Golem

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Golem
Golem.png
Statistics
Type Boss
Environment Jungle Temple
AI Type Golem Body AI
Max Life 39000 / 58500 (total)
16000 / 24000 (head)
9000 / 13500 (body)
7000 / 10500 (each fist)
Immune to: Poisoned.png Venom.png Confused.png
Drops
Coins 15 Gold Coin
Item (Quantity) Rate
Stynger.png Stynger
12.5%
Stynger Bolt.png Stynger Bolt
• 60-99
  • only when Stynger drops
100%
Possessed Hatchet.png Possessed Hatchet
12.5%
Sun Stone.png Sun Stone
12.5%
Eye of the Golem.png Eye of the Golem
12.5%
Picksaw.png Picksaw
12.5%
Heat Ray.png Heat Ray
12.5%
Staff of Earth.png Staff of Earth
12.5%
Golem Fist.png Golem Fist
12.5%
Golem Trophy.png Golem Trophy
10%
Greater Healing Potion.png Greater Healing Potion
• 5-15
100%
Beetle Husk.png Beetle Husk
• 4-8
100%
Golem Mask.png Golem Mask
14.29%
Treasure Bag (Golem).png Treasure Bag (Golem)
• in Expert Mode only Pc only.png
100%

Golem second form.png
Internal NPC ID: 245-248
Golem Trophy.png "The stone-faced ritualistic idol of the lihzahrdian tribe..." Golem Trophy.png
For the Granite Golem enemy, see Granite mini-biome.

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. It can only be fought after Plantera has been defeated in the current world.

In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, Golem enters its second form, where the head detaches and flies around independently. Its target area then becomes the center of its body.

Pc only.png Once Golem is defeated:

Summoning[edit | edit source]

Golem is summoned by using on the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrd enemies. Golem spawns directly above the Altar.

Plantera must already be defeated at least once in the current world in order for Golem to spawn successfully. If it was not, the summon will fail, and a Lihzahrd Power Cell will not be consumed from the player's inventory.

Behavior[edit | edit source]

Golem's main body cannot move through blocks, but its laser attack can. Its stone head can also travel through blocks once it detaches in its second form.

In Console only.png Console versions, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.

First form[edit | edit source]

Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage: When the fists are damaged, they attack more often. When the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.

When the head falls below half health (8000), all previous attacks continue, but the head will begin to fire lasers that can travel through blocks. It fires more rapidly as it takes more damage, and the fists do not retract when hit with a weapon.

Second form[edit | edit source]

When Golem's stone head has taken full damage, it detaches to reveal its "robotic" head. Its body (9000 / 13500 health) then becomes the target. If the arms have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.

The detached stone head is invulnerable to attacks. It flies around and can move through blocks, fires lasers that also travel through blocks, and shoot ricocheting fireballs. Both the fireballs and lasers are fired more frequently as the body takes more damage.

Once the body drops to 0 health, all remaining parts die. Golem will always drop one of its first 8 items (not counting Stynger Bolts, as these only drop along with the Stynger).

Parts[edit | edit source]

Golem Head
Golem Head.png
Statistics
Type Enemy
AI Type Golem Head AI
Damage 64 / 102 (melee)
36-58 / 72-116 (fireball depending on health)
56 / 112 (laser)
Max Life 16000 / 24000
Defense 20
KB Resist 100%
Internal NPC ID: 246
Golem Body
Golem True Head.png
Statistics
Type Enemy
AI Type Golem Body AI
Damage 72 / 115
Max Life 9000 / 13500
Defense 30
KB Resist 100%
Internal NPC ID: 245
Golem Fist
Golem Fists.png
Statistics
Type Enemy
AI Type Golem Fist AI
Damage 59 / 94
Max Life 7000 / 10500
Defense 28
KB Resist 0% / 10%
Internal NPC ID: 247, 248

Achievement[edit | edit source]

Achievement Lihzahrdian Idol.png Lihzahrdian Idol"Defeat Golem, the stone-faced ritualistic idol of the lihzahrd tribe."
Defeat Golem for the first time. Pc only.png

Notes[edit | edit source]

  • Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
  • Like Plantera, Golem will not despawn if you set your spawn point close to him.

Tips[edit | edit source]

For more elaborate strategies on defeating Golem, including Weapon and Arena recommendations, see Guide:Golem strategies.

  • Console only.png (Xbox 360 Only) Sometimes, if a player runs with Hermes Boots (or any of its derivatives) into the Lihzahrd Temple's door, they can phase through it without having to beat Plantera.
  • Mobile only.png Place blocks on either side of the door, hammer them into ramps, put actuators on the blocks, and with the flip of a switch, the player can get through the door without defeating Plantera.
  • Ranged weapon users can build a simple wooden platform above Golem and shoot down at it during its first phase.
  • Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed.
  • Golem cannot move through solid blocks, so a player can create a cage of blocks to encase the Lihzahrd Altar (make sure it is big enough for the Golem to fit inside). Use weapons that can attack through blocks, mine gaps in the cage walls to fire through, or place trap mechanisms within it. Golem's eye-lasers and fist attacks will travel through solid blocks, but the cage will nullify its jumping mechanic (not only removing a large portion of the fighting movement, but also making him easier to hit, which speeds the fight up considerably).
  • Alternatively, a player could build a box to stay inside (or just a ceiling) a little bit above the altar, but below where Golem will spawn, then use a weapon that can go through blocks (such as the Clinger Staff). This will protect the player from Golem's jumping attack. The player can destroy Golem's fists to make the battle easier.
  • Golem is very easy to defeat provided that the player can hit it at a high rate to keep the fists from striking them, and dodge its attacks. A great weapon to use is the Magical Harp, due to its high rate of fire, ricochet, and piercing. This will hit Golem many times within a given amount of time.
  • In some cases, the Lihzahrd Altar will spawn in such a way that when summoning Golem, it will get stuck and be unable to move. In this scenario, it can attack with its fists and projectiles but will be unable to jump around. Players can also re-create this condition by placing blocks near the altar.
  • For magic users, Spectre armor with hood combined with a Magnet Sphere can make the fight a matter of simply moving around. The damage from the Magnet Sphere gives enough healing to counteract almost all attacks due to its high rate of fire when near Golem.
  • Once the player has beaten Golem, they can use the Picksaw to remove the Lihzahrd Altar and place it in a more suitable arena.
  • Pc only.png Console only.png If a player wants to remove the Lihzahrd Altar, but hasn't yet obtained the Picksaw, they can use Actuators to remove the blocks under the Lihzahrd Altar in order to collect it. (It has been reported that this method will corrupt your world save files on the 3DS and Mobile versions, rendering you unable to re-enter the world, so it is advised to only do this on worlds you do not wish to keep.)

Trivia[edit | edit source]

  • A golem is a being from medieval Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.

History[edit | edit source]

  • 1.3.0.1:
  • 1.2.3:
    • Now unable to spawn until Plantera has been defeated.
    • Has increased health, damage, and defense.
    • Its attacks are able to penetrate walls.
    • Now drops 15 Gold Coin, 4-8 Beetle Husks, and Golem Mask.
    • Now immune to Poisoned and On Fire!.
    • "Golem's evil plans are no longer foiled by platforms."
    • Summoning Golem will now properly only use one Power Cell.
    • Will now flee to despawn after all players have been killed.
  • 1.2: Introduced.
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars