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NPC drops

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For a list of dropped items see ..

Most will drop when they are killed, and many also have a chance of dropping items as well.

[] Soul Drops

When in the , all enemies have a chance to drop , and when killed in . Even enemies spawned from other areas will drop souls based on the current area. For example, a in the will drop a , not a .


[] Coin Drops

Most monsters will typically drop a few stacks of coins after dying. Monsters that drop a large number of coins have a higher chance of dropping multiple stacks.

The total amount of money dropped is calculated using a "base value", which depends on the monster. A for example, has a "base value" of 100Copper Coin. The exact amount of money dropped is this number multiplied by 80-120%.

After the amount of money is determined, there are then a few chances for the number to be increased.

  • 20% chance of increasing by 5-10%
  • 10% chance of increasing by 10-20%
  • 6.67% chance of increasing by 15-30%
  • 5% chance of increasing by 20-40%

These increases are not mutually exclusive, and a monster may have its money increased several times. It is possible to get all increases at once, each one is rolled individually. The average amount dropped, therefore, is 119.5% of the "base" value.


[] History

  • : Enemy coin drops have been adjusted.


 
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