Fall damage refers to the damage a player character sustains upon falling a large distance. It is one of the basic game mechanics. Fall damage occurs only if the "fall distance" exceeds a fixed threshold, beyond which the damage amount varies linearly with the distance traveled past said threshold. If the damage amount is greater than or equal to the player's current health, he or she dies upon impact.
Fall damage works the same way for all solid surfaces, but does not occur when submerged in water, lava or honey. It is made less severe by the player's Defense. It is also not applied when landing on the surface of a liquid while wearing an accessory such as Lava Waders or landing on Minecart Track in a Minecart. With a Lucky Horseshoe equipped, the player will take no fall damage under any circumstances (unless being Stoned).
Formula[edit | edit source]
In the basic case—falling through air directly onto a solid surface, without the use of special accessories or buffs—fall damage is affected by exactly two variables: fall distance and Defense. No damage is sustained if the fall distance is less than or equal to 25 blocks (50 feet). Beyond this distance, 10 additional damage is sustained for each block traveled (or 5 damage for every foot). Thus, assuming a distance greater than 25 blocks (and no Defense), the formula for calculating fall damage is:
damage = 10(h - 25)
where h is the total fall distance (in blocks).
When stoned the fall damage seems to be the following formula:
where h is the total fall distance (in blocks). To factor in the player's Defense rating, simply apply it in the normal way:
damage = MAX( 1, 10(h - 25) - ROUND_UP(d/2) ) or damage = MAX( 1, 10(h - 25) - ROUND_UP(d*0.75) ) in expert.
where d is the Defense rating. Note that the MAX function clamps the result to a minimum value of 1, because an injury always causes at least 1 damage, regardless of Defense.
The 25 is increased to 40 if a Frog Leg is equipped.
Negation/strategies[edit | edit source]
There are four major ways of negating fall damage and three minor.
Stopping the fall[edit | edit source]
The first and most obvious is to "break" the fall before hitting the ground. Using items such as Cloud in a Bottle, Rocket Boots, Grappling Hook, Ivy Whip, Dual Hook, Climbing Claws or similar items will cause the fall distance counter to reset upon use, negating the damage. You can also make a pool at the bottom of your descent, useful for Hellevators, or place a Cobweb. Cobwebs slow you down, so if you put it right before you land, you will not suffer any damage. Be aware that enemies do not break your fall even if they slow you down.
Preparing the terrain[edit | edit source]
Another alternative is to prepare the terrain in such a way as to not take fall damage at all: Placing platforms inside shafts so that the fall distance never exceeds 25 blocks. Other alternatives include cushioning the ground: Cobwebs or a depth of 2 of Water will stop the player's fall, without damage. As of version 1.0.6, Cobwebs will break off after pushing them. This makes water the more desirable choice as the player wouldn't need to take the cobwebs with them. Pink Slime Blocks will negate fall damage, with the side effect of causing the player to bounce. However, they have been known to lose these properties when the player uses tools or mounts, such as the Portal Gun or Unicorn Mount, to increase their max speed.
Accessories[edit | edit source]
The Lucky Horseshoe is an accessory that negates fall damage. It can be found in Floating Island chests. They can be very handy when exploring chasms. It can also be combined with an Obsidian Skull to make the Obsidian Horseshoe, which has the benefits of both the Skull and the Horseshoe while taking up only one accessory slot.
Once the player has found a Grappling Hook and/or a Cloud in a Bottle, the Lucky Horseshoe loses some of its usefulness, and can potentially be swapped out, although preventing damage with these requires using them at the right moment, so still having a Lucky Horseshoe equipped is always a good safeguard.
If wearing a Frog Leg the damage-free fall distance is increased from 25 blocks to 40. If you still fall far enough to take damage, the damage will be 150 less than it would have been without it.
Featherfall Potion[edit | edit source]
The Featherfall Potion makes players fall more slowly and negates fall damage, even when its slowing effect is temporarily canceled out by the player holding the down key.
And this is the only effect (excluding water and cobweb) that can protect from fall damage when stoned.
Umbrella[edit | edit source]
The Umbrella when held will slow the character's descent, allowing for safe landings.
Cobweb parachute[edit | edit source]
By falling next to a wall and placing a Cobweb under you before you land, you can negate all of the fall distance above the cobweb you placed. This is almost never used because cobwebs can only be placed over a background wall piece or by a block, but cobwebs are easier to come by than other items so that makes them good to start with.
Bucket parachute[edit | edit source]
By using a Bucket to pick up Water or Honey and then drop it below you during a fall, you will find that you are falling almost as slow as the water, thus not "actually" falling. This can be good for spelunking into large caves and the corrupted area due to many of these places often having water on the bottom and you can often salvage the water you drop. (You could do this with lava too but if you don't have the Obsidian Skin buff active during the whole thing you would take lava damage and would probably die.)
Sand ladder[edit | edit source]
If there is an area with a large drop or may be hazardous (such as a lava pool), gather a lot of Sand, Silt, or Slush (the number of blocks you want to avoid falling or more). When you reach an area you want to go down, drop sand down there until it has stacked up to a desirable level, jump onto the pile of sand and then mine the sand blocks you're standing on.
Mount[edit | edit source]
Achievement[edit | edit source]
|Lucky Break • "Survive a long fall with just a sliver of health remaining."|
|Survive a fall with not much health left.|
|Safe Fall • "You have landed safely."|
|Survive a fall using a Lucky Horseshoe or Cloud in a Bottle.|
Notes[edit | edit source]
- The maximum amount of fall damage the player can take on a Small world with 0 defense is 9710, from space to the underworld.
- On a Large world, the maximum fall damage is 20130.
- It is possible to build an invincibility machine using fall damage by utilizing the hoik glitch that works better than the normal slime invincibility machine due to the fact that you can use minions that go through blocks while in it.
- If you are stoned, you take fall damage even if you have an accessory that prevents fall damage (such as a Lucky Horseshoe or Wings).
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • World Seed|
|Interface||Minimap • Logo • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value|
|Game||Achievements • Settings (desktop version) Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|