Type | |
---|---|
Damage | 60 |
Knockback | 8 (Very strong) |
Critical chance | 4% |
Use time | 14 (Very fast) |
Velocity | 16 |
Tooltip | 'Greetings, programs!' |
Rarity | |
Sell | 15 |
Research | 1 required |
- Light Disc
Use | |
---|---|
- Internal Item ID: 561
- Internal Projectile ID: 106
The Light Disc is a Hardmode boomerang-type weapon that deals melee damage. The Light Disc requires 20 Hallowed Bars, 15 Soul of Light, and 25 Soul of Might. Light Discs have the rare ability to throw up to 6 out at a time in rapid succession. They are quicker than other boomerangs, and can ricochet any number of times. After approximately two seconds, the disc will return to the thrower.
Light Disc physics are similar to those of the Thorn Chakram, though Light Discs have nearly twice the range and do not "wobble" as they travel. They also emit a small amount of light, comparable to the glow of Demonite, Crimtane, or Crystal Shards.
Light Discs cannot have modifiers through any usual in-game means, due to their stackable nature.
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.
Crafting[]
Recipes[]
Result | Ingredients | Crafting station |
---|---|---|
Light Disc | Mythril Anvil or Orichalcum Anvil | |
Light Disc | ||
Light Disc | Hallowed Bar (20) Soul of Light (15) | Mythril Anvil
or Orichalcum Anvil |
Notes[]
- Liquids slow their travel speed.
- Due to their infinite ricochet ability, Light Discs ricocheting at acute angles in small enclosure can cause excessive ricochets and particles, which might cause lag.
- Firing a Light Disc directly against a wall grants it the ability to penetrate a 1-block wide wall directly behind the player.
Tips[]
- Light Disc is very useful for cave exploration, gathering drops from underground enemies, and generally surviving underground in Hardmode. Its continuous ricocheting fire, long range, and ability to have six projectiles in the air at once, along with the lack of any ammo consumption, mean that the usage key can be held continuously during travel to maintain a rather large spread "field" of indefinite protective fire with relatively little need to aim.
- Light Disc can be very effective when fighting monsters in small areas or rooms.
- Crafting and selling Light Discs can be a good source of coins. Two of the three materials needed for crafting drop from The Destroyer, with said materials worth 560 if sold separately (4 for 5 Souls of Might + 160 for 4 Hallowed Bars). Three Souls of Light add 6 to the total sell price (566). The 15 sell price of the Light Discs nets about 165% more profit.
- The Light Disc is quite effective against the Twins since they usually mirror the player's movement or chase them directly, setting up for easy hits.
Trivia[]
- Light Discs resemble identity discs from the 1982 American science fiction action-adventure film Tron.
- The flavor texts supports this.
- Upon entering the map function of the Old-gen console version of Terraria, a small Light Disc will briefly appear as the loading icon. The same thing occurred on the mobile edition pre-1.3.
- Light Discs can be assigned modifiers through use of an inventory editor. The best modifier that will stick is Godly, like other boomerangs.
- Prior to Mobile 1.2.6508 (the 1.2 equivalent), one could throw an infinite amount (though they will return to the player) of Light Discs regardless of the stack amount.
- Light Discs could sometimes drop from Mimics in the 3DS Edition.
History[]
- Desktop 1.4.4: Now a single item, not 5 stacked items. As a result, it can now have prefixes. Players can now shoot up to 6 Discs at once instead of 5. Also added a new light trail effect. Amount of soul of light required to craft increased from 3 to 15.
- Desktop 1.3.1: Sprite updated.
- Desktop 1.3.0.1: Damage increased from 35 to 57.
- Desktop 1.2: Crafting recipe changed. Now crafted with 4 Hallowed Bars instead of 10 Cobalt and 10 Mythril Bars.
- Desktop 1.1: Introduced.
- Console 1.02: Now crafted with Hallowed Bars instead of Cobalt and Mythril Bars.
- Console 1.01: Can no longer throw an unlimited number of Light Discs (even when only 1 was in inventory).
- Console-Release: Introduced (Desktop equivalence of 1.1.2).
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.12773: Removed as the loading icon upon entering the map function, a small Light Disc used to briefly appear (version?).
- Mobile 1.2.6508:
- Now crafted with Hallowed Bars instead of Cobalt and Mythril Bars.
- Can no longer throw an unlimited number of Light Discs (even when only 1 was in inventory) (or 1.2.10061 update?).
- Mobile 1.1.5536: Mimics have a
14.29*1/7 (14.29%) chance to drop the Light Disc.
- Mobile-Release: Introduced (? first mention in the page history was after the 1.1.5536 update).
- 3DS-Release: Introduced (Desktop equivalence of 1.2).