Movement speed is one of the player's stats and affects how quickly they can travel around. Many features can affect movement speed, such as Movement Accessories, Wings, Mounts, Minecarts and Liquids, along with certain Buffs, Debuffs, Armor and other hazards such as Ice Blocks and Cobwebs. Movement speed can be broken down into horizontal movement, which is the most affected component by most sources, and vertical movement, which is mostly affected by Wings and Movement Accessories.
Horizontal movement[]
All characters start with a horizontal movement speed of 11 tiles/second, or 15 mph (shown by the Stopwatch). While moving, the character will automatically climb any one-block high ledge or hill, and horizontal movement speed is not impeded by doing so (climbing over a pyramid is just as fast as tunneling through it). These values are ignoring the small amount of time it takes to accelerate from a standing position.
Horizontal movement speed is capped at 1.6 × base speed, or +60%.
- Hooks reel in the player at a constant speed regardless of speed boosting accessories. The more movement speed boosts a player has, the less noticeable the speed boost a hook provided is.
- Sprinting accessories increase the player's max speed to a fixed value. Using other movement boosts with any of the accessories only increases one's acceleration.
Object | Effect (% increase) |
Velocity (tiles/sec) |
Velocity (feet/sec) |
---|---|---|---|
Base | |||
Nothing from below | 100% | 11.36 | 22.72 |
Armor | |||
Adamantite Leggings | +5% | +0.57 | +1.14 |
Chlorophyte Greaves | +5% | +0.57 | +1.14 |
Titanium Leggings | +6% | +0.684 | +1.368 |
Beetle Scale Mail | +6% | +0.684 | +1.368 |
Beetle Leggings | +6% | +0.684 | +1.368 |
Cobalt Helmet | +10% | +0.798 | +1.596 |
Orichalcum Mask | +7% | +0.798 | +1.596 |
Orichalcum Helmet | +8% | +0.912 | +1.824 |
Hallowed Greaves | +8% | +0.912 | +1.824 |
Frost Leggings | +8% | +0.912 | +1.824 |
Spectre Pants | +8% | +0.912 | +1.824 |
Gi |
+10% | +1.14 | +2.28 |
Cobalt Leggings | +10% | +1.14 | +2.28 |
Nebula Leggings |
+10% | +1.14 | +2.28 |
Vortex Leggings |
+10% | +1.14 | +2.28 |
Orichalcum Leggings | +11% | +1.254 | +2.508 |
Shroomite Leggings | +12% | +1.368 | +2.736 |
Shadow armor / Ancient Shadow armor: Full set | +15% | +1.71 | +3.43 |
Solar Flare Leggings |
+15% | +1.71 | +3.43 |
Adamantite armor: Full set with Helmet | +20% | +2.052 | +4.104 |
Squire's Greaves |
+20% | +2.28 | +4.56 |
Huntress's Pants |
+20% | +2.28 | +4.56 |
Monk's Pants |
+20% | +2.28 | +4.56 |
Red Riding Leggings |
+20% | +2.28 | +4.56 |
Shinobi Infiltrator's Pants |
+30% | +2.28 | +4.56 |
Crystal Assassin Pants |
+20% | +2.28 | +4.56 |
Valhalla Knight's Greaves |
+20% | +3.42 | +6.84 |
Hallowed armor: Full set with Mask |
+27% | +3.078 | +6.156 |
Vortex armor |
-66% | -7.524 | -15.048 |
Accessories | |||
Aglet | +5% | +0.57 | +1.14 |
Frostspark Boots | +8% | +0.921 | +1.842 |
Anklet of the Wind | +10% | +1.14 | +2.28 |
Ice Skates (on Ice) | +35% | +3.99 | +7.98 |
Dunerider Boots |
+76% | +8.7 | +17.41 |
Buffs | |||
Werewolf (buff) | +5% | +0.57 | +1.14 |
Happy! |
+10% | +1.14 | +2.28 |
Well Fed | +20% | +2.28 | +4.56 |
Swiftness | +25% | +2.85 | +5.70 |
Plenty Satisfied |
+30% | +3.42 | +6.84 |
Exquisitely Stuffed |
+40% | +4.56 | +9.12 |
Panic! | +50% | +5.7 | +11.4 |
Sugar Rush |
+20% | +2.28 | +4.56 |
Debuffs | |||
Weak | -10% | -1.14 | -2.28 |
Chilled | -25% | -2.28 | -4.56 |
Burning | -50% | -5.7 | -11.4 |
Slow | -50% | -5.7 | -11.4 |
Oozed |
-66% | -7.524 | -15.048 |
Dazed |
-66% | -7.524 | -15.048 |
Modifiers | |||
Brisk | +1% | +0.114 | +0.228 |
Fleeting | +2% | +0.228 | +0.456 |
Hasty | +3% | +0.342 | +0.684 |
Quick | +4% | +0.456 | +0.912 |
Maximum Possible | |||
Without buff(s): | +67% | +7.611 | +15.222 |
With both buffs (Well Fed, Swiftness): | +89% | +12.723 | +25.446 |
With both buffs and all quick (Demon Heart used): | +136% | +15.449 | +30.899 |
- Modifiers are only applicable to accessories. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Only one of these modifiers may be applied at a time. (See: Reforging)
Movement speed bonuses are capped at 160% of the regular speed.
If you place two minecart tracks side by side and use a hammer to set them both to the 3rd setting, and hold in one direction while in a minecart, you can go up to an unrecorded speed.
Vertical movement[]
Upward movement[]
There are two quantities that play a role when dealing with vertical upward movement: jump duration and jump speed. Together, they describe jump reach, the maximum number of tiles that a character can ascend with a jump. All characters have a base jump duration of 15 and a base jump speed of 5.01,[1] granting them a base jump reach of 6.27 tiles.
A jump in Terraria consists of two phases: First, the character steadily ascends with a fixed velocity, and then slows down their ascension rate until coming to a stop when reaching the peak of the jump.
- The first phase lasts for
ticks[2], i.e. 16 ticks (0.267 seconds) for default characters, though releasing the ↷ Jump key will terminate it prematurely – hence, in order to acquire the maximum possible jump reach, the ↷ Jump key must be held for the entire duration of the first phase. The velocity during this phase is equal to jump speed (in pixels/tick) minus gravity (0.4 by default, below the Space layer), i.e. 17.2875 tiles/second for default characters; it is acquired instantly when starting the jump and it is not altered until the first phase is completed.jump duration + 1
- The second phase begins when jump duration has been exhausted: The character is now normally only subject to gravity, which will linearly reduce their velocity. The phase is terminated when the character's velocity becomes zero and they have reached the peak of their jump.
It can be seen that while jump duration affects for how long the character surmounts gravity and moves upward, jump speed dictates the character's velocity during their ascent.
With this information, jump reach for any given combination of jump duration, jump speed, and gravity can be calculated:
The two summands here represent the two phases of the jump, as described above.
The base jump reach of all characters can be determined by inserting the default values into the formula:
100⅓
The result value is in pixels; dividing it by 16 gives the number of tiles:
6¼
Boosts[]
The following table lists all items that have an effect on jump duration and/or jump speed.[3] Items that are listed in the same row do not stack with each other.
Items | Jump duration |
Jump speed |
Resulting jump reach[4] |
---|---|---|---|
Balloons | 20 | 6.51 | 10.94 tiles (+74.48%) |
n/a | +2.4 | 10.85 tiles (+73.05%) | |
n/a | +2.4 | 10.85 tiles (+73.05%) | |
+1 | +1.8 | 10.02 tiles (+59.81%) | |
Werewolf (buff) () | +2 | +0.2 | 7.22 tiles (+15.15%) |
Step Stool |
+5 | n/a | 7.71 tiles (+22.97%) |
Being atop Honey Blocks (applied after all other effects)
|
-90% | -80% | 0.12 tiles (-98.09%) |
The maximum possible jump reach is 36.42 (plus another 1.625 tiles from standing atop the Step Stool; +506.78% in total), attainable by equipping one of the accessories from each row above (e.g. a Shiny Red Balloon, the Soaring Insignia, a Frog Leg, the Moon Lord Legs, a Moon Charm, and a Step Stool), at night and while using the Step Stool.
Multiple jumps[]
Usually, a character may only perform a single jump and will need to stand on a surface again before pressing the ↷ Jump button causes the character to ascend again. However, certain items grant the ability to perform another jump mid-air which is functionally identical to the regular jump described above. These items set an own jump duration for their respective jump.
Downward movement[]
Characters falling downward constantly accelerate with 1.5 tiles/second², but falling speed is capped at 37.5 tiles/second (or 51 mph). However, both of these values may be modified by certain items, buffs, and environmental factors.
Medium movement[]
There are currently 4 mediums in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.
Medium(s) | Effect (% decrease) |
Velocity (blocks/sec) |
Velocity (feet/sec) |
---|---|---|---|
No Medium | None | ~11.36 | ~22.72 |
Water | -33% | ~7.86 | ~15.72 |
Lava | -33% | ~7.86 | ~15.72 |
Cobweb | -93.65% | ~0.67 | ~1.34 |
Water & Cobweb | -96.82% | ~0.45 | ~0.9 |
- Note that the Fishron Wings dropped by Duke Fishron increase movement speed in all liquids.
Maximizing speed[]
Horizontal speed[]
On the PC version, Console version, Mobile version, and tModLoader version, the maximum horizontal speed possible is 293 mph, achieved by using the following items/buffs:
- Cobalt Helmet
- Gi
- Shinobi Infiltrator's Pants
- Anklet of the Wind(Quick)
- Celestial Shell(Quick, at night)
- Frostspark Boots(Quick)
- Lightning Boots(Quick)
- Magiluminescence(Quick)
- Soaring Insignia(Quick)
- Terraspark Boots(Quick)
- Panic Necklace(swap off after gaining the Panic! buff)
- Asphalt Blocks
- Exquisitely Stuffed(from certain food items)
- Happy!(from Sunflower)
- Sugar Rush(from the Slice of Cake)
- Swiftness(from the Swiftness Potion)
Vertical speed[]
On the PC version, Console version, Mobile version, and tModLoader version, the maximum stable ascend speed (i.e. the speed remains the same when ascending) possible is 306 mph, achieved by using the following items:
For the maximum instantaneous speed, use the same loadout as above, and mount the Gelatinous Pillion after reaching maximum speed. This will further increase the speed to about 570 mph briefly. However, by using the Inner Tube, the player can achieve infinite speed theoretically.
The maximum falling speed is 179 mph, achieved by holding a Portal Gun.
References[]
- ↑ Information taken from the PC 1.4.0.5 source code, method
Update()
inTerraria.Player.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the PC 1.4.2 source code, method
UpdateJumpHeight()
inTerraria.Player.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ Assuming gravity is default and no boosts other than the one of the respective row are in effect (use the formula above for multiple boosts). The increase in percent is referring to the increase from base jump reach (6.27 tiles).