NPC

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NPC
Guide.png
Merchant.png
Nurse.pngPainter.png Dye Trader.pngParty Girl.png Angler.png Stylist.png
Demolitionist.png
Dryad.png
Arms Dealer.png
Goblin Tinkerer.png Witch Doctor.pngClothier.pngMechanic.png Tax Collector.png
Pirate.png Truffle.png Wizard.png Steampunker.pngCyborg.pngSanta Claus.png Traveling Merchant.pngOld Man.pngSkeleton Merchant.png
Statistics
Type NPC
Max Life 250
Defense 15
KB Resist 50%
For a complete list of NPC names, see NPC names.
An NPC (Non Player Character") is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and using the button on them. Most NPCs are vendors, selling items to players in exchange for coins, and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.

Most NPCs are "Town" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as Houses, which are generally required for Town NPCs to remain available. Each NPC will need its own house.

Town NPCs that have moved into Houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "Bases") with several integrated Houses, to serve as their safe haven. These reductions are usually overridden by Events like Blood Moons or Goblin Invasions, during which spawn rates return to normal, or are elevated, and enemies will once again attack players and NPCs in the area.

Town NPCs generally walk around during the day. They remain still in their assigned Houses at night. NPCs have limited health and can take damage, and ultimately die from enemies, Traps, or Lava; though they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). Their health regenerates over time, and if killed, they will also respawn following a delay, as long as a suitable vacant House is still available.

Pc only.png Occasionally, they sit in Chairs and "talk" to each other, or to the player (shown as mouth movement and speech bubbles). Most NPCs also have an attack method, which they will use to defend themselves against enemies in the vicinity.

There are currently 22Pc only.png/21Mobile only.png/20Console only.png Town NPCs, 7Pc only.png/6Mobile only.pngConsole only.png of whom normally appear in Hardmode. An additional 3Pc only.png/2Mobile only.pngConsole only.png NPCs can be encountered that don't move into Houses.

Housing[edit | edit source]

Main article: House

Each Town NPC requires a suitable, vacant House. A House is a room enclosed by a frame of blocks, with user-placed background walls, along with a valid light source, flat surface item, and comfort item (see Furniture). Certain room dimensions are also required (see House for full details). Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied House, the NPC living there may move out. House needs to be 8x6 to fit head banner (Required to have NPC to live in house)

Town NPCs' home assignments can be rearranged using NPC Flags from the Housing Menu, where players can also check whether a room is a suitable House (Mobile only.pngThere is no housing menu on the Mobile version).

The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will usually move into the first House built. The Old Man does not move into a House, but always remains near the Dungeon's entrance, and respawns the following day if killed (when Skeletron hasn't been defeated).

If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored.

Buying and Selling[edit | edit source]

Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held.

Some NPCs sell biome-specific items when they are located in certain biomes; this can be done by housing them there, or by teleporting them with a King or Queen Statue.

All NPC vendors can also be used to sell unwanted or surplus items to gain coins. The unwanted item(s) must be in the player's inventory. Hovering over the item while the NPC's inventory screen is open will display its sell value. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). To sell the item, move it into the NPC's inventory.

Sales to NPCs can be canceled while the NPC's inventory screen is still open. Sold items can be taken back in exchange for the amount they were sold for. This does not hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.

All NPC vendors buy and sell at the same price. Many item prices can be decreased by equipping a Discount Card, which is a rare drop from Pirate Invasions.

Town NPCs[edit | edit source]

Listed in the order in which they are generally likely to be acquired.

Pre-Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending weaponPc only.png
Guide.png Guide Starting a new world. Provides tips, crafting recipes, and a general guide on how to get other NPCs. Green Cap.png Green Cap
(100% when named Andrew)
Wooden Bow
(Ranged, Damaging)
Merchant.png Merchant* All players combined have more than 50 Silver Coin in their inventories. Sells certain basic tools and supplies. n/a Throwing Knife
(Ranged, Damaging)
Nurse.png
Nurse A player has more than 100 health and the Merchant is already present. Heals players and cancels debuffs in exchange for coins. n/a Poisoned Knife
(Ranged, Only afflicted on NPC's and player, Heals)
Demolitionist.png Demolitionist A player has an explosive in their inventory, and the Merchant is already present. Sells explosive items. n/a Grenades
(Ranged, Explodes)
Dye Trader.png
Dye Trader A player acquires a Dye item, or any item used to craft Dye, in addition to either defeating a pre-Hardmode boss or acquiring one Strange Plant. Sells the Dye Vat crafting station, and Pc only.pngprovides reward dyes in exchange for rare plants. Exotic Scimitar.png Exotic ScimitarPc only.png
(12.5% chance)
Exotic Scimitar
(Melee Swung, Damaging)
Dryad.png Dryad* A Boss is defeated other than King Slime, Lepus or Wall of Flesh. Sells nature/Corruption/Crimson items, and can report the percentage of Corruption/Crimson and Hallow in the world. n/a Dryad's Blessing
(AoE, Buffs player, Harms Enemies)
Arms Dealer.png Arms Dealer* A player has bullets, or a gun that shoots bullets, in their inventory. Sells certain guns, bullets, and after the Eater of Worlds or the Brain of Cthulhu has been defeated, Unholy Arrows. n/a Flintlock Pistol
Hardmode: Minishark
(Both Ranged & Damaging)
Stylist.png
Stylist Pc only.pngMobile only.png Found and spoken to in a Spider Nest. Can change the player's hair style, and sells Hair Dyes. Stylish Scissors.png Stylish ScissorsPc only.png
(12.5% chance)
Stylish Scissors
(Melee Swung, Damaging)
Painter.png
Painter* After 3** other town NPCs are acquired including the guide. Sells paints, painting tools, and Paintings. Paintball Gun.png Paintball Gun Pc only.png
(10% chance)
Paintball Gun
(Ranged, Damaging)
Angler.png
Angler Found and spoken to in an Ocean Biome. Gives Fishing quests and rewards players for completing them. n/a Frost Daggerfish
(Ranged, Damaging)
Goblin Tinkerer.png
Goblin Tinkerer Found and spoken to in the cavern layer, after defeating a Goblin Invasion. Sells items such as the Tinkerer's Workshop, and can reforge items. n/a Spiky Balls
(Ranged, Damages overtime)
Witch Doctor.png
Witch Doctor* Queen Bee is defeated. Sells the Blowgun, the Imbuing Station, summoner equipment and Fountains. n/a Blowgun
(Ranged, Damaging)
Clothier.png
Clothier* Skeletron is defeated. Sells some Vanity items, including the Familiar clothes. Red Hat.png Red Hat
(100% chance)
Book of Skulls
(Ranged, Damaging, Shadowflame version)
Mechanic.png
Mechanic Found and spoken to in the Dungeon. Sells the Wrench, Wire, and other Mechanism-related items, in addition to the Mechanic's Rod under certain conditions. n/a Wrench
(Melee Thrown, Damaging)
Party Girl.png
Party Girl Chance of spawning after acquiring 13 town NPCs. Sells items that create colorful visual effects. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a random chance of re-spawning each dawn. Happy Grenade.png Happy Grenade Pc only.png
(30-60, 25% chance)
Confetti Gun, Happy Grenade
(Both Ranged & Damaging, Happy Grenade Explodes)
  • *Sells additional items during Halloween, Christmas, and during the Blood Moon Event.
  • **Recent patches might have lowered it to 3 only, requires further investigation.

Hardmode[edit | edit source]

NPC Acquired When Description Drops Defending weaponPc only.png
Pirate.png
Pirate A Pirate Invasion is defeated. Sells the Cannon and other Pirate-related items. n/a Gun and Cannon
(Both Ranged & Damaging, Cannonballs Explode)
Truffle.png
Truffle A House is built in an above-ground Mushroom Biome during Hardmode. Sells the Autohammer, Mushroom Spear, and other mushroom-themed items. n/a Mushroom Spore
(Summoned, Damaging, Stationary until touched)
Wizard.png
Wizard* Found and spoken to in the Cavern layer in Hardmode. Sells certain magical items. n/a Flower of Fire
(Ranged (As in far distanced attack),
Bouncing, Afflicts "On Fire!" Debuff)
Steampunker.png
Steampunker* Once a Mechanical Boss is defeated. Sells the Clentaminator, Teleporter, Jetpack, and other items. n/a Clockwork Assault Rifle
(Ranged, Damaging)
Cyborg.png
Cyborg* Plantera is defeated. Sells the Proximity Mine Launcher, Rockets and Nanites. n/a Rocket
(Ranged, Explodes)
Santa Claus.png
Santa Claus The Frost Legion is defeated, appearing only from December 15-31. Sells the Santa costume, colored lights, Christmas trees and their decorations. n/a Bauble
(Ranged, Damaging)
Tax Collector.png
Tax CollectorPc only.png A Tortured Soul is transformed with Purification Powder in the Underworld. Collects property tax from the other NPCs for the Player. Each NPC that owns a house will pay 50 Copper Coin in property taxes. He can gather up to 10 Gold Coin at once. Classy Cane.png Classy Cane
(12.5% chance)
Classy Cane
(Melee swung, Damaging)

Other NPCs[edit | edit source]

The following NPCs are not considered town NPCs because they do not move into houses.

NPC Acquired When Description Drops Defending weaponPc only.png
Traveling Merchant.png
Traveling Merchant 22% spawn chance during morning hours (04:30-12:00 in-game time) once two other NPCs are present Stays for one day, sells a random selection of unique items each day. Peddler's Hat.png Peddler's Hat
(100% chance)
Revolver
Hardmode: Pulse Bow
(Both Ranged & Damaging)
Old Man.png
Old Man Starting a new world Found at the entrance to the Dungeon. Summons Skeletron, but only at night. Once Skeletron is defeated, the Old Man is no longer present. It is implied that the curse he was afflicted with was removed and he became the Clothier. n/a n/a
Skeleton Merchant.png
Skeleton MerchantPc only.png Found randomly underground Sells Counterweights, Spelunker Glowsticks, Magic Lanterns, the Yoyo Glove and some other items based on the lunar cycle. Some items such as the Slap Hand can only be obtained from him. n/a Bone
(Ranged, Damaging)

Notes[edit | edit source]

  • All NPCs have an Attack stat of 10.
  • NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
  • Unlike chests and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to enemy spawns. They are temporary, and can respawn again elsewhere if missed (see NPC spawning).
  • Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause them to move in as soon as they are off-screen, making them conveniently accessible within the NPC Town.
  • Bound NPCs can be found by listening to their "hurt" sounds, especially the Mechanic, as the Dungeon is teeming with enemies.
  • NPCs who have an inventory requirement to spawn -- Merchant, Demolitionist, Arms Dealer, Dye Trader -- still need to have the respective requirement fulfilled again in order to respawn if they die. However, since their requirements are common, they often return quickly because a player already has the necessary item in his or her inventory.
  • NPCs will not spawn during an active Event or at night.
  • Each town NPC needs its own house, however, there are some designs that can make the NPCs "appear" to share one house. See Infinite house.
  • A Housing area can be created where all the NPCs can have their biome specific trades by having 300 Pink Ice Block, 100 mushroom grass, and 80 Lihzahrd brick in one screen where the house is located.
  • Male NPCs will teleport to a King Statue when activated, and similarly female NPCs will teleport to a Queen Statue when activated, except The Party Girl in the Mobile and Console versions, she will teleport to the King Statue.
  • NPCs will teleport home during the night if the NPC and their home are off-screen. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
  • During a Blood Moon, most female NPCs use more irritable or aggressive dialogue than normal.
  • The Flare Gun and Flares do not make the Arms Dealer spawn.
  • Pc only.png NPCs will drown if submerged in water for too long. This is an easy way to get NPC drops before obtaining lava or Rotten Eggs.
  • Mobile only.png As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses, therefore making it difficult to control which house each of them lives in.

Achievement(s)[edit | edit source]

Achievement No Hobo.png No Hobo
Successfully get an NPC to move into your first House. Pc only.png
Achievement Real Estate Agent.png Real Estate Agent
All town NPCs are living in your world. Pc only.png
Achievement All In The Family.png All In The Family
All town NPCs are living in your world. Console only.png Mobile only.png

History[edit | edit source]

  • 1.3.0.1:
    • 2 new NPCs added: Skeleton Merchant and Tax Collector.
    • Improved the sprite of some NPCs.
    • NPCs now can sit in chairs and avoid being near chests.
    • NPCs now avoid monsters and fight back if necessary.
    • Having all possible NPCs living in your world now unlocks the Real Estate Agent achievement.
    • NPCs now talk to each other.
    • Changed the spawn order for Town NPCs so that the more important ones spawn first.
    • NPCs can now drown in water.
  • 1.2.4: Added the Angler NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.
  • 1.2.3.1: Fixed problems with rescued NPCs not having any names.
  • 1.2.3:
    • 2 new NPCs added: Stylist and Traveling Merchant.
    • Names are now decided on spawn rather than World Creation.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
    • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
    • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • 1.2.2: NPCs now go to shelter during Eclipses.
  • 1.2.1.2: Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • 1.2.1.1: Rotten Eggs now correctly damage friendly NPCs.
  • 1.2.1: Several friendly NPCs will sell costumes.
  • 1.2.0.3:
    • NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer.
    • King and Queen Statues will correctly summon the new NPCs.
  • 1.2:
  • 1.1.1: Bound NPCs now can be untied with Autopause enabled. Santa Claus added.
  • 1.1:
    • 3 new NPCs added: Goblin Tinkerer, Mechanic and Wizard.
    • NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
    • NPCs now may be told where to live using the new Housing Menu feature.
    • Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)
  • 1.0.6.1: NPCs now look at the character.
  • 1.0.6:
    • Shops now sell items back to you. Shift-clicking items will automatically sell them.
    • New sound for initiating a conversation to an NPC.
  • 1.0.4: Added an option that will pause the game while talking to an NPC in single player. It defaults to off.
  • Pre-Release: Introduced.
Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars