|Damage||40 / 80|
|Max Life||26 / 52|
|KB Resist||60% / 64%|
|Inflicts debuff||On Fire!|
|Debuff duration||7 seconds / 14 seconds|
|Debuff tooltip||Slowly losing life|
|Internal NPC ID: 23|
Meteor Heads are flying enemies that spawn once you enter a meteorite's crash site. They usually spawn in packs of 3-5 and will override other enemies in the area, meaning that no other enemies will spawn as long as there are Meteor Heads around unless the meteorite's crash site is in an ocean, then the normal enemies (Jellyfish, Sharks, etc.) will still spawn and the Meteor Heads will not.
Meteor Heads follow typical Flying AI, with the exception that they do not collide with solid blocks and can fly straight through them, making them a difficult enemy without a weapon that can also go through blocks like a Vilethorn. They give off a good amount of light, though, so spotting one usually isn't too hard.
Meteor Heads will stop spawning once there are only 49 or fewer blocks of the Meteorite left, which is usually about 10-20% of its total size. Because of this mechanic, a player can place 50 or more Meteorite blocks wherever they like to spawn Meteor Heads in place of the normal spawns in an area.
Meteor Heads also have a very small chance of dropping some Meteorite Ore, so it is partly possible to farm them for their drops, although after two or three landings players should be able to make everything they can out of it, and in the case of Meteor Shots, better replacements are obtainable later on.
Tips[edit | edit source]
- The suggested way of defeating them is to defend yourself by using your pickaxe. While mining you can hit the Meteor Heads as they're flying towards you, as long they're coming from one direction. Suggested items are a Cobalt Shield to keep you from being knocked around and an Obsidian Skull to prevent damage from the Meteorite itself. If you have a Tinkerer's Workshop, you can combine the two into an Obsidian Shield, providing both benefits and using only one accessory slot. A Grappling Hook or Ivy Whip can be used in place of a Cobalt Shield to hold you in place, and Shadow armor or Feral Claws can increase your pickaxe's swing rate.
- Another suggested method is based on the fact that they do not respawn instantly. With a high tier weapon you should be able to kill all of them rather quickly, provided they have grouped up, giving you some time to act without their interference.
- High-tier weapons like the Dark Lance, Night's Edge or greater found in Hardmode are capable of destroying Meteor Heads in a single blow. A convenient way to get rid of them easily early on is Vilethorn, it can shoot through (or into) walls and kill them in one hit as well. As it drops from Shadow Orb, it is very probable that players will have one before going to mine meteorite.
- A type of Spear can be used to kill them through walls and have a distance between them.
- Muskets are also a very effective weapon to fight them, as the high damage of the musket and the relatively low life of the Meteor Heads.
- After Hardmode, getting a full set of Turtle Armor grants you the ability to kill without much hassle, as they deal more damage than they have health, effectively killing themselves. Although not useful in a Hardmode world, this ability can be used to AFK farm Meteorite on a non-Hardmode world.
- In multiplayer one player can mine while the other player attacks the meteor heads with a high knockback weapon such as Boomerangs or high tier pre-hardmode weapons such as Night's Edge.
- Because they go through blocks, environment damaging items, such as Spike, do not affect them.
- A Minion or Crimson Rod could kill most of the meteor heads while you mine.
Notes[edit | edit source]
- Meteor heads are one of the few hostile mobs to NOT drop Goodie Bags during the Halloween event.
- Meteor heads no longer drop loot once Hardmode has been activated, making them useless in Key Mold farms.
History[edit | edit source]
- 1.2.3: No longer drop loot once in Hardmode.
- 126.96.36.199: Can now drop its own respective banner.
- 1.0.6: Meteor Head may inflict the On Fire! debuff.
- Doesn't make a splash sound when hitting water now.
- Health decreased from 50 to 26, defense decreased from 10 to 6, damage increased from 25 to 40.
- Speed reduced.
- They now always face their target player, rather than facing the direction they are moving.
- Pre-Release: Introduced.