NPC drops
- For a list of dropped items see Drops..
Most monsters will drop coins when they are killed, and many also have a chance of dropping items as well.
[edit] Soul Drops
When in the Underground Hallow, all enemies have a chance to drop Soul of Light, and Soul of Night when killed in Deep Corruption. Even enemies spawned from other areas will drop souls based on the current area. For example, a Chaos Elemental in the Deep Corruption will drop a Soul of Night, not a Soul of Light.
[edit] Coin Drops
Most monsters will typically drop a few stacks of coins after dying. Monsters that drop a large number of coins have a higher chance of dropping multiple stacks.
The total amount of money dropped is calculated using a "base value", which depends on the monster. A Skeleton for example, has a "base value" of 100
. The exact amount of money dropped is this number multiplied by 80-120%.
After the amount of money is determined, there are then a few chances for the number to be increased.
- 20% chance of increasing by 5-10%
- 10% chance of increasing by 10-20%
- 6.67% chance of increasing by 15-30%
- 5% chance of increasing by 20-40%
These increases are not mutually exclusive, and a monster may have its money increased several times. It is possible to get all increases at once, each one is rolled individually. The average amount dropped, therefore, is 119.5% of the "base" value.
[edit] History
- 1.0.5: Enemy coin drops have been adjusted.
| Game mechanics |
|---|
| Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage types • Data IDs Day and night cycle • Death • Debuffs • Defense • Difficulty • Environment • Fall Damage • Game controls • Ghost • Health • Inventory Knockback • Lighting mode • Mana • Map Size • Modifier • Moon phase • Music • NPC drops • NPC Spawning • Placement Player stats • Rarity • Shoot speed • Spawn • Storage items • Use time • Value |