, additionally sport their own biome characteristics across the entire map horizontally, rather than containing multiple biomes.
After the initial defeat of the Wall of Flesh in The Underworld, the world converts to Hardmode, and new points of Corruption or Crimson will form, as well as a new environment, The Hallow, in addition to underground versions of those.
- 1 Space
- 2 Surface/Underground
- 3 Cavern
- 4 Underworld
- 5 Hardmode
- 6 Mini Biomes
- 7 Treasure Rooms
- 8 Hybrid Biomes
Space[edit | edit source]
Biomes that appear above the Cavern layer operate as surface biomes, even though they can and do often extend underground. The actual "Underground" versions of biomes, such as the Underground Snow biome, with distinct underground characteristics, do not begin until Cavern layer depths.
Forests are the most common surface biome, and are where the player usually spawns upon starting a new world. Green Grass grows across the dirt, which can spawn mushrooms, Daybloom, and Trees. Forests appear whenever no other biome is valid.
Snow[edit | edit source]
Snow biomes are winter-themed and predominately made of Snow and Ice blocks. They are occasionally home to the player's spawn in a new world. Snow falls constantly, though this is only an aesthetic effect. The Snow Biome is always located opposite to the Jungle and thus on the same side of the map as the Dungeon.
Deserts are large expanses of Sand that require at least 1000 sand or other desert themed blocks. They are common between Forests.
The Jungle is a difficult surface biome composed of Jungle Grass, Vines, Mud and Mahogany Trees. The sky appears a vibrant green color. Mahogany Trees respawn automatically without the need to plant Acorns. The Jungle will always be located on the opposite side of the map from the Snow and Dungeon. Very easy to find.
The Crimson and The Corruption[edit | edit source]
A world will always generate with either Crimson or Corruption, but never both. Each are hazardous biomes that offer access to important loot, crafting materials, and bosses. On Desktop, the player is able to choose which biome their world is generated with, provided they have defeated the Wall of Flesh on a separate world, but otherwise it is a 50/50 chance of which one is randomly selected during world generation.
- The Crimson follows a gory theme and features angled chasms, Crimson Hearts, and Crimson Altars.
The surface version of the Mushroom biome does not occur naturally, but can be cultivated by players, using Mushroom Grass Seeds or an imported Clentaminator with Dark Blue Solution on surface-level Mud. Regardless of the time it will always appear darker than night.
Ocean[edit | edit source]
The Cavern layer marks the beginning of distinct Underground biome variants, with separate characteristics from their surface versions.
The Cavern layer equivalent to the Snow biome. Many ledges and bodies of water will have a thin layer of ice over them, and while they can support the player's weight they can break if you land on them with high enough speed. Ice Chests contain ice-themed equipment. It contains more dangerous enemies than its surface counterpart.
This biome features glowing mushrooms on top of mud, and if there is enough height in the cavern, giant mushrooms can grow as well. It has a unique background.
The Underground Jungle is a difficult biome found at Cavern depth under the surface Jungle. Its dense catacomb of compartments contain several hazards and dense vegetation, as well as important loot and crafting materials. In Hardmode, valuable Chlorophyte Ore can be mined here. After the Mechanical Bosses have been defeated, Plantera's Bulbs spawn, allowing the player to summon Plantera, an important boss. The Jungle Temple is also found here, where the Golem boss can be summoned after Plantera is defeated.
The Underground Desert is a difficult pre-Hardmode biome found at the Cavern layer under the surface Desert. The biome is always sphere-shaped and contains various types of Antlions as well as ancient-Egyptian themed mobs in hardmode.
The Underworld is a difficult area located along the entire bottom of the world. Lava pools cover much of its terrain and dangerous enemies spawn often. Hellstone can be mined here, Ruined Houses offer valuable loot (some within their Shadow Chests), and unique furniture, and the Wall of Flesh boss can be summoned here in order to activate Hardmode. The Tax Collector can also be found here after Hardmode is activated.
Hardmode biomes spawn or convert as a result of the game transitioning to Hardmode.
The Hallow is the "anti-corruption" biome, which is automatically created once the player activates Hardmode by defeating the Wall of Flesh. The biome has pastel-colored imagery but is nevertheless highly difficult.
The Underground Hallow is located beneath surface Hallow, starting at the Cavern layer. It has a different soundtrack from the overworld Hallow, and contains even more difficult enemies as well as valuable items.
The Underground Corruption is created in the Cavern layer upon defeating the Wall of Flesh. It shares the same feel as the overworld Corruption, but has different enemies, a different soundtrack (a mix of the regular Underground and Corruption soundtrack), and it's the only place to find Souls of Night and Cursed Flames. All enemies from the overworld version are present, as well as World Feeders, Clingers, and Cursed Hammers.
