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Hooks

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A character using a Topaz Hook to surmount a cliff.
Multi-Hooks, like this Slime Hook, afford more versatile movement.
The Grappling Hook used on a platform.
This article is about the tool class. For the crafting material, see Hook.

Hooks are a class of tools that aid the player in traversing terrain. When used, a chain is fired that latches a surface and hoists the player towards it. A Hook becomes an essential tool, as it offers significant freedom from terrain height restrictions, and will often be the first major mobility aid a player acquires. Hooks are acquired in various ways depending on their type (see table below).

The Grapple hotkey (PC: EXbox 360: LTPS3: L1) activates the first Hook in the player's inventory (reading it from left→right, top→bottom), without requiring that the Hook be in the player's hotbar. On the iOS version, dragging quickly from the player outwards casts the Hook in the drag direction.

Several higher-tier Hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. If the character grapples one surface, then fires the Hook a second time, another chain extends from the player without dislodging the first. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. This allows players more freedom during construction, or for negotiating hazardous areas, such those above lava.

Contents

[edit] Variants

Hooks vary in their range, velocity, number of deployable hooks, and number of Hooks that can remain latched simultaneously. Reach is measured horizontally, and does not include the tile the character stands on, nor the tile grappled by the hook.

Item Source Reach Velocity Hooks Latching type
Grappling Hook.png Grappling Hook Crafted from a Hook.png Hook and 3 Chain.png Chains
or purchased from the Goblin Tinkerer
19 tiles 11.5 1 Single
Amethyst Hook.png Amethyst Hook Crafted from 15 Amethyst.png Amethysts 18 tiles 10 1 Single
Topaz Hook.png Topaz Hook Crafted from 15 Topaz.png Topaz 20 tiles 10.5 1 Single
Sapphire Hook.png Sapphire Hook Crafted from 15 Sapphire.png Sapphires 22 tiles 11 1 Single
Emerald Hook.png Emerald Hook Crafted from 15 Emerald.png Emeralds 24 tiles 11.5 1 Single
Ruby Hook.png Ruby Hook Crafted from 15 Ruby.png Ruby 26 tiles 12 1 Single
Diamond Hook.png Diamond Hook Crafted from 15 Diamond.png Diamonds 28 tiles 12.5 1 Single
Candy Cane Hook.png Candy Cane Hook Sometimes dropped by Present.png Presents 25 tiles 11.5 1 Single
Bat Hook.png Bat Hook Sometimes dropped by Goodie Bag.png Goodie Bags 32 tiles 15.5 1 Single
Skeletron Hand.png Skeletron Hand Sometimes dropped by Skeletron 22 tiles 15 2 Simultaneous
Fish Hook.png Fish Hook Random reward from the Angler upon completing a quest 25 tiles 13 2 One at a time
Dual Hook.png Dual Hook Sometimes dropped by Mimics 28 tiles 14 2 One at a time
Slime Hook.png Slime Hook Sometimes dropped by King Slimes 25 tiles 10 3 Simultaneous
Ivy Whip.png Ivy Whip Crafted from 3 Vine.png Vines and 12 Jungle Spores.png Jungle Spores 25 tiles 13 3 Simultaneous
Spooky Hook.png Spooky Hook Sometimes dropped by Mourning Wood 35 tiles 15.5 3 Simultaneous
Christmas Hook.png Christmas Hook Sometimes dropped by Everscream 35 tiles 15.5 3 Simultaneous
Web Slinger.png Web Slinger Looted from Web Covered Chests 16 tiles 10 8 Simultaneous

[edit] Notes

  • Grappling a platform with only one hook will pull the player inside the platform, meaning that the player will always hit that platform with subsequent grapples. You must jump to dislodge the hook, and aim at other blocks.
  • Hooks reset a character's flight time when Rocket Boots or Wings are equipped, even if the Hook is dislodged before reeling the player in.

[edit] Tips

  • When sprinting accessories are equipped, the burst of speed provided by a Hook upon latching a surface can be used to accelerate a player to sprinting speed instantly.
  • The Ice Rod can be exploited in conjunction with the ability to reset flight/jumping accessories, by placing a block that can be grappled mid-flight, resetting flight time, and allowing functionally indefinite flight time for as long as the player can successfully manage to place blocks and grapple them accurately.
  • Characters that have hooked a block are immune to gravity and knockback. Grappling the ground in dangerous locations, such as near lava, can ensure you don't fall in when taking damage from an enemy.
  • Players can also exploit immunity to gravity by "grappling the ground" to prevent fall damage. Be careful of using this trick recklessly, as the grappling hook will not function if it reaches the extent of its chain without hitting a block (the game counts it as a "miss" and doesn't check for collision with blocks on the return,) and - depending on the hook used - may prevent you from firing another hook to save yourself until the chain has fully retracted.
  • Grappling a door and then opening it dislodges the hook, and flings the player towards the door at grapple speeds. This can similarly be exploited to "kickstart" Hermes Boots.
  • Simultaneous multi-hook hooks are more useful for utility purposes, but tend to be require more user input for fast transit and require the user to use jump to dislodge before throwing the hook out again.

[edit] Bugs

Anomaly.png Anomaly: If the player changes the hook that is being used while hooks from a different item are deployed, the existing hooks will still be active, but the following grapples will use the hook that was switched to. If the player uses a multi-hook tool and fires multiple hooks, then changes to a single-hook tool then grapples again, the earliest shot from the multi-hook tool disappears, but all others remain until the player jumps again.
Anomaly.png Anomaly: Hooks may sometimes pull the user through passages normally too small to fit through, if the player was able to grapple a block on the other side.
Bug.png Bug 1.2.1.2: Dropping the Grappling Hook while it is being used will not disengage the hook. However, this will not duplicate the item.

[edit] History

  • 1.2.3:
    • Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
    • Using a Rod of Discord releases all grapples.
    • Using a teleporter tile releases all grapples.
  • 1.2: Hooks can now be crafted out of gems.
Tools: Iron Pickaxe.png Usual Tools • Dual Hook.png Grappling Hooks • Shadow Orb (item).png Summoning Tools • Wrench.png Other Tools