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Surface width is determined first (green rectangle), then the depth below those tiles (arrows). Tiles falling outside the originally calculated surface width are not counted (red areas).

Fishing is accomplished by using a Fishing Pole at a body of liquid (water, honey, or lava) while having Bait in the player's inventory. While near the body of liquid, clicking a point over the liquid will cast a line into the liquid. Click again when the bobber moves up and down in order to reel in the line and, hopefully, an item will come up with the line.

Requirements[edit | edit source]

75 connected tiles of liquid are required (1,000 for oceans, 50 for honey) in order for fishing to work. The width of the top row of continuous liquid tiles (the row where the fishing bobber sits) determines the calculated pond width, and then the depth directly below those is counted. If the pond becomes wider at lower depths, that additional width is not counted. The player may successfully fish in a 1 tile-wide pond, as long as it's 75 tiles deep. The distance of the bobber to the shoreline does not matter.

It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water. Fishing can however be done while moving, flying, while grappled to blocks, while floating on water with the Slime Mount, or while standing on top of water, eg. using Water Walking Boots. Fishing can be done in Lava, but will only work with the Hotline Fishing Hook.

Fishing Quests[edit | edit source]

Catching a quest fish for the Angler NPC requires fishing in the proper biome and height for the day's current quest, which can be determined by talking to the Angler. You don't need to speak with him beforehand, nor have even encountered him, but the chances of finding the correct area to fish for a quest are much lower without speaking to him first. Quest fish cannot be caught if the player already has that particular quest fish in their inventory, nor if the quest fish was already turned in that day. However, if you put the Quest fish in your safe/bank then you may catch another Quest Fish. You can then transfer the Quest Fish to a chest if you wish. The Angler gives out special rewards when a proper quest fish is turned in.

Factors[edit | edit source]

Given the prerequisites for fishing are fulfilled, a number of factors influence the quality/rarity of the caught item. All are combined into a total "Fishing Skill" that determines the chances of higher-quality catches. Percentages in the tables below that influence Fishing Skill are marked green or red.

  • The Fishing Power of the Fishing Pole used.
  • The Bait Power of the Bait used.[fb 1]
  • Equipped items and Potions.
  • The time the player is fishing. (note that all the factor of time is multiplied with the bait power above, and will round down after the calculation of each one).
  • The size of the lake. Lakes with fewer than 300 tiles incur a Fishing Power penalty.
  • When fishing without the High Test Fishing Line, there is always a 1 in 7 chance that the fishing line will break on reel-in, forfeiting the caught item. Chances of consuming bait remain the same even if the line breaks. With the High Test Fishing Line equipped, the line never breaks.
Fishing Power Boost Gear
Item Effect Source
Angler Tackle Bag.png Angler Tackle Bag Desktop only.png +10 Fishing Power Crafted from the 3 functional Angler quest reward accessories.
Angler Earring.png Angler Earring  +10 Fishing Power Random Angler quest reward
Angler armor.png Angler armor  +5 Fishing Power per piece 10th, 15th, & 20th Angler quests
Fishing Potion.png Fishing Potion  +15 Fishing Power (8 min) Bottled Water.png + Waterleaf.png + Crispy Honey Block.png
Factor Effect
Cloudy or Overcast +10%
Rain +20%
4:30am - 6:00am +30%
9:00am - 3:00pm -20%
6:00pm - 7:30pm +30%
9:18pm - 2:42am -20%
Full Moon +10%
Moon 2 or 8 [fb 2] +5%
Moon 4 or 6 [fb 2] -5%
New Moon (no moon) -10%
Lake Size [fb 3]
Water Tiles Effect
75 -75%
100 -66.6%
125 -58.3%
150 -50%
175 -41.6
200 -33.3%
225 -25%
250 -16.6%
275 -8.3%
300+ no penalty
Other Fishing Gear
Item Effect Source
size=30px High Test
Fishing Line
Line never breaks Random Angler quest reward
Tackle Box.png Tackle Box  -5% bait consumption chance Random Angler quest reward
Crate Potion.png Crate Potion  +10% Crate chance (3 min) Bottled Water.png + Amber.png + Deathweed.png + Moonglow.png
Sonar Potion.png Sonar Potion  Shows hooked item name
before reel-in (4 min)
Bottled Water.png + Waterleaf.png + Coral.png
Fisherman's Pocket Guide.png Fisherman's Pocket Guide Desktop only.png Shows current Fishing Power Random Angler quest reward
Weather Radio.png Weather Radio Desktop only.png Displays current weather Random Angler quest reward
Sextant.png Sextant Desktop only.png Shows moon phase Random Angler quest reward
  1. % Bait Power also means % Fishing Power, and is combined with all other Fishing Power factors, such as the Fishing Pole's power and the Time factor, etc. Bait Power additionally determines the chances that the Bait item will be consumed from the player's inventory. Items with higher Bait Powers will tend to last through more fishing attempts: Higher Bait Power means lower chance of consumption.
  2. 2.0 2.1 Moon phases are numbered according to the graphic shown on the Moon Phase page.
  3. Lake sizes listed here are example numbers to illustrate the lake size effect, and are not thresholds. The penalty is actually determined by an equation: (tiles / 300) * Fishing Power. In effect, a lake n times smaller than 300 tiles (200 for honey) results in n times less Fishing Power. Any increase or decrease in total tiles between 75 and 300 will alter the lake size penalty.
For example, if you have the Golden Fishing Rod, Master Bait, equiping full Angler set and Angler Earring, with the buff of the Fishing Potion, and it's Raining, at 5:00 am, at New Moon, your fish power will be calculated as following:
  1. Add the fishing power of the Fishing Rod, Bait, Equipment and buff, so it's 50+50+(5+5+5+10)+15=140.
  2. Apply the influence of the weather: 140*(1+20%)=168.
  3. Apply the influence of the time: 168*(1+30%)=218.4, round down, 218.
  4. Apply the influence of the Moon Phase: 218*(1-10%)=196.2, round down, 196.

