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Imp Staff
  • Imp Staff item spriteold Imp Staff item sprite
Auto-use
Stack digit 1
Statistics
Type
Damage17 / 21 (Summon)
Knockback2 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons an imp to fight for you
RarityRarity level: 3
Sell54
Research1 required
Grants Buff
BuffImpImp
Buff tooltipThe imp will fight for you
Projectile created
  • Flying Imp
    Flying Imp


Imp Staff (demo)

A Flying Imp attacking a Skeleton. Note its attack's piercing ability.

The Imp Staff is a pre-Hardmode summon weapon. It spawns a miniature Flying Imp minion that follows the player around and fires fireballs at enemies. The Imp's fireballs always inflict the On Fire! debuff for 3–6 seconds, and travel in a straight line, piercing an infinite number of enemies. Like other minions, the summoned Imp is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Imp Staff has over a Ruthless one is knockback.

Its best modifier is Mythical. Rounding reveals that both the Mythical and Ruthless modifiers provide the same increase to damage, increasing it from 17 to 20.

Quick Answers

What is the special ability of the Imp Staff's summoned minion in combat? toggle section
The Imp Staff summons a miniature Flying Imp minion in combat. This minion follows the player around and has the special ability to fire fireballs at enemies. It's worth noting that the fireballs have a piercing ability, allowing them to hit multiple enemies in a line.
Provided by: Fandom
How long does the On Fire! debuff inflicted by the Imp Staff's minion last? toggle section
The On Fire! debuff inflicted by the Imp Staff's minion lasts for 3–6 seconds.
Provided by: Fandom
What happens to the Imp Staff's minion when the player dies or leaves the world? toggle section
When the player leaves the world, the Imp Staff's minion will vanish. However, a player can summon Imp minion again when they re-spawn/continue to play.
Provided by: Community
Which debuff the Imp Staff inflicts? toggle section
The Imp Staff inflicts the "On Fire!" debuff for 3-6 seconds, rendering it an excellent choice against pre-Hardmode enemies. Nevertheless, its projectiles can't fly through water.
Provided by: Community

Crafting[]

Recipes[]

ResultIngredientsCrafting station
Imp StaffImp Staff
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil

Notes[]

  • The Imp attacks with an average rate of fire of once every 1.25 seconds. The delay between attacks can range between 0.75 and 1.5 seconds.
  • While the Imp can fly through water, its fireball projectiles cannot travel through water. They stop at the water's surface and will not appear at all when the Imp is submerged in water. Regardless, the Imp will still attempt to fire at underwater enemies.

Tips[]

History[]

  • Desktop 1.4.1.2: Enemy immune frames caused by Imp attacks have been reduced from 10 to 6.
  • Desktop 1.4.0.1:
    • Fire rate increased dramatically.
    • Damage decreased from 21 to 17.
  • Desktop 1.2.4.1:
    • Added requirement of 10 mana.
    • Fixed a bug where the minion buff did not disappear upon leaving a world.
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