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Guide:Class setups

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In Terraria, there are many different types of weapons, armor and accessories. By combining these Weapons, Armor and Accessories in different ways, many different abilities and bonuses etc. become available to the player and may enable them to take on difficult tasks such as defeating Bosses and the Pumpkin Moon and Frost Moon. This page lists some common synergies, setups and ideal reforge prefixes. Note that these prefixes are by no means required, and spending much effort reforging midgame equipment is generally a waste. NOTE: This page is up-to-date as of Version 1.2.3, but if some things are inaccurate to 1.2.3 please feel free to update.

Contents

[edit] Early Game

[edit] Wood Set - Startup Set

Armor

Weapons

Accessories

Summary

This is the equipment players should aim for before digging for an iron anvil. This is generally the best equipment you'll get without an Anvil, unless you find a lucky Chest or two. Cautious use of the bow can enable characters to take out enemies up to and including Skeletons, though Giant Worms pose a serious threat at this stage.

[edit] Metal Set

Armor

Weapons

Accessories

Summary

With this level of equipment, players are prepared to start fighting bosses and entering the midgame. Not every item on this list needs to be acquired, but a suit of Gold/Platinum Armor and a good ranged weapon is recommended. Using Lead or Iron for armor and weapon is not recommended since it is required for boss summoning items in hardmode.

[edit] Middlegame

[edit] Melee - Shadow/Crimson

Armor

Weapons

Accessories

Summary

This is the generic Melee set for Corruption/Blood through the Dungeon. Seeing as it is the first mid-game set available, if you are going on a Ranger or Caster run, it is advisable to use Shadow or Crimson armor until you are able to acquire Meteor or Necro armor.

[edit] Caster - Meteor

Armor

Weapons

Accessories

Summary

The first Caster set available. Great due to the advantage of infinite Space Gun shots, and due to this also servers as a good ranged set due to the Space Gun being rather pseudo Magic/Ranged.

[edit] Caster - Jungle + Diamond Robe

Armor

Weapons

Accessories

Summary

Final Caster armor for Normal mode. Not really much to it, just a basic Caster set.

[edit] Ranger - Necro

Armor

Weapons

Accessories

Summary

The final normal mode Ranged set, and only. Relies on great mobility given by the Bundle of Balloons.

[edit] Melee - Molten

Armor

Weapons

Accessories

Summary

Final Melee set for Normal mode, great for early Hardmode as well.

[edit] Hardmode

[edit] Melee - Palladium

Armor

Weapons

Accessories

Summary

This is the Melee set for early Hardmode, before fighting any metallic bosses. Palladium armor is arguably the best of the hardmode ore armors, and specially for tanks, as they greatly increase life regeneration when hit. Adamantite and Titanium both take great amounts of time to grind on, so it's often better to go for Cobalt or Mythril tier armor unless absolutely required, in the case of Casters.

[edit] Caster - Titanium

Armor

Weapons

Accessories

Summary

This is the early Hardmode Caster set, before fighting any metallic bosses. It requires Titanium/Adamantite rather than Palladium due to the fact that unlike Melee and Ranged it cannot take advantage of Frost Armor and doesn't get an upgrade until Chlorophyte. Due to the difficulty of the hardmode jungle, it is almost required to have either Titanium/Adamantite or Frost+ armor to survive in it. The Poison staff, a very, VERY good Magic weapon is available as soon you enter hardmode, and is an outstanding weapon throughout all of hardmode. Similarly, the Diamond staff was an outstanding weapon throughout all of normal mode, and is also very good during early hardmode. Again, the Mana Flower isn't really necessary, depending on personal preference.

[edit] Ranger - Palladium

Armor

Weapons

Accessories

Summary

The early Hardmode Ranger armor. Similar to the Melee set, it uses Palladium armor, seeing as not really much more is needed until you are able to get Frost Armor.

[edit] Melee - Frost

Armor

Weapons

Accessories

Summary The mid-hardmode Melee set. Just a basic Frost Melee set.

[edit] Ranger - Frost

Armor

Weapons

Accessories

Summary

This set is basically just a much more powerful version of the Ranger Palladium set, using better Armor, a better Gun, a better Repeater and better wings. The Shotgun and Repeater are mostly for Crowd Control, while the Megashark is good for everything else.... literally. The whole point of the Frost set is to tank hits and deal extremely high DPS with the Megashark + Frostburn, making it great for bosses.

[edit] Caster - Chlorophyte

Armor

Weapons

Accessories

Summary

Again, the Caster is the only class that does not benefit from Frost Armor, and as such must get Chlorophyte armor until they can get Spectre Armor, which is unfortunately often acquired last of the Endgame Armor Sets. As before, the Poison Staff is still a great weapon, with the Frost staff replacing the Diamond Staff, as it is essentially an upgrade to the Diamond Staff. The Golden Shower, while still not very good as an average weapon, is still great for bosses as it lowers their defense so that the Caster may use the Venom or Frost Staff to utterly destroy any Boss even faster than normal.

[edit] Melee - Beetle

Armor

Weapons

Accessories

Finally the Warrior has his endgame armor... but his weapons could still user a bit of work.

[edit] Ranger - Shroomite

Armor

Weapons

Accessories

A powerful Pre-Dungeon Ranger set, complete with the all-powerful Chlorophyte Bullets, every enemies worst fear. You click with the Venus Magnum, and things die. Can't get better than that.

