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Magic Dagger
  • Magic Dagger item spriteold Magic Dagger item sprite
Autofire
Stack digit 1
Statistics
Type
Damage35 (Magic)
Knockback3.75 (Weak)
Mana6
Critical chance4%
Use time8 (Insanely fast)
Velocity12
TooltipA magical returning dagger
RarityRarity level: 4
Sell5
Research1 required
Projectile created
  • Magic Dagger
    Magic Dagger
Obtained from Obtained from
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
EntityQty.Rate
MimicMimicMimic116.67%
14.29%
Magic Dagger (demo)

The Magic Dagger attacking Target Dummies.

The Magic Dagger is a Hardmode magic weapon that operates exactly as the Throwing Knife, but uses mana instead of consuming stacks of the item. It also causes more than triple the damage and has autoswing, removing the need for repeated pressing of the Use / Attack button. Magic Daggers can be thrown limitlessly whenever mana is available, and is never consumed. The Magic Dagger has a 16.67*1/6 (16.67%) / 14.29*1/7 (14.29%) chance of being dropped by Mimics.

Magic Daggers will fly in a direct line in the direction of the cursor for the first 24 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.

Its best modifier is Mythical for raw damage output, but Celestial makes the weapon use less mana. The speed downside of Celestial causes little to no damage loss due to how piercing damage can only hit enemies at a set rate.

Notes[]

  • Despite the tooltip implying that it is a single dagger that would "magically return" before being thrown again, multiple Magic Daggers can be thrown in succession without waiting for them to impact. Also, the daggers don't return to the player like a boomerang, meaning the dagger probably teleports back into the player's inventory as it's "magical returning" property.
  • Liquids significantly slow the projectiles, and cause them to fall off after a much shorter distance.
  • On the Everything Seed and Don't Dig Up, the Magic Dagger is now a Pre-hardmode weapon that can be bought from the Skeleton Merchant for 50 silver during a Third Quarter Moon. It also received some seed specific status changes, those being:
    • Decreased damage from 35 to 14.
    • Mana cost decreased from 6 to 5.
    • Speed decreased from insanely to very fast.

Tips[]

  • The Magic Dagger can pierce, making it a very viable weapon against worms like The Destroyer and Wyvern.
  • The Magic Dagger is more effective against Skeletron Prime than mage weapons such as Meteor Staff, due to its faster projectiles and fire rate.
  • Because the projectiles are small and have an unusual trajectory, it may take some time to learn how to aim them effectively.
  • Because the Magic Dagger falls after being thrown directly up, it can hit twice. This can mean one dagger can do 70 damage to an enemy above the player.
  • The Magic Dagger is similar to the Shadowflame Knife, though it is better for crowd control as it can fire faster and pierce enemies. In contrast, the Shadowflame Knife has greater range, inflicts its debuff, and requires no mana.

History[]

  • Desktop 1.2:
    • Increased damage from 28 to 40.
    • Decreased use time from 14 (Very Fast) to 8 (Insanely Fast).
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