Goblin Army

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Goblin Army.png

"A Goblin Army has arrived!"

The Goblin Army (also known as the Goblin Invasion) is an Event when unique Goblin enemies spawn in waves. A Goblin Invasion has a random chance of occurring at any particular dawn, if the criteria stated below are met. It can also be triggered manually using a Goblin Battle Standard.

Defeating at least one Goblin Army fulfills the criteria for the Goblin Tinkerer NPC to make his initial appearance in a random Cavern area.

Criteria[edit | edit source]

Extra 9.png
Progress bar icon

The criteria for a Goblin Invasion to occur at all are as follows:[1]

If the player has not met these requirements, they will not be able to use a Goblin Battle Standard to manually summon the event, unless the world is Expert Mode. In Expert Mode, the event can be summoned manually without smashing an orb or heart, as long as the player meets the health requirement.

Chances[edit | edit source]

  • After the spawn criteria have been met, there will be a 1/3 chance every day for the army to first invade.
  • Further invasions (after the first has been defeated) have a 1/30 chance of occurring each day before Hardmode begins, and 1/60 chance afterwards.
  • The Goblin invasion takes a higher priority than the Pirate Invasion, which can only occur when the Goblin invasion fails to do so.

On average, a random Goblin Invasion will occur about every 12 real-world hours of playing in normal mode, and every 24 hours of playing in Hardmode.

Initial event[edit | edit source]

The initial approaching Goblin wave spawns at the world edge, which is usually the Ocean floor. You can see them there if you happen to be on the Ocean floor they are approaching from.

When a Goblin invasion is approaching, a status message will appear: "A Goblin Army is approaching from the [east/west]!"

This message repeats a few times (one time on a small- or medium-sized world, and twice on a large-sized world). The direction specified in this message only pertains to the initial wave of Goblins, which spawns at the world's edge and travels to the player's original spawn point. Additional waves spawn immediately near the player's original spawn point, when the player is in that area.

If the message says "West", the initial Goblins will come from the left. If the message says "East", they'll arrive from the right. Note that these directions are not related to the apparent motion of the Sun and the Moon, which, in Terraria, appear to move from left ("west") to right ("east").

When the Goblin Army is about to begin spawning around the player's spawn point, another status message appears: "A Goblin Army has arrived!" and the theme music will switch to the "Goblin Invasion" track.

Completing the event[edit | edit source]

The event is completed when the player(s) defeat all goblins in the army.

The size of the army is based on the number of players currently in the world, and their health capacity:

  • There will be 80 base goblins
  • There will be an additional 40 goblins for each player that has a maximum health of 200 or more.

This means that in single player, the army will consist of 120 goblins, while in an 8-player game, with each player having 200 health or more, it will spawn 400 goblins. The maximum number of goblins in an invasion is 10,280 (255 players above 200 health).

When the final wave of goblins is on the screen, a status message will appear: "A Goblin Army has been defeated!", and the theme music will return to normal after the last goblin is killed.

Achievements[edit | edit source]

Achievement Goblin Punter.png Goblin Punter"Triumph over a goblin invasion, a ragtag regiment of crude, barbaric, pointy-eared warriors and their shadowflame sorcerers."
Defeat a Goblin Army for the first time. Pc only.png
Achievement Crowd Control.png Crowd Control"You have defeated the Goblin Army!"
Defeat a Goblin Army for the first time. Console only.pngMobile only.png

Contents[edit | edit source]

Goblin Army
Characters Unique Drops
Goblin Peon.png Goblin Peon
Goblin Sorcerer.png Goblin Sorcerer
Goblin Thief.png Goblin Thief
Goblin Warrior.png Goblin Warrior
Goblin Archer.png Goblin Archer

In Hardmode:

Goblin Summoner.png Goblin Summoner Pc only.png


Goblin Peon Banner.png Goblin Peon Banner
Goblin Sorcerer Banner.png Goblin Sorcerer Banner
Goblin Thief Banner.png Goblin Thief Banner
Goblin Warrior Banner.png Goblin Warrior Banner
Goblin Archer Banner.png Goblin Archer Banner
Goblin Summoner Banner.png Goblin Summoner Banner Pc only.png

From all enemies:
(except for Goblin Summoner)

Harpoon.png Harpoon
Spiky Ball.png Spiky Ball

Goblin Summoner: Pc only.png

Shadowflame Hex Doll.png Shadowflame Hex Doll
Shadowflame Knife.png Shadowflame Knife
Shadowflame Bow.png Shadowflame Bow

Other Goblins[edit | edit source]

These goblin characters are not part of the Goblin Invasion:

  • Goblin Tinkerer: A Town NPC that appears randomly, only after at least one Goblin Invasion has been defeated. It initially appears bound in a random area of the cavern layer.
  • Goblin Scout: An enemy Goblin that drops Tattered Cloth and spawns near the edges of the world. Tattered Cloth can be collected and used to craft a Goblin Battle Standard, which is used to trigger an invasion manually.

Notes[edit | edit source]

  • Completing this event at least once can be essential to game advancement, as it makes the Goblin Tinkerer available, which provides the reforge function, the Tinkerer's Workshop, and the Rocket Boots.
  • Dying will not end the invasion or cause any goblins to despawn.
  • There must be no other enemies on screen for the goblins to begin their attack.
  • Goblins override the current biome's enemies in the same way as Meteor Heads.
  • The invasion will not prevent most other events, so it is possible to fight a Goblin Army and a Boss at the same time. A Blood Moon or a Solar Eclipse may begin during a Goblin Invasion, but their related enemies only spawn after the Goblin Army has been defeated.
  • Goblin Peons will break doors instead of opening them. If the door belonged to a House containing your Bed or an NPC, this will cause your spawn point to reset or the NPC to move out, respectively.
  • A Goblin Invasion will prevent dead NPCs from respawning for their duration.
  • Using the Goblin Battle Standard when a Goblin Army is already approaching will have no effect.
  • If a Goblin Army invades shortly before summoning the Wall of Flesh and is not dealt with, it will immediately transfer to its Hardmode version after the boss is defeated.Verify

Tips[edit | edit source]

For more elaborate strategies on defeating Goblin Army, including Weapon and Arena recommendations, see Guide:Defending against events.

  • Piercing items like Spears and Flails can take out several goblins at once.
  • The Spiky Balls dropped during the invasion are effective in fighting off further goblins, as the majority of them follow the basic Fighter AI and will mindlessly walk through them.

References[edit | edit source]

Random Events Rain • Pc only.png Slime Rain • Blood Moon • Pc only.png Sandstorm • Solar Eclipse
Summoned Events Goblin Army • Frost Legion • Pirate Invasion • Solar Eclipse • Pumpkin Moon • Frost Moon • Pc only.png Martian Madness • Pc only.png Lunar Events  • Pc only.png Party
Seasonal Events Mobile only.pngChinese New Year • Mobile only.pngValentine's Day • Mobile only.pngSt. Patrick's Day • Mobile only.pngEaster • Mobile only.pngOktoberfest • Mobile only.pngThanksgiving • Halloween • Christmas
Game mechanics
Combat Attack speed • Autoswing • Pc only.png Mobile only.png 3DS logo.svg Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity
Environment Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages
Interface Minimap • Title messages
Items Consumable • Crafting stations (By Hand) • Mining speed • Pickaxe Power • Modifiers • NPC drops • Placement • Rarity • Storage • Use time • Value
Game Pc only.png Settings (desktop version) Pc only.png Config.json • Pc only.png Camera mode • Data IDs • Difficulty • Pc only.png Expert mode • Game controls • Lighting mode • NPC names
Multiplayer Chat • Multiplayer
Player Breath meter • Buffs and Debuffs • Death • Defense • Drowning • Fall damage • Ghost • Health • Health regeneration • Inventory • Mana • Player stats • Spawn

History[edit | edit source]