The Ocean is a large Water body found on the surface of each map, at its far left and right edges, comprising the eastern 500ft (250 blocks) and the western 500ft of the map (at least on Large maps; it is closer to 150 on Small). It extends as deep as the Cavern Layer, with its maximum depth reached at the very edges of the map.
|Enemies||Unique treasures||Unique drops|
From Pink Jellyfish:
- Ocean enemies will only detect you and swim toward you if your character is in the water to at least one tile depth.
- Coral requires water to grow in.
- It is possible to drain the ocean by digging down to hell in the middle of the ocean. As the water will evaporate when it gets to hell, you can get a dry ocean, gaining ocean bottom treasures without the need to obtain Diving Gear. The downside of this is that some ocean creatures might fall in the pit, and with no water they will not respawn.
- If the Ocean has enough "dry" sand surface Desert enemies may spawn there, but the area near the water does not start growing desert plants unless there is an actual bordering desert.
- In hardmode, it is possible for Light Mummies to spawn in the ocean This is irrespective of the above.
- Hardmode Corruption can convert all the sand into Ebonsand, effectively converting the ocean into a corrupted desert biome. It seems like this means only enemies from the Corruption, such as Corruptor and Dark Mummy, can spawn. Sharks no longer spawn, so it might be necessary to protect the ocean from the Corruption.
If you have the Vilethorn, you can easily farm the Ocean for Pink Jellyfish (which drop large amounts of coins) and Sharks (for Sharkfin, or to find the Diving Helmet). To do this, take a supply of about 50 Blocks with you (any type except Sand) and sink to the bottom. Quickly seal yourself into a cage of blocks with at least two tiles of head room height above you. Bail out the room you've created with a Bucket (or several). You have now created an air pocket where you can breathe, and you'll even have natural light during the day, as the sky will show through your air pocket. Alternately, once you have sealed yourself in on the sea floor with your choice of block, dig into the sand below, thus causing the water to drain into the newly made hole. Then (if you wish), once you have a decent air pocket, you can place blocks over the water that drained into the sand blocks you just made. That way, you don't have to constantly jump.
When you're ready to collect all the drops, you will probably need to extend your cage towards them. Place blocks outside your cage to thicken the left or right wall (whichever direction you need to travel) and then mine away the inner blocks. Repeat until you reach your destination.
Better yet, make a grinder. Put Wood Platforms in the top tile of water, then put a thin layer of lava over that (at least six tiles wide, but narrow enough you can grab all the drops automatically). Then build a cup of water to stand in, not connected to the ocean, directly over the center of the lava. Wield water candle and drink Battle Potions if desired, and leave the game running unpaused while you do something else.
- You must keep the water depth in your cage at least one tile depth in order for enemies to continue approaching you. If you are not standing in at least one tile depth of water, enemies will ignore you and swim about the ocean.
- Ocean enemies seem to require three block spaces of height in order to enter an area, so it may be possible to use the cage method with other weapons that don't travel through walls, by leaving a space for another ranged weapon to penetrate.
- The Goblin Army can invade while you're underwater, and the initial wave will indeed spawn on the Ocean floor and attempt to attack your cage. If you have the Vilethorn, this should not be much of a problem. Just remain in your cage and hit them as they come. Sorcerers will always teleport within range on at least the second or third jump, and until then their projectiles are easily deflected. Additional waves will only spawn after you return to your Town.
- Sometimes an Ocean will spawn half emptied of water.
 Other strategies
Unique items attainable in the Ocean include the Shark Fin and Diving Helmet (dropped by Sharks), and Coral (grows on the Ocean floor). There are also chests, though they rarely contain items that aren't also available elsewhere.
- If players without proper accessories try to swim to the side of the map, there is a serious risk of drowning. In addition to plenty of healing potions, it is advisable to bring items and potions that aid in breathing, such as the Breathing Reed and Gills Potion, a Magic Mirror for returning home quickly, and Flippers to aid swimming. The Grappling Hook or Ivy Whip may also be of some help in returning to the surface for breath.
- Players may attempt to drain the ocean by tunneling down to the Underworld, where water evaporates. The Ocean is in fact drainable this way, and this method will allow the player to go back to the Ocean floor and easily pick up all the Coral without worry of suffocating. However, no Sharks will spawn once the Ocean is drained, and previously-spawned Sharks will have vanished. Therefore, draining will not allow a player to obtain Shark Fins and the Diving Helmet.
- For looting Ocean chests, generate a small or medium-sized map. Then, using the Shadow armor, Hermes Boots, Anklet of the Wind and other speed boost items, run from one side of the map to the other. Since there is a good chance to have some Chests in the ocean, it is an easy way to get medium-tier items. The chests will usually contain items such as Breathing Reeds, Shurikens, Magic Mirrors, Dynamite and Coins. When doing this, a Magic Mirror is also helpful, so that you don't need to run all the way back.
- 1.1: Now have own specific background.
- Pre-Release: Introduced.
|Forests • Desert • Ocean • Jungle • Snow • The Corruption • The Hallow|
Underground • Cavern • Underground Jungle • Underground Corruption • Underground Hallow
Dungeon • Meteorite • Floating Island • The Underworld