Goblin Army

From Terraria Wiki
Jump to: navigation, search

"A Goblin Army has arrived!"

The Goblin Army (also known as the Goblin Invasion and the Goblin Siege) is an Event when unique Goblin enemies spawn in waves. A Goblin invasion has a random chance of occurring at any particular dawn, if the criteria stated below are met. It can also be triggered manually using a Goblin Battle Standard.

Criteria[edit | edit source]

Extra 9.png
Progress bar icon

The criteria for a Goblin Invasion to occur at all is as follows: [1]

  • It must be daytime.
  • At least one Shadow Orb or Crimson Heart must have been smashed.
  • At least one player must have 200 HP or more.
  • There must be no Goblin Invasion in progress.

If the player has not met these requirements, they will be unable to use a Goblin Battle Standard to manually summon the event, unless the world is Expert Mode.(On Expert you can summon the event without smashing an orb or heart as long as you meet the HP requirement)

Chances[edit | edit source]

  • After the spawn criteria have been met, there will be a 1/3 chance every day for the army to first invade.
  • Further invasions (after the first has been defeated) have a 1/30 chance of occurring each day before Hardmode begins, and 1/60 chance afterwards.
  • You will see a random invasion about every 12 hours of playing in normal mode and every 24 hours of playing in Hardmode.
  • The Goblin invasion takes a higher priority than the Pirate Invasion, which can only occur when the Goblin invasion fails to do so.

Initial event[edit | edit source]

The initial approaching Goblin wave spawns at the world edge, which is usually the Ocean floor. You can see them there if you happen to be on the Ocean floor they happen to be approaching from.

When a Goblin invasion is coming, a message will appear reading: "A Goblin Army is approaching from the [east/west]!"

This message repeats a few times (One time on a small- or medium-sized world and twice on a large-sized world). The direction specified in this message only pertains to the initial wave of Goblins, which spawns at the World's edge and travels to the player's original spawn point. Additional waves spawn immediately within the player's original spawn area when the player is in that area.

If the message says "West", the initial Goblins will come from the left. If the message says "East", they'll arrive from the right. Note that these directions are not related to the apparent motion of the Sun and the Moon, which, in Terraria, appear to move from left ("west") to right ("east").

When the Goblin Army is about to begin spawning around the player's spawn point, the following message appears: A Goblin Army has arrived! and the theme music will switch to the soundtrack "Goblin Invasion."

Completing the event[edit | edit source]

The event is completed when the player(s) defeat all goblins in the army.

The size of the army is based on the count and health of the players currently in the world. There will be 80 base Goblins, plus an additional 40 for each player that has a maximum health of 200 or more. In single player, the army will consist of 120 goblins, while in an 8-player game, with each player having 200 HP or more, it will spawn 400 Goblins. With the maximum of 255 players above 200 health, the maximum number of goblins in an invasion is 10,280.

When the final wave of Goblins is on the screen, a message will appear saying A Goblin Army has been defeated!, and the theme music will return to normal after the last goblin is killed.

Achievement[edit | edit source]

Achievement Goblin Punter.png Goblin Punter
Triumph over a goblin invasion, a ragtag regiment of crude, barbaric, pointy-eared warriors and their shadowflame sorcerers. Pc only.png
Achievement Crowd Control.png Crowd Control
You have defeated the Goblin Army! Console only.png Mobile only.png

Contents[edit | edit source]

Goblin Army
Characters Unique Drops
Goblin Peon.png Goblin Peon
Goblin Sorcerer.png Goblin Sorcerer
Goblin Thief.png Goblin Thief
Goblin Warrior.png Goblin Warrior
Goblin Archer.png Goblin Archer

In Hardmode:

Goblin Summoner.png Goblin Summoner Pc only.png


Goblin Peon Banner.png Goblin Peon Banner
Goblin Sorcerer Banner.png Goblin Sorcerer Banner
Goblin Thief Banner.png Goblin Thief Banner
Goblin Warrior Banner.png Goblin Warrior Banner
Goblin Archer Banner.png Goblin Archer Banner
Goblin Summoner Banner.png Goblin Summoner Banner Pc only.png

