|Single Player Drops|
|190-275 Spiky Balls||100%|
The Goblin Army (also known as the Goblin Invasion) is an event when unique Goblin enemies spawn and swarm the map's original spawn point. A Goblin invasion has a 1 in 15 chance of occurring at any particular dawn, if the criteria stated below are met, or when the player uses a Goblin Battle Standard to summon it.
The criteria for a goblin invasion to occur at all is as follows: 
- You must have at least one person in the game with 200+ current life.
- You must have smashed at least one Shadow Orb.
- You must not have had an invasion within seven in-game days.
 Initial event
When a Goblin invasion is imminent, a message will appear: A Goblin Army is approaching from the [east/west]!
This message repeats a few times (five times on a medium-sized world, ±1 for small/large worlds). The direction specified in this message only pertains to the initial wave of Goblins, which spawns at the World's edge and travels to the player's original spawn point. Additional waves spawn immediately within the player's original spawn area. If the message says "West", the Goblins will come from the left. If the message says "East", they'll arrive from the right. Note that these directions are not related to the apparent motion of the Sun and the Moon, which, in Terraria, appear to move from left ("west") to right ("east").
When the Goblin Army is about to begin spawning around the player's spawn point, the following message appears: A Goblin Army has arrived! and the theme music will switch to the "boss fight" theme.
 Completing the event
The event is completed when the player(s) defeat all goblins in the army. The size of the army is based on the count and health of the players within the game. There will be 80 Goblins, plus an additional 40 for each player that has a maximum health of 200 or more. In single player, the army will consist of 120 goblins, while in an 8-player game, with each player having 200 HP or more, it will spawn 400 Goblins. With the maximum of 255 players above 200 health, the maximum number of goblins in an invasion is 10,280.
When the final wave of Goblins is on the screen, a message will appear saying A Goblin Army has been defeated!, and the theme music will return to normal after the last goblin is killed.
 Goblin types
The army will be made up of the following Goblin types:
- Goblin Peon: A basic Goblin that can fit through single block spaces vertically and break down wooden doors.
- Goblin Sorcerer: A Caster-type enemy that fires a projectile which can travel through walls. It can teleport.
- Goblin Thief: A quicker Goblin that can also jump higher than others.
- Goblin Warrior: A Goblin with more health, defense, and damage than others, that takes the most time to kill. It interacts strangely with Wood Platforms.
- Goblin Archer: A Goblin that shoots arrows at the player.
- There must be no enemies on screen for the goblins to begin their attack.
- The Goblin Scout and Goblin Tinkerer are the only goblins that are not part of the Goblin Army.
- Goblins override the current biome's enemies in the same way as Meteor Heads.
- The invasion will not prevent most other events, so you may end up fighting the Goblin Army and a Boss(Eye of Cthulu or King Slime) at the same time. A Blood Moon may occur during a Goblin invasion, but will only cause Zombies and Demon Eyes to spawn after the Goblin Army has been defeated.
- The Goblin Peons will actually break doors instead of opening them. If the door belonged to a House containing your Bed or an NPC, this will cause your spawn point to reset or the NPC to move out, respectively.
- Before the Goblin Army arrives, you can encounter five goblins traveling towards your spawn point.
- If you happen to be on the Ocean floor when a Goblin Army is approaching, the initial wave of Goblins will spawn underwater. Additional waves will only spawn when you return to your House.
- Goblin Invasions provide a great opportunity to get the Red Hat from the Clothier, as he can only be killed by hostile mobs, traps or lava, leaving the doors to his house open will result in his swift demise.
- No house is needed. The goblins can attack the starting spawn point even if nothing has been built.
- If you're far enough underground then the goblins won't spawn, even after getting the message that they've arrived, so you don't have to head back to your house immediately upon receiving message of an imminent attack. However, if you return spawn directly into your house you might not have enough time to barricade your house before the goblins get to it.
- Since the addition of the Goblin Archer, the invasion has become considerably harder for players equipped with lower end equipment.
- While the invasion event is active The Guide (and other NPCs) will not respawn. The goblins must be defeated and all other conditions must be right for normal respawns to occur. (See NPC for details.)
- Using the Goblin Battle Standard when a Goblin Army is already approaching will waste the item and have no effect.
