Chance of Obtaining a Drop[edit | edit source]
To determine the chance for at least one specific item to drop for a given number of mobs with the same chance of dropping said item, use the equation:
- 1-(1-([drop chance]))^([number of mobs]).
To find how many mobs are needed to obtain a certain percent chance it has dropped at least once, use:
- ln(1-[%chance in decimal (70% = .7 etc...)])/ln(1-[drop chance]).
Item Drops[edit | edit source]
- For a list of all dropped items see Drops.
Some items are dropped by all monsters (except Meteor Heads) under certain conditions. Those can be found below.
|Soul of Light||During Hardmode inside the Underground Hallow.||1||20% (1:5) (36% Expert)|
|Soul of Night||During Hardmode inside the Underground Corruption/Underground Crimson.||1||20% (1:5) (36% Expert)|
|Jungle Key||Hardmode Jungle and Underground Jungle ()||1||0.04% (1:2500)|
|Corruption Key||Hardmode Corruption and Underground Corruption ()||1||0.04% (1:2500)|
|Crimson Key||Hardmode Crimson and Underground Crimson ()||1||0.04% (1:2500)|
|Hallowed Key||Hardmode Hallow and Underground Hallow ()||1||0.04% (1:2500)|
|Frozen Key||Hardmode Snow Biome and Underground Snow ()||1||0.04% (1:2500)|
|Jungle Key Mold||Hardmode Jungle and Underground Jungle ()||1||0.04% (1:2500)|
|Corruption Key Mold||Hardmode Corruption and Underground Corruption ()||1||0.04% (1:2500)|
|Crimson Key Mold||Hardmode Crimson and Underground Crimson ()||1||0.04% (1:2500)|
|Hallowed Key Mold||Hardmode Hallow and Underground Hallow ()||1||0.04% (1:2500)|
|Frozen Key Mold||Hardmode Snow Biome and Underground Snow ()||1||0.04% (1:2500)|
|Pirate Map||During Hardmode in an Ocean biome.||1||1% (1:100)|
|Living Fire Block||During Hardmode inside The Underworld.||20-50||2% (1:50)|
|Mechanical Eye||During Hardmode, before defeating The Twins.||1||0.04% (1:2500)|
|Mechanical Worm||During Hardmode, before defeating The Destroyer.||1||0.04% (1:2500)|
|Mechanical Skull||During Hardmode, before defeating Skeletron Prime.||1||0.04% (1:2500)|
|KO Cannon||During a Blood Moon in Hardmode||1||0.1% (1:1000)|
|Present||During Christmas. (December 15th-31st)||1||7.69% (1:13)|
|Goodie Bag||During Halloween. (October 20th-November 10th)||1||1.25% (1:80)|
|Bloody Machete||During Halloween, enemies with <20 defense, <40 damage and <5 loot||1||0.05% (1:2000)|
|Bladed Glove||During Halloween, enemies with <20 defense, <40 damage and <5 loot||1||0.05% (1:2000)|
|Cascade||BEFORE Hardmode, after defeating Skeletron, inside the Underworld.()||1||0.25% (1:400)|
|Amarok||During Hardmode in the Snow biome.()||1||1.25% (1:80)|
|Yelets||After defeating any Mechanical Boss, inside the Jungle.()||1||0.5% (1:200)|
|Kraken||Any enemy inside the Hardmode Dungeon.()||1||0.5% (1:200)|
|Hel-Fire||During Hardmode inside the bottom half of the cavern layer or the underworld.()||1||0.25% (1:400)|
|Star||When player is below maximum mana||1-2||58.3%|
|Heart||When player is below maximum life||1||8.3%|
Coin Drops[edit | edit source]
Most monsters will typically drop a few stacks of coins after dying. Monsters that drop a large number of coins have a higher chance of dropping multiple stacks.
The total amount of money dropped is calculated using a "base value", which depends on the monster. A Skeleton for example, has a "base value" of 100 . The exact amount of money dropped is this number multiplied by 80-120%.
After the amount of money is determined, there are then a few chances for the number to be increased.
- 20% chance of increasing by 5-10%
- 10% chance of increasing by 10-20%
- 6.67% chance of increasing by 15-30%
- 5% chance of increasing by 20-40%
These increases are not mutually exclusive, and a monster may have its money increased several times. It is possible to get all increases at once, as each one is rolled individually. The average amount dropped, therefore, is 119.5% of the "base" value. It is possible to get it even more increased by the Lucky Coin.
Double Loot[edit | edit source]
Console versions of the game give players a chance to have double the loot drop from any enemy. The exact chance of this happening is 1/1000Verify. Players can easily see the effect when farming for more common loot such as souls.
History[edit | edit source]
- 184.108.40.206: On the PC version of Terraria, Biome Key Molds are no longer dropped, Biome Keys drop instead.
- 1.2.1: Halloween drops introduced & Biome Key drops replaced by Biome Key Molds.
- 1.2: KO Cannon, Summon & Biome Key drops introduced.
- 1.1.1: Christmas drops introduced.
- 1.0.5: Enemy coin drops have been adjusted.
| Game mechanics |
|Combat||Attack speed • Autoswing • Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • World Seed|
|Interface||Minimap • Logo • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value|
|Game||Achievements • Settings (desktop version) Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn|