NPC

From Terraria Wiki
Jump to: navigation, search
NPC
Guide.png Merchant.png Nurse.png Painter.png Dye Trader.png Party Girl.png Angler.png Stylist.png Demolitionist.png
Dryad.png Tavernkeep.png Arms Dealer.png Goblin Tinkerer.png Witch Doctor.png Clothier.png Mechanic.png Tax Collector.png
Pirate.png Truffle.png Wizard.png Steampunker.png Cyborg.png Santa Claus.png Traveling Merchant.png Old Man.png Skeleton Merchant.png
Statistics
Type NPC
Max Life 250
Defense 15
KB Resist 50%
For a complete list of NPC names, see NPC names.
An NPC (Non Player Character) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and using the button on them. Most NPCs are vendors, selling items to players in exchange for coins, and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.

Most NPCs are "Town" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as Houses, which are generally required for Town NPCs to remain available. Each NPC will need its own house.

Town NPCs that have moved into Houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "Bases") with several integrated Houses, to serve as their safe haven. These reductions are usually overridden by Events like Blood Moons or Goblin Invasions, during which spawn rates return to normal, or are elevated, and enemies will once again attack players and NPCs in the area.

Town NPCs generally walk around during the day. They remain still in their assigned Houses at night. NPCs have limited health and can take damage, and ultimately die from enemies, Traps, Lava, or by drowning in Water; though they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). Their health regenerates over time, and if killed, they will also respawn following a delay, as long as a suitable vacant House is still available.

Pc only.png Occasionally, NPCs sit in Chairs. They also randomly "talk" to each other, or to the player (shown as mouth movement and speech bubbles). Most NPCs also have an attack method, which they will use to defend themselves against enemies in the vicinity.

There are currently 23Pc only.png/21Mobile only.pngConsole only.png Town NPCs, 7Pc only.png/6Mobile only.pngConsole only.png of whom normally appear in Hardmode. An additional 3Pc only.png/2Mobile only.pngConsole only.png NPCs can be encountered that don't move into Houses.

Housing[edit | edit source]

Main article: House

Each Town NPC requires a suitable, vacant House. A House is a room enclosed by a frame of blocks, with user-placed background walls, along with a valid light source, flat surface item, and comfort item (see House->Furniture). Certain room dimensions are also required (see House for full details). Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied House, the NPC living there may move out.

Town NPC home assignments can be rearranged using NPC Flags from the Housing Menu, where players can also check whether a room is a suitable House (Mobile only.pngThere is no housing menu on the Mobile version).

The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will usually move into the first House built. The Old Man does not move into a House, but rather remains near the Dungeon's entrance, and respawns the following day if killed (while Skeletron hasn't yet been defeated).

If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored.

Buying and selling[edit | edit source]

Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button on stackable items allows the player to buy the item in bulk. The buy speed increases the longer the right-click button is held.

Some NPCs sell biome-specific items when they are located in certain biomes; this can be done by housing them there, or by teleporting them with a King or Queen Statue.

All NPC vendors can also be used to sell unwanted or surplus items to gain coins. The unwanted item(s) must be in the player's inventory. Hovering over the item while the NPC's inventory screen is open will display its sell value. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). To sell the item, move it into the NPC's inventory.

Sales to NPCs can be canceled while the NPC's inventory screen is still open: Sold items can be taken back in exchange for the amount they were sold for. This does not hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.

All NPC vendors buy and sell at the same price. Many item prices can be decreased by equipping a Discount Card, which is a rare drop from Pirate Invasions.

Town NPCs[edit | edit source]

Listed in the order in which they are generally likely to be acquired.

