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Guide:Class setups

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In Terraria, there are many different types of weapons, armor and accessories. By combining these Weapons, Armor and Accessories in different ways, many different abilities and bonuses etc. become available to the player and may enable them to take on difficult tasks such as defeating Bosses and the Pumpkin Moon and Frost Moon. This page lists some common synergies, setups and ideal reforge prefixes. Note that these prefixes are by no means required, and spending much effort reforging midgame equipment is generally a waste. NOTE: This page is up-to-date as of Version 1.2.3.

Early Game[edit]

Wood Set - Startup Set[edit]

Armor

Weapons

Accessories

Summary

This is the equipment players should aim for before digging for an iron anvil. This is generally the best equipment you'll get without an Anvil, unless you find a lucky Chest or two. Cautious use of the bow can enable characters to take out enemies up to and including Skeletons, though Giant Worms pose a serious threat at this stage.

Magic[edit]

  • If you limit yourself to ONLY MAGIC use this.

Armor

Weapons

  • If you're lucky enough you can go to your Dungeon and go down so the Dungeon Guardian wont spawn, you can sometime find a waterbolt.
  • The next thing you can do, is go mining and grab some bombs. Go to your corruption (this mostly works for corruption) and try to get the Vilethorn it can be obtained by destroying Shadow Orbs with a hammer.

Accessories

Summary

  • With this setup you should be able to complete most of the pre-hardmode bosses. You can always progress the weapons, and or reforge them if you're having trouble.

Melee Set[edit]

Armor

Weapons

Accessories

Summary

With this level of equipment, players are prepared to start fighting bosses and entering the midgame. Not every item on this list needs to be acquired, but a suit of Gold/Platinum Armor and a good ranged weapon is recommended. Using Lead or Iron for armor and weapon is not recommended since it is required for boss summoning items in hardmode.

Middlegame[edit]

Melee - Shadow/Crimson[edit]

Armor

Weapons

Accessories

Summary

This is the generic Melee set for Corruption/Crimson through the Dungeon. Seeing as it is the first mid-game set available, if you are going on a Ranger or Caster run, it is advisable to use Shadow or Crimson armor until you are able to acquire Meteor or Necro armor. If you are lucky (or unlucky) with goblin invasion, you might get Harpoon to faster kill all enemies.

Caster - Meteor[edit]

Armor

Weapons

Accessories

Summary

The first Caster set available. Great due to the advantage of infinite Space Gun shots, and due to this also serves as a good ranged set due to the Space Gun being rather pseudo Magic/Ranged.

Caster - Jungle + Diamond Robe[edit]

Armor

Weapons

Accessories

Summary

Final Caster armor for Normal mode. Not really much to it, just a basic Caster set.

Ranger - Necro[edit]

Armor

Weapons

Accessories

Summary

The final normal mode Ranged set, and only. Relies on great mobility given by the Bundle of Balloons.

Melee - Molten[edit]

Armor

Weapons

Accessories

Summary

Final Melee set for Normal mode, great for early Hardmode as well.

Summoner - Bee[edit]

Armor

Weapons

Accessories

Summary

First and only summoning class for pre-hardmode, relies on the great mobility Tiger Climbing Gear and Bundle of Balloons.

Melee/Ranged - Slash+Blast[edit]

Armor

Weapons

Accessories

Summary

A fast, hard to stop force. Run through enemies with the sword then take out the rest with the gun.

Hardmode[edit]

Melee - Palladium[edit]

Armor

Weapons

Accessories

Summary

This is the Melee set for early Hardmode, before fighting any metallic bosses. Palladium armor is arguably the best of the hardmode ore armors, and specially for tanks, as they greatly increase life regeneration when hit. Adamantite and Titanium both take great amounts of time to grind on, so it's often better to go for Cobalt or Mythril tier armor unless absolutely required, in the case of Casters.

Caster - Titanium[edit]

Armor

Weapons

Accessories

Summary

This is the early Hardmode Caster set, before fighting any metallic bosses. It requires Titanium/Adamantite rather than Palladium due to the fact that unlike Melee and Ranged it cannot take advantage of Frost Armor and doesn't get an upgrade until Chlorophyte. Due to the difficulty of the hardmode jungle, it is almost required to have either Titanium/Adamantite or Frost+ armor to survive in it. The Poison staff, a very, VERY good Magic weapon is available as soon you enter hardmode, and is an outstanding weapon throughout all of hardmode. Similarly, the Diamond staff was an outstanding weapon throughout all of normal mode, and is also very good during early hardmode. Again, the Mana Flower isn't really necessary, depending on personal preference.

Ranger - Palladium[edit]

Armor

Weapons

Accessories

Summary

The early Hardmode Ranger armor. Similar to the Melee set, it uses Palladium armor, seeing as not really much more is needed until you are able to get Frost Armor.

Summoner - Spider[edit]

Armor

Weapons

Accessories

Summary

Early hardmode summoner class. *Summoning Potion is highly recommended. You need 76 total Spider Fangs to craft the Spider Armor, Spider Staff, and Queen Spider Staff.

