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Guide:Getting started

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Welcome to the land of Terraria!

If you're here then chances are you've begun playing and have wondered what you're supposed to be doing (and perhaps how to keep from dying). Or maybe you haven't gotten started yet, and are wondering what all the settings are about.

Either way, don't worry. We've got you covered. Everyone has to start somewhere, and since we've all been there before, we made this handy guide to take you through surviving your first Terraria days, on through where to go afterwards.

This guide is intended to make a person with absolutely no knowledge of gaming, or of Terraria, into a bona fide Terraria explorer!

Contents

Game mode

In Terraria's opening screen, choose a game mode to play, by clicking either Single Player or Multiplayer.

  • It is recommended that you choose Single Player for your first Terraria experience. Learning is easier in Single Player mode. From this point on, the Guide is written from the assumption that you have chosen Single Player.

Character creation

The character creation screen

After choosing which mode to play, click the Create Character button to create a new character. Once at the Character creation screen, you will see all the character properties that can be customized.

  • Note: The default settings (the settings that appear on the screen already, before you change anything) will be ideal for learning Terraria. You may customize these settings if you wish, but these steps can be skipped if you'd like to get directly to gameplay. If you want to skip character customization, skip to below.

Looks

The first four character properties change the way your character appears: Hair, Eyes, Skin, and Clothes.

  • Note: These settings are purely for cosmetic purposes (for looks). If you find this step confusing or simply don't care what your character looks like, you do not need to change any of these settings: In that case, skip down to below.
  • There are 36 to choose from, as well as their color.
  • The Clothes menu has four more options to choose from.
  • In order to pick colors, the Red/Green/Blue values must be set to numbers between 0 and 255. For example, in order to get a white color, the RGB must be Red: 255, Green: 255, Blue: 255. There must be a minimum of 150 in all slots total, which means black cannot be chosen, but can be closely approximated by setting all values to 50. Some commonly used colors:
Color R G B
Red 255 0 0
Blue 0 0 255
Green 0 255 0
Yellow 255 255 0
Orange 255 180 0
Purple 128 0 255
Pink 255 0 255
Black 50 50 50
White 255 255 255
Brown 180 100 75
Grey 128 128 128

Gender

You can switch your character between Male and Female. This option is also purely cosmetic, having slightly different looks and a different sound made when the character gets hurt.

Difficulty

A must be chosen. You will see that Softcore is displayed by default.

  • Note: You may click on Softcore in order to select a new difficulty. However, for your first Terraria experience, it is recommended that you leave your character in Softcore mode. It is the easiest mode, and will make learning Terraria a more pleasant experience.

The Difficulty setting determines what happens when your character dies. It does not affect any other aspects of gameplay, including how hard Terraria's enemies will be.

  • is the default mode presented to the player, and it's the easiest difficulty. When your character dies, they will drop half of their currently carried onto the ground, and the character will be sent back to their (generally the point where a character first started in the world, though this can be changed later). Their items will all remain intact, and any coins dropped this way can be found and picked up again afterwards.
  • is the second mode presented to the player, and it adds a more difficult death experience. When the character dies, all items, coins, and ammo will drop, and the character will be sent back to the spawn point. Once revived, in order to get the dropped items back, the player must go back to the location of death and pick up all equipment and currency. Under certain circumstances, items dropped this way can wind up permanently destroyed.
  • is the final mode presented to the player, and has the harshest penalty for death. When the character dies, the character will be left as a ghost, and the character will be deleted upon logging out. All items will be dropped to the ground, which allows other players in a multiplayer game to pick them up. This mode is not recommended for the purposes of this guide.

Finishing character creation

  • Click Create.
  • The next screen asks you to type a name for your character, so type a name (any name you like), and click Accept.
  • You will then see your new name listed on the screen. Click that name to choose it, and the World selection screen will display.

World creation

Click Create World.

You are now presented with three options: Small, Medium, or Large.

Note: Choosing Small is recommended for your first Terraria experience. This will make it easier for you to find and experience the various different that Terraria has to offer. Medium and Large Worlds have the benefit of providing more area to explore, which you'll likely want once you've gained some experience, but as a beginner you'll appreciate having to travel less distance to see the various game aspects. Don't worry, as Small worlds are still quite massive, especially for a beginner, and fully exploring a Small world would take many days (real-world days!) of play.