So, you have 196 fishing power.

Fishing Poles[edit | edit source]

Fishing Poles are used with Bait for Fishing. Some are craftable, while others are either sold by NPCs, found in Chests, or are awarded by the Angler.

  • Fishing Pole Source Fishing Power Velocity Sell Rarity Notes
    Wood Fishing Pole.png Wood Fishing Pole
    Internal Item ID: 2289
    Crafted: 8 Wood.png   @   Work Bench.png 5% 9 0 Rarity Level: 0
    Reinforced Fishing Pole.png Reinforced Fishing Pole
    Internal Item ID: 2291
    Crafted: 8 Iron Bar.png   or   8 Lead Bar.png   @   Anvil.png 15% 11 0 Rarity Level: 0
    Fisher of Souls.png Fisher of Souls
    Internal Item ID: 2293
    Crafted: 8 Demonite Bar.png   @   Anvil.png 20% 13 0 Rarity Level: 1
    Fleshcatcher.png Fleshcatcher
    Internal Item ID: 2421
    Crafted: 8 Crimtane Bar.png   @   Anvil.png 22% 13.5 0 Rarity Level: 1
    Fiberglass Fishing Pole.png Fiberglass Fishing Pole
    Internal Item ID: 2292
    Can be found in Jungle Shrines, Living Mahogany Trees, or Jungle Crates 27% 14 1 Gold Coin Rarity Level: 2
    Mechanic's Rod.png Mechanic's Rod
    Internal Item ID: 2295
    Sold by Mechanic during Hardmode (20 Gold Coin) during a waning crescent Moon Moon phase 4 (Waning Crescent) 30% 15 4 Gold Coin Rarity Level: 2
    Sitting Duck's Fishing Pole.png Sitting Duck's Fishing Pole
    Internal Item ID: 2296
    Sold randomly by Traveling Merchant (35 Gold Coin) 40% 15 7 Gold Coin Rarity Level: 2
    Hotline Fishing Hook.png Hotline Fishing Hook
    Internal Item ID: 2422
    1/150 chance being awarded by Angler in Hardmode after 25 quests 45% 16.5 10 Gold Coin Rarity Level: 3
    • Can fish in Lava.
    • Can be obtained only in Hardmode, but quests finished before also count.
    Golden Fishing Rod.png Golden Fishing Rod
    Internal Item ID: 2294
    Angler reward after exactly 30 Desktop only.pngMobile only.png / 50 Console only.png quests, or 1/250 chance after 75 quests 50% 17 20 Gold Coin Rarity Level: 3
  • Bait[edit | edit source]

  • For more information, see Bait.

