- This article is about the biome. For the ore, see Meteorite.
A Meteorite biome is a biome created when a Meteorite crash-lands. This event always occurs off-screen, leaving a crater for players to find somewhere in the world. The crater is lined with Meteorite ore. A Meteorite event is triggered when a player destroys a Shadow Orb or Crimson Heart (see full conditions below). Players are alerted of a Meteorite crash via a status message: "A meteorite has landed!"
Meteorite biomes have the same theme music as Blood Moons, but only one unique enemy type: Meteor Heads. Meteor Heads fly, follow the player as they move, and can pass through all blocks. The spawning of Meteor Heads cannot be prevented, even with several NPCs in the area.
Meteorite crash sites provide Meteorite, a crafting material that can be crucial to game advancement; though it must be crafted into Meteorite Bars at a Furnace first. Meteorite requires a Gold or Platinum Pickaxe or better, or Bombs/Dynamite, to mine. Touching Meteorite blocks causes damage to the player, unless they have the Obsidian Skull or derivative accessory equipped, or are using an Obsidian Skin Potion. Mining can be achieved without Obsidian equipment, as picking up mined Meteorite Ore does not cause damage itself, though the player will likely have a harder time without being able to walk on Meteorite blocks.
Once most of the Meteorite has been mined away (less than 50 Meteorite blocks remain unmined; about 10% of an average Meteorite site), the area will cease to be considered a Meteorite biome.
If you have built a skybridge, the meteorite will not land beneath it. If a meteorite strikes your skybridge, only the bridge is converted into Meteorite ore. A meteor's blast radius is ~20 blocks.
From Meteor Heads/terrain:
From Meteor Heads:
A Meteorite crash site has a 50% chance of spawning the next midnight after a Shadow Orb or Crimson Heart is smashed (the meteorite will spawn immediately if the Orb is smashed between midnight and dawn). Additionally, each night has a 2% chance that a Meteorite will fall, if at least one Shadow Orb or Crimson Heart has already been smashed in the World.
Once the conditions are met, multiple Meteorites will land in a World over time. However, none will fall if there are already a certain number of Meteorite blocks above 0 depth. The limits are:
- Small worlds: 401
- Medium worlds: 601
- Large worlds: 801
- Meteorites impact the highest-altitude blocks they encounter in a given area. If you have built a sky bridge, even one composed of Wood Platforms, the Meteorite has a good chance of landing on that bridge. Having a low density of blocks to replace means you will not obtain the intended yield of Meteorite from the event. It may be advisable to destroy any paths in the sky before destroying a Shadow Orb or Crimson Heart in order to get the full yield of Meteorite, as it is a valuable resource and the event can be rare. If you have an abundance of Wire and Active Stone Blocks, you could also create a Sky Bridge with these materials, then switch off the Bridge before smashing a Shadow Orb.
- Use a tool with high Mining speed. These are the best pickaxes for this pre-Hardmode: Reaver Shark with speed of 18; Bone Pickaxe with speed of 22 (2 x 11); Molten Pickaxe with speed of 25. Reforge the pickaxe for Light prefix for even better speed.
- Dynamite is useful for mining Meteorites, as 2 or 3 sticks can rid the area of enough ore to stop Meteor Heads from spawning relatively quickly. Be sure not to throw Dynamite while uncollected ore is still present in the area or the uncollected ore may despawn. Explosives also effectively mine 3/4 of the Meteorite in a single blast, albeit expensively and requiring a little while to set up.
- With two players, one player with the Vilethorn can protect the mining player rather easily if they stick together. The Vilethorn will kill a Meteor Head in one direct hit, and it fires through blocks, as do the Meteor Heads. If only one player is available, quickly switch between the Vilethorn and a Pickaxe.
- In Hardmode, it can be useful to place enough Meteorite Ore in Underground Hallow, Underground Corruption, Underground Crimson, Underground Jungle, or Underground Snow to spawn Meteor Heads instead of Hardmode Enemies, enabling an easy way of farming for Souls and Biome Key Molds. Note that this strategy no longer applies to the PC version, as Meteor Heads produce no drops once Hardmode is activated. Although this makes the technique useless for obtaining enemy drops, it remains useful for canceling the usual Hardmode enemy spawns in order to navigate and mine relatively unimpeded.
- Angled Meteorite blocks can be touched without taking damage. Leaving a brick alone every few rows and angling it with a Hammer will allow you to use it as a platform to dig deeper down. You can also dig underneath the crash site, using other block types to stand on while mining the Meteorite above you.
- Meteorites have the same music track as The Underworld.
- Meteorites crash sites' music is overridden by the theme music of The Crimson when crashed there.
- Pre-Release: Introduced.
| Game mechanics|
|Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty • Environment • Event • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Minions • Modifier • Moon • Music • NPC drops • NPC Spawning • Placement • Player stats • Rarity • Spawn • Storage • Use time • Value • Velocity|