|Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.|
- See also: Coins.
Money is an essential part of Terraria, as it allows the player to buy valuable items from NPCs.
There are several ways to earn money:
- Killing monsters and bosses.
- Selling items to NPCs.
- Finding coins in pots and chests.
- Using Silt Blocks, Slush Blocks, and Desert Fossils at an Extractinator.
- Opening Crates.
- Taxing your village.
- Finishing Fishing Quests for the Angler.
- Picking up coins from the Leprechaun o'Fyffe.
- 1 General tips
- 2 Crafting: Making 1 Gold Coin
- 3 Crafting: Details
- 4 Collecting
- 5 Fighting bosses
- 6 Statue farming
- 7 Monster Farming
- 8 Fishing
- 9 Cheating
General tips[edit | edit source]
- Regularly deposit your money into a Chest, Piggy Bank, or Safe. This minimizes the loss of coins from Death, as death drops at least half the coins carried in the inventory.
- When exploring, keep any materials used for boss summoning items, such as Lenses, Lead Bars and Iron Bars, and Vertebrae and Rotten Chunks. In most cases, fighting bosses is extremely profitable compared to selling the individual materials.
- Ores can be sold for a good amount of money, but only do so when you're sure there's no other uses for them.
- Most weapons and accessories can be sold for a good amount of money, but make sure that they're outclassed by your current items and that they can't be crafted into stronger items.
Crafting: Making 1 Gold Coin[edit | edit source]
The following tables show different ways of making 1 . The items in the left column are sold to the NPC and the items in the middle column are the raw ingredients required for crafting.
- See also: Guide:Gardening
Low-Tech[edit | edit source]
High-Tech[edit | edit source]
Note: When crafting with the alchemy table, there's a chance you won't consume ingredients, resulting in more profit per ingredient used
Hardmode Low-Tech[edit | edit source]
Crafting: Details[edit | edit source]
Lesser Healing Potions[edit | edit source]
To produce these you'll need:
Once you've gotten a little further into the game this becomes a good option. If you haven't yet started a farm for Glowing Mushrooms then making Lesser potions is still quite good, and will suffice until you can start growing shrooms. As with torches, the fruits of your labor will be useful to you throughout the game: having a lot of healing potions on hand is always good.
Expected Profit: 15 and 75 per 30
You'll need twice as much gel as mushrooms, but mushrooms are harder to come by unless you specifically farm for them. See the gardening guide for more on that. Two gel are only worth 2 , a mushroom is 5 , and 2 bottles are 8 for a total cost of 15 for 2 potions. They sell for 60 each, giving a net profit of 105 for 2 potions, or 15 75 for a stack of 30.
Tree farms work well for farming gel, as the flat open spaces seem to spawn tons of green and blue slimes.
Healing Potions[edit | edit source]
A Healing Potion requires:
- Healing potions are extremely profitable, selling for 2 each.
- Glowing mushrooms are easy to farm in large quantities, requiring very little maintenance compared to regular mushroom farms (which must be regularly "weeded")
- Healing potions are more effective at healing than their lesser equivalents, and most players will be making them for this purpose anyway.
Expected Profit: 52 and 50 per 30
As mentioned earlier, 2 Lessers cost 15 in raw materials, and Glowing mushrooms are 10 each. Subtract this from the 2 sale price and our anticipated profit becomes 1 75 per potion, or 52 50 for a stack of 30.
Tip: Never buy your Lesser potions from the Merchant. If you purchase Lesser potions and sell Healing potions, you will spend 4 10 and gain 3 , a net loss of 1 10 per potion you craft.
Shine and Night Owl Potions[edit | edit source]
- An Alchemy Station
- Sand, to eventually transform into Bottled Water
- Daybloom Seeds and a place to grow them, either grass or clay pots
- Glowing Mushrooms or Blinkroot Seeds
Both kinds of potions sell for 2 just like Healing Potions. They are an excellent source of income to supplement a Potion economy, as they use largely the same ingredients as healing potions and the additional ingredients are easy to farm.
