Guide:Class setups

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While Terraria has no formal player class or leveling system, weapons can be grouped into four distinct categories- Melee, Ranged, Magic, and Summoning. (There is also a minor Throwing class and some playful classes in the PC version). Each class has its strengths, weaknesses, and roles, and every class has a wide variety of weapons and tactics to choose from. As you progress through the game, every class gains more intricate and complex abilities, allowing more variety in strategy and combat as time goes on. It is advised for the player to try out every weapon they find to help determine what works best for them. It is also suggested that players learn how to effectively use buffs and potions to increase their efficiency and survivability in combat (Especially during Events and Boss fights).

In general, it is recommended to focus on one class (especially further into the game), as many armors, accessories and buffs only benefit a specific class and using a mix of weapons can reduce your damage output. However having a backup weapon from another class can be helpful should the situation require a different weapon. Furthermore, each class can use at least one minion, so it is recommended to have one active at all times. Besides that the summoning class can use another weapon once finished summoning the max number of minions.

Pre-Bosses[edit | edit source]

Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. Notably, there are nearly no summoning items available at this point- only the Slime Staff, the Hornet Staff and the Imp Staff. For these reasons, players are recommended to make use of whatever they can get their hands on.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Mixed (early) Early game, just use what weapons/accessories you find.
Mixed (late) Early game, just use what weapons/accessories you find.
In Halloween, Pumpkin armor is available pre-bosses, and while it gives much less defence than Gold or Platinum it has a +10% damage buff, very powerful if you can reliably dodge.

Pre-Hardmode[edit | edit source]

Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee
Ranged
Magic Not recommended if you have low max mana
Summoning Rather weak at this point
Throwing Only usable on the Desktop only.png Desktop version. On other versions, throwing items are considered ranged instead.
Mixed Items that aren't class specific.

Pre-Mechanical Bosses[edit | edit source]

At this point in time, it starts to become important to pick a specific class. Many accessories will only benefit a certain class and armor sets start to notably affect your damage output. In addition, playing with the Thrown weapons is no longer effective, as those weapons are insufficient for Hardmode. On the other hand, the summoner class starts to become more powerful but still not strong enough to defeat bosses. At this point, you may want to start working on getting good modifiers for your equipment as well.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee


Ranged †Endless Musket Pouch is optional, the advantage is there's no need to worry about running out of Musket balls, one of the weakest types of ammunition.
Magic
Summoning While the Forbidden armor provides less summoning boosts than Spider armor, it has more defense and magical boosts, allowing for a more offensive approach.
Mixed Only listing items that aren't class specific.

Pre-Plantera[edit | edit source]

This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee
Ranged
Magic Magic is somewhat weak at this point, not having obtained a good armor upgrade.
Summoning Summoner is relatively weak at this point, not having obtained a real upgrade.
Mixed Only listing items that aren't class specific.

Pre-Golem[edit | edit source]

With the hardmode dungeon now available, as well as the Pumpkin Moon and Frost Moon (it will be hard to reach last wave with current equipment, but you can still obtain the drops on earlier waves), there is a variety of new equipment available. Furthermore, any Biome Keys you have obtained are now usable.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee
Ranged
Magic Possible to do the Pumpkin Moon or Frost Moon items, but it's not recommended.
Summoning
Mixed Only listing items that aren't class specific.

Pre-Duke Fishron[edit | edit source]

Not much changes after defeating the Golem. For melee users the Influx WaverDesktop only.png and Beetle Armor becomes available. For ranged users the Sniper Scope and Electrosphere Launcher are now available. Mages can use the Laser MachinegunDesktop only.png and Charged Blaster Cannon. For summoners the Xeno Staff and for all classes the Destroyer Emblem and Celestial Stone are available. Most other weapons only have situational uses.

Pre-Celestial Events[edit | edit source]

Equipment from Duke Fishron and Martian Invasion now available.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee Both sets of Beetle are nice to have.
Ranged
Magic Both sets of Spectre armor are nice to switch around.
Summoning
Mixed Only listing items that aren't class specific.

Endgame[edit | edit source]

At this point you can probably start using a mixed class again (except when fighting the Moon Lord), because all equipment easily kills everything anyway.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Melee
Ranged
Magic
Summoning
Mixed Only listing items that aren't class specific.
Tank Be sure to have 500 health.
Yoyo-Warrior Use of the Cosmic Car KeysDesktop only.png, may not be that effective against the Moon LordDesktop only.png.

Other[edit | edit source]

Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

Class Weapons Armor Accessories Buffs/Potions/Flasks Notes
Wiring If you can't get Stardust armorDesktop only.png, you can try Spider armor or Bee armor

The Mechanic is necessary for most items.

Building Let the minions take care of enemies so you can focus on building.
Fishing Let the minions take care of enemies so you can focus on fishing.
Catcher Let the minions take care of enemies so you can focus on catching Critters.
Exploring/Mining Let the minions take care of enemies so you can focus on exploring/mining.

Fun[edit | edit source]

Just for fun. Not including Buffs.

Class Weapons Armor Accessories Notes
Mario Pigron mount with Green Dye for Yoshi. Desktop only.pngConsole only.pngMobile only.png

†Put in vanity slot

Link * Fairy Bell

†Put in vanity slot

Martian †Put in vanity slot


Guides
 
Basics Walkthrough • Getting started • Practical Tips • Inventory cleaning • Class setups • Mining techniques • Events • Jump Height Comparison
Farming Gardening • Money • Monsters • Chlorophyte • Souls • Biome Keys/Key Molds • Liquids • Renewable Resources
Pre-Hardmode Bosses Mobile only.png Lepus • Mobile only.pngTurkor the Ungrateful • King Slime • Eye of Cthulhu • Eater of Worlds • Brain of Cthulhu • Queen Bee • Skeletron • Wall of Flesh‎
Hardmode Getting Started with Hardmode • Containing the Hallow/Corruption • Lunar Event strategies • Frost Moon strategies • Old One's Army strategies
Hardmode Bosses The Twins • The Destroyer • Skeletron Prime • Plantera • Golem • Console only.pngMobile only.pngOcram • Duke Fishron • Desktop only.png Lunatic Cultist • Desktop only.png Moon Lord
Advanced Dungeon Guardian • Skipping Stones
Building Bases • Base defense • Arena • Wiring (Logic Gates) • Travel • Artificial biomes • Minecarts
Surviving Corruption • Crimson • Ocean • Jungle • Dungeon • Underworld • Hallow • Jungle Temple • Expert Mode
Crafting Crafting 101 • Quick Reference • Cell Phone • Ankh Shield • Terra Blade
Multiplayer Setting up a Terraria server • Setting up Steam Multiplayer • Capture the Gem • PvP