Pre-Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending Weapon Pc only.png
Guide.png Guide Starting a new world. Provides tips, Pc only.png Console only.png crafting recipes, and a general guide on how to get other NPCs. Green Cap.png Green Cap
(100% when named Andrew)
Wooden Bow
(Ranged)
Merchant.png Merchant All players combined have more than 50 Silver Coin in their inventories. Sells basic tools and supplies. n/a Throwing Knife
(Ranged)
Nurse.png Nurse A player has more than 100 health and the Merchant is present. Heals players and cancels debuffs in exchange for coins. n/a Syringes
(Ranged, targets NPCs and players, Heals)
Demolitionist.png Demolitionist A player has an explosive in their inventory, and the Merchant is present. Sells explosive items. n/a Grenades
(Ranged, Explodes)
Dye Trader.png Dye Trader A player acquires a Dye item, or any item used to craft Dye, in addition to either defeating a pre-Hardmode boss or acquiring one Strange Plant Pc only.png. Sells the Dye Vat crafting station, and Pc only.pngprovides reward dyes in exchange for rare plants. Exotic Scimitar.png Exotic ScimitarPc only.png
(12.5% chance)
Exotic Scimitar
(Melee)
Dryad.png Dryad A Boss is defeated other than King Slime, Lepus or Wall of Flesh. Sells nature/Corruption/Crimson items, and can report the percentage of Corruption/Crimson and Hallow in the world. n/a Dryad's Blessing
(Area Effect, Buffs Players & Harms Enemies)
Tavernkeep.png TavernkeepPc only.png Eater of Worlds or Brain of Cthulhu is defeated, and he is found and spoken to. Sells items that summon and help fight the Old One's Army. Most cost Defender Medals, except for Eternia Crystals, the Eternia Crystal Stand, and Ale, which cost ordinary coins. Ale Tosser.png Ale TosserPc only.png
(12.5% chance)
Ale
(Throwing)
Arms Dealer.png Arms Dealer A player has bullets, or a gun that shoots bullets, in their inventory. Sells guns, bullets, and other ammunition. n/a Flintlock Pistol
Hardmode: Minishark
(Ranged)
Stylist.png Stylist Found and spoken to in a Spider Nest. Can change the player's hair style, and sells Hair Dyes. Stylish Scissors.png Stylish ScissorsPc only.png
(12.5% chance)
Stylish Scissors
(Melee)
Painter.png Painter After 7 other town NPCs are acquired including the guide. Sells paints, painting tools, and Paintings. Paintball Gun.png Paintball Gun Pc only.png
(10% chance)
Paintball Gun
(Ranged)
Angler.png Angler Found and spoken to in an Ocean Biome. Gives Fishing quests and rewards players for completing them. n/a Frost Daggerfish
(Ranged)
Goblin Tinkerer.png Goblin Tinkerer Found and spoken to in the cavern layer, after defeating a Goblin Invasion. Sells items such as the Tinkerer's Workshop, and can reforge items. n/a Spiky Balls
(Ranged)
Witch Doctor.png Witch Doctor Queen Bee is defeated. Sells the Blowgun, the Imbuing Station, summoner equipment and Fountains. n/a Blowgun
(Ranged)
Clothier.png Clothier Skeletron is defeated. Sells some Vanity items, including the Familiar clothes. Red Hat.png Red Hat
(100% chance)
Book of Skulls
(Ranged Shadowflame version)
Mechanic.png Mechanic Found and spoken to in the Dungeon. Sells the Wrench, Wire, and other Mechanism-related items, in addition to the Mechanic's Rod under certain conditions. n/a Wrench
(Ranged)
Party Girl.png Party Girl Chance of spawning after acquiring 13 town NPCs. (or as few as eight in the console version). Sells items that create colorful visual effects. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a random chance of re-spawning each dawn. Happy Grenade.png Happy Grenade Pc only.png
(30-60, 25% chance)
Confetti Gun, Happy Grenade
(Ranged)

Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending WeaponPc only.png
Wizard.png Wizard Found and spoken to in the Cavern layer in Hardmode. Sells magical items. n/a Flower of Fire
(Ranged, inflicts On Fire!)
Tax Collector.png Tax CollectorPc only.png A Tortured Soul is transformed with Purification Powder in the Underworld. Collects property taxes from other NPCs. Earns 50 Copper Coin per NPC present, collectible by the player. Classy Cane.png Classy Cane
(12.5% chance)
Classy Cane
(Melee)
Truffle.png Truffle A House is built in an above-ground Mushroom Biome during Hardmode. Sells the Autohammer, Mushroom Spear, and other mushroom-themed items. n/a Mushroom Spore
(Stationary until touched)
Pirate.png Pirate A Pirate Invasion is defeated. Sells the Cannon and other Pirate-related items. n/a Gun and Cannon
(Ranged)
Steampunker.png Steampunker Once a Mechanical Boss is defeated. Sells the Clentaminator, Teleporter, Jetpack, and other items. n/a Clockwork Assault Rifle
(Ranged)
Cyborg.png Cyborg Plantera is defeated. Sells the Proximity Mine Launcher, Rockets and Nanites. n/a Rocket
(Ranged)
Santa Claus.png Santa Claus The Frost Legion is defeated, appearing only from December 15-31. Sells the Santa costume, colored lights, Christmas trees and their decorations. n/a Bauble
(Ranged)