Expected Profit: 49 80 per 30
The cost in ingredients is higher, but this balances with the fact that all the ingredients are so easy to farm. Both herbs are 20 each, glowing mushrooms are 10 , and the bottle of water is 4 . This gets you 1 66 per Shine potion in profit, or 49 80 for 30. Night Owl Potions net 1 56 per potion, by contrast, so if you're overflowing with both Glowing Mushrooms and the fast-growing Blinkroot, make the Shine potions and either sell the leftover Blinkroot or combine it with Cactus to make Swiftness Potion.
Obsidian Skulls[edit | edit source]
Expected Profit: 6 75 per 250 Obsidian minimum, more if you get lucky modifiers.
Skulls sell for 54 each, resulting in 2 75 per chunk of Obsidian, putting it in the top tier of ores. Every so often, you may craft a skull with a modifier on it; they sell for more than ordinary skulls. Obsidian Skulls don't stack, so to avoid a lot of trips back and forth just make a spare furnace and set it down within range of a selling NPC. Once you're in the buy/sell menu you can scroll down your crafting list to make skulls and immediately sell them.
Stained Glass[edit | edit source]
Take 10 blocks of sand and using a Glass Kiln make 5 glass, then use a workbench to make 20 Glass Wall. Combine them with any gem except a diamond to get 20 Stained Glass, which sell for 1 (for a stack of 20). This is the most profitable use of non-diamond gems, with the exception of using rubies to create a Slime Crown to summon King Slime.
Collecting[edit | edit source]
- Crystal Shards are easy to collect and sell for lots of money: 999 shards can get you 1 and 59 and 84 .
Fighting bosses[edit | edit source]
Eater of Worlds/Brain of Cthulhu[edit | edit source]
The Eater of Worlds and the Brain of Cthulhu drop many items and biome-specific ores that can sell for a good amount of money. After the player reaches Hardmode, these bosses can easily be defeated many times in a row, resulting in lots of money.
Expected Profit: Varies
Eye of Cthulhu[edit | edit source]
After the player reaches Hardmode, the Eye of Cthulhu can easily be defeated many times in a row, resulting in lots of money. It is possible to fight the Eye 8+ times in one night, which sums up to 70+ .
Expected Profit: Varies
The Destroyer[edit | edit source]
In hardmode, the player can fight The Destroyer and easily win if they have good enough gear (Mythril/Orichalcum armor is advised as a minimum, piercing weapons like the magic dagger are recommended). After crafting everything you need with his Souls of Might, you can just sell them. They sell for 80 each, and you would normally get 20-40 of them per kill, which would sell for roughly 24 . Besides, The Destroyer also drops 15-30 Hallowed Bars, which can be sold for 40 per piece for a maximum of 12 . However, these can be crafted into any type of Helmet, for an extra 20 per 12 bars.
Expected Profit: 46 per run.
In the mobile version, Gungnir sells for 30 , and Souls of Might sell for 2 , making the Destroyer extremely profitable; the player can make at least 1 per battle.
Queen Bee Bashing[edit | edit source]
The queen bee becomes very easy to fight with hardmode weapons, especially end-game weapons like The Horseman's Blade , Terra Blade, etc. The QBs drop 10 per kill, and it is possible to kill one in about 20 seconds only with powerful enough stuff. An Unreal Tactical Shotgun with Crystal Bullets in full Shroomite Armor and max damage accessories (with damage modifiers) can kill the Queen Bee in 2-3 shots. Therefore, it is possible to make 30 a minute, or 18 an hour, not counting the queen bee's numerous drops. Also, the Queen Bee has no time restrictions and only needs to be summoned (not fought) in a jungle. In fine, Abeemination is rather easy to craft, as honey is dropped from the queen bee, stingers are dropped from the numerous hornets in the jungle, and honey blocks can be farmed renewably. However, you'll need to plunder beehives to get the non-renewable Hive.