Melee - Frost[edit]

Armor

Weapons

Accessories

Summary The mid-hardmode Melee set. Just a basic Frost Melee set.

Ranger - Frost[edit]

Armor

Weapons

Accessories

Summary

This set is basically just a much more powerful version of the Ranger Palladium set, using better Armor, a better Gun, a better Repeater and better wings. The Shotgun and Repeater are mostly for Crowd Control, while the Megashark is good for everything else.... literally. The whole point of the Frost set is to tank hits and deal extremely high DPS with the Megashark + Frostburn, making it great for bosses.

Caster - Hallowed[edit]

Armor

weapons

accessories

Summary

More of an optional class, casters may want to opt for a Hallowed set because they do not benefit from the effects of Frost Armor, this set benefits mostly from items dropped by the mechanical bosses.

Caster - Chlorophyte[edit]

Armor

Weapons

Accessories

Summary

Again, the Caster is the only class that does not benefit from Frost Armor, and as such must get Chlorophyte armor until they can get Spectre Armor, which is unfortunately often acquired last of the Endgame Armor Sets. As before, the Poison Staff is still a great weapon, with the Frost staff replacing the Diamond Staff, as it is essentially an upgrade to the Diamond Staff. The Golden Shower, while still not very good as an average weapon, is still great for bosses as it lowers their defense so that the Caster may use the Venom or Frost Staff to utterly destroy any Boss even faster than normal.

Summoner - Spider[edit]

Armor

Weapons

Accessories

Summary

A summoner class. Not very elaborate.

Melee/Range-Slash+Blast2.0[edit]

Armor

Weapons

Accessories

Summary

A stronger version of Slash+blast. Works the same as the original.

Melee - Beetle[edit]

Armor

Weapons

Accessories

Finally the Warrior has his endgame armor... but his weapons could still use a bit of work.

Ranger - Shroomite[edit]

Armor

Weapons

Accessories

A powerful Pre-Dungeon Ranger set, complete with the all-powerful Chlorophyte Bullets, every enemies worst fear. You click with the Venus Magnum, and things die. Can't get better than that.

Summoner - Tiki[edit]

Armor

Weapons

Accessories

Summary

The summoner just got a HUGE boost. The venom staff is great for bosses if one desires it. It's recommended to get a melee weapon as well, depending on your tastes.

Caster - Post-Dungeon Spectre[edit]

Armor

Weapons

Accessories

Summary

The Hardmode Dungeon's worst nightmare. All of the weapons are useful for different reasons. Heat Ray is likely going to be your main weapon due to its versatility.

Melee - Post-Dungeon Beetle[edit]

Armor

Weapons

Accessories

Summary

Great for adventuring. The set just got much better with the Vampire Knives. The whole idea is to use the Vampire Knives on EVERYTHING.

Ranger - Post-Dungeon Shroomite[edit]

Armor

Weapons

Accessories

Summary

Anything that looks at this set funny dies a quick-and-very-much-painful death. Sniper Rifle + Chlorophyte Bullets = Death. It's common science.

Melee/Range-Slash+Blast2.5[edit]

Armor

Weapons

Accessories

Summary

A stronger version of Slash+blast. Works the same as the original.

Summoner - Post-Dungeon Tiki[edit]

Armor

Weapons

Accessories

Don't deny the frost hydra's power. Or the vampire knives. A decent set for bosses.

Endgame[edit]

Pre-Pumpkin Moon[edit]

Melee - Pre-Pumpkin Moon[edit]

Armor

Weapons

Accessories

Summary

All players going into the Pumpkin and Frost moons are highly advised to go for a max-damage setup. The whole idea with this set is to use Vampire Knives on everything, so as to preserve life as long as possible. Buffs are also highly advised when going into the Pumpkin Moon.

Ranger - Pre-Pumpkin Moon[edit]

Armor

Weapons

Accessories

Summary

Like the Melee set, this is also a Max Damage set. It does share most of its Acessories with the Melee set, with the exception of the Sniper Scope and Ranger Emblem. As before, the goal with this set is to stay out of harms way and snipe things with the Sniper Rifle + Chlorophyte Bullets. Sniper Rifle + Chlorophyte Bullets = Death.

Caster - Pre-Pumpkin Moon[edit]

Armor

Weapons

Accessories

Summary

As like the Ranger set, Casters stick with full Spectre Armor for Max-damage, and only the accessories change. Just shoot Rainbows and Debuffs at evil Halloween Monsters and you've got it. You may need an arena.

Summoner - Pre-Pumpkin Moon[edit]

Armor

Weapons

Accessories

Summary

Not much to be said. Summon some twins, sharknadoes, and dragons, and go for it.


Pre-Frost Moon[edit]

Melee - Pre-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

All players going into the Frost Moon are highly advised to go for a max-damage setup, like this one. The whole idea with this set is to use Vampire Knives on everything, so as to preserve life as long as possible. Buffs are also highly advised when going into the Frost Moon.