The alternative to the Underground Corruption, which functions and is spawned in mostly the same way. The Underground Crimson, like the Corruption variety, will have enemies occasionally drop Souls of Night. This is the only place where enemies drop Ichor.
When the world enters Hardmode, several Deserts of the world will become either corrupted, crimsoned, or hallowed. These have their own backgrounds, and spawn unique versions of the Mummy. Sand is replaced by Ebonsand, Crimsand, or Pearlsand.
Mini Biomes[edit | edit source]
Biomes in this category tend to be small in number and size. They have unique characteristics and monster spawns.
The Dungeon is a difficult labyrinth leading from the Surface down to near-Underworld depths. The Old Man stands at the entrance, and using him to defeat Skeletron will allow you to access to the inside. If you go into the Dungeon before Skeletron is defeated, one or more Dungeon Guardians will spawn and kill you (if you travel below 0 depth). The items/loot found in the Dungeon are rare, valuable, and some cannot be found elsewhere.
Whenever a Shadow Orb or a Crimson Heart is destroyed, there is a chance that within the next day the game will spawn a meteor and display the message "A meteorite has landed!". The meteor will crash into land and turn a large portion of the surrounding tiles into Meteorite. Meteorite will burn the player if they do not have an accessory that nullifies fire's effects, and/or an Obsidian Skin Potion. Meteorite requires a Tungsten Pickaxe, Gold Pickaxe, or better, in order to mine the meteorite. Meteor Heads and Lava Bats are the only enemies that spawn instead of the other natives.
Spider Nests are rare mini-biomes that can be located underground, noted by the black background wall and the numerous webs filling the area. This biome will spawn Wall Creepers when entered. The Cobwebs filling this area rapidly grow back, which is a unique feature of the biome. Spider Nests are the only location where one can find Web Covered Chests and all unique treasures discovered therein. The Stylist NPC is found in this biome.
The Bee Hive occurs in the Underground Jungle. Bee Hives are made from Hive blocks and contain Honey and often a Larva. If you destroy the larva, it will summon the Queen Bee boss. When you break the Hive Block, a bee will come out. There can occasionally be two or three next to each other.
A large structure found in the Underground Jungle, the Jungle Temple is an end-game biome that can be accessed with a key dropped by Plantera. It is densely packed with unique enemies and Traps, and its large final chamber allows the player to summon the Golem boss.
Treasure Rooms[edit | edit source]
Treasure rooms are spawned with world creation and appear as if they were man-made structures. They generally contain loot and furniture.
Underground cabins are typically wooden buildings full of dusty, broken furniture as well as chests, vases, and occasionally usable furniture and decorations. They are found in the underground in the cavern, glowing mushroom, jungle, desert, and snow biomes. As of 126.96.36.199, underground cabins now spawn with wood and walls that are unique to their biome.
Ruined houses are generated at World creation in The Underworld in the middle third of the Underworld. They are towers with multiple levels, constructed with missing parts for a "ruined" look, from Obsidian Brick or Hellstone Brick. They are sometimes partially submerged in lava and often contain deposits of hellstone just outside their walls.
A Gemstone Cave is filled with concentrated gem deposits of one or more varieties and features a unique background (a gemstone wall) that is speckled with gems of the same color found in the Gemstone Cave.
Floating Islands are independent masses of land in the sky. Once located, and when the player obtains the tools to reach them, they have access to their unique furniture and some powerful loot. Harpies (Arch Wyvern and Wyvern in Hardmode) attack at their height.
Pyramids are rarely generated in the Desert at world creation. They are made of Sandstone Brick and contain a narrow passage. The treasure room is filled with coins, vases and a gold chest that can contain unique loot, also in the mobile version there is usually another secret room containing more vases money and chest. There is also a passage to a mine at the bottom. It is not guaranteed that one will spawn in every world.
Living Trees are huge, thick trees that can be generated. Cutting the tree yields regular Wood. Some of those trees can be hollow and lead deep underground. There may be rooms containing Living Wood Chests with related loot inside, as well as Living Wood Doors, Living Wood Chairs, Living Wood Tables, Living Loom and other Living Wood furniture. It is not guaranteed that one will spawn in every world.
Thin Ice Patch [edit | edit source]
Houses an Enchanted Sword, an Arkhalis or a fake sword. Every shrine will contain one breakable background sword sprite, which has a 2/3 chance of being a fake sword and a 1/3 chance of being a real sword, which has a 1/10 chance of dropping the Arkhalis, instead of the Enchanted Sword, when destroyed.
A Jungle Sanctum is a mobile version exclusive structure that occasionally appears in Jungles. Jungle Sanctums are a larger version of Jungle Shrines and contain Coin Stashes, along with an Ivy Chest that contains several jungle-themed items.