    Bait Items
    Item BP Rarity
    Master Bait.png Master Bait 
    Internal Item ID: 2676
    50 % Rarity Level: 3
    Journeyman Bait.png Journeyman Bait 
    Internal Item ID: 2675
    30 % Rarity Level: 2
    Apprentice Bait.png Apprentice Bait 
    Internal Item ID: 2674
    15 % Rarity Level: 1
    Blue Jellyfish (bait).png Blue Jellyfish (Bait)   20 % Rarity Level: 1
    Green Jellyfish (bait).png Green Jellyfish (Bait)   20 % Rarity Level: 1
    Pink Jellyfish (bait).png Pink Jellyfish (Bait)   20 % Rarity Level: 1
    Tree Nymph Butterfly.png Tree Nymph Butterfly   50 % Rarity Level: 3
    Gold Butterfly.png Gold Butterfly  Desktop only.png 50 % Rarity Level: 3
    Purple Emperor Butterfly.png Purple Emperor Butterfly   35 % Rarity Level: 2
    Red Admiral Butterfly.png Red Admiral Butterfly   30 % Rarity Level: 2
    Julia Butterfly.png Julia Butterfly   25 % Rarity Level: 1
    Ulysses Butterfly.png Ulysses Butterfly   20 % Rarity Level: 1
    Zebra Swallowtail Butterfly.png Zebra Swallowtail Butterfly   15 % Rarity Level: 1
    Sulphur Butterfly.png Sulphur Butterfly   10 % Rarity Level: 0
    Monarch Butterfly.png Monarch Butterfly   5 % Rarity Level: 0
    Lightning Bug.png Lightning Bug   35 % Rarity Level: 2
    Firefly.png Firefly   20 % Rarity Level: 1
    Black Scorpion.png Black Scorpion   15 % Rarity Level: 1
    Scorpion.png Scorpion   10 % Rarity Level: 0
    Gold Worm.png Gold Worm  Desktop only.png 50 % Rarity Level: 3
    Enchanted Nightcrawler.png Enchanted Nightcrawler  Desktop only.png 35 % Rarity Level: 2
    Worm.png Worm   25 % Rarity Level: 1
    Glowing Snail.png Glowing Snail   15 % Rarity Level: 1
    Snail.png Snail   10 % Rarity Level: 0
    Gold Grasshopper.png Gold Grasshopper  Desktop only.png 50 % Rarity Level: 3
    Grasshopper.png Grasshopper   10 % Rarity Level: 0
    Buggy.png Buggy  Desktop only.png 40 % Rarity Level: 2
    Sluggy.png Sluggy  Desktop only.png 25 % Rarity Level: 1
    Grubby.png Grubby  Desktop only.png 15 % Rarity Level: 1
    Truffle Worm.png Truffle Worm   666 % Rarity Level: 3
  • Catches[edit | edit source]

    Trout.png Fish[edit | edit source]

    These items can be caught at any time. Most can serve as crafting material for Food and other Potions. Some can also craft other item types. Jellyfish can be used as bait. Most can be sold to NPCs.

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    Slimefish.png Quest fish[edit | edit source]

    These are fish items that can be caught only when their particular quest is active, and serve no purpose other than acquiring quest rewards. Their catch chance is around 1:10. You can determine the day's quest by speaking to the Angler NPC. There are 39 distinctive variants of quest fish.

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    Scaly Truffle.png Usable Items[edit | edit source]

    These items can be used directly without further crafting. Some are Tools, while others are Weapons, Accessories, Potions, or Mount- or Pet-summoning items.

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    Wooden Crate.png Crates[edit | edit source]

    Crates are grab-bag type items that can each contain random loot. They can be right-clicked from within the player's inventory, which will unload their contents. Rarer Crate types contain more valuable loot. Each Crate type can be stacked up to 99 in a single inventory slot.

  • See Crates for additional information.
    Type Value Rarity Biome
    Wooden Crate.png Wooden Crate 
    Internal Item ID: 2334
    10 Silver Coin Rarity Level: 1 Any
    Iron Crate.png Iron Crate 
    Internal Item ID: 2335
    50 Silver Coin Rarity Level: 2 Any
    Jungle Crate.png Jungle Crate Desktop only.png
    Internal Item ID: 3208
    1 Gold Coin Rarity Level: 2 Jungle
    Sky Crate.png Sky Crate Desktop only.png
    Internal Item ID: 3206
    1 Gold Coin Rarity Level: 2 Sky
    Corrupt Crate.png Corrupt Crate Desktop only.png
    Internal Item ID: 3203
    1 Gold Coin Rarity Level: 2 Corruption
    Crimson Crate.png Crimson Crate Desktop only.png
    Internal Item ID: 3204
    1 Gold Coin Rarity Level: 2 Crimson
    Hallowed Crate.png Hallowed Crate Desktop only.png
    Internal Item ID: 3207
    1 Gold Coin Rarity Level: 2 Hallow
    Dungeon Crate.png Dungeon Crate Desktop only.png
    Internal Item ID: 3205
    1 Gold Coin Rarity Level: 2 Dungeon
    Golden Crate.png Golden Crate 
    Internal Item ID: 2336
    2 Gold Coin Rarity Level: 3 Any
  • Tin Can.png Junk[edit | edit source]