Other NPCs[edit | edit source]

The following NPCs are not considered town NPCs because they do not move into houses.

NPC Acquired When Description Drops Defending WeaponPc only.png
Traveling Merchant.png Traveling Merchant 22% spawn chance during morning hours (04:30-12:00 in-game time) once two other NPCs are present Stays for one day, sells a random selection of unique items each day. Peddler's Hat.png Peddler's Hat
(100% chance)
Revolver
Hardmode: Pulse Bow
(Both Ranged & Damaging)
Old Man.png Old Man Starting a new world Found at the entrance to the Dungeon. Summons Skeletron, but only at night. Once Skeletron is defeated, the Old Man is no longer present. It is implied that the curse he was afflicted with was removed and he became the Clothier. n/a n/a
Skeleton Merchant.png Skeleton MerchantPc only.png Found randomly underground Sells Counterweights, Spelunker Glowsticks, Magic Lanterns, the Yoyo Glove and some other items based on the lunar cycle. Some items such as the Slap Hand can only be obtained from him. n/a Bone
(Ranged, Damaging)

Notes[edit | edit source]

  • All NPCs have an attack damage stat of 10.
  • NPCs will not spawn during an active Event or at night.
  • An NPC takes about 2 minutes to spawn after another NPC has spawned or dawn passes.
  • If valid housing is offscreen during spawning, the NPC will spawn directly into its House.
  • NPCs will teleport home during the night if the NPC and their home are off-screen.
  • Unlike chests and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to enemy spawns. They are temporary, and can respawn again elsewhere if missed (see NPC spawning).
  • NPCs who have an inventory requirement to spawn (Merchant, Demolitionist, Arms Dealer, Dye Trader) still need to have the respective requirement fulfilled again in order to respawn after they die.
  • NPCs are known to "visit" other NPCs, talk, and play a form of rock paper scissors
    NPCs visiting in a home with a War Table.
  • Pc only.png NPCs drown in water 2 tiles deep, whereas players require 3 tiles of water depth in order to drown.
  • Mobile only.png As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses.

Tips[edit | edit source]

  • Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause them to move in as soon as they are off-screen.
  • Bound NPCs can be found by listening to their "hurt" sounds, especially the Mechanic, as the Dungeon is teeming with enemies.
  • Each Town NPC needs its own house
  • A Housing area can be created where all the NPCs can have their biome-specific items: 300 Pink Ice Block, 100 mushroom grass, and 80 Lihzahrd brick in one screen where the Houses are located.
  • Drowning an NPC in water is an easy way to get NPC drops before obtaining lava or Rotten Eggs.

Achievement(s)[edit | edit source]

Achievement No Hobo.png No Hobo"Build a house suitable enough for your first town NPC, such as the guide, to move into."
Successfully get an NPC to move into your first House.Pc only.png
Achievement Real Estate Agent.png Real Estate Agent"Have all possible town NPCs living in your world."
All town NPCs are living in your world.Pc only.png
Achievement All In The Family.png All In The Family"Every NPC has moved into your house"
All town NPCs are living in your world.Mobile only.pngConsole only.png

Trivia[edit | edit source]

  • During a Blood Moon, most female NPCs use more irritable or aggressive dialogue than normal.
  • Although it may seem to be random, NPCs "emote" about things depending on their environment.
Type Condition Emote 
Combat (Only if NPC speaking is near an enemy) Emote Anger.pngEmote Cry.pngEmote Emotion Cry.pngEmote Run.pngEmote Fight.pngEmote Item Tombstone.png
Weather
When cloudy: Emote Weather Cloudy.png
When raining: Emote Weather Storming.png
When nighttime and raining: Emote Weather Lightning.pngEmote Weather Rain.png
In a Snowstorm: Emote Weather Snowstorm.png
When sunny: Emote Weather Sunny.png
In the Hallow: Emote Weather Rainbow.png
Events
During a Party: Emote Party Present.pngEmote Party Hat.pngEmote Party Cake.pngEmote Party Balloons.png
During a Blood Moon or rarely at night: Emote Event Blood Moon.png
During a Solar Eclipse or rarely in Hardmode: Emote Event Solar Eclipse.png
If a Shadow Orb has been smashed or a Meteorite has fallen: Emote Event Meteor.png
While Pumpkin Moon event is active or it is night and Pumpking or Mourning Wood has been defeated: Emote Event Pumpkin Moon.png
While Frost Moon event is active or it is night and a Ice Queen or Santa-NK1 has been defeated: Emote Event Frost Moon.png
During an Old One's Army event or after it has been defeated once: Emote Event Old One's Army.png
Debuffs
If the player is On Fire!, has Cursed Flames, is in the Underworld, or the NPC being spoken to is on fire: Emote Burn.png
n/a Emote Curse.png
If the player is Poisoned, the NPC being spoken to is poisoned, or the player is in the Jungle: Emote Poison.png
If the player is currently does not have the Whoopie Cushion selected in their hotbar: Emote Silence.png
Items
n/a Emote Ring.png
n/a Emote Item Healing Potion.png
n/a Emote Item Mana Potion.png
n/a Emote Item Soup.png
n/a Emote Item Sword.png
n/a Emote Item Pickaxe.png
Player is below half health: Emote Item Tombstone.png
NPCs (Only if NPC is alive in the world) Emote NPC Guide.pngEmote NPC Merchant.pngEmote NPC Nurse.pngEmote NPC Demolitionist.pngEmote NPC Painter.pngEmote NPC Dye Trader.pngEmote NPC Party Girl.pngEmote NPC Angler.pngEmote NPC Stylist.pngEmote NPC Dryad.pngEmote NPC Tavernkeep.pngEmote NPC Arms Dealer.pngEmote NPC Goblin Tinkerer.pngEmote NPC Clothier.pngEmote NPC Mechanic.pngEmote NPC Tax Collector.pngEmote NPC Pirate.pngEmote NPC Truffle.pngEmote NPC Wizard.pngEmote NPC Steampunker.pngEmote NPC Cyborg.pngEmote NPC Santa Claus.pngEmote NPC Travelling Merchant.pngEmote NPC Old Man.pngEmote NPC Skeleton Merchant.png
Biomes
If the player is near Space: Emote Biome Sky.png
If the player is Underground: Emote Biome Underground.png
If the player is in the Underworld: Emote Biome Underworld.png
If the player is in the Hallow: Emote Biome Hallow.png
If the player is in the Corruption: Emote Biome Corruption.png
If the player is in the Crimson: Emote Biome Crimson.png
If the player is in the Jungle: Emote Biome Jungle.png
If the player is in a Snow biome: Emote Biome Snow.png
If the player is at an Ocean: Emote Biome Ocean.png
If the player is in the Desert: Emote Biome Desert.png
If the player is a Forest: Emote Biome Forest.png
Critters/Enemies
If it is daytime: Emote Critter Bee.pngEmote Critter Slime.pngEmote Critter Bird.pngEmote Critter Bunny.pngEmote Critter Butterfly.pngEmote Critter Mouse.pngEmote Critter Goldfish.png
If the sun has not risen (includes some areas of sunrise/sunset): Emote Critter Zombie.png
If the Goblin Army has been defeated: Emote Critter Goblin.png
If the Frost Legion has been defeated: Emote Critter Snowman.png
If a Pirate Invasion has been defeated: Emote Critter Pirate.png
If the Martian Madness event has been defeated: Emote Critter Martian.png
If the world generated with Crimson: Emote Critter Spider.png
If the NPC is Underground Emote Critter Skeleton.pngEmote Critter Mouse.png
Emotions
n/a Emote Love.pngEmote Anger.pngEmote Emotion Cry.pngEmote Emotion Note.pngEmote Emotion Laugh.pngEmote Confused.pngEmote Run.pngEmote Cry.png
More common during night or a Blood Moon Emote Anger.pngEmote Emotion Cry.png
Bosses
More common if only up to Eye of Cthulhu has been defeated, less common if future bosses have been defeated: Emote Boss Eye of Cthulhu.pngEmote Boss King Slime.png
Emote Boss Eater of Worlds.png (Corruption worlds)
Emote Boss Brain of Cthulhu.png (Crimson worlds)
More common if only up to Eater of Worlds or Brain of Cthulhu has been defeated, less common if future bosses have been defeated: Emote Boss Queen Bee.pngEmote Boss Skeletron.png
More common if only up to Wall of Flesh has been defeated, less common if future bosses have been defeated: Emote Boss Wall of Flesh.pngEmote Boss The Destroyer.pngEmote Boss The Twins.pngEmote Boss Skeletron Prime.png