  • Small Worlds are relatively compact. The are much closer to the starting point, and the entire world is not as deep. (a difficult area type with deadly hazards) is only in one or two places.
  • Medium Worlds are, well, medium-sized. Traveling to the edges will take a new player roughly one in-game (15 minutes in the real world). The Corruption is in two or three places.
  • Large Worlds are massive. To reach the deepest sections of the map will take quite a while, and the oceans are easily several days apart. The Corruption is in three to four places.

Upon clicking a size option, you're asked to enter a name for your new World. You can leave the displayed name (usually "World 1"), or erase that name and type any name you like. Click Accept.

You will now see your new World listed on the screen. Click it to enter.

Now it's time to finally enter Terraria!

Beginning gameplay

A sample Terraria world

Upon entering your World for the first time, your character will spawn (be placed into the game), usually in a . This location is at the center of the map, so you have half of your World to explore to the left, and half to the right.

This location is known as the (or simply, the "Spawn"), and will be where your character is placed each time this World is entered.

  • Note: The Spawn Point can be changed later using the , but we'll get to that later.

Movement and tool use

Your character is moved using the keyboard, while most interactions like fighting, mining, and building, are done with the mouse. These can be customized in the menu before entering a World, but for now, we'll assume you haven't used the game settings to change these buttons. For a quick recap of the available keys, refer to the page.

  • A makes the character go left.
  • D makes the character go right.
  • Space makes the character jump into the air.
  • Left Clicking uses the item in the currently selected (in your Hotbar, see below).
  • Right Clicking interacts with the world in various ways, such as opening . The mouse cursor will change accordingly when an item it is pointing to can be interacted with.

Inventory

In the upper-left corner of the screen are ten boxes numbered from 1 to 0 (zero). These are special slots referred to as the "hotbar", and they contain the items you currently have access to for use. Press the "Esc" key to see the rest of your inventory slots. These are empty right now, since you haven't acquired any items yet (but don't worry, before long you'll have more than you can carry). Press the Esc key again to close your Inventory.

You begin the game with the following tools in your hotbar slots: a , a and a .

The slot of your hotbar that's currently selected is slightly larger than the other slots, and will have the name of the item listed above the hotbar. The item selected will be used when you click the left mouse button. The current selection can be changed by:

  • Pressing the number key indicated in the box's upper left hand corner
  • Using the mouse scroll wheel
  • Clicking on a slot with the mouse pointer.

Press the Esc key to display your Inventory again. Click the slot on your Hotbar that contains the . Notice that you've picked up the Axe with your mouse pointer, and you can now move it around. Point to one of the slots in the lower portion of your Inventory, and click the left button again. The Axe now appears in the new slot.

What you've now done is moved an item from your Hotbar into your Storage slots. Items in your Storage slots are not accessible for use, and are instead just for, well, storage. Pressing the Esc key again, you can see that your Axe is no longer selectable, so you can't use it. Open your Inventory once again (Esc key) and move the Axe back to a Hotbar slot. You can also rearrange the order of the items in your Hotbar using the same method, but this too must be done with the Inventory open (Esc key).

Later in the game, when you acquire more items, you'll have to make smart choices about which items to keep in your Hotbar for immediate access, and which items to keep in storage. In general, though, you'll want to keep your best and in your Hotbar, along with at least one , and one set of .

If you'd like more information now on how the Inventory screen works, refer to the article: .

A test run: Mining and building

Start by selecting the in your hotbar. Position your mouse pointer over some or near your character, then click and hold the left mouse button. Some blocks will be freed, and assuming you're close enough to them, your character will automatically pick them up (if they're still sitting on the screen, move closer to them, until they are picked up). Do this repeatedly, and notice that the blocks you picked up are now displayed in another slot of your hotbar. Continue until you have at least 5 or so blocks. The number of blocks in the slot is indicated by the number displayed there.

You've gotten your intro to mining. Now on to building!

Select a slot of your hotbar that contains blocks, and left-click in a space that's near your character. The space should be next to -- or on top of -- some other material, like the land surface. The space itself should be free of any material. If you've done this correctly, a block from your hotbar should "thump" into place. Try placing another block on top of the one you just placed, and then try holding the left mouse button while you move the pointer, to continually place connecting blocks.

Other Interface elements

The “hearts” beside the inventory indicate the character's . The character's health will start at 100 health points (Or five hearts) and can currently go up to 400 health points (or 20 hearts) with the use of .

  • When a character takes damage, the hearts will slowly fade away to show the progression towards zero.
  • When a character reaches zero health points, they will die. will affect the consequences of death.
  • Health is slowly regenerated over time. After a short period of not taking damage natural regeneration will kick into effect, slowly increasing in speed until the character is at full health. Standing still further increases the natural regeneration.
  • There are items that can recover health. See for more information.

is also present in the game, and will show up as blue stars on the right side of the screen. Newly made characters have zero mana. To obtain mana, one must use . For the purpose of this guide it will only be glossed over.

The inventory screen (opened by pushing Esc) shows the rest of the game's interface.

  • Right below the hotbar is the player's inventory. In addition to the 10 hotbar slots; there are 30 more slots for items, up to 40 total items. Right below the inventory is the trash slot, and any items placed here will be deleted upon logout, or overwritten by another item. To the left, there are four slots (for storing currency) and four ammo slots (for storing ammunition).
  • The lower left section is the interface, which allows players to create different items to be used in the world. This section is affected by the various in the game. Further into the guide, details will be given on how to make the very first set of items.
  • The right hand section of the inventory screen is the equipment section, which has a total of 11 slots: Three for the actual armor (helmet, shirt, and pants), three for social armor (aesthetically replaces the graphics of the currently worn armor.), and five slots. At the bottom of the slots, there will be a listing for , which decreases the damage taken, and can be increased by equipping armor and accessories.
  • Also in the right hand section of the inventory is the Housing section, which is used to change the locations of . This will be glossed over for the purpose of this guide.

The beginning of the first day

During the first day, it is best to cut down some trees immediately with the and start gathering . During this, if an enemy appears, simply select the and swing at it. If it is a , it will take only a few hits to dispatch it. More combat information will be available further into the guide.

When a world is created for the first time, there will only be one : The . The Guide is there to help new players learn the game, and he is a valuable source of information. The Guide also can tell the player how to craft various items.

  • It's important to note that the Guide himself is an inherent problem for beginners in that he can open doors. More information on this later.

Building a home...

A basic house for the first night in Terraria

Your very first goal is to cut down trees for wood while fending off any slimes that spawn. When you have gathered about 100 pieces of wood (a large tree can yield over 20 pieces), it's time to build a house.

  • Find a nice spot and begin to clear a flat surface with the . If the chosen location has missing places that need to be filled in, open your inventory (Esc) and drag any blocks you have to the hotbar, and place them down.
  • When finished creating a flat surface, select the wood on the hotbar. Using the selected wood, lay down a layer of wood blocks to create the following: a floor, two walls, and a ceiling at least four blocks high. Do not worry about opening a space for a door, and use the current box around the location as protection.
  • are the game rules that decide whether a house is 'suitable for living', which will allow to come to the world, or not.
  • If a piece of wood is misplaced somewhere, simply use the Copper Axe to chop it out. Wood chopped like this does not disappear and can be picked up again.


You should now have a box-like structure, measuring 10 blocks wide by four blocks high. The exact dimensions aren't terribly important; as long as you have enough wood you are good to go. You can construct as large a structure as you like, it will simply require more wood.

Now it's time to do some . Crafting is the basic way players will obtain items, and all armor is crafted. Understanding of the system will allow the player to conquer the world.

  • Push escape and look down at the bottom left corner. This is the crafting corner and will changed based upon which crafting stations the character is close to.
  • There are two or three things available at this time: (If there is any available which comes from killing slimes), , and a . The workbench is an important crafting tool. To make one, simply click it once, or scroll using the mouse wheel, to select it, and then click it once more to make it.
  • Drag the newly crafted item to the hot bar and select it. Click a spot in the home to set it. Now when pushing escape, there will be quite a few more crafting items available as long as the character is next to the workbench.
  • Clicking and holding the right mouse button on the item to craft allows you to continuously create multiples of the same item.


