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Sooo did anyone else notice that if you cut down grass mushrooms appear more frequently? Is that actually a thing?

-Icepick

I noticed it. mushrooms probably cant grow where there's tall grass already. saplings/acorns also won't grow when tall grass is blocking the space. --Blue Legion 18:33, 31 May 2011 (UTC)


i can't edit the part what says "Seeds or seed may refer to:

   Acorn, a nut used to grow a tree
   Corrupt Seeds, a seed used to artificially create Corruption
   Grass Seeds, a seed used to grow grass
   Jungle Grass Seeds, a seed used to grow an artificial Underground Jungle
   Mushroom Grass Seeds, a seed used to grow Glowing Mushrooms "

is that a glitch/bug?(Just asking) --MadPedro 17:43, 5 June 2011 (UTC)

That's because it's just inlining the Seeds page. --Theothersteve7 18:12, 28 June 2011 (UTC)


I think this page can be deleted, because it is one to one in the base guide

-Albalbalb

The base guide actually is just inlining this guide as part of it. It's all one guide. Good catch, but don't worry about it. --Theothersteve7 18:12, 28 June 2011 (UTC)

There should be a section in here on how to grow the various herbs. I have some very good examples on how to massively grow firebloom and waterleaf.

-TangentDelta

I agree! I'll be doing so myself if nobody else gets it. Feel free to put in some information in the meanwhile. --Theothersteve7 18:12, 28 June 2011 (UTC)

Glowing mushroom farm layout needs updating[]

After v 1.0.5, and because mud happens to collapse a lot, the suggested layout does not seem practical to build. Is there any technique that allows mud to stay in place without falling so we can still use the suggest layout? If so, then please expand the article explaining how to do so. If not, maybe it should be suggested the same layout used for normal mushrooms, i.e with a rock layer to support each mud layer. --Trinidad 01:54, 9 July 2011 (UTC)

Yup the old layout can still be used. Mud that has mushroom grass or jungle grass growing on it doesn't fall. It does mean that other blocks or platforms must be used to support raw mud before the grass spreads to it... also grass will not spread to mud blocks (or any block in general) if the block is completely surrounded by other block/platforms. This means the layer that has a single block gap above and bellow it will not grow grass until the supporting layer above it is removed. -- futrtrubl

Move to Guide:Farming[]

Since the terms "garden" or "gardening" are almost never used, and appear on exactly 3 wiki pages, versus "farming" which appears everywhere else, this one seems like a no-brainer. Players always refer to the practice as farming, and I've never heard otherwise. Opinions? Equazcion (talk) 17:24, 16 Aug 2011 (UTC)

The term "Farming" generally has a different meaning in gaming, i.e. killing certain mobs repetitively to gain specific loot. In this case, the term "Gardening" is more appropriate, since you are actually planting a garden to grow specific resources. -- Wynthyst Curseicon talk 15:27, 28 August 2011 (UTC)
Pretty much exactly what Wyn said is what I was going to say, but it was too late, the page was already moved so I decided not to discuss. --NullTalk 15:30, 28 August 2011 (UTC)
I was thinking having it renamed to "Guide: Gardening and Farming". - Math 02:52, 29 January 2012 (UTC)

Jungle Spore Growth Height[]

After seeing results from other players and the results I got I'm starting to think there isn't just one height where they start growing. Seeing at what height they grow for me it seems that they grow in the bedrock layer(which will change height for every map). Can anyone confirm that this indeed is the right height and update the table?

"Naturally Lit"[]

The descriptions of Mushroom and Vile Mushroom gardens state that they must be "naturally lit". What does this mean? Do the areas need to have no walls, so the sun isn't blocked? If so, how large an area must be uncovered--can you place enough walls to prevent spawning? Do glass walls get an exemption?