    These items have no use or coin value. They can each be stacked up to 99 in a single inventory slot. You will only "catch" these if a lake is too small or if your Fishing Power is too low. When a lake is at least 300 tiles (200 for honey) in size or your total fishing power is at least 50 you will no longer catch junk.

    Type Value Rarity Height Biome
    Old Shoe.png Old Shoe
    Internal Item ID: 2337
    0 Rarity level: -1 Any Any
    Seaweed (junk).png Seaweed
    Internal Item ID: 2338
    0 Rarity level: -1 Any Any
    Tin Can.png Tin Can
    Internal Item ID: 2339
    0 Rarity level: -1 Any Any

    Note that the Seaweed junk item should not be confused with the Seaweed.png Seaweed pet summon item, which is not found by fishing.

    Crafting[edit | edit source]

    Used in[edit | edit source]

  • Result IngredientsCrafting Station
    Blue Jellyfish Jar.png Bottled Water.pngBottled Water By Hand
    Blue Jellyfish (bait).pngBlue Jellyfish (Bait)
    Green Jellyfish Jar.png Bottled Water.pngBottled Water
    Green Jellyfish (bait).pngGreen Jellyfish (Bait)
    Pink Jellyfish Jar.png Bottled Water.pngBottled Water
    Pink Jellyfish (bait).pngPink Jellyfish (Bait)
    Cooked Fish.png Bass.pngBass Cooking Pot.png Cooking Pot
    Cooked Fish.png Trout.pngTrout
    Cooked Fish.png Salmon.pngSalmon
    Cooked Fish.png Atlantic Cod.pngAtlantic Cod
    Cooked Fish.png Tuna.pngTuna
    Cooked Fish.png Red Snapper.pngRed Snapper
    Cooked Shrimp.png Shrimp.pngShrimp
    Sashimi.png Tuna.pngTuna Work Bench.png Work Bench
    Sashimi.png Trout.pngTrout
    Sashimi.png Salmon.pngSalmon
    Sashimi.png Red Snapper.pngRed Snapper
    Ammo Reservation Potion.png Bottled Water.pngBottled Water
    Bottle (crafting station).png Placed
    Alchemy Table.png Alchemy
    Desktop only.png
    Double Cod.pngDouble Cod
    Calming Potion.png Bottled Water.pngBottled Water
    Endurance Potion.png Bottled Water.pngBottled Water
    Armored Cavefish.pngArmored Cavefish
    Heartreach Potion.png Bottled Water.pngBottled Water
    Crimson Tigerfish.pngCrimson Tigerfish
    Inferno Potion.png Bottled Water.pngBottled Water
    Flarefin Koi.pngFlarefin Koi
    Obsidifish.pngObsidifish (2)
    Lifeforce Potion.png Bottled Water.pngBottled Water
    Love Potion.png Bottled Water.pngBottled Water
    Princess Fish.pngPrincess Fish
    Rage Potion.png Bottled Water.pngBottled Water
    Recall Potion.png Bottled Water.pngBottled Water
    Specular Fish.pngSpecular Fish
    Stink Potion.png Bottled Water.pngBottled Water
    Summoning Potion.png Bottled Water.pngBottled Water
    Variegated Lardfish.pngVariegated Lardfish
    Teleportation Potion.png Bottled Water.pngBottled Water
    Chaos Fish.pngChaos Fish
    Warmth Potion.png Bottled Water.pngBottled Water
    Frost Minnow.pngFrost Minnow
    Wormhole Potion.png Bottled Water.pngBottled Water
    Specular Fish.pngSpecular Fish
    Wrath Potion.png Bottled Water.pngBottled Water
  • Notes[edit | edit source]

