Namespaces

Variants

Share

Share
Views
Actions
In other languages

Ocean

From Terraria Wiki
Jump to: navigation, search
BiomeBannerOcean.png
Ocean beaches feature palm trees and initially the sleeping Angler.

The Ocean is a large body of Water found on the surface of each map, at its far left and right edges, comprising the eastern 500ft (250 blocks) and the western 500ft of the map (at least on Large maps; it is closer to 150 on Small). It extends as deep as the Cavern Layer, with its maximum depth reached at the very edges of the map.

Oceans will commonly contain Water Chests with loot pertaining to water. They also contain unique enemies, like Crabs and Sharks.

The Ocean Biome contains its own Tree type, Palm Trees (since 1.2.4), which can be harvested for Palm Wood.

Contents

[edit] Contents

Ocean
Enemies Unique treasures Unique drops For Sale
Pink Jellyfish.png Pink Jellyfish
Crab.png Crab
Sea Snail.png Sea Snail
Squid.png Squid
Shark.png Shark
Orca.png Orca Console only.png Mobile only.png
Duke Fishron.png Duke Fishron Pc only.png


Trident.png Trident
Flipper.png Flipper
Breathing Reed.png Breathing Reed
Beach Ball.png Beach Ball
Water Walking Boots.png Water Walking Boots


From Shark:

Shark Fin.png Shark Fin

From Shark or Orca:

Diving Helmet.png Diving Helmet (rare)

From Squid:

Black Ink.png Black Ink

From Sea Snail:

Purple Mucus.png Purple Mucus

From Pink Jellyfish:

Jellyfish Necklace.png Jellyfish Necklace
Glowstick.png Glowstick

From Duke Fishron:

Duke Fishron Mask.png Duke Fishron Mask
Duke Fishron Trophy.png Duke Fishron Trophy
Fishron Wings.png Fishron Wings
Flairon.png Flairon
Razorblade Typhoon.png Razorblade Typhoon
Tempest Staff.png Tempest Staff
Bubble Gun.png Bubble Gun
Tsunami.png Tsunami

From any enemy in Hardmode:

Pirate Map.png Pirate Map (rare)

From terrain/vegetation:

Coral.png Coral
Seashell.png Seashell
Starfish.png Starfish
Palm Wood.png Palm Wood

From fishing:

Pink Jellyfish (Bait).png Pink Jellyfish (Bait)
Reaver Shark.png Reaver Shark
Red Snapper.png Red Snapper
Sawtooth Shark.png Sawtooth Shark
Shrimp.png Shrimp
Swordfish.png Swordfish
Trout.png Trout
Tuna.png Tuna

From the Pirate:

Parrot Cracker.png Parrot Cracker



[edit] Notes

  • Ocean enemies will only detect you and swim toward you if your character is in the water to at least one tile depth.
  • If the Ocean has enough "dry" sand surface Desert enemies may spawn there, but the area near the water does not start growing desert plants.
  • Hardmode Corruption or Crimson can convert all the sand into Ebonsand or Crimsand, effectively converting the Ocean into a Corrupted/Crimson Desert biome. One may want to protect the Ocean to preserve it as an actual Ocean Biome.

[edit] Tips

The Ocean floor.
  • If players without proper accessories try to swim to the side of the map, there is a serious risk of drowning. In addition to plenty of healing potions, bring items and potions that aid breathing, such as the Breathing Reed and Gills Potion, a Magic Mirror for returning home quickly, and Flippers to aid swimming. The Grappling Hook or Ivy Whip may also be of some help in returning to the surface for breath.
  • Players may attempt to drain the ocean by tunneling down to the Underworld, where water evaporates. The Ocean is in fact drainable this way, and this method will allow the player to go back to the Ocean floor and easily pick up all the Coral without worry of drowning.
  • Another way of draining the ocean is by making an air pocket, empty a bucket of lava in it and place a background object (chest, crystal shard etc.) in the lava. After that allow the water to flow in. The object will prevent obsidian from being generated, causing all the water to disappear.

[edit] Bugs

Anomaly.png Anomaly: There have been times when the Ocean has been created very small on iOS.
Anomaly.png Anomaly: Sometimes, the ocean extends to the jungle or dungeon, this usually happens on console.
Anomaly.png Anomaly: If a jungle biome extends into the ocean, Arapaima will spawn instead of Shark. All other ocean creatures will spawn normally.
Anomaly.png Anomaly: When you are in an air pocket and you place blocks other than sand on the ocean floor, other monsters, such as Zombies and Goblin Scouts, may spawn there.
Anomaly.png Anomaly: The ocean can spawn completely flat. Often an underground cabin will spawn in a flat ocean.
Anomaly.png Anomaly: The water will remain blue during Blood Moon.
Bug.png Bug : Chests will always spawn in the ocean but will often generate past the edge of the map making them inaccessible.
Bug.png Bug : Sometimes, one part of the ocean may not be generated, causing a hole to be made that extends from the top to the bottom of the map in that spot.
Bug.png Bug : Sometimes, a very tall wall will be generated just before the ocean, causing it to generate in the sky.
Bug.png Bug : Sometimes, a number of Demon Altars can spawn in the ocean.
Bug.png Bug : Occasionally, a world will generate without any water in one of the two oceans. Instead, the area will act as an underground cavern, spawning red and yellow slimes, and even underground cabins. (On iOS version)

[edit] History

Game mechanics
 
Attack Speed • Breath meter • Buffs • By hand • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty • Environment • Event • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Minions • Modifier • Moon • Music • NPC drops • NPC Spawning • Placement • Player stats • Rarity • Spawn • Storage • Use time • Value • Velocity