[edit] Caster - Spectre

Armor

Weapons

Accessories

Summary

The Hardmode Dungeon's worst nightmare. All of the weapons are useful for different reasons. Heat Ray is likely going to be your main weapon due to its versatility.

[edit] Melee - Post-Dungeon Beetle

Armor

Weapons

Accessories

Summary

Great for adventuring. The set just got much better with the Vampire Knives. The whole idea is to use the Vampire Knives on EVERYTHING.

[edit] Ranger - Post-Dungeon Shroomite

Armor

Weapons

Accessories

Summary

Anything that looks at this set funny dies a quick-and-very-much-painful death. Sniper Rifle + Chlorophyte Bullets = Death. It's common science.

[edit] Endgame

[edit] Pre-Pumpkin Moon

[edit] Melee - Pre-Pumpkin Moon

Armor

Weapons

Accessories

Summary

All players going into the Pumpkin and Frost moons are highly advised to go for a max-damage setup. The armor has slightly less defense than turtle armor, but the beetle scale mail buff is deadly. The whole idea with this set is to use Vampire Knives on everything, so as to preserve life as long as possible. Buffs are also highly advised when going into the Pumpkin Moon.

[edit] Ranger - Pre-Pumpkin Moon

Armor

Weapons

Accessories

Summary

Like the Melee set, this is also a Max Damage set. Unlike the Melee set, however, it does not break the armor set, as full Shroomite is already the highest Damage Ranger Armor setup already. However, it does share most of it's Acessories with the Melee set, with the exception of the Sniper Scope and Ranger Emblem. As before, the goal with this set is to stay out of harms way and snipe things with the Sniper Rifle + Chlorophyte Bullets. Sniper Rifle + Chlorophyte Bullets = Death.

[edit] Caster - Pre-Pumpkin Moon

Armor

Weapons

Accessories

Summary

As like the Ranger set, Casters stick with full Spectre Armor for Max-damage, and only the accessories change. Just shoot Rainbows and Debuffs at evil Halloween Monsters and you've got it. You may need an arena, or to be a boss

[edit] Pre-Frost Moon

[edit] Melee - Pre-Frost Moon

Armor

Weapons

Accessories

Summary

All players going into the Frost Moon are highly advised to go for a max-damage setup, like this one. The mismatched armor allows for the highest damage bonuses for Melee, with only 7 less defence than full Turtle armor. Of course, it cannot take advantage of the set bonuses, but the Turtle bonuses weren't really that good to begin with. The whole idea with this set is to use Vampire Knives on everything, so as to preserve life as long as possible. Buffs are also highly advised when going into the Frost Moon.

[edit] Ranger - Pre-Frost Moon

Armor

Weapons

Accessories

Summary

Like the Melee set, this is also a Max Damage set, though some may prefer to sacrifice a little damage for more movement. Unlike the Melee set, however, it does not break the armor set, as full Shroomite is already the highest Damage Ranger Armor setup already. However, it does share most of its accessories with the Melee set, with the exception of the Sniper Scope, and the use of a Mechanical Glove in place of the Fire Gauntlet, its melee-oriented upgrade. As before, the goal with this set is to stay out of harms way and snipe things with the Sniper Rifle + Chlorophyte Bullets. Sniper Rifle + Chlorophyte Bullets = Death.

[edit] Caster - Pre-Frost Moon

Armor

Weapons

Accessories

Summary

As like the Ranger set, Casters stick with full Spectre Armor for Max-damage, and only the accessories change. Just shoot Rainbows and Poisonous projectiles at evil Halloween Monsters and you've got it.

[edit] Post-Frost Moon

[edit] Melee - Post-Frost Moon

Armor

Weapons

Accessories

Summary

A great End-game Melee set for whatever you want to do. Great for exploration, boss battles and Pumpkin and Frost Moons. Vampire Knives + North Pole = Death

[edit] Ranger - Post-Frost Moon

Armor

Weapons

Accessories

Summary

A great End-game Ranger set for whatever you want to do. Great for exploration, boss battles and Pumpkin and Frost Moons. Chain Gun + Chlorophyte Bullets = Death.

[edit] Caster - Post-Frost Moon

Armor

Weapons

Accessories

Summary

A great End-game Caster set for whatever you want to do. Great for exploration, boss battles and Pumpkin and Frost Moons. Blizzard Staff = Death

[edit] Other

[edit] Builder Sets

[edit] Builder - Early Game

Armor

  • Any armor available, builders can be fine even without armor.

Weapons

Items

  • Building Blocks (preferably with some useless material such as Dirt Block for pillaring/making the base of building/etc)
  • Wood and Stone for furniture
  • Ropes
  • Any kind of Torches for lighting

Accessories

  • Any accessories with movement speed or defense modifier.
  • Aglet
  • Shackle

Summary A setup for player that focus on building in early game, they should be building Home to bring NPCs. The enemies they will encounters are Slimes, Demon Eyes,and Zombies, and therefore does not need a really good gear.

[edit] Builder - Mid Game

Armor

Weapons

Items

Accessories

  • Any accessories with movement speed or defense modifier. Preferably also increases mobility.

Suggested Accessories:

Summary In mid-game, the builder should expand the house even more and ready to assist in defending the base/house from Goblin Invasions, and possibly Corruption, the builder may also start painting the house to make it looks better. The builder may also build arena for boss fights, monster traps, helping in exploration, and farms.


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