From all enemies:
(except for Goblin Summoner)

Harpoon.png Harpoon
Spiky Ball.png Spiky Ball

Goblin Summoner: Pc only.png

Shadowflame Hex Doll.png Shadowflame Hex Doll
Shadowflame Knife.png Shadowflame Knife
Shadowflame Bow.png Shadowflame Bow

Other Goblins[edit | edit source]

  • Goblin Scout: An enemy Goblin that drops Tattered Cloth and spawns near the edges of the world. Tattered cloth can be collected and used to craft a Goblin Battle Standard, which is used to cause the invasion manually.
  • Goblin Tinkerer: A Town NPC. Appears bound on the cavern layer randomly after one goblin invasion has been defeated.

Notes[edit | edit source]

  • Completing this event at least once can be essential to game advancement, as it makes the Goblin Tinkerer available.
  • Dying will not end the invasion or cause any goblins to despawn.
  • There must be no enemies on screen for the goblins to begin their attack.
  • Goblins override the current biome's enemies in the same way as Meteor Heads.
  • The invasion will not prevent most other events, so you may end up fighting the Goblin Army and a Boss at the same time. A Blood Moon or a Solar Eclipse may occur during a Goblin invasion, but their related mobs only spawn after the Goblin Army has been defeated.
  • Goblin Peons will break doors instead of opening them. If the door belonged to a House containing your Bed or an NPC, this will cause your spawn point to reset or the NPC to move out.
  • While the invasion event is active The Guide (and other NPCs) will not respawn. The goblins must be defeated and all other conditions must be right for normal respawns to occur (see NPC).
  • Using the Goblin Battle Standard when a Goblin Army is already approaching will have no effect.
  • It possible (but rare) to not fight the Goblin Army on a normal playthrough until you reach Hardmode. You have to get lucky, because there's a 1 in 3 chance for one to happen every day (assuming you've met the requirements).

Tips[edit | edit source]

For more elaborate strategies on defeating Goblin Army, including Weapon and Arena recommendations, see Guide:Defending against events.

  • Piercing items like Spears and Flails can take out many goblins at once.
  • The Spiky Balls dropped during the invasion are effective in fighting off further Goblins, as the majority of them follow the basic Fighter AI and will mindlessly walk through them.

References[edit | edit source]

  1. http://web.archive.org/web/20160604213659/http://www.terrariaonline.com/threads/goblin-invasion.6047/#post-111143
Random Events Rain • Pc only.png Slime Rain • Blood Moon • Solar Eclipse
Summoned Events Goblin Army • Frost Legion • Pirate Invasion • Solar Eclipse • Pumpkin Moon • Frost Moon • Pc only.png Martian Madness • Pc only.png Lunar Events  • Pc only.png Party
Seasonal Events Mobile only.pngChinese New Year • Mobile only.pngValentine's Day • Mobile only.pngSt. Patrick's Day • Mobile only.pngEaster • Mobile only.pngOktoberfest • Mobile only.pngThanksgiving • Halloween • Christmas
Game mechanics
Combat Attack speed • Autoswing • Critical hit • Damage • Knockback • Minions • Velocity
Environment Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages
Interface Minimap • Title messages
Items Consumable • Crafting stations (By Hand) • Mining speed • Pickaxe Power • Modifiers • NPC drops • Placement • Rarity • Storage • Use time • Value
Game Pc only.png Settings (desktop version) Pc only.png Config.json • Pc only.png Camera mode • Data IDs • Difficulty • Pc only.png Expert mode • Game controls • Lighting mode • NPC names
Multiplayer Chat • Multiplayer
Player Breath meter • Buffs and Debuffs • Death • Defense • Drowning • Fall damage • Ghost • Health • Health regeneration • Inventory • Mana • Player stats • Spawn

History[edit | edit source]