Ranger - Pre-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

Like the Melee set, this is also a Max Damage set, though some may prefer to sacrifice a little damage for more movement. This shares most of its accessories with the Melee set, with the exception of the Sniper Scope, and the use of a Destroyer Emblem, as ranged characters no longer get a boost from the mechanical glove. As before, the goal with this set is to stay out of harms way and snipe things with the Sniper Rifle + Chlorophyte Bullets. Sniper Rifle + Chlorophyte Bullets = Death.

Caster - Pre-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

As like the Ranger set, Casters stick with full Spectre Armor for Max-damage, and only the accessories change. Just shoot Rainbows and Poisonous projectiles at evil Frost Monsters and you've got it.

Summoner - Pre-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

Not much to be said, either. Just murder everything with twins, dragons, and sharknadoes. Remember, there is a way to summon an extra minion. Equip the Spooky armor and summon max minions. Then finally equip the full Tiki Set and summon the final minion. Switch back to the spooky armor and you're set.

Post-Frost Moon[edit]

Melee - Post-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

A great End-game Melee set for whatever you want to do. Great for exploration, boss battles and Pumpkin and Frost Moons. Vampire Knives + North Pole = Death

Ranger - Post-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

A great End-game Ranger set for whatever you want to do. Great for exploration, boss battles and Pumpkin and Frost Moons. Chain Gun + Chlorophyte Bullets = Death.

Caster - Post-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

A great End-game Caster set for whatever you want to do. Great for exploration, boss battles, wrecking noobs, and Pumpkin and Frost Moons. Blizzard Staff + open sky = Death

Summoner - Post-Frost Moon[edit]

Armor

Weapons

Accessories

Summary

A great End-Game Summoner for doing anything without having to worry about mobs. Note: There is a certain sequence to maximize damage for your minions. Equip the Destroyer and Avenger Emblems, along with the Spooky armor. Summon 6 Minions, then equip the Pygmy Necklace and summon the 7th minion. Finally equip the full Tiki Set and summon the final minion. You can now replace the Avenger Emblem with Wings, and the Hercules Beetle with whatever is preferable. It is also wise to replace the Menacing summoning items with Warding after summoning the minions to add defense, so they retain their damage.

Other[edit]

Builder Sets[edit]

Builder - Early Game[edit]

Armor

  • Any armor available, builders can be fine even without armor.

Weapons

Items

  • Building Blocks (preferably with some useless material such as Dirt Blocks for nerd-poling/making the base of building/etc)
  • Wood and Stone for furniture
  • Ropes
  • Any kind of Torches for lighting

Accessories

  • Any accessories with movement speed or defense modifier.
  • Aglet
  • Shackle

Summary A setup for a player that focuses on building in the early game. They should be building Homes to bring in NPCs. The enemies they will encounter are Slimes, Demon Eyes,and Zombies, and therefore they do not need really good gear.

Builder - Mid Game[edit]

Armor

Weapons

Items

Accessories

  • Any accessories with movement speed or defense modifier. Preferably ones that increase mobility.

Suggested Accessories:

Summary In mid-game, the builder should expand the house even more and be ready to assist in defending the base/house from Goblin Invasions, and possibly Corruption/Crimson.The builder may also start painting the house to make it look better. The builder might build an arena for boss fights, monster traps or farms.


Builder - End Game[edit]

Armor

Weapons

Items

Accessories

Any accessories with, defense, increased placement speed or extended reach modifier, such as the following:

Defense

Extended Reach/Increased placement speed

Accessories useful in certain scenarios

  • Ruler - to line things up on screen
  • GPS - to line things up that are too big to fit all on the screen
  • Paint Sprayer - can save you quite a bit of time

Summary

In end-game, the player has access to all blocks and accessories. The player can expand their structures using wiring, paint, and whichever blocks they wish. This is a comprehensive list of useful accessories and items for building.

Guides
 
Basics Walkthrough • Getting started • What Not to Do • Crafting 101 • Inventory cleaning • Class setups • Mining techniques • Events • Bosses
Farming Replenishable resources • Gardening • Money • Monsters • Chlorophyte • Souls • Key Molds
Pre-Hardmode Bosses Mobile only.pngLepus • King Slime • Eye of Cthulhu • Eater of Worlds • Brain of Cthulhu • Queen Bee • Skeletron • Wall of Flesh‎
Hardmode Getting Started with Hardmode • Containing the Hallow/Corruption • Crafting a Terra Blade • Crafting an Ankh Shield
Hardmode Bosses The Twins • The Destroyer • Skeletron Prime • Plantera • Golem • Console only.pngOcram • Duke Fishron • Finding Plantera's bulb
Advanced Dungeon Guardian • Making liquid • Skipping Stones
Building Bases • Base defense • Remote NPCs • Arena • Wiring • Travel • Artificial biomes • Minecarts
Surviving Corruption • Crimson • Ocean • Jungle • Dungeon • Underworld • Lihzahrd
Multiplayer Setting up a Terraria server • Capture the Gem • PvP