More common if only up to one Mechanical Boss has been defeated, less common if future bosses have been defeated: Emote Boss Plantera.png
(if not defeated): Emote Boss The Destroyer.png
(if not defeated): Emote Boss The Twins.png
(if not defeated): Emote Boss Skeletron Prime.png
More common if only up to Plantera has been defeated, less common if future bosses have been defeated: Emote Boss Plantera.pngEmote Boss Golem.pngEmote Boss Duke Fishron.png
More common if only up to Golem has been defeated, less common if future bosses have been defeated: Emote Boss Golem.pngEmote Boss Duke Fishron.pngEmote Boss Lunatic Cultist.png
More common if only up to the Lunatic Cultist has been defeated, less common if future bosses have been defeated: Emote Boss Lunatic Cultist.pngEmote Boss Moon Lord.png
If the Pirate Invasion has been defeated and the world is in Expert mode: Emote Boss Flying Dutchman.png
If the Martian Invasion has been defeated: Emote Boss Martain Saucer.png
If an Ice Queen has been defeated: Emote Boss Ice Queen.png
If an Everscream has been defeated: Emote Boss Everscream.png
If an Pumpking has been defeated: Emote Boss Pumpking.png
If an Mourning Wood has been defeated: Emote Boss Mourning Wood.png
Specific NPC Behavior
Used more often by Merchant: Emote Item Gold Pile.pngEmote Item Bug Net.png
Used more often by Nurse: Emote Item Healing Potion.pngEmote Item Tombstone.pngEmote Item Soup.png
More common when the Arms Dealer is talking to the Guide: Emote Anger.pngEmote Fight.pngEmote Kick.png
Used more often by the Arms Dealer: Emote Item Minishark.pngEmote Item Gold Pile.pngEmote Item Ale.pngEmote Fight.png
Used more often by Merchant: Emote Item Gold Pile.pngEmote Item Bug Net.png
Used more often by Dryad: (if alive): Emote NPC Stylist.pngEmote Tree.png
Used more often by Guide if night: Emote Emotion Cry.png
Used more often by Guide if not a Blood Moon: Emote Item Fishing Rod.png
More common when the Guide is talking to the Arms Dealer: Emote Anger.pngEmote Kick.pngEmote Fight.png
Used more often by Old Man: Emote Boss Skeletron.pngEmote Critter Skeleton.png
Used more often by Demolitionist: Emote Item Ale.pngEmote Item Dynamite.pngEmote Item Pickaxe.png
Used even more often by Demolitionist during a blood moon: Emote Item Ale.pngEmote Item Dynamite.png
Used more often by Clothier during a blood moon: Emote Boss Skeletron.pngEmote Critter Skeleton.png
Used more often by Clothier when not during a blood moon: (if alive): Emote NPC Mechanic.pngEmote Emotion Note.png
Used more often by Goblin Tinkerer when not speaking to Mechanic: Emote Run.pngEmote Kick.pngEmote NPC Mechanic.png
More common when the Goblin Tinkerer is talking to Mechanic: Emote Love.pngEmote Emotion Note.pngEmote Item Diamond Ring.pngEmote Kiss.png
Never uses Emote NPC Mechanic.png
Used more often by Wizard: Emote Fire.pngEmote Sleep.pngEmote Curse.png
Used more often by Mechanic: Emote Cry.pngEmote Boss Skeletron.png
(if alive): Emote NPC Goblin Tinkerer.pngEmote NPC Wizard.png
More common when the Mechanic is talking to Goblin Tinkerer: Emote Love.pngEmote Emotion Note.pngEmote Item Diamond Ring.pngEmote Kiss.png
Never uses Emote NPC Mechanic.png
Used more often by Santa Claus: Emote Biome Snow.pngEmote Critter Snowman.pngEmote Emotion Note.pngEmote Emotion Laugh.png
Used more often by Truffle: Emote Silence.pngEmote Eating.pngEmote Sleep.pngEmote Poison.png
Used more often by Steampunker: Emote Item Cog.png
Used more often by Dye Trader: Emote Biome Desert.pngEmote Fight.pngEmote Weather Sunny.png
Used more often by Party Girl: Emote Eating.pngEmote Emotion Note.pngEmote Alert.pngEmote Item Ale.png
Used more often by Cyborg: Emote Item Cog.pngEmote Boss Plantera.pngEmote Weather Lightning.png
Used more often by Painter: Emote Critter Bird.pngEmote Critter Butterfly.png
Used more often by Witch Doctor: Emote Biome Jungle.pngEmote Weather Sunny.pngEmote Poison.png
Used more often by Pirate: Emote Fight.pngEmote Burn.pngEmote Critter Pirate.pngEmote NPC Pirate.png Emote Boss Flying Dutchman.png
Used more often by Stylist: Emote Critter Spider.png
(if alive): Emote NPC Dryad.pngEmote NPC Mechanic.png
Used more often by Travelling Merchant: Emote Item Gold Pile.pngEmote Ring.pngEmote Item Fishing Rod.png
Used more often by Angler if not a Blood Moon: Emote Critter Goldfish.pngEmote Item Cooked Fish.pngEmote Item Fishing Rod.png
Used more often by Angler if not Underground: Emote Biome Ocean.png
Used more often by Skeleton Merchant: Emote Critter Skeleton.pngEmote Critter Mouse.pngEmote Confused.pngEmote Alert.png
Used more often by Tax Collector: Emote Fire.pngEmote Anger.pngEmote Confused.png