Wall of Flesh[edit | edit source]
Using post-Hardmode gear, you can farm the Wall of Flesh quickly and cheaply with a Flamethrower or a Golden Shower (Golden Shower is preferable since farming gel is harder than waiting for the Mana to recharge, barring access to a Slime Statue gel-farm.). Since you can summon him in day or night you can make more money than other bosses, unfortunately the amount of summons is based on guide respawns and voodoo demon spawns. Drops 10 just for killing him, a Pwnhammer which sells for about 1 , and a random other item which sells for 2 to 10 .
Another trivial way to farm the Wall in early Hardmode, even before defeating any mechanical bosses, is by combining summons, such as the Spider Staff with the Spider armor, with a good Yoyo, such as the Amarok, and the Yoyo Bag. The Amarok is easy to obtain in the Underground Snow biome and does tremendous damage to the Wall and its Hungries with a Yoyo Bag and its Frostburn debuff. While obtaining enough Spider Fangs to craft a Spider Staff and Spider armor is not so trivial, it is well worth the investment as the damage of five Spider minions makes the Underworld surprisingly safe. Red Devils can be a problem after at least one mechanical boss has been defeated, however.
Expected Profit: Varies (Estimated 3 to 5 per day)
Golem[edit | edit source]
Expected Profit: 10 plus the item(s) he drops.
Pumpkin Moon[edit | edit source]
With full Nebula Armor, your choice of accessories, a Celestial Emblem or Celestial Cuffs, and the Last Prism, all with strong modifiers, the player can easily tear through the waves of enemies, especially with a flat arena. The Last Prism has extremely high DPS and pierces through multiple enemies, allowing the player to attack multiple bosses at once. The enemies drop plenty of Hearts and Stars, so if you're constantly moving, it's difficult to die. If you start at 7:30 PM and are in wave 15 for at least half the event, you should have many inventories of items to sell (note that Spooky Wood has no sell value unless crafted into helms, which sell for 1 each).
Expected Profit: Varies 20 to 35 per day.
Statue farming[edit | edit source]
Note: As of 1.3, Statue farming is much less time-efficient for generating money than before.
Note: As of 1.3, Sharks and mimics spawned by statues no longer spawn Dungeon Spirits.
Many statues spawn items or monsters, which can be farmed for money. The basic setup involves connecting a statue to a 1 Second Timer (or a Crab Engine). Place the statue in a shallow layer of lava (recommended) or connect a few Dart Traps to kill the spawned monsters. Once you click the switch, all you have to do is stand still, or even return from time to time to collect the rewards.
Bomb Statues are the exception: no lava or traps are required, but only 3 bombs can spawn at once, so you need to stay close to collect the bombs.
Using Bunny Statues and Fish Statues during a Blood Moon will spawn their corrupt counterparts, which rarely drop Bunny Hoods. The normal spawn limit for Statues is 3 mobs at a time, but when Goldfish and Bunnies change to their corrupt counterparts, they don't count towards the Statue's spawn limit, so you can have seemingly endless amounts of them on screen. This does not affect their actual spawn rate.
- The Jellyfish Statue will yield about 81 per hour, and will fill your inventory in about 13 minutes. This makes the Jellyfish statue probably the most effective one if you resell the items quickly.
- The Bomb Statue will yield about 39 per hour, and will fill your inventory in about 46 minutes.
- The Skeleton Statue will yield about 34 per hour, and will fill your inventory in about 18 minutes.
- The Fish Statue will yield about 19 30 per hour and will fill your inventory in about 2 hours.
- The Bat Statue will yield about 7 70 per hour and will fill your inventory in about 46 minutes.
- The Piranha Statue will yield about 6 50 per hour and will fill your inventory in about 3 hours.
- The Slime Statue will yield about 2 60 per hour and will fill your inventory in about 4.6 hours.
- The Bunny Statue will yield about 1 30 per hour and will fill your inventory in about 12.5 hours.
- The Bird Statue , Crab Statue will yield about 65 per hour and will fill your inventory in about 6.4 days.