Exclusive to the mobile version , Heart Shrines are heart-shaped caves sometimes found in Snow biomes. They hold two Crystal Hearts and a chest that may contain "heart"-items. They can contain Heart Lanterns, Heart Statues, Heart Potions, among other items.
Hybrid Biomes[edit | edit source]
While many of the basic biomes appear at world generation or triggered by events, it is possible for hybridized biomes to be synthesized by player action or, in Hardmode, by world mechanics.
Hybrid Biomes[edit | edit source]
Hybrid biomes are those created by the requirements being met for multiple biomes in a certain space. The simplest examples are Hallowed or corrupted Deserts; however, not only Deserts can be hybridized. Floating Islands can be corrupted or Hallowed upon entry of Hardmode, and such high-layered biomes are even required by some Angler quests. Player action can similarly introduce Corruption, Crimson, Hallow, Desert, Jungle, Mushroom, Meteorite, or Snow biomes to any location from Underworld to Sky and likely even Space. This can lead to, for example in an Underworld Crimson, Underworld and Crimson enemies both spawning in the applicable areas.
Biome Existence Requirements[edit | edit source]
The discussion of the area used for counting required blocks for the existence of biomes at a location appears to be 50 tiles to each side and approximately 42 below and 44 above. Note that Compatible Biomes lists the biomes which can co-exist in the same general location, and has nothing to do with spreading mechanics.
|Name||Block Requirements||Location||Compatible Biomes|
|Forest||N/A||Above the Underworld||Sky, Surface, Underground, Cavern, Ocean|
|Corruption||At least 200 Corrupt Grass, Ebonstone Block s, Purple Ice Block s, Corrupt Thorny Bushes, or Vile Mushroom s||Any||Not Forest, Meteorite, or Hallow|
|Crimson||At least 200 Crimson Grass, Crimstone Block s, Red Ice Block s, Crimson Vines, or Vicious Mushroom s||Any||Not Forest, Meteorite, or Hallow|
|Mushroom||At least 100 Mushroom Grass or Glowing Mushroom s||Any||Not Forest or Meteorite|
|Jungle||At least 80 Jungle Grass, Lihzahrd Brick s, Jungle Thorny Bushes, or Jungle Vines||Any||Not Forest or Meteorite|
|Hallow||At least 100 Hallowed Grass, Pearlstone Block s, Pink Ice Block s, or Hallowed Vines||Any||Not Forest, Meteorite, Corruption, or Crimson|
|Desert||At least 1,000 Sand Block s||Any||Not Forest or Meteorite|
|At least 1,000 Ebonsand Block s||Any||Not Forest, Meteorite, or Hallow|
|At least 1,000 Crimsand Block s||Any||Not Forest, Meteorite, or Hallow|
|At least 1,000 Pearlsand Block s||Any||Not Forest, Meteorite, Corruption, or Crimson|
|Ocean||At least 1,000 block spaces of water||Outer lateral edges of the world, above Cavern layer||Not Meteorite, Corrupted Desert, Crimson Desert, or Hallowed Desert|
|Snow||At least 300 Snow Block s, Ice Block s, and possibly other Snow Biome blocks||Any||Not Meteorite or Desert|
|Meteorite||At least 50 Meteorite||Any||None|
|Dungeon||At least 250 Dungeon Bricks and a naturally-placed Wall other than Dirt Wall||Below -4 feet||None|
- Note that the requirement for naturally-placed Walls makes a synthetic Dungeon biome nearly impossible and, if accomplished, it would be unable to spawn Hardmode Dungeon enemies or Cursed Skulls (as they require naturally-placed Dungeon Brick Walls), though it may be useful for creating a lake for farming Dungeon Crates. It appears that the only option for expanding the space in which Hardmode Dungeon enemies can spawn is by mining blocks already inside the area in which the Dungeon originally generated, without damaging any naturally-placed Walls they are covering.
|Surface Layers||Forest • Desert • Ocean • Snow • Jungle • Mushroom • The Corruption • The Crimson • The Hallow • Space|
|Underground Layers||Underground • Cavern • Underground Snow • Underground Desert • Underground Jungle • Underground Mushroom • Underground Corruption • Underground Crimson • Underground Hallow • The Underworld|
|Special Biomes||Meteorite • Granite Cave • Marble Cave • Spider Nest • Bee Hive • Dungeon • Lihzahrd Temple|
|Other||Living Tree • Enchanted Sword Shrine • Floating Island • Underground Cabin • Chasm • Pyramid • Jungle Shrine • Living Mahogany Tree • Jungle Sanctum • Ruined House|