History[edit | edit source]

  • 1.3.4: Tavernkeep added.
  • 1.3.2:
    • Party event added.
    • NPCs now try to avoid falling into cliffs away from their home area.
  • 1.3.0.1:
    • 2 new NPCs added: Skeleton Merchant and Tax Collector.
    • Improved the sprites of some NPCs.
    • NPCs now avoid enemies and fight back if necessary.
    • NPCs now talk to each other, sit in chairs, and avoid blocking chests.
    • Having all possible NPCs living in your world now unlocks the Real Estate Agent achievement.
    • Changed the spawn order for Town NPCs so that the more important ones spawn first.
    • NPCs can now drown in water.
  • 1.2.4:
    • Added the Angler NPC.
    • Fixed bugs with the sign / NPC chat display again.
    • Fixed exploit where you could buy and sell stackable items for profit.
  • 1.2.3.1: Fixed problems with rescued NPCs not having any names.
  • 1.2.3:
    • 2 new NPCs added: Stylist and Traveling Merchant.
    • Names are now decided on spawn rather than World Creation.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
    • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
    • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • 1.2.2: NPCs now go to shelter during Eclipses.
  • 1.2.1.2: Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • 1.2.1.1: Rotten Eggs now correctly damage friendly NPCs.
  • 1.2.1: Several friendly NPCs will sell costumes.
  • 1.2.0.3:
    • NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer.
    • King and Queen Statues will correctly summon the new NPCs.
  • 1.2:
  • 1.1.1:
    • Bound NPCs now can be untied with Autopause enabled.
    • Santa Claus added.
  • 1.1:
    • 3 new NPCs added: Goblin Tinkerer, Mechanic and Wizard.
    • NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
    • NPCs now may be told where to live using the new Housing Menu feature.
    • Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)
  • 1.0.6.1: NPCs now look at the character.
  • 1.0.6:
    • Shops now sell items back to you. Shift-clicking items will automatically sell them.
    • New sound for initiating a conversation to an NPC.
  • 1.0.4: Added an option that will pause the game while talking to an NPC in single player. It defaults to off.
  • Pre-Release: Introduced.
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars