Namespaces

Variants
Views
Actions

Environment

From Terraria Wiki
Jump to: ,

Environments (or Biomes) are different types of landscapes located around a Terraria world. The most common biomes are and , located on the surface. Going farther left or right will eventually lead to and the . On each end of the map there are large bodies of water called . Underground environments are also present in the forms of the , the , and . The sky itself has its own environment called .

After defeating the in The Underworld, new points of corruption will form, as well as a new environment ().

Each environment has its own unique items as well as perils (including underground versions of themed biomes).

Contents

[] Major Biomes

[]

Forests are the most common environment that the player will come across. Green grows across the , which can spawn and , and be used to grow . Vines can grow from the bottom of grass covered dirt blocks if they have a space beneath them. The area is still considered forest even if there are not actually trees there, as forest is basically anywhere on the surface where no other exists. However, trees can only grow on grass covered dirt. Forests are considered lower-end environments because they only spawn weaker varieties of slimes during the day.

[]

Deserts are large expanses of . They are quite common between Forests, and spawn and , which new players should be wary of. Because sand is affected by gravity, it's very easy to mine by simply digging a few feet down and working in a horizontal line. Don't stand next to the sand column while doing this, as falling sand does damage when it lands on top of a player. also grows here.

Hallowed and Corrupted Desert.

[] &

When the world enters , several deserts of the world will become either or . These two sub-biomes have their own backgrounds, and spawn unique versions of the (the and , corresponding to the biome) which drop components needed to craft the . Sand will be replaced with and , much like Stone is replaced in other themed biomes.

[]

Below the 0ft depth level you will be in the Underground. The music will change when you pass this point, and stronger monsters will spawn. This layer is considered completely separate from the surface, so if a rises it will not affect you, other than causing to become . The Underground is the second biggest biome. The treasure found here is mid-level, and very valuable to players who are ready for more adventure. The player may also encounter their first : the . This can be an annoying opponent for characters with low-level equipment, so make sure to have plenty of room to maneuver when fighting these.

[]

As the biggest biome in Terraria, The Cavern is massive - on Large maps, it is easily 50% of the entire world. It encompasses the and the bottom part of the . It's also home to a harder set of monsters (including , which drop the much-needed ). The treasure here is similar to the Underground, but with occasional patches of .

[]

Being by far one of the hardest levels to reach (and more importantly, to survive in), the Underworld is a dangerous lava-filled area comparable to Hell. But the risk is compensated by reward - within the and lava wells are deposits of , the most powerful crafting material in the game (before ). But Hellstone is also dangerous to the touch, so it would be wise for you take an or a similar item to prevent damage. As of version 1.0.6, any Hellstone in the Underworld layer will now create lava when mined. There are also towers of burning-hot or the relatively safe . You can also find down here, which is an upgrade to the . A wide variety of dangerous monsters can spawn down here: , , , , and . The Fire Imps use the and will chase the player. Bone Serpents are more powerful that are much larger and harder to kill. Lava Slimes swim straight over the lava towards you. Hellbats and Demons are powerful flying monsters that can deal a lot of damage unless you're properly equipped. It is highly recommended that you do not enter The Underworld unprepared; does happen even to the most seasoned players.

[] Themed Biomes

[]

The Jungle is one of the surface biomes, composed primarily of Grass, Vines, Mud and Jungle Trees. The sky turns a vibrant green within the jungle. The jungle contains , , and other creatures. The can not be grown intentionally, but instead randomly grow without the use of .

[]

The Underground Jungle is one of the higher-tier biomes in the game, and is found at Cavern depth under the surface of the Jungle. The Jungle will have vegetation in the form of vines, flowers, glowing seeds, and thorns. The monsters that spawn here ( and ) can do some impressive damage, with the Man Eaters dealing 60 damage to unprotected players. The treasure found here is considered high tier.

[]

Every world has a section of Corruption. Small worlds have 1 or 2 sections (usually with one in either direction from the spawn point), Medium worlds have around 2 or 3, and Large worlds can have up to 4. The monsters that spawn in the Corruption are powerful and spawn regardless of the time of day. The purple grass of the corruption can be removed with or the quick swing of a pickaxe. The spreading of the corruption can be prevented by either placing any block other than dirt at its edge, or by planting a , which can be found randomly in the world or bought from a . (In , the spreading Corruption will uproot sunflowers. Try placing Ash or Clay instead.) The purple stone found in the corruption is called , and can only be mined by or any pickaxe/drill more powerful than a . A newer player should not try to cross The Corruption without a set of decent gear, as well as either a good grasp on block placement for pits or an item that allows vertical travel (like a ).

[]

The is created in the layer upon defeating the . It shares the same feel as the overworld Corruption, but has different enemies, a different soundtrack (a mix of the regular Underground and Corruption soundtrack), and it's the only place to find and . All enemies from the overworld version are present, as well as , , and .

[]

The Hallow is the "anti-corruption" biome, which is automatically created once the player activates by defeating the . It can be created with and will stop the Corruption from spreading, but it also takes over adjacent biomes. The biome has light blue grass and colored trees. It also has its own underground biome. The Dryad will tell the player the percentage of Hallow and Corruption in the world after the player has defeated the boss in the Underworld. and mobs will spawn here.

[]

The occurs when spreads in the ; this is easily noticeable because it's the only place where spawn on blocks. , , , and can be found here. It has a different soundtrack from the overworld Hallow (the same one used in the 1.1 trailer), and is the only place to get .

[] Small or Event Biomes

[]

Along with the , the Dungeon is considered one of the higher-end biomes. The dungeon is a very large , , or brick building with an near the door. Spending too much time in the Dungeon before is defeated results in almost-inevitable death. The dungeon itself runs very deep with many passages leading around and in many directions. also cover floors and walls in many parts of the dungeon, and do considerable damage to players (but not monsters). The items found here are rare and valuable, and some aren't found anywhere else. The monsters that spawn here are powerful and come in great numbers. There are also around the dungeon - while you hold one, monster spawn rates are increased. The books located around the dungeon also may house the spell. When entering the dungeon for the first time, make sure you have a full stack of potions and plenty of space. It also helps to have some kind of vertical transport ( or a ).

[]

This mid-tier biome is special: whenever a is smashed, there is a chance that within the next day the game will spawn a meteor and display the message "A meteorite has landed!". The meteor will crash land and turn a large portion of the surrounding tiles into . Meteorite will burn the player if they do not have an , an , or an equipped. Meteorite also requires the player to have a or better, as lower level pickaxes cannot break it into ore. Dynamite can also be used to great effect. While there are more than 50 blocks of Meteorite left in the area, will spawn. These monsters can fly through solid objects and will ram the player for a respectable amount of damage. One of the best ways to deal with them is to use a , as one shot can kill a whole cluster of meteor heads. Despite the danger, gear is a great step up for the newer player.

[]

The Floating Islands are some of the smallest biomes that the player will come across. Due to their location in the sky they are also one of the harder biomes to reach. Finding them is not an easy task, but can be accomplished by using a with or the spell, both of which bounce off one object. Once found, simply build a tower or use a to float up to it. The items on Floating Islands are very useful, and will serve most players well even in the end game. The monsters that spawn here will be the same as the monsters as from the Forest biome, as well as (and on hardmode). Although rare, can hit a floating island.

[]

At each end of every map there will be a deep body of water. This water is not infinite, and can be drained like any other body of water. Oceans will sometimes spawn with underwater chests, usually quite a distance away from shore. The items inside will often be water-related, like and . The ocean is a relatively dangerous place for the newer player as it houses monsters like the and the .

[]

Snow Biomes are Christmas-themed biomes, in which any kind of dirt is replaced by . It doesn't feature a special soundtrack or background, but it's the only biome with a particle effect (falling snow flakes). It is resistant to both the Hallow and Corruption biomes. This biome will always be included in a world created during the holiday season. Worlds created during the rest of the year have a 1/3 chance to be generated with a snow biome.


Environments
 
 •  •  •  •  •  •
 •  •  •  •
 •  •  •
 
 •  •  •  •  •  •  •  •
 •  •  •  •  • Environment •  •  •  •  •
 •  •  •  •  •  •  •  •  •
 •  •  •  •  •  •