Mana is a resource used by the player when wielding magic weapons. The player's current and maximum Mana is shown as a vertical meter of blue stars on the right side of the screen. Mana regenerates automatically, which happens more quickly when the player stands still.
Each character starts with 20 maximum mana. Using Mana Crystals increases the player's maximum mana by 20 permanently, up to a maximum of 200 (9 Mana Crystals). Maximum mana can be further increased by certain armors, accessories, and buffs, up to a maximum of 400.
The last star on the mana bar makes a pulsing motion to make it more easily visible.
Affecting Mana[edit | edit source]
In order to use magic weapons more often, certain items can increase the maximum mana or reduce the cost of using magic weapons. Because of how mana regeneration works, these can also effectively increase the rate of mana regeneration, so long as the player takes care to stay above certain current mana thresholds.
|Band of Starpower||Increases maximum mana by 20 (1 star).|
|Mana Regeneration Band||Increases maximum mana by 20 (1 star), increases mana regeneration rate.|
|Magic Cuffs||Increases maximum mana by 20 (1 star), restores mana upon taking damage.|
|Amethyst Robe||Increases maximum mana by 20 (1 star), 5% reduced mana usage.|
|Jungle Hat||Increases maximum mana by 20 (1 star), 16% reduced mana usage (set bonus).|
|Jungle Shirt||Increases maximum mana by 20 (1 star), 16% reduced mana usage (set bonus).|
|Jungle Pants||Increases maximum mana by 20 (1 star), 16% reduced mana usage (set bonus).|
|Topaz Robe||Increases maximum mana by 40 (2 stars), 7% reduced mana usage.|
|Sapphire Robe||Increases maximum mana by 40 (2 stars), 9% reduced mana usage.|
|Cobalt Hat||Increases maximum mana by 40 (2 stars), 14% reduced mana usage (set bonus).|
|Palladium Headgear||Increases maximum mana by 60 (3 stars).|
|Emerald Robe||Increases maximum mana by 60 (3 stars), 11% reduced mana usage.|
|Ruby Robe||Increases maximum mana by 60 (3 stars), 13% reduced mana usage.|
|Spectre Mask||Increases maximum mana by 60 (3 stars), 13% reduced mana usage.|
|Mythril Hood||Increases maximum mana by 60 (3 stars), 17% reduced mana usage (set bonus).|
|Nebula Helmet||Increases maximum mana by 60 (3 stars), 15% reduced mana usage, 7% increased magic damage and critical strike chance.|
|Orichalcum Headgear||Increases maximum mana by 80 (4 stars).|
|Diamond Robe||Increases maximum mana by 80 (4 stars), 15% reduced mana usage.|
|Chlorophyte Headgear||Increases maximum mana by 80 (4 stars), 17% reduced mana usage.|
|Adamantite Headgear||Increases maximum mana by 80 (4 stars), 19% reduced mana usage (set bonus).|
|Titanium Headgear||Increases maximum mana by 100 (5 stars).|
|Hallowed Headgear||Increases maximum mana by 100 (5 stars), 20% reduced mana usage (set bonus).|
|Spectral Headgear||Increases maximum mana by 120 (6 stars). (150 with Spectral Subligar)|
|Spectral Subligar||Increases maximum mana by 30 (1 and a half star)|
|Nature's Gift||6% reduced mana usage.|
|Mana Flower||8% reduced mana usage, uses mana potions automatically.|
|Crystal Ball||Increases maximum mana by 20 (1 star), 2% reduced mana usage, lasts 10 minutes.|
|Any accessory with an Arcane modifier||Increases maximum mana by 20 (1 star).|
|Weapon with Mystic / Adept / Masterful modifier||15% reduced mana usage.|
|Weapon with Celestial / Manic / Mythical modifier||10% reduced mana usage.|
Restoring Mana[edit | edit source]
Mana regenerates on its own when not in use, until the player's current maximum is reached.
The natural rate of regeneration is modified by whether or not the player is moving, and how much current mana a character has. This formula exists to punish reckless mana use - spend all your mana, and you will have almost no regeneration at all until you stop moving or use a potion. Conversely, when the player stands still waiting between uses of magical weapons until mana is refilled, mana recovers at its fastest possible rate. Wearing items that increase the maximum mana can thus also increase your rate of recovery, as each use of magic will still leave you with more remaining mana, and the higher multiplier.
Standing still apparently multiplies the rate at which mana regenerates, by roughly twice as much.
However, mana does not regenerate for a small period of time after any magic is expended, meaning that in order to start regenerating mana the player must stop casting spells for a short time. The regen cooldown starts the moment you stop spending mana, so casting Magic Missile and Flamelash will start the cooldown as soon as it is cast, regardless of how long the projectile is held. Setting up Star Statues on Timers can help give magic-using players much better rates of magical fire in boss-fighting or enemy-farming situations where you have the time to prepare where you are going to fight. (A Crystal Ball is also helpful in such situations.)
To be more specific, the mana regeneration has a similar mechanism of health regeneration, there is also a mana counter, which increased by a mana regeneration rate every tick. When it reaches 120 or more, it would by reduced by 120 and increase mana by 1. (So, 1 mana regeneration rate equals to 0.5 mana per second)
Also, there is a mana regeneration delay, which would be set to a certain number calculated by the formula below (round up after the calculation), if player used any Magic Weapons:
mana regeneration delay = 0.7*((1-current mana/maxium mana)*240+45)
And it will be reduced by 1 (if moving) or 2 (if standing still) every tick (also an additional 1 per tick if wearing the Mana Regeneration Band). Once it reaches 0, the mana regeneration rate would be calculated by the formula below:
If player is moving:
mana regeneration rate = (maxium mana/7+1+bonus)*(current mana/maxium mana*0.8+0.2)*1.15
If player is standing still:
mana regeneration rate = (maxium mana/7+1+maxium mana/2+bonus)*(current mana/maxium mana*0.8+0.2)*1.15
(note: in both formula, the bonus will be 0 normally, and would be 25 if wearing the Mana Regeneration Band).
Then, if player is have the Mana Regeneration buff the mana regeneration delay will be reset to 20 if it's more than 20, and it would always treat player as standing still and have maxim mana. So, it would act like this formula:
mana regeneration rate = (maxium mana/7+1+maxium mana/2+bonus)*1.15
If a player wants to rely on magical weapons for normal exploration, they should memorize how to best recover mana, even while distracted. To make the most of mana regeneration, the player should practice understanding the timing between when they fire, and when the tone that indicates they have recovered full mana occurs, (so that they fire their next attack at exactly that moment,) and try to remain stationary during times when the mana recovery starts. Firing can be practiced in a safe location like the player's home until they are comfortable with how they regenerate.
There are also several items that can be used to regenerate mana:
|Mana Crystal||Increases maximum mana by 20 and restores 20 mana when used. Can be used a maximum of 9 times on a single character (until a permanent maximum of 200 is reached).|
|Lesser Mana Potion||Restores 50 mana when used.|
|Mana Potion||Restores 100 mana when used.|
|Greater Mana Potion||Restores 200 mana when used.|
|Super Mana Potion||Restores 300 mana when used.|
|Lesser Restoration Potion||Restores 50 mana when used. Shares a cooldown with most other consumable healing items.|
|Restoration Potion||Restores 80 mana when used. Shares a cooldown with most other consumable healing items.|
|Strange Brew||Restores 400 mana when used. Shares a cooldown with most other consumable healing items.|
|Mana Regeneration Potion||Increased mana regeneration, lasts 7 minutes.|
|Mana Regeneration Band||While equipped, increases mana by 20 and increases mana regeneration rate.|
|Magic Cuffs||While equipped, increases mana by 20 and restores mana when damaged.|
|Mana Booster||Provides the Mana Nebula buff, which continually restores mana (10 per second for each level) regardless of current usage or mana supply. Effects can be stacked up to three times.|
|Star||Mana stars restore 100 mana instantly when collected and cannot be placed in the Inventory.|
|Celestial Magnet||While equipped, increases the pickup range for stars.|
|Celestial Cuffs||While equipped, restores mana when damaged and increases the pickup range for stars.|
|Celestial Emblem||While equipped, increases magic damage and the pickup range for stars.|
|Star Statue||Activating a Star Statue with a switch (and wire) will spawn a blue mana star.|
Notes[edit | edit source]
- Mana restoring effects will not exceed your maximum mana and any mana restore beyond the maximum is lost. It is thus advisable to take care when pressing the mana potion hotkey to avoid wasteful overuse of mana restoring items.
- Restoration potions (which also restore health,) share an item cooldown called Potion Sickness with all other health restoring items. The cooldown is 60 seconds long and begins when the consumable item is used. During this period the player is not allowed to consume any more of those items. This prevents players from bypassing hazardous areas or enemies by constant item consumption.
- "Pure" mana-restoration items do not have this restriction - there is even the previously mentioned Mana Flower item that allows automatic consumption of mana potions for continuous mana consumption. Players may attempt continuous fire of magical attacks if they are willing to pay the costs in terms of potions to do so. Do keep in mind that as of the 1.2.3 update, consuming a "pure" mana-restoration item will trigger the Mana Sickness debuff. While this will not prevent you from consuming more mana potions, it WILL cripple your magic damage output for a short time. So if this is your chosen method of regeneration, consider having Magic Power Potions to offset the reduction in magic damage.
Achievement[edit | edit source]
|Reach maximum health and mana.|
History[edit | edit source]
- 188.8.131.52: Spectre Hood doesn't increase Mana cost anymore.
- Spectre Hood is now increasing Mana Cost by 20% instead of lowering it and doesn't add extra mana anymore
- New Spectre Hood variant introduced : Spectre Mask, which lowers Mana Cost by 13% and increase Max mana by 60 (3 Stars)
- 1.2: New characters start with base Mana.
- 184.108.40.206: Fixed a bug where Mana wouldn't regenerate if you had 0 base mana.
- Mana now recharges depending when how much you have in your mana pool. The more mana you currently have, the faster it recharges. It also recharges much faster when standing still compared to when moving.
- Mana bar turned from purple to blue, along with most related items.
- A sound effect signifies when it's filled and your character will emit a small glitter with a "blip" sound.
| Game mechanics |
|Combat||Attack speed • Autoswing • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages|
|Interface||Minimap • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Mining speed • Modifiers • NPC drops • Placement • Rarity • Storage • Use time • Value|
|Game||Settings (desktop version) Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Breath meter • Buffs and Debuffs • Death • Defense • Drowning • Fall damage • Ghost • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|
- Terraria game code (PC version 220.127.116.11), in the function