    • For pre-hardmode players, fishing can be a good way of earning money.
    • The bobber will move two or three times per bite, after which the fish will go away, but the line will remain cast. As long as the reel-in occurs before this animation ends, the timing of the click doesn't affect the quality of the catch (the Sonar Potion shows this plainly).
    • It is possible to get a day's quest fish without having asked the Angler about it, though that would be a lucky event since the player won't know where to fish for it. Taking it to him will then successfully complete the quest.
    • Time must pass naturally from 04:29-04:30 (new day) before another quest begins.
    • The maximum possible fishing power is 282.
    • Crate contents are determined upon opening them. Crates caught in normal mode can therefore yield Hardmode items when stockpiled and opened in Hardmode.
    • Ocean-only catches, including the Capn' Tunabeard quest fish, cannot be obtained from a Hallowed or Corrupted Ocean shoreline, but may be obtainable further out towards the map edge, where Corrupted or Hallowed sand is farther from the water surface. When the Ocean Biome music plays, Ocean fish can be caught.
    • Possible catches are determined by the biome that the player is currently within, rather than the biome the liquid body is in.
      • However, the height of the bobber is what determines the height requirements of the catch, not the height of the player.
    • On the 3DS version, you can catch many different fish in the Ocean Biome, even those not native to it, including the Jewelfish and Golden Carp.

    Mechanics[edit | edit source]

    • Some biomes override other biomes. The biome order for fishing is (if you are in both Corruption and Crimson, there will be 50% chance to be considered as Corruption and 50% for Crimson each time it attempts to generate a fish):
      • Lava > Honey > Corruption = Crimson > Hallow > Snow > Jungle > Mushroom > Ocean > Forest(including sky, surface, underground, cavern, etc.).
    • NOTE: Possible catches determined by biomes have different priorities from how the music plays. The background music of Terraria is misleading because its priority for music is:
      • Ocean > Mushroom > Corruption > Crimson > Jungle > Snow > Hallow > Others
      • Because the music priority is drastically different than the fishing priority, this may explain why you could not find a quest fish in a part of the world that is playing the music for the biome that fish could be found in. (For example, you stand where Jungle and Snow overlaps, so you will hear Jungle music but harvest Tundra catches.)
      • There is inconsistency in the mushroom biome criteria. Note that 200 mushroom tiles is considered valid when it refers to fishing, while for other uses 100 is mostly enough.
    • The height requirement (surface/underground/cavern) is set by the surface of the water not the position of the player. This can be exploited by creating two adjacent pools with different level at the transition from surface to underground where one can fish either while standing at the same spot.
    • There are five height zones for fishing: (see Layers for corresponding height numbers)
    Zone Height
    Sky Fishing Surface > 50% above Surface Level to the top of the world
    Surface Surface Level < Fishing Surface ≤ 50% above Surface Level
    Underground Cavern layer < Fishing Surface ≤ Surface Level
    Caverns 300' above world bottom < Fishing Surface ≤ Cavern layer
    Underworld Fishing Surface ≤ 300' from the world bottom
    • The game will attempt to generate a fish each tick with probability (fishing power + 75)/2 %, reaching a cap at 125 fishing power.
    • Additionally, each biome has its own list of catches that each occupy "rarity slots". Each fishing attempt yields a particular slot. When fishing in overlapping biomes the higher-priority biome's catch occupying that slot will be caught. A fish from the lower-priority biome will only be caught if the higher-priority biome(s) has no fish occupying that rarity slot.
    • The chance for catching a particular fish is determined by its rarity slot and the player's fishing power. The rarer that fish's rarity slot, the lower the chance to catch that fish. The higher the fishing power, the higher the chance to catch that fish. The formula for the chance is listed below:
    1. Common: (fishing power)/150, capped at 1/2 (at 75 fishing power).
    2. Uncommon: (fishing power)/300, capped at 1/3 (at 100 fishing power).
    3. Rare: (fishing power)/1050, capped at 1/4 (at 263 fishing power).
    4. Very Rare: (fishing power)/2250, capped at 1/5 (at 450 fishing power).
    5. Extremely Rare: (fishing power)/4500, capped at 1/6 (at 750 fishing power).
    • Most quest fish occupy the "Uncommon" slot, with the exceptions of the Mirage Fish and Pixiefish, which are "Rare". However, quest fish have higher priority within their native biomes than other fish.
    • Some fish may occupy more than one slot, and also some fish may have an additional chance to lose even if it gets the slot. For example, the Toxikarp occupies the Extremely Rare slot, but even when in the slot, there is also a 50% chance failed to obtain it.
    • The Ocean overrides all lower priority biomes and defaults to catching Trout. All other biomes default to catching Bass.
    • Once you catch a fish, it will wait for 1.5~4 + fishing power/60 seconds for another attempt.

    Tips[edit | edit source]

    • A good way to grind for Lightning Bugs is to either convert a large slab of land to Hallow, or one can dig a large hole (lined with dirt) and convert it to Hallow.
    • If you get no bites at all, then check if you have the Truffle Worm in your inventory. If it's the upper left-most Bait-item in your inventory, then try to move it. That should make the fish bite again.
    • On some nights, many fireflies will spawn in the area around NPCs; however, if several NPCs live in the hallow, the same effect can occur with lightning bugs. This seems to happen on any night when fireflies are spawning in large numbers.
    • A good way to grind for Bait is to create a jungle farm, to allow and break the plants that grow, due to the high odds of getting bait per plant. Possible drops are Grubby, Sluggy or Buggy.
    • One reliable way of obtaining Bait seems to be fishing in a surface forest, at night, close to NPCs. Staying still and restricting the spawns to critters will result in a lot of Fireflies spawning, and if alternating fishing and catching it's easy to end with dozens more bait. Water Candles and Battle Potions can be used to increase the spawn rate of critters, while the NPCs still prevent enemy spawns. Alternatively, if one obtains Flower Boots from a Jungle Shrine, they can stand on grass with a yoyo or flail and have the plants spawned by the boots be constantly destroyed, generating many worms and grasshoppers.
    • The simplest way of obtaining Bait is to use the Crate Potion. Then you should catch enough Crates to produce excellent Bait, especially if you use the Sonar Potion to pull in only Crates (or your desired fish).
    • There are a total of 16 different fishing locations that can yield distinct catches: Surface: Forest, Ocean, Jungle, Corruption, Crimson, Hallow, Snow, Honey; Underground: Forest, Snow, Hallow, Jungle; Cavern: Snow + Hallow/Corruption/Crimson; Floating Island; Any Layer: Lava, Mushroom.
    • Since quest fish cannot be fished or picked up when that same quest fish is already in the player's inventory, duplicate quest fish can be saved in Chests or other storage items, which can be useful since quests often repeat. Duplicate quest fish can however be placed in a player's inventory manually by moving them from Chests afterward.
    • An easy pre-hardmode way to tell if it's a full moon, and thus an ideal night to fish, would be to use a Deathweed's blooming as an indicator. A Deathweed only blooms under either a full moon or a Blood Moon, therefore -unless a Blood Moon is currently occuring- if the plant blooms when placed in a Pot, it means the Moon is full.
    • It's typically a good idea to save up your crates until hardmode has been activated because of their chance to drop hardmode bars. This can make it substantially less difficult to start Hardmode while in an Expert world.
    • The quest is the same for every character every day. The quest fish can also be stored in a chest - you can use one character to fish up and then piggy bank the quest fish, and then fish up another and bank it over and over, then move the fish from the piggybank to a chest back in the house - and then use other characters to log in, grab the fish, then complete the quest. Rather than making different worlds to do the daily quest, you can use different characters to drasticlly increase the number of fishing completes per in game day.
    • If you have a very high fishing power (Master Bait, Golden Fishing Rod, along with fishing buffs and equipment) it is possible to have a net gain of Master Bait from the crates obtained.

    Trivia[edit | edit source]

    • The Neon Tetra and Golden Carp have no use, aside from their coin value. The Golden Carp is especially valuable at 10 Gold Coin.
    • The Clownfish quest description is a reference to the 2003 Pixar film, Finding Nemo.
    • The Batfish quest description is a reference to the iconic Batman Theme.
    • The Double Cod is required to make a Ammo Reservation Potion, possibly because the word 'Cod' is a shortcut or abbreviation of the popular 'First Person Shooter' game called Call of Duty.
    • Mobile only.png Sometimes, if the player goes fishing, the player could receive items the player usually does not catch. For example, in an Ocean biome, a player could fish a Pirate Map.

    History[edit | edit source]

    Consumables: Healing Potion.png Potions ( Inferno Potion.png Buff Potions) • Shuriken.png Thrown Weapons

    High Velocity Bullet.png Ammunition • Jungle Grass Seeds.png Seeds • Fallen Star.png Materials ( Feather.png Drops • Copper Ore.png Ores • Iron Bar.png Bars) • Silver Coin.png Other