- If you have the Vilethorn, you can simply remain in your house, barricade all doors with blocks (any type), and attack the Goblins as they come within range of your Vilethorn. You will be safe from all attacks except for the Goblin Sorcerer; however, they will always teleport close enough to hit with the Vilethorn anyway (even if not on their initial spawn), and the Vilethorn will also repel their projectiles easily.
- On an open, flat space, you can easily deal with the fighters (they won't jump around and will be lined up for multiple hits) and help you get to the Sorcerer and dodge/destroy their projectiles more easily.
- Dig a pit deep enough so the Goblin Army cannot jump out, and buy about 80 grenades. Toss the grenades into the pit, and use a Minishark or other ranged weapon to take out the Goblin Sorcerers.
- A more complex strategy requires several buckets of lava and a long, flat space. Choose a point roughly in the middle of this space; this is where you will stand during the invasion. On each side of this space, dig a trench 1 block deep and 10-12 blocks wide. Use the lava buckets to fill these trenches (three buckets for a twelve block trench is usually sufficient). After filling the trenches, test the lava depth by throwing a single copper coin into the lava. If your coin disappears, lengthen your trench by one block. Repeat the coin test until it no longer disintegrates in the lava. Now check if you have enough lava to cause damage; you can test this either with yourself (make sure you can survive 100 damage and burning) or by luring a monster in. Once your trenches are sufficiently filled, place two wooden platforms in the air several blocks above the trenches. Make sure you can see the entire platform from your center space! If your setup is correct, the goblin army will spawn offscreen and die harmlessly in your trenches; the Goblin Sorcerers will spawn on the wooden platforms, wide open for a ranged assault; and the entirety of the loot will be waiting for you to pick up from the traps. Caution: This tactic may be extremely vulnerable to clowns on blood moons.
- It is possible to do the strategy above but without lava. All you need is a long flat surface and an elevated platform unreachable by any goblin. Assuming the Goblin Sorcerers do not spawn where you're standing, any ranged weapon and a fast swinging melee weapon should suffice to kill the majority. To make the job easier, collect the spiky balls that the Goblins drop to harm many Goblins at once.
- You can build a lava pit with much smaller dimensions, as well. Build an empty 5x5 room and put an extra block in each of the four corners. Open up the top of the room by removing the three center blocks. Drop a bucket of lava into the pit, and pick it up again - a small amount should remain. Goblins that enter the pit will be unable to escape due to the overhang. If you build two of these rooms and stand between them (below the mouth of the trap), only the Goblin Sorcerers will pose any threat to you, and the Vilethorn will make short work of them. This design makes it easy to collect your loot: Just fall in and grapple out.
- Collect the Spiky Balls the Goblin Army drops, then throw them all over the ground in the path of the Goblins. Each Spiky Ball will stay on the ground until it has hit 5 Goblins, effectively turning the walkway into a minefield.
- If you find dealing with the goblin warriors difficult, make a wide pit and cover the top with wooden platforms. The warriors will fall down into the pit through the platforms, while other goblins will be able to walk on them.
- If you have a series of Dart Traps and a one second or three second timer, you can barrage the enemies to death. Find a flat space larger than your screen and set up a column of three traps on each side of you and facing away from you. Link them up with wires and a three second timer; then, you can activate the timer to create a zone of death. The occasional warrior will make it to you, but even sorcerers will be killed before they can teleport from their spawn towards you.
- Fighting inside a tunnel lets you force the goblins to approach from a single direction, and it neutralizes the archers. (The archers' arrows are fired in an arc, hitting the ceiling before they reach you.) Also, if the tunnel is buried in the ground, the sorcerers will be further away from you (giving you more time to deflect their shots) or will need to teleport to you.
- Because the goblins will only continue to spawn at the map's original spawn point, building your home away from there may allow a player to avoid the army entirely, or until choosing to travel to it to fight.
- Do not forget about the Goblin Army if they invade when your house is far from the spawn point; traveling towards the spawn point will force the goblins to spawn. For this purpose, it may be best to build your house on top of the spawn.
- If you make two holes at the very edge of your screen then the goblins will not jump over them, but instead they will walk straight in. These holes need to be at the very edge of your screen to make this work. (See the picture.)
- The Muramasa stops the magic bolts that are shot from the goblin Sorcerer. Building a long tunnel and then standing a the end will allow you to just worry about the melee units.
- 1.0.6: Can now be initiated with a Goblin Battle Standard.
- Pre-Release: Introduced.