- Sharks and mimics are slow to kill, limiting the effectiveness of such farms. These statues, howewer,can be used to farm ectoplasm (as both monsters have more than 100 health points),which sell for 50 each. If one has already defeated Plantera and looted Lihzahrd Temple from traps,this method can yield about 50 ,or even more if you're lucky.
Housing a vendor NPC near the farm is strongly suggested for selling convenience.
Another method for statue farming is catching the critters like Bunny, Goldfish and Bird spawn from the statue and selling them. You can just stand in front of the statue linking with the 1 Second Timer and continuously swing a Bug Net. Then you can sell the critters to a NPC.
Expected profit(using one statue and one 1 Second Timer):
- The Bunny Statue and the Bird Statue will yield about 3 per minute.
- The Fish Statue will yield about 4 50 per minute.
Monster Farming[edit | edit source]
Once in Hardmode you can buy Gold Dust to craft ammunition which will increase the amount of money monsters drop on death. also don't forget mobs spawn as much below you as above, so filling in any caves below your farm can increase spawn rates within the farm.
Slime Staff Farming[edit | edit source]
If you have a Lucky Coin and Slime Staff (Slime statues do drop Slime Staffs) you can farm for money very easily at the rate of about 10 Gold/Minute. Making full use of the NPC spawning mechanic, it is possible to make the speed exceed 1 platinum per minute. A simple way to apply the slime staff is to create a space in the Lihzarhd Temple where you can stand in a box in an open space with all of the Lihzarhds crowing below you. Then summon all of the slimes you can. The slimes hit very quickly and only do about 1 damage a hit, with each hit giving a chance to drop several gold coins due to the Lucky Coin. However, as the game mechanic works for piercing projectile (minions are counted as projectile, and as the slime won't vanish like common bullets after hitting one monster, it is considered as a piercing projectile) one monster will have 1/6 second's invulnerability time after it is hit by the slime, making the effect of adding more slimes not as much as someone may think. Also going into the Dungeon and looking for Paladins and Bone Lees but they are powerful enemies so this is not recommended.
Hallow Farm[edit | edit source]
Building[edit | edit source]
The first thing to do is to clear out a flat area in The Hallow, which will help the spawn rate. Than create a pillar, at least 15 blocks high. The pillar should be made out of Hallow blocks or wood. After that, clear out two holes on both both sides of the pillar. These should be a thin layer, and not enough to destroy drops. This will kill the Unicorns. The next step is to make the part to kill the Pixies and Gastropods. It should have two box shaped parts, the first part thinner than the second, which will help catch the pixies in the trap. Some players may want to separate the parts with platforms. There should be Dart Traps or Super Dart Traps on both sides of the second section. These traps should be connected to a 1 Second Timer with wires. It is optional to have spear traps. This will kill the Pixies and Gastropods. The next step is to set up the player room. For maximum efficiency, the room should have a Water Candle, a Heart Lantern, a Campfire, Banners for the enemies, and a chest to store items. This room should be have doors to allow the player to exit, but not allow enemies in. The player should also have a minion.
Loot[edit | edit source]
You will make the most money off a 99 stack of Unicorn Horns, which will sell for 29 70 each. The second most money will be from Blessed Apples, which sell for 5 each. The third most money will be from Fast Clocks and Megaphones, which sell for 2 each. All the enemies also drop money.
|99 Unicorn Horns||29 70||Unicorn|
|Blessed Apple||5||All Hallow|
|99 Pixie Dust||99||Pixie|
|999 Gel||9 99||Gastropod|
|Unicorn On A Stick||1||Unicorn|
Mimics[edit | edit source]
It's very effective to kill Mimics because they drop 10 Gold Coins by death, and you can sell the items they drop for even more money. And it's easy to kill them by using a continuously swinging sword with enough knockback to keep the Mimic at distance or killing them using a ranged weapon from a distance. If one has access to Gold Bullets or Flask of Gold, it will be wise to use them, as it will raise money dropped by Mimics even to 24 Gold Coins.
