Guide:Class setups

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While Terraria has no formal player class or leveling system, weapons can be grouped into four distinct categories- Melee, Ranged, Magic, and Summoning. (There is also a minor Yo-yo, Throwing, and some playful classes in the PC version). Each class has its strengths, weaknesses, and roles, and every class has a wide variety of weapons and tactics to choose from. As you progress through the game, every class gains more intricate and complex abilities, allowing more variety in strategy and combat as time goes on. It is advised for the player to try out every weapon they find to help determine what works best for them. It is also suggested that players learn how to effectively use buffs and potions to increase their efficiency and survivability in combat (Especially during Events and Boss fights).

In general, it is recommended to focus on one class (especially further into the game), as many armors, accessories and buffs only benefit a specific class and using a mix of weapons can reduce your damage output. However having a backup weapon from another class can be helpful should the situation require a different weapon. Furthermore, each class can use at least one minion, so it is recommended to have one active at all times. Besides that the summon class can use another weapon once finished summoning the max number of minions.

Pre-Bosses[edit | edit source]

Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. Notably, there are nearly no summoning items available at this point- only the Slime Staff, one of the rarest items in the game. For these reasons, players are recommended to make use of whatever they can get their hands on.

Class Weapons Armor Accessories Buffs Notes
Mixed (early) Early game, just use what weapons/accessories you find.
Mixed (late) Early game, just use what weapons/accessories you find.
In Halloween, Pumpkin armor is available pre-bosses, and while it gives much less defence than Gold or Platinum it has a +10% damage buff, very powerful if you can reliably dodge.

Pre-Hardmode[edit | edit source]

Once you start defeating the first bosses new options become available. In addition you should have enough mana to use magic weapons. However the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. This is also the only time thrown weapons are really useful. Summoners on the other hand are still rather weak at this point.

Class Weapons Armor Accessories Buffs Notes
Melee
Ranged
Magic Not recommended if you have low max mana
Summoning Rather weak at this point, Not recommended
Throwing Only time you can really play a throwing class.
Mixed Only listing items that aren't class specific.

Pre-Mechanical Bosses[edit | edit source]

At this point in time it starts to become important to pick a specific class. Many accessories will only benefit a certain class and armor sets start to have a notable effect on your damage output. In addition, playing with the Thrown weapons is no longer effective, as those weapons are insufficient for Hardmode. On the other hand, the summoner class starts to become significantly more powerful but properly still not strong enough to defeat bosses. If you still want to play a mixed class, consider equipping a second helmet in the vanity slot so you can switch quickly between two armor sets. At this point, you may want to start working on getting good (but not necessarily the best) modifiers for your equipment as well.

Class Weapons Armor Accessories Buffs Notes
Melee
Ranged †Endless Musket Pouch is optional, the advantage is there's no need to worry about running out of bullets, but the bullets themselves are Musket Balls, one of the weakest types of ammunition.
Magic
Summoning While the Forbidden armor has 6 more defense than the Spider armor and has an ancient storm set bonus, it deals much less minion damage and you can carry only 3 spiders compared to the Spider Armor, which allows 5 spiders to be summoned at one time. (Spider armor's minion bonus only counts for spiders, however.)
Mixed Only listing items that aren't class specific.

Pre-Plantera[edit | edit source]

This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense.

Class Weapons Armor Accessories Buffs Notes
Melee
Ranged
Magic Magic is somewhat weak at this point, not having obtained a good armor upgrade.
Summoning Summoner is relatively weak at this point, not having obtained a real upgrade.
Mixed Only listing items that aren't class specific.

Pre-Golem[edit | edit source]

With the hardmode dungeon now available, as well as the Pumpkin Moon and Frost Moon (it will be hard to reach last wave with current equipment, but you can still obtain the drops on earlier waves), there is a variety of new equipment available. Furthermore, any Biome Keys you have obtained are now usable.

Class Weapons Armor Accessories Buffs Notes
Melee
Ranged
Magic Possible to do the Pumpkin Moon or Frost Moon items, but it's not recommended.
Summoning
Mixed Only listing items that aren't class specific.

Pre-Duke Fishron[edit | edit source]

Not much changes after defeating the Golem. For melee users the Influx Waver and Beetle Armor becomes available. For ranged users the Sniper Scope and Electrosphere Launcher are now available. Mages can use the Laser Machinegun and Charged Blaster Cannon. For summoners the Xeno Staff and for all classes the Destroyer Emblem and Celestial Stone are available. Most other weapons only have situational uses.

Pre-Celestial Events[edit | edit source]

Equipment from Duke Fishron and Martian Invasion now available.

Class Weapons Armor Accessories Buffs Notes
Melee Both sets of Beetle are nice to have.
Ranged
Magic Both sets of Spectre are nice to switch around.
Summoning
Mixed Only listing items that aren't class specific.

Endgame[edit | edit source]

At this point you can probably start using a mixed class again (except when fighting the Moon Lord), because all equipment easily kills everything anyway.

Class Weapons Armor Accessories Buffs Notes
Melee
Ranged
Magic
Summoning One sentry may be summoned at once.
Mixed Only listing items that aren't class specific.
Tank Be sure to have 500 health.
Yoyo-Warrior Use Cosmic Car Keys, may not be that effective against Moon Lord.

Other[edit | edit source]

Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

Class Weapons Armor Accessories Buffs Notes
Wiring If you can't get Stardust Armor, you can try Spider Armor or Bee Armor

The Mechanic is necessary for most items.

Building Let the minions take care of enemies so you can focus on building.
Fishing Let the minions take care of enemies so you can focus on fishing.
Catcher Let the minions take care of enemies so you can focus on catching Critters.
Exploring/Mining Let the minions take care of enemies so you can focus on exploring/mining.

Fun[edit | edit source]

Just for fun. Not including Buffs.

Class Weapons Armor Accessories Notes
Mario Pigron mount with Green Dye for Yoshi.

†Put in vanity slot

Link †Put in vanity slot
Guides
 
Basics Walkthrough • Getting started • Practical Tips • Crafting 101 • Inventory cleaning • Class setups •
Mining techniques • Events
Farming Gardening • Money • Monsters • Chlorophyte • Souls • Biome Keys
Pre-Hardmode Bosses Mobile only.png Lepus • Mobile only.pngTurkor the Ungrateful • King Slime • Eye of Cthulhu • Eater of Worlds • Brain of Cthulhu • Queen Bee • Skeletron • Wall of Flesh‎
Hardmode Getting Started with Hardmode • Containing the Hallow/Corruption • Jump Height Comparison •
Lunar Event strategies • Frost Moon strategies • Old One's Army strategies
Hardmode Bosses The Twins • The Destroyer • Skeletron Prime • Plantera • Golem • Console only.pngMobile only.pngOcram • Duke Fishron •
Pc only.png Lunatic Cultist • Pc only.png Moon Lord
Advanced Dungeon Guardian • Making liquid • Skipping Stones
Building Bases • Base defense • Arena • Wiring • Travel • Artificial biomes • Minecarts
Surviving Corruption • Crimson • Ocean • Jungle • Dungeon • Underworld • Hallow • Jungle Temple
Crafting Ankh Shield • Cell Phone • Quick Reference • Terra Blade
Multiplayer Setting up a Terraria server • Setting up Steam Multiplayer • Capture the Gem • PvP