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Hardmode

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This article is about the world mode. For the player character mode, see .
Initial Hardmode map. Notice the "V" formation, representing the new (dark purple) and (light pink) biomes, which each replace existing world blocks upon defeat of the .

Hardmode is a harder version of the initial world. A world permanently converts to Hardmode after the player defeats the in that world. One defense from the constant threat of Hardmode enemies is a .

Hardmode contains new called the and (along with the ). Corruption and Hallow both spread continuously in Hardmode, and can eventually overtake an entire Map.

become breakable with the (which drops from the ), and upon doing so, new become available. Along with all regular , Hardmode contains new enemies that are more difficult, some of which are "upgraded" versions of regular-mode enemies. In addition, coin drops and item prices both rise in Hardmode.

Hardmode also makes new , , , and other items available that will help, and are sometimes essential, in dealing with new Hardmode challenges. Some of these become available for purchase from , as drops from enemies, or are craftable using new Hardmode materials and crafting stations.

[] Biomes

's surface during the , showing a and four .

Defeating the Wall of Flesh triggers the announcement, "The ancient spirits of light and dark have been released." Immediately, two diagonal stripes of the new , / and /, are generated, replacing large sections of the World in a "V" or "X" pattern that extends from the center of all the way to the .

The Underground Corruption looks similar to the surface Corruption, though it contains several new Corruption-themed enemies, like the and .

The Hallow represents a brand-new theme, distinguished by its pastel-colored fairytale imagery. Rainbows make up the surface's background image, its trees are puffy and multicolored, and enemies look similarly whimsical, such as the and . Do not be fooled, though: Hallow enemies are quick, resilient, and deadly, and their spawn rates are high.

The Corruption spreads much more easily in Hardmode, with the Hallow spreading in a similar fashion.

  • Corruption and Hallow will spread to , and that are up to three tiles away.
  • Almost all other blocks are immune to Corruption and Hallow, including , , , , , , , and all (except , which will spread Hallow).
  • will slow the spread of Corruption, but not stop it, since Corruption can convert mud blocks into dirt over time. Mud blocks containing are not affected.
  • will no longer prevent the spread of corruption. Instead, they will pop out of the ground as corruption spreads past.
  • The spreads Corruption by firing projectiles that seed Corruption wherever they impact.
  • Hallow and Corruption cannot convert each other.

These new properties mean that Hallow and Corruption will now continuously spread, and can reach your original spawn point within a few in-game days. It is advisable to take steps to protect your and any other areas you want to invest time in keeping around, which can be done by mining away a four-tile-wide frame surrounding the area, then sealing it in with or .

[] Ores

The Wall of Flesh always drops the upon its defeat, which can be used to destroy (note that bringing the Pwnhammer to a regular-mode world will not allow you to destroy Demon Altars there). The first three Demon Altars destroyed will trigger the creation of three new Ores, in the following order:

  • The first destroyed Demon Altar will trigger the creation of .
  • The second destroyed Demon Altar will trigger the creation of .
  • The third destroyed Demon Altar will trigger the creation of .

The new ores are created by replacing existing World blocks.

Subsequent Demon Altars destroyed will begin the cycle again, though the fourth-sixth altars will drop half as many ore as the first ones, the seventh-ninth will drop only one third of the ore of the first ones, and so forth. The formula is 1/ROUND_DOWN([number of destroyed altars]/3).

Each time a demon altar is destroyed, there is also a chance that a single random tile of rock in the world will be converted into or , which will likely grow to become a new underground Hallow or Corruption if given enough time.

No matter how many Altars are destroyed, Ore rarity remains set with Cobalt being the most common, followed by Mythril, then Adamantite as the most rare.

[] Mining and crafting

[] Enemies

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[] Bosses

New Hardmode are "upgraded" versions of the regular-mode bosses, are much more difficult, and are summoned via new craftable items:

All regular-mode bosses can still be summoned in Hardmode.

[] NPCs

Two new become available in Hardmode:

  • The can be found in nearly any open area underground, initially bound, and speaking to him frees him (similar to the ). He will then respawn as long as a vacant is available. The Wizard sells magic-related items.
  • appears between December 15th and 31st (based on your computer's time setting), after the defeat of the , so long as a vacant House is available. He sells the and the // lights.

[] Events

There is currently only one new event in Hardmode: The , which is triggered by the . It can be considered the Hardmode version of the , though it requires summoning by the player and never invades on its own.

  • In Hardmode worlds, Goblin Armies do still invade, and still land, each at their regular rates.
  • The Snow Globe can be used to summon the Frost Legion in non-Hardmode worlds, but the Snow Globe itself can only be acquired in a Hardmode world.
  • also occur just as frequently as in regular mode, and they now include (though infrequently), which throw that can damage your structures. The new nighttime Hardmode enemies will also swarm your Town, including , , and . If the Blood Moon coincides with a , will also attack.

[] Items

Several new , , , , and crafting materials become available in Hardmode, as enemy drops, sold from NPCs, or via crafting. , , and are the Hardmode versions of , , and , respectively.

[] Armor/Tool/Weapon sets

Each of the three new Ores has its own complete item set, including , , , , , and . In addition, the highest-tier and associated Hallowed tools and weapons become available: the , , , and . Crafting Hallow-tier items requires first creating all of the other new item sets and defeating all three new Hardmode Bosses (see ).

Each new Armor set has three different options for the Helmet slot, which each boost a different weapon type (though these rules are slightly different for the , see its article for details):

[] Magic weapons

New that are obtainable or craftable after merely traversing the new Underground biomes for a reasonable amount of time include:

After killing , the following become craftable:

[] Other weapons

Before beating Bosses:

  • deals some very high damage at reasonable range.
  • is an upgraded , adding rapid-fire attack and double the melee damage.

After defeating :

After defeating :

  • lets you use all that you've got saved up as powerful ammunition.

[] Accessories

 •  •  •  •  •  •  •  •  •

[] Crafting materials

Six different types of are a common requirement for crafting many Hardmode items, and are dropped from various sources.

In addition, the following common materials are used for consumables:

Note: See , , , and for complete item drop lists. See also .

[] Notes

  • You can use a map editor to convert a world back to normal difficulty after defeating the .
  • Hardmode should not be confused with mode, which is for the character, not the world.
  • have a chance to appear during .

[] Tips

[] Corruption and Hallow spread

  • If you've built a Corruption farm near your to farm , or a corrupted to farm the , you will want to either demolish them completely or seal them completely with before defeating the Wall of Flesh. Corruption spreads very quickly and easily in Hardmode, including turning Stone into Ebonstone, but cannot spread past Wood (nor several other block types, but Wood is arguably the easiest to acquire).
  • If you enter Hardmode while a Corruption farm/arena is still standing unsealed near your town, quickly purchase several full stacks of from the and drench the Corruption with it. Alternatively, you can choose to simply limit the spread of Corruption by digging a four-tile-wide gap around the affected area and sealing it in with . You will need to move quickly, though. Try to keep as much of the Corruption on-screen as possible to prevent from spawning, which will spread more Corruption via fired projectiles.
  • The Hallow and/or The Corruption can eventually overtake all the in a map. Sand is essential in crafting and then for , so collect a large amount of it early on. / cannot be used to craft Glass. However, even when the Hallow/Corruption has completely taken over your world, / can be used to retake usable amounts of Sand.
  • When encountering a at the , players may instinctively flee back to their rather than fight, as this is normally a viable alternative to dealing tediously with in regular mode. It is instead advisable to remain far from one's Town and kill any Corruptors that have already spawned, because Corruptors will fire projectiles that seed additional corruption as they chase you. Like the Eater of Souls, Corruptors will give a commendable chase, and getting them to despawn by fleeing can take a while, if it ever happens. They can do a lot of damage in that time -- especially if they make it back to your . Using the does not cause enemies to despawn immediately either. Additionally: Corruptors' projectiles can be swiped out of the air with a single hit from any Weapon or Tool, so when fighting a Corruptor in an uncorrupted area, it may be smarter to stand still and deflect them, instead of dodging them and allowing corruption to seed.

[] Difficulty

  • When beginning Hardmode, a player can easily become overwhelmed by the difficult new enemies, which have Health and Damage many times greater than regular-mode enemies. It is advisable to start by identifying your most damaging weapons and investing in them to acquire high damage bonuses, as well as reforging your to add high defense bonuses. Low-tier begin at around 35 damage, so viable regular-mode weapons of use will be the and as melee options, the and as semi-ranged, and the and as magical. Reforging these and making use of other damage boosts from Accessories or Armor bonuses can easily push these weapons into damage ranges that will make Hardmode fights relatively balanced.

[] Resources

  • Don't throw away your /, /, , , and , as these are used for crafting -summoning items in Hardmode. If you need to collect more, it may be easier to create a new non-Hardmode world and collect them there, along with any other pre-Hardmode materials you find yourself needing.
  • The and are commonly used by players as a good source of , and this is still useful during the beginning stages of Hardmode. However, summoning them in Hardmode can be more difficult: eg. you've probably destroyed any close (needed to craft the and ), you may have demolished your nearby Corruption farm or , and trips to the naturally-occurring Corruption are now more hazardous (Eater of Worlds must be summoned and fought within Corruption). It is much easier to simply create a new non-Hardmode world to farm these bosses, then use the funds collected from them in your Hardmode world.
  • The best way to make money in Hardmode once you become reasonably able to traverse the Underground Hallow (aside from using ) is to collect , which are common and sell for 40 Gold Coin per full stack.

[] History

  • : Introduced.