Hardmode Dungeon[edit | edit source]A very fun and effective way to grind money is to gear up with endgame gear and farm the Hardmode Dungeon. After killing Plantera go in there and farm all the monsters you see. Armored Bones drop over ten silver each, and they are so common that you can easily rack up a lot of money fast. Also, sell the Ectoplasm and drops you don't need for even more money. In one hour, you might be able to get five platinum with water candles and battle potions and maybe even a lucky Blood Moon. Another way to use the dungeon for money-making is to use a farm. Lihzahrd Temple-type traps can prove to be very useful in this method, and will make fighting in the dungeon a lot safer.
Hardmode Spider Nest[edit | edit source]
An effective way to get money is in the Hardmode Spider Nest with a strong sword such as a Cutlass or Excalibur and a Water Candle and/or Battle Potion. Black Recluses drop 5 directly, Spider Fangs which can be crafted into Queen Spider Staves, which sell for 5 each, and Poison Staffs that sell for 4 each, which varies with modifiers that can change the sell value dramatically.
Expected Profit: Roughly 1 32 per minute
Fishing[edit | edit source]
Crate Fishing[edit | edit source]
Fishing for Crates with Crate Potions is an easy way to make great amounts of money early on. All you need is a good Fishing Rod (Golden Fishing Rod + Fishing Accessories and Angler armor for best effect), enough Baits and some Crate Potions. To get the Crate Potions you can complete Angler Quests.
Expected Profit: 50 Gold Coins per Potion[edit | edit source]
Cheating[edit | edit source]
Player duplication[edit | edit source]
When a character (or world) is created, it is saved as a file on your computer. This means that it can be copied like any other file. The default directory for such files are
C:\Users\USERNAME\Documents\My Games\Terraria\Players, though this may change with OS. Characters are stored as .plr files; a character called "Manbearpig" will be saved as "Manbearpig.plr". If this file is copied (into "Manbearpig2.plr", for example) the in-game character selection menu will feature two characters named "Manbearpig". (Note that there is no need to copy "Manbearpig.plr.bak". Also note that the order of the .plr files in the Players-folder is representative for the in-game character list.)
The copy will feature all items held and worn by the original, allowing the player to duplicate money and items by repeatedly copying Manbearpig.plr and deposit the copies' inventories in a storage item in-game. Creating money like this makes it increase exponentially: if you start with 1 and copy it 31 times, you will have a little more than 999 (1*2=2 (one copy) → 230=1073741824 copper coins = 1073 platinum coins).
Copied character files can afterwards be deleted with no issues arising, though you'll also have to delete each copy's respective .plr.bak file and folder. Though arguably being somewhat cumbersome, this method is convenient as it requires no third-party software.
Third-party programs[edit | edit source]
External third-party programs such as TerrariViewer and TEdit can be used to alter character or world files. This means they can be used to make money. For example, TerrariViewer can be used to fill a character's inventory with coins, while TEdit can be used to fill a chest.
Read-only world file[edit | edit source]
Set your world to "read-only" while you have all your coins in a chest, then load the world. Take the coins, and exit. Set "read-only" off and play again. The coins you took while the world was "read-only" will be in the chest, and you can take them out. If you had, say, about 50 gold, you could get a platinum, and, if you do it again, you can get 2 platinum. And you can do this method whenever needed to get coins back.
Item servers[edit | edit source]
Certain servers are dedicated to distributing free items and coins, placed in automatically-refilling chests. These items and coins can be taken freely.
TShock server[edit | edit source]
Instead of using the dedicated server software that ships with Terraria, you can set up a more powerful and advanced server up with TShock. As an admin, you can give yourself free items through Item IDs.
Magic Mirror Duplication[edit | edit source]
Note: Doesn't work if you're the host.
Note: Items have a chance of disappearing.
First, in your inventory highlight the coin(s) you want to duplicate. Then, exit out of your inventory. After that has been done, you use the magic mirror and while the screen turns black, you pull up your inventory and pick up the coin(s).
An easier method of duplication if timing is a problem is to turn auto-save off in settings and toss the coins out at spawn, go off the server, re-enter, pick up the coins, and save manually, and repeat until the satisfactory amount is reached.