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Ocram

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Ocram First Form
Ocram animated.gif
Statistics
Type Boss
AI Type Ocram AI
Damage 65
Max Life 35000/35000
Defense 20


Ocram Second Form
Ocram2.png
Statistics
Type Boss
AI Type Ocram AI
Damage 65
Max Life 17500/35000
Defense 20
Drops
Coins 10 Gold Coin
Item (Quantity) Rate
Soul of Blight.png Soul of Blight (5-16,25Mobile only.png15-24) 100%
Adamantite Ore.png Adamantite Ore (10-38) 100%
Greater Healing Potion.png Greater Healing Potion (5-15) 100%
Dragon armor.png Dragon armor (1 piece) 11%
Titan armor.png Titan armor (1 piece) 11%
Spectral armor.png Spectral armor (1 piece) 11%
Spectral Arrow.png Spectral Arrow (~28) 100%
Ocram Trophy.png Ocram Trophy 10%
Mobile only.pngConsole only.png Console/Mobile-Only Content: This information (or parts of it) applies only to the console and mobile version of Terraria.

Ocram is a Hardmode Boss exclusive to the Console/Mobile Version of Terraria. He is summoned with the Suspicious Looking Skull at Night once the three mechanical bosses are defeated. Ocram is the most difficult boss in the current console version (1.2). When Ocram is summoned, the chat message "Ocram has awoken!" appears.

Ocram can only be summoned in a Hardmode world at Night. Attempting to use the Suspicious Looking Skull in a world not in Hardmode, and/or during the Day, will do nothing, and the item will not be consumed from the player's inventory.

Attacks[edit]

Ocram's attack style is very similar to that of Eye of Cthulhu: It has two stages and spawns minions, but still spawns these in its second form, and additionally fires lasers and scythes similar to that of the demon, arch demon and voodoo demon.

First form[edit]

Ocram fires red lasers, charges at the player intermittently, and summons Servants of Ocram (similar to Servants of Cthulhu).

Second form[edit]

After Ocram's health is reduced to half, it switches to its second form, during which Servants of Ocram continue spawning. Additionally:

  • Charging at the player becomes constant
  • Its laser changes to a more damaging blue version
  • Demon Scythe projectiles accompany its lasers
  • Distance between the player and Ocram gets smaller

Notes[edit]

  • Ocram's damage doubles in its second form.
  • Ocram tends to try to get closer to the player, not like the twins, Eye of Cthulhu, Skeletron, and Skeletron Prime, who tend to keep a distance from the player. This makes fighting with the magic box tactic (which prevents ranged damage) useless.
  • Ocram may only appear if the three Mechanical Bosses have already been defeated.

Tips[edit]

For more elaborate strategies on defeating Ocram, