Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.


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Heart Statue.png   Skeleton Statue.png   Boomerang Statue.png   'A' Statue.png
Type Furniture
Placeable Yes
Dimensions 2 wide ˣ 3 high
Max stack 99
Rarity Rarity Level: 0
Use time 14
Sell 60 Copper Coin
Internal Tile ID: 105

Statues are furniture items. There are a total of 83 different statues, most serving only as decoration, while some are also functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins), though Angel Statues appear in Chests. Like all furniture, a pickaxe must be used to free and collect them.

Functional statues[edit | edit source]

All placed functional statues.
Animated Mushroom statue.

These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. Statue-spawned enemies don't drop coins. They do generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. See spawn limits (below) for limitations that apply to these statues.

Spawn Enemies
Statue Enemy
Bat Statue.png Bat Statue Cave Bat
Bird Statue.png Bird Statue Bird
Bunny Statue.png Bunny Statue Bunny
Chest Statue.png Chest Statue Mimic
Crab Statue.png Crab Statue Crab
Fish Statue.png Fish Statue Goldfish
Jellyfish Statue.png Jellyfish Statue Blue Jellyfish
Piranha Statue.png Piranha Statue Piranha
Shark Statue.png Shark Statue Shark
Skeleton Statue.png Skeleton Statue Skeleton
Slime Statue.png Slime Statue Blue Slime
Teleport NPC
Statue Effect
King Statue.png King Statue Teleports a random male
NPC to the statue's location
Queen Statue.png Queen Statue Teleports a random female
NPC to the statue's location
Drop Items
Statue Drops
Bomb Statue.png Bomb Statue Bomb.png Bomb
Heart Statue.png Heart Statue Heart.png Heart
Star Statue.png Star Statue Star.png Star
Statue Effect
Mushroom Statue.png Mushroom Statue Turn on to non-valid light source for NPC houses

Decorative statues[edit | edit source]

Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests.

  • Angel Statue.png Angel Statue Anvil Statue.png Anvil Statue Armor Statue.png Armor Statue Axe Statue.png Axe Statue
    Boomerang Statue.png Boomerang Statue Boot Statue.png Boot Statue Bow Statue.png Bow Statue Corrupt Statue.png Corrupt Statue
    Cross Statue.png Cross Statue Eyeball Statue.png Eyeball Statue Gargoyle Statue.png Gargoyle Statue Gloom Statue.png Gloom Statue
    Goblin Statue.png Goblin Statue Hammer Statue.png Hammer Statue Hornet Statue.png Hornet Statue Imp Statue.png Imp Statue
    Mushroom Statue.png Mushroom Statue Pickaxe Statue.png Pickaxe Statue Pillar Statue.png Pillar Statue Pot Statue.png Pot Statue
    Potion Statue.png Potion Statue Reaper Statue.png Reaper Statue Shield Statue.png Shield Statue Spear Statue.png Spear Statue
    Sunflower Statue.png Sunflower Statue Sword Statue.png Sword Statue Tree Statue.png Tree Statue Woman Statue.png Woman Statue
    Lihzahrd Statue.png Lihzahrd Statue Lihzahrd Guardian Statue.png Lihzahrd Guardian Statue Lihzahrd Watcher Statue.png Lihzahrd Watcher Statue
    All placed decorative statues.
  • Text Statues[edit | edit source]

    Pc only.png PC-Only Content: This information (or parts of it) applies only to the PC version of Terraria.

    These are crafted at the Heavy Work Bench for 50 Stone each.

  • 'A' Statue.png 'A' Statue 'B' Statue.png 'B' Statue 'C' Statue.png 'C' Statue 'D' Statue.png 'D' Statue
    'E' Statue.png 'E' Statue 'F' Statue.png 'F' Statue 'G' Statue.png 'G' Statue 'H' Statue.png 'H' Statue
    'I' Statue.png 'I' Statue 'J' Statue.png 'J' Statue 'K' Statue.png 'K' Statue 'L' Statue.png 'L' Statue
    'M' Statue.png 'M' Statue 'N' Statue.png 'N' Statue 'O' Statue.png 'O' Statue 'P' Statue.png 'P' Statue
    'Q' Statue.png 'Q' Statue 'R' Statue.png 'R' Statue 'S' Statue.png 'S' Statue 'T' Statue.png 'T' Statue
    'U' Statue.png 'U' Statue 'V' Statue.png 'V' Statue 'W' Statue.png 'W' Statue 'X' Statue.png 'X' Statue
    'Y' Statue.png 'Y' Statue 'Z' Statue.png 'Z' Statue '0' Statue.png '0' Statue '1' Statue.png '1' Statue
    '2' Statue.png '2' Statue '3' Statue.png '3' Statue '4' Statue.png '4' Statue '5' Statue.png '5' Statue
    '6' Statue.png '6' Statue '7' Statue.png '7' Statue '8' Statue.png '8' Statue '9' Statue.png '9' Statue
    All placed text statues.
  • Spawn limits[edit | edit source]

    Entities within range count towards spawn limit.

    Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.

    Spawn Limit Distance (D) to Range Boundary
    Enemy and Critter Statues Item Statues
    3 12.5 tiles (200 pixels) 18.75 tiles (300 pixels)
    6 37.5 tiles (600 pixels) 50 tiles (800 pixels)
    10 Anywhere in the world
    • Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.

    All statues have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cooldown period with eachother after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.

    • Example: A 1 Second Timer will only create a Heart spawn once every 10 seconds. A theoretical maximum of 6 hearts dropped every 10 seconds, per Heart Statue, can be achieved with multiple wire colors and at least two trigger devices. However, activations may be blocked by the above spawn limits, and blocked activations still trigger an input cooldown. Therefore, for maximum efficiency, activations should be carefully choreographed, never triggering more than 3 inputs simultaneously.

    Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.

    Notes[edit | edit source]

    Shorter statues, like these Fish Statues, still activate from any wires in its entire 2x3 tile space, even though some wires don't touch them graphically. (Not apply to 1.3 and later version, where the six tiles share the same cooldown time.)
    • As of version 1.3, you can NOT wire 6 timers (or 6 engines) to the statue in order to harvest six fold of loot any more.
    • It appears that as of 1.3, statue-spawned enemies will not drop souls, even if they are in the correct biome.
    • It also appears that as of 1.3, you cannot craft Armor Statues with 50 stone at the Heavy Work Bench anymore. They must be found.

    Tips[edit | edit source]

    Trivia[edit | edit source]

    • Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.
    • The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.
    • The Pillar Statue is the only statue that doesn't have a base.
    • Since update, the Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
    • Many players think that the Angel Statue might be a Doctor Who reference. This is because most of the NPCs say that they do something. This also can be true because they are found randomly underground. In Doctor Who, The statues teleport/move around and mess with objects when the someone doesn't look at it. So, when a player doesn't look at it will "teleport all over the place." Although this is completely false.

    History[edit | edit source]

      • Chest Statue can now be found in generated houses in Underground Deserts.
      • You can not connect 6 timer on one functional statue to harvest sixfold of items or monsters any more.
    • 1.2.4: Added Shark Statue and letter and number statues.
    • Lucky Coin no longer drops coins from statue spawned monsters.
      • Hardmode summon items will no longer drop from monsters that have been spawned from statues.
      • Chests, crystal hearts, and statues should no longer spawn on Thin Ice.
    • 1.2: Added three new Statues, found in the Jungle Temple. Now require a Pickaxe to be harvested. Corrupt Goldfish and Bunnies spawned from Statues no longer drop money.
    • 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
    • 1.1: All other statues introduced.
    • Pre-Release: Angel Statue introduced. Could not be placed or sold for any money.
    Furniture: Iron Anvil.png Crafting Stations • Candle.png Light Sources • Chest.png Storage Items • Pure Water Fountain.png Other Items