- This article is about the tool class. For the crafting material, see Hook (crafting material).
Hooks are a class of tools that aid the player in traversing terrain. When used, a chain is fired that latches a surface and hoists the player towards it. A Hook becomes an essential tool, as it offers significant freedom from terrain height restrictions, and will often be the first major mobility aid a player acquires. Hooks are acquired in various ways depending on their type (see table below).The hotbar. On the mobile version, dragging quickly from the player outwards casts the Hook in the drag direction. On the version, hooks can be fired with
Several higher-tier Hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. If the character grapples one surface, then fires the Hook a second time, another chain extends from the player without dislodging the first. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. This allows players more freedom during construction, or for navigating hazardous areas, such as those above lava.
Types[edit | edit source]
Hooks vary in their range, velocity, number of deployable hooks, and number of hooks that can remain latched simultaneously.
- All crafted Hooks are crafted at the Iron Anvil or Lead Anvil, with the exception of the Lunar Hook, crafted at the Ancient Manipulator.
- Single Hooks dislodge immediately when firing again while already latched to a surface.
- Multi-Hooks without simultaneous latching (Dual Hook; also the Fish Hook prior to 1.3) can fire a second chain, but will dislodge the first chain when the second latches a surface.
- A Multi-Hook can be fired again only after the previous chain latched a surface or fully retracted. The Fish Hook, Dual Hook, Web Slinger, and Lunar Hook are exceptions, and can be fired very rapidly — nearly as fast as the player can hit the button.
Pre-Hardmode[edit | edit source]
Internal Item ID: 84
| Crafted: 1 + 3
or Goblin Tinkerer (2 )
Internal Item ID: 1236
Internal Item ID: 1237
Internal Item ID: 1238
Internal Item ID: 1239
Internal Item ID: 1240
Internal Item ID: 1241
Internal Item ID: 939
|Web Covered Chests||16||10||8||Simultaneous||40||
Internal Item ID: 1273
Internal Item ID: 2585
Internal Item ID: 2360
Internal Item ID: 185
|Crafted: 3 + 12||25||13||3||Simultaneous||40|
Internal Item ID: 1800
|Candy Cane Hook
Internal Item ID: 1915
Internal Item ID: 437
Internal Item ID: 3021
Internal Item ID: 3022
Internal Item ID: 3023
Internal Item ID: 3020
Internal Item ID: 2800
Internal Item ID: 1829
Internal Item ID: 1916
Internal Item ID: 3572
|Crafted: 6 + 6 + 6 + 6||35||16||4||Simultaneous||10||
Internal Item ID: 3623
|Steampunker (50 )||40||varies||1||Individual||10|
- Velocity varies based on firing angle
Achievement[edit | edit source]
|Hold On Tight! • "Equip your first grappling hook."|
|Equip a Grappling Hook.|
Notes[edit | edit source]
- Grappling a platform or rail with only one hook will pull the player inside the platform, meaning that the player will always hit that platform with subsequent grapples. You must jump to dislodge the hook, and aim at other blocks.
- Hooks reset a character's flight time when Rocket Boots or Wings are equipped, even if the Hook is dislodged before reeling the player in. This also applies to double jump items like the Cloud in a Bottle or Cloud in a Balloon.
- All Hooks can remain attached to a surface continuously for 10 minutes (10 hours in-game time) before they automatically disengage.
- Players can remove Hooks from their Inventory while clinging to a surface and remain there until they jump, use another Hook, or automatically disengage, even though the Hook is no longer in their Inventory.
- When used via the hotbar, Multi-Hooks can be re-fired more rapidly, requiring only that the previous chain has fully extended first.
- / There is a short, in-game tutorial when you obtain the Grappling Hook.
- Attempting to use a grappling hook on a slope will often cause the player to grapple the block they're standing on, as they are technically inside the block.
- If you try to place a hook on an Item Frame and it doesn't attach to the item frame, it will go back into your inventory, unlike other items which goes back into your current Hotbar slot.
Tips[edit | edit source]
- When sprinting accessories are equipped, the burst of speed provided by a Hook upon latching a surface can be used to accelerate a player to sprinting speed instantly.
- The Ice Rod can provide blocks to grapple while flying with Wings, repeatedly resetting flight time in midair.
- Characters that have hooked to a block are immune to gravity and knockback. Grappling the ground in dangerous locations, such as near lava, can ensure you don't fall in when taking damage from an enemy.
- Players can also exploit immunity to gravity by "grappling the ground" to prevent fall damage.
- Simultaneous-latch multi-hooks are more useful for intricate maneuvers. When fast travel is preferred, individually-latching multi-hooks allow faster transit, since they immediately sling the player across gaps, rather than automatically suspending them midway.
- Hooks that can be fired in rapid succession (Dual Hook, Web Slinger, Fish Hook, etc) provide greater security when falling. In case the first hook fails to latch onto a surface, another chain can be fired immediately to ensure you don't take falling damage.
- If a player grapples onto the middle of a door and opens it while suspended, the player will fly out with immense speed in the direction that he or she grapples onto the door with. The same effect can be achieved with Actuators. When there are Frozen Slime Blocks on the other side of the door, this speed will be kept and can be used for very rapid transportation in a skybridge, etc.
- However, the Static Hook doesn't seem to apply to this, as you don't grapple and stay directly next to the door, you adjust where your position is.
- In the Console version, doors are opened automatically when the player gets near one, so this is easier to perform.
- Moving whilst latched with the Anti-Gravity Hook doesn't count as movement with regards to mana regeneration. It also provides a simple way to dodge quickly even when under the effects of reduced movement speed (such as from the Vortex armor's special ability).
- The Anti-Gravity Hook is very effective in avoiding quick enemies like Mothron.
- You can climb smooth walls extremely quickly with the Anti-Gravity hook by pressing your grapple key quickly and holding your up key whilst your mouse is in the top and slightly to the right of the middle of your screen.
- If you want to change hooks from your inventory to the Hook slot, right-click the hook in the inventory to quickly equip it.
Trivia[edit | edit source]
- The Fish Hook is a play on words, using the term for the real-life fishing tool for a grappling hook with the same appearance.
- The tooltip for the Grappling Hook, "Get over here!", is a reference to Scorpion's catch phrase in Mortal Kombat.
- The tooltip for the Lunar Hook "You want the moon? Just grapple it and pull it down!" is a possible reference to It's a Wonderful Life's famous quote from George Bailey: "You want the moon? Just say the word and I'll throw a lasso around it and pull it down."
- The Bat Hook is most likely a reference to DC's Batman, who uses a grappling hook that reels in very quickly, usually launching him up onto ledges.
- The Web Slinger may be reference to Marvel's Spider-Man, who is often referred to as the "Web Slinger" due to his ability to sling webs.
- When you use the Lunar Hook, the color fired always follows this order: First orange (Solar Fragment), second green (Vortex Fragment), third pink (Nebula Fragment), and finally blue (Stardust Fragment).
- Because the Lunar Hook always follows this pattern, it's possible to cycle through the different hooks and latch onto objects with whichever color you want. Therefore it's also possible to have four of the same type of hook out (four Solar, Nebula, Vortex or Stardust hooks) at a time.
- The Candy Cane Hook has the same sell value as the Hardmode hooks, although it can be obtained pre-Hardmode. It is also one of the few items with Lime rarity that can be obtained pre-Hardmode.
- The Thorn Hook resembles a miniature version of Plantera's Hooks.
- If a player switches Hooks while already hooked, the existing hook will keep the previous hook's sprite. However, reshooting the hook will update the sprite.
- When switching hooks from a older hook that has more ends to a newer hook with less ends, the new hook will initially replace the first hook shot out, but then will subsequently always replace the older hook. This is extremely buggy and can allow strange effects such as two static hooks latched at the same time.
- The Static Hook is a Tier 10 (Red rarity) Item despite being acquirable after only one of the Mechanical Bosses has been defeated. It is also the only item with this rarity that can be bought.
History[edit | edit source]
- 1.3.1: Introduced Static Hook.
- 220.127.116.11: Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
- 18.104.22.168: Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity.
- Introduced Worm, Tendon, Illuminant, Thorn, Anti-Gravity, and Lunar Hooks.
- Hooks given a dedicated equipment and dye slot, and can no longer be fired from inventory.
- Fish Hook changed to Simultaneous latching.
- You can no longer grapple while frozen.
- 1.2.4: Introduced Fish Hook and Slime Hook.
- 1.2.2: Introduced Candy Cane Hook and Christmas Hook.
- 22.214.171.124: Bat Hook now correctly drops from the Goodie Bag.
- 1.2.1: Introduced Bat Hook and Spooky Hook.
- 1.2: Introduced Gem hooks, Web Slinger, Skeletron Hand.
- Grappling Hook can now be bought from the Goblin Tinkerer for 2 .
- Dual Hook introduced.
- 1.0.6: Grapple hotkey added. Removed 60-second auto-disengage.
- Pre-Release: Grappling Hook and Ivy Whip introduced.