With a now in place, let's make a few more items, and use one of the game's most important tools, a :

  • A – requires: 8
    • The Wooden Hammer is part of the triumvirate of Terraria: A will break apart blocks, an will cut down trees and wood, and a hammer will take down furnishings.
    • Try to keep all four items, including the sword, in your hotbar. It helps to have them all available to switch to at a moment's notice.
    • For now, use the hammer to clear out the dirt that may have been left after the construction of the home. While back walls serve a purpose in preventing monsters from spawning inside a home, naturally occurring do not.
    • If the Workbench is struck by the hammer, simply run over to it, and place it back down after clearing the rest of the back wall.


Next, create a door for the house so that it can be entered without needing to leave a permanent hole in the wall open.

  • A – requires: 6
    • Select the Copper Axe, and pick one of the wooden walls created when making the home.
    • Begin to remove blocks using the Axe, and remove a three (3) block high section of the wall.
    • Open your inventory and drag the door to the opening. As long as the requirement is met, the door will furnish the home. Alternatively, you may place the door in a free spot in the hotbar, then close the inventory, select the hotbar position the door is in, and leftclick to place it. This allows you to place multiples of an item quickly, for example to place a line of torches; you can simply leftclick to place each torch instead of having to drag each one from your inventory.


Doors can be opened and closed by right clicking on them, and the direction the door will open is based on the direction the character is facing. All can open doors, while monsters cannot except for very specific events like a or an . Due to the ability of NPCs to open doors, it is possible that the Guide may try to enter a home, which means monsters can be let in, even if being kept out. A great way to prevent this is to make the guide his own house.

Note that monsters generally push on doors to open them. You can exploit this behavior by placing something close to the door on the inside side, for example a or a . This allows the door to swing open the other way only, stopping monsters from outside pushing the door open inwards. NPCs can still open these "one-way" doors so it is a good construction habit to get into. This does not stop monsters that can destroy doors from getting through, though, nor does it stop NPCs from occasionally forgetting to close a door they go through.


One of the final steps in making a home is placing a . Without back walls, monsters are free to spawn inside the home. Any player created back wall is considered 'safe' by the game. These back walls do not take up the space of regular blocks - hence why they are called "back" walls: they serve to "cover up" the background so that your structure looks like it is actually enclosed instead of being able to see the background through it.

  • A - requires: 1 to craft 4 wall pieces
    • Head to the , and create at a minimum of 70 of the back wall. If you made your structure larger you will require more.
    • Drag the newly made wall to the hotbar, and begin to place it. Note that back walls must overlap each other and any small openings or cracks must be sealed.
    • Back walls do not have to extend outside the building, although you must ensure that the inside is completely covered.


This house is now considered safe; monsters cannot spawn in it. However, you may have noticed that it is somewhat dark inside. If you have dispatched any slimes you should have some on hand. Open the crafting interface and create a small set of three torches. To place torches, select either the wall or the ground, and place them inside. The small home is now lit with light. If the time of day is approaching , and the player has not yet killed a slime, don't worry: As long as the home is protected, it is safe. Make sure to watch that Guide, however.

  • At night, NPCs will return to their designated houses and stop moving about. If night falls before you have completed construction of a house, you can temporarily surround NPCs with blocks of dirt to prevent monsters from reaching them. You can even do this for yourself if you don't feel up to defending yourself from the noticeably stronger nocturnal monsters.
While it may feel humiliating to be forced to hide in a hole blocked up with dirt, rest assured that we've all been there. Hey, at least you'll survive to see the next sunrise.

Now it's time to do some exploring (and killing!)


... And defending it

The red numbers are the damage dealt to the character; the orange numbers are the damage done to monsters

While making a home, the player may have fought off and dispatched several . However, there is a small chance that your first day went by without a single monster spawning. Here, the guide will show players how to fight in Terraria.

  • When wielding a tool or weapon, left clicking will cause the weapon to swing, or be thrown in the case of a , or , or fire an in the case of a .
  • A dedicated weapon is usually the best and with the leftover that was gathered from earlier, the player can create a (7 pieces of wood) at the Workbench to replace the .
    • The Wooden Sword deals more damage.
    • The Wooden Sword, like other broadswords, is swung overhand in an arc rather than just being stabbed forward. This allows it to protect the player from far more angles of attack, which is important as Slimes move by jumping around, and may often attack from above.


Taking damage and will be an inevitable part of early life in Terraria.

  • At the start of the game, a good way to gain health is by eating . When a mushroom is found, simply swing a weapon or a tool at it. It can then be picked up and consumed to recover 15 health.
    • Consumables like these have a 60 second cooldown between uses, so it's a good idea to avoid taking damage as much as you can.
  • The effects of death can be lessened by periodically depositing all money and items into a or a at home, where they will remain safely regardless of an unfortunate demise.


Depending on the time of day, there will be different kinds of enemies. All monsters in the game drop in addition to a possibility of a monster type specific drop. The three monsters listed below will drop a few and rarely some , which are used later to buy supplies from NPCs.

During the :

  • are prevalent during the day hours, and will drop , which are used to create . There are a couple of slimes that can spawn, and most can be killed in a few swings.

During the :

  • are aggressive and will try to get to the character whenever they can. They may drop , which are an Accessory that provide one defense.
  • will float around and occasionally try to ram the character. They will drop , which are useful for later down the road. If the player manages to collect 2 lenses they can craft a pair of , which is likely to be the very first helmet crafted. It gives one defense.


There are events that periodically happen to the player that can add extra challenges to the game. At first, there is only one event that the player will have to deal with: The .

  • are random events that can happen anytime night is approaching and it isn't a new moon.
  • Players are notified of this with the message 'The Blood Moon is rising...'. During this time, will swarm in greater numbers and will have the ability to open doors.
  • To safely wait out a Blood Moon, just place a block on the inside of the door. cannot destroy blocks, so they will not be able to get in.
  • Additionally, putting furniture around doors can prevent zombies from entering.
  • You can also dig a 1 deep 2 wide hole outside, just to the side of the door, the zombies will not break the door down, because they are too low.
  • The article has more strategies for offense as well as more tips on defense.

Mining in Terraria

1. Ore types from left to right: , , , and
2. Digging out an air pocket.
3. A gapped bridge, also a .

It's time to begin the wonderful process that is getting upgrades, as there are no advancement paths apart from the power that comes from better gear. However, a will not be enough to craft our gear; a is needed. A will serve to transform into (and can also be used to make and ceramic items), which are the main building materials of weapons, tool, and armor . Venture out and find deposits of , and mine up at least 20 blocks of stone. are also needed for creating a Furnace, so make sure to kill a few slimes to get a bit of . Finally, a small bit of is all that's needed. Head to the Workbench and craft a Furnace, then place it down.

Ore is a fundamental part of Terraria, and in order to reach the higher sections of the game one must forge and create a ton of . While exploring the world; keep an eye out for odd colored soils as these will most likely be deposits. The picture to the right (1) shows the four most common types of ore and Stone.

We also need to make an . Anvils are used to create items from . Go out and find some . In order to smelt one , three Iron ore must be present. As we need five bars total; to successfully create the Anvil we need 15 Iron Ore. Once the ore is gathered and smelted at the , head to the workbench and create an Iron Anvil. When placed down preferably next to the Furnace, you can also buy an anvil from a for 50 silver. After that, an entire new set of become available. The surface has its share of ore, but in order to get the best items in the game, it's now time to dig a bit deeper.

It is highly advisable to begin gathering materials for a few . A fresh character on a new map can quickly gather and necessary for some early buff potions, as well as the and used to begin with . All Buff potions used , at least one of the six , and in most cases another item such as , enemy drops, or other naturally occurring objects. Two of the earliest buffs that can be easily concocted are the and the , and for the early game can significantly improve your survivability.

Cave exploration

There are a few options when choosing how to dig: Digging straight down or searching for a open cave to explore. At this early stage in the game use caution when digging holes. Using the blocks picked up while digging or creating , you can construct a way back. Another thing to watch out for is deep caverns. When falling great distances the character will .

