A Mimic is an uncommon Hardmode enemy disguised as a Chest, appearing as the appropriate Chest type for the environment.
Mimics can be spawned by the player using the Chest Statue, even prior to Hardmode (Mimics spawned this way do not drop any coins or items besides the Mimic Banner).
Rare Hallowed, Corrupt, and Crimson Mimics can also be spawned manually by players via a Key of Light or Key of Night (see Special variants below).
Mimics are immune to the Poisoned, On Fire!, Cursed Inferno, Venom, and Shadowflame debuffs.
Ordinary Mimics look exactly like Chests until approached or attacked, at which point they come to life and chase the player. Before revealing themselves, they take on the appearance of chests normally found in the biome they are found in: regular Chests above the Underground layer, Gold Chests Underground, and locked Shadow Chests in The Underworld.
Mimics that spawn in a Snow Biome take on the appearance of Ice Chests, and also have their own unique set of ice-themed drops.
The Present Mimic is a Frost Moon variant that behaves similarly, but drops event items instead.
These Mimics are more rare, have much higher health, more advanced attacks, and separate sets of unique drops. They are biome-specific, and only spawn in the vicinity of the underground version of their corresponding biome. Like ordinary Mimics, they only spawn in Hardmode worlds. The Jungle variant is currently unimplemented, and never spawns during normal gameplay.
Similar to ordinary Mimics, these disguise themselves as Chests until approached or attacked, except that they do not resemble any ordinary Chest type currently in the game. They are larger than actual Chests, and larger than the ordinary Mimics listed above.
The Hallowed, Corrupt and Crimson Mimics can also be summoned manually by the player, in Hardmode worlds only. This is done by placing a Key of Light or a Key of Night inside an otherwise empty Chest, which will then become a Mimic when closed. The type of world a player is in determines whether a Corrupt or a Crimson Mimic is summoned with this method.
Each of the four have the same attack methods:
- The Mimic jumps towards the player, and can jump very high.
- It periodically shuts itself and remains stationary, during which it becomes invincible to attacks, and reflects players' projectiles. In Expert Mode, reflected projectiles can damage players.
- It performs a "pound" attack, whereby it leaps into the air above the player and swiftly drops down. Mimics can travel through blocks during this attack.
- If the player attempts to escape, the Mimic dashes after the player at high speed (slightly over 51 mph). This attack can also travel through blocks.
While disguised, Mimics will not show a usual enemy tooltip when hovering the mouse cursor over them, except in the mobile version. Below are some tips to help differentiate real chests from Mimics.
- Hitting a disguised Mimic with any weapon, including ranged weapons, homing weapons, or a Minion, will activate it.
- Real Chests will show up on the minimap, but Mimics will not.
- Spelunker Potion will not cause a Mimic to glow, but the Hunter Potion will. The Spelunker buff causes only normal Chests to shine, while the Hunter buff colors all mimics red.
- Mimics disguised as Gold Chests or Shadow Chests will not produce their usual animated sparkle effect, as opposed to real Chests.
- The Lifeform Analyzer will detect nearby Mimics. The Metal Detector can also give them away, as there will be no "Chest detected nearby!" message. (Provided there actually are no chests nearby)
- Mimics may not line up properly with blocks, as normal Chests would. They can also spawn halfway inside blocks, partially hanging off a block over empty space, or in front of background objects and other enemies, where real Chests can't be placed.
- Mimics cannot disguise themselves as unlocked Shadow Chests. Unlocked Shadow Chests are always real Chests. Similarly, they cannot disguise themselves as locked Gold Chests, which appear in the Dungeon.
- If a Mimic spawns in Lava, it will take ticks of damage, even while it is not yet attacking the player.
- Any Gold Chest found outside of Underground Cabins in maps made in version 1.3 and above is a Mimic. Gold Chests are not naturally spawned outside of Underground Cabins anymore. However, on rare occasions, a Gold Chest may spawn below or beside a Cabin due to structural generation errors.
- As of version 1.3.4, you can right-click on a Chest with any minion summon weapon. If it's a Mimic, a purple indicator will show up, but your minions will not attack it.
- In the Mobile version, Mimics are ridiculously easy to identify, as they always have an enemy indicator over them.
- A Mimic will always drop exactly one of the items from its loot table (excluding the Mimic Banner).
- Biome Mimics, despite having significantly more health and being tougher, drop less money than normal variants. However, they always drop Greater Healing and Mana potions, which are invaluable assets for players in early Hardmode.
- The only damage-inflicting debuff Mimics are not immune to is Frostburn.
- Be careful when mining near the Underground Crimson/Corruption and Hallow Biomes very early in hardmode, they might spawn and catch the player unaware. Carrying a Lifeform Analyzer or Cell Phone in inventory can help warn the player.
- Targeting Mimics can help players making their way through early Hardmode, as they drop high-damage weapons and good defensive accessories, as well as around 10 (even up to 25-30 in expert mode), which can help with Hardmode's higher prices.
- An easy way to kill Mimics early in Hardmode is to grapple a high place and attack with a ranged weapon. This does not work on special variants, due to their enhanced jumps.
- Key of Light/Night spawned Hallowed and Corrupt/Crimson Mimics can be easily defeated by using a platform very high in the air, such that the Mimics can barely reach you. They will jump up constantly from the surface below (which will be a little off-screen), in such a way that they are very easy to dodge with minimal movement.
- With 3 or more players, Mimics will never stay in their disguised state.
- Mimics first appeared in Dungeons & Dragons in 1977, and have appeared in countless publications since.
Animation of a Mimic transforming from its disguised state.
Mimics may not line up properly with blocks, as normal Chests would.
- 1.3.5: Regular/Ice Mimic sprites updated.
- 220.127.116.11: Corruption, Crimson, Hallowed Mimic variants added. Mimics no longer drop the Compass. Jungle Mimic planned but not yet implemented.
- 1.2: Ice Mimic variant and accompanying drops added.
- 1.1: Introduced.