Flare Gun

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Stack digit 9.pngStack digit 9.pngStack digit 9.png
Flare.png Blue Flare.png
Type Ammunition
Damage 1
Knockback 1.5 (Extremely Weak)
Velocity 6
Inflicts debuff On Fire!.png On Fire!
Debuff tooltip Slowly losing life
Rarity Rarity Level: 0
Buy / Sell 7 Copper Coin / 1 Copper Coin
Internal Item ID: 931 (Red), 1614 (Blue)
Flare Gun
Stack digit 1.png
Flare Gun inventory icon
Type Weapon
Damage 2 (other)
Critical chance 4%
Use time 17 (Very Fast)
Velocity 6
Rarity Rarity Level: 1
Sell 1 Gold Coin
Internal Item ID: 930

The Flare Gun is a ranged weapon that provides a ranged method of illuminating areas. It fires Flares and Blue Flares, which provide light and stick to the blocks they hit. They also deal minimal damage, and inflict the On Fire! debuff. The Flare Gun is found randomly in Gold Chests underground.

Flares travel in a slight arc and stick to blocks (similar to Sticky Glowsticks), but have greater velocity and range. They are waterproof, and can be fired into and out of water. Once fired, Flares emit low-level, flickering, tinted light (red or blue, depending on the type fired) that lasts for 10 minutes. They stick to the blocks they impacted and will function underwater. Flares cannot be recovered once they burn out.

When held, the muzzle of the Flare Gun will continually emit a flare effect, as long as one Flare is in the player's inventory.

The Flare Gun cannot obtain Modifiers.

Flares are used as ammunition for the Flare Gun. There are two variants that work identically, but do not stack together: Flares (red) and Blue Flares. They can be purchased from the Merchant while a Flare Gun is in the player's inventory, for 7 Copper Coin each. Flares can also be found randomly in naturally-spawned chests.

Notes[edit | edit source]

  • The Flare Gun will equip when the player holds with the Flare Gun and at least one Flare in their inventory, while also having their cursor out of torch placement range, or when the player has no torches or glowsticks in their inventory.
  • Similar to Glowsticks, Flares do not actually become placed as blocks, and are not saved with the world.
  • The Flare Gun will not fulfill the spawn criteria for the Arms Dealer.
  • The damage type of Flare Gun does not belong to any one, and will not be affected by any factors, including those for all types of damage(like Avenger Emblem or Wrath buff). However, the Flare and Blue Flare deal Ranged Damage.

Tips[edit | edit source]

  • The Flare Gun's shots will pierce targets. Combined with the On Fire! debuff, it can prove very useful for fighting off pre-hardmode hordes, such as the Blood Moon, as well as keeping track of bosses and monsters in dark environments.
  • The Flare Gun can be especially useful against the Brain of Cthulhu's Creeper minions and worm-like monsters and bosses like the Eater of Worlds.
  • While mining downward, fire a Flare down on the ground and keep mining. The Flare will fall with you as you mine.
  • Farming fishing bait is made trivial by shooting the ground under you with the Flare Gun while wearing Flower Boots and auto-swinging a Bug Net. Expect around 25-40+ Buggy drops per flare duration using this method. This method is significantly faster than using the Golden Bug Net and Flower Boots combination alone as the flare will break plants far faster than a swing of the Golden Bug Net (somewhere in the range of 10 to 1 rate difference it seems).

History[edit | edit source]

  • The flare gun will no longer light up when the player has no Flares.
  • 1.2: Introduced.
Weapons (List):

Terra Blade.png Melee Weapons ( Gungnir.png Other) • Pulse Bow.png Ranged Weapons ( Stynger.png Other) • Spectre Staff.png Magic Weapons  • Pygmy Staff.png Summoning weapons • Holy Water.png Thrown weapons