When underground there will be no light. To illuminate your area and see, you can hold a in your hand by putting a torch stack in your hotbar and selecting it. However, you will be unable to use anything else while holding the torch. You can stick a torch on a wall or on the ground by left clicking where you want to place it. This will not only let you see mobs so you can fight them, but you can leave behind a trail of torches to see mobs coming at a greater distance, mark the way back out, and show where and how far you've gone if you come back to the same cave to explore further. In addition to placing torches, you can throw one (the T button by default), which is useful for seeing what's at the bottom of a pit, and how far down it goes (unlike with all other items in the game, throwing a torch only throws one item in the , instead of the whole stack).

When exploring caves you will frequently come across . You can smash these with a weapon or tool to get some loot. Less common are and . When you are near or in front of a chest you can right click, which will show your inventory and below your inventory the contents of the chest. You can click on a chest item to grab it, then click again on an inventory square to put it in your inventory. Alternatively, you could click "Loot All" to the right of the chest contents grid to grab everything in the chest. Once the chest is empty you can repeatedly hit it with your in order to pick it up and take it with you, and then place it elsewhere like you'd place any other piece of (if the chest isn't completely empty then it will remain there no matter how many times you hit it). It's recommended that you take a few of the chests you find back to your house to store stuff with, since crafting your own chest or uses , and you'll want to save up your iron for other purposes.

Another thing you'll run into underground is , which slow you down when you try to move through them. You can cut them down with any weapon or tool and then pick them up. Harvested cobweb can be turned into , which is used to make a , which can be used to change your point. Silk can also be used to make some type of decorative items and clothing, or can be sold for two silver a piece if you need money. Harvested cobweb itself can be placed like furniture or a torch (select it and left click), either for use as decoration, or placed at the bottom of a tall pit to break your fall for preventing .

While mining underground it is possible to come across pools of water. do not work underwater. work underwater, but they cannot be crafted and must be found at this stage of the game. Also, they cannot be attached to blocks. You can throw them, but they will bounce and move around and may be hard to place exactly where you want them. You can craft anywhere by combining Gel with a Glowstick; these will stick to walls when thrown, making them easier to place. No matter which you use, however, glowsticks are not permanent when thrown, unlike placed torches, though they do last for 5 minutes.

Also note that just as with other projectiles, a glowstick should be thrown with the attack command. The default button to "throw" an item is the "T" button, but using this method the entire of glowsticks will be thrown. Using the throw command is for dropping a stack of the item from your inventory on the ground. Instead, you should use the attack command, which throws an individual glowstick.

When stepping into a pool of water the character will sink as if weighted down. Don't fear diving down underwater to continue moving downwards, as the character has a rather large air meter. However, if close to running out of air there is a way to regain air quickly. First either find a wall or make a small shaft at the bottom of the water. (The shaft should be around 10 squares deep) Then dig a 3 high 1 wide hole in the wall and then a 4-6 high and 2 or more wide hole in this wall. The water will not fill the upper squares. As the air supply runs low jump into the hole. This will restart the meter. (2)

There are many deep chasms inside the caves. An efficent way to traverse them is to create a gapped bridge (3). To do this create a background wall of any material. Stone and dirt will be in excess so those are recommended. Place a strip as far as the character can reach then build stepping stones at least one block apart. There are two benefits to this:

  • Light can still reach below the blocks.
  • Most enemies cannot actually pass through the blocks.

Note that the character cannot pass through the one space gaps either; so it would be a good idea to leave an opening somewhere along the bridge.

More information

For more advanced information, please check out the guides listed below.

- This is the introductory crafting guide. It contains a detailed explanation of how crafting works, and the ideal crafting station setup.

- How to create an effective homebase.

- This guide goes into detail on easy and efficient ways to mine ore, and what to expect when venturing deeper into Terraria.

- How to grow gardens of , , and other less savory things. This is a wonderful guide for learning how to properly organize and maintain a garden.

- A great place to start when looking for information on Player vs. Player combat. Not quite for beginners, however it's a great read for those who would like to study beforehand.

- Considered by many to be the first boss players will face and kill. Bosses are powerful monsters that have a lot of health and do devastating damage to the unprepared.

Video guides




 
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