Do you need to REMOVE torches and other artificial lights, or are they fine as long as there is ALSO natural light? --Manxome 08:20, 6 December 2011 (UTC)

"Naturally Lit" means that the square where the mushroom will grow is both above-ground (higher than 0' on the depth meter) and that it has no walls behind it. I don't know if glass walls are permitted. Extra light from torches, etc. will have no effect on growth either way. MasterShizzle 20:52, 7 December 2011 (UTC)
Based on some brief testing, glass walls definitely seem to inhibit the growth of tall grass, at least (and I didn't get any mushrooms, though it's hard to tell when the test has been long enough to be sure). --Manxome 17:54, 9 December 2011 (UTC)
Glass walls can be used, at least with trees, so long as there's a gap where the seed is planted. If that's the only spot with a gap (it'll look like a thin line), this seems to prohibit monster spawning. 50.55.129.82

Precise Soil Harvesting[]

Since the method of planting a new seed to harvest a blooming plant precisely does not work on my multiplayer server, I found another solution to the issue that if one grows plants on soil and only wants to harvest the blooming plants, but not the ones right next to them which are not yet in bloom, one has a hard time not cutting down all the other plants, too, for example with a pickaxe. Of course this is only relevant when starting a farm and when there is a lack of seeds, but I was really annoyed by that issue since although I was harvesting regularly, my seeds became less and less.

I recognized, that if one stands exactly above or on the plant and uses a blowpipe to fire straight downwards, one can harvest specific plants without touching the plants next to it. Worked everytime for me with the PC-version.

Maybe somebody might want to edit this into the guide, I am not enough of an experienced player to judge this discovery accordingly.^^ --TKPizza

I've used torches to pinpoint harvest before. Granted, won't work well for fireblossom/waterleaf without using ichor/cursed torches. --Enepttastic (talk) 05:54, 13 October 2013 (UTC)

Someone remove the 'chests' section[]

That shit is retarded and had nothing to do with farming. — Preceding unsigned comment added by 174.31.254.187

Removed --0icke0 (talk) 10:42, 22 August 2013 (UTC)

Chlorophyte Growing[]

Going to do some more testing to see if I can pinpoint the exact depth but from what I've seen, it'll begin growing at a depth somewhere between 150 and 180 below. Additionally, either Hardmode being unlocked or a Plantera defeat on the world seems to be a requirement for it to spread as well. If no one has tested this before I've gotten my new world set up and check on what specifically allows seeded ore to spread, I'll update requirements then. --Enepttastic (talk) 05:54, 13 October 2013 (UTC)


I havent killed Plantera yet and ive got plenty of clorophyte around- random nerd


How does one grow clorophte? I have not killed Plantera, but I have found a few deposits. -Masterpwn the Writing Gamer — Preceding unsigned comment added by 184.4.187.66

In short, Chlorophyte Ore converts nearby Mud blocks into more Chlorophyte ore. The process only occurs in hardmode and only at certain depths in the world, and is terribly slow- it can take well over seven game days for a single "seed" ore to completely convert a 5x5 block of mud into ore. For more information you can refer to the Chlorophyte Ore page. I'm not sure if it's terribly relevant to gardening, but since it does "grow" it could stand to be added to the page. Gearzein (talk) 06:22, 28 November 2014 (UTC)

Cactus can be farmed too[]

Cactus can be farmed too, in very much the same way with 1 layer of sand and 1 layer of any block underneath (As sand falls) — Preceding unsigned comment added by 06:46, 1 June 2014‎ (UTC) (talkcontribs) at 173.23.35.240

Easiest Way of Harvesting[]

I grow a massive amount of glowing mushrooms, and I used to grow them with columns going straight up and down. Basically, one line of mud on the middle with every other space on the side having two mud blocks sticking out so it looks a bit like a spine. However, since the farm was so massive, it was just plain annoying to harvest. So basically, I just wired every single block up with actuators, and, with the flip of a switch, the thing is harvested all at once. However, buying all of the actuators and wire needed is very expensive, but I've found it to be very worthwhile. I'd imagine you could do this with regular mushrooms. I haven't tried it on trees, and don't try it with anything requiring liquids to bloom. It's also assume it would work with cacti. Just make sure you have at least one solid block at the bottom of it all to catch everything that falls. -Masterpwn the Writing Gamer

Deletion?[]

I have used the Gardening Guide a number of times, and I found a number of good tips there. And now I see it's a candidate for deletion? Ferretwings (talk) 01:23, 30 September 2015 (UTC)

I'm pretty sure I put that there, but it's been a while and I kind of forgot about it. I meant to start a discussion on it at the time but I think I forgot about that too.
Deletion in this context may be an inappropriate term- my intention was more along the lines of "merge into appropriate guides" than "purge from the wiki". I feel like the note in the deletion template is pretty clear, though. "Gardening" as a concept isn't defined by the game in any way, so here it's a strictly player-created term used to lump together the growth of herbs, the random spawn of mushrooms and items that drop from breakable background tiles. None of these concepts are mechanically related, and are only correlated on this page by their shared theming as plant objects. The guide may have a lot of good tips, but it's an arbitrary smattering of information that needs to be reorganized. This is why a notice was put up instead of the page just being wiped with a summary. Unfortunately, after this valid information is sorted into proper guides and filler is cut out, what remains is a fanmade term tenuously connecting unrelated concepts, which has a very low likelihood of remaining a sustainable page. Gearzein (talk) 02:09, 30 September 2015 (UTC)
I came here wanting to argue in favor of a rewrite but after re-examining the page several times I have to agree that there's actually very little that's helpful even to new players that's not already in the relevant articles (e.g. how to grow trees). At best perhaps a short article explaining the merits of planter boxes (new players may overlook them), then a gallery of sample plant/tree farm layouts. I've used the guide myself but to be frank the info I needed was already on the trees page. I suspect that's what new players will be looking for too (how/where do I plant X). It was just convenient to type "gardening" in wiki search and have the guide pop out. - Spinfx (talk) 07:11, 30 October 2015 (UTC)
Maybe instead of deleting this article simply merge all information into the relevant articles. For example Glowing Mushroom has little information about how to farm them, while they are needed for many recipes, including Shroomite Bars. --0icke0 (talk) 10:29, 30 October 2015 (UTC)

I don't often contribute or even sign in, but I signed in just to argue against deleting/merging this page. I have found it an extremely useful resource to reference all types of plants I can plan, over and over again, to the point it's one of the bookmarks in my Terraria bookmark folder. If you need a technical correlation, look at it from the perspective that all the things discussed are items that involve the plant/grow mechanic. However, I think the usefulness as a single, centralized guide should override the consideration of technical correlation anyway. It is a single stop that introduces players (and provides a reference for those of us who come back to the game again and again) to a multitude of related concepts necessary for successful farming: clearance required, vine-prevention, light/soil requirements for all the plants (including mushrooms, trees), etc.

I think that MediaWiki provides a solution here. We can have individual parts of the article be separate articles that are transcluded into their natural places (glowing mushroom farming under Glowing Mushroom, etc) as well as having them all transcluded into one article for easy reference. Alfonse215 (talk) 22:10, 19 February 2016 (UTC)

I'm a noob and don't know much about the game, therefore this page provides a great overview for what kinds of farming-related things there are. Besides methods are mentioned here which are not mentioned anywhere else. We should keep the page I say. 84.194.151.128 06:27, 4 April 2016 (UTC)

Planting cactus does work, you just need to wait for it.[]

Yes, the item remains a block initially, but at some later point the block is replaced by a cactus plant (space permitting). I haven't watched it happen in real time, but I have planted rows of cactus blocks and come back to find most of them grown into cactus plants. --MentalMouse42 (talk) 03:00, 19 June 2017 (UTC)

Are you playing on an unmodified version of Terraria / an unmodified Terraria server? I checked around in the source code, and couldn't find anything about the blocks turning into the plant. I also tested it in game, and after an hour, no blocks turned into plants, new cacti only grew from the sand (See here: http://i.imgur.com/vYh5TdR.jpg). Unless I'm missing some mysterious other condition, I don't think cactus blocks are able to grow into plants. – KM100 (talk) 05:56, 19 June 2017 (UTC)
Yup, just downloaded it from GOG a week or so ago. On the other hand, if cacti spawn spontaneously, that could explain much of what I saw given I wasn't hanging around much. (And if they do, then that is their farming mechanic, much like mushrooms.) --MentalMouse42 (talk) 11:48, 20 June 2017 (UTC)

Garden definition[]

The written definition of garden is actually more accurately the definition of farming. Should something be done about this? IndigoGolum (talk) 00:01, 18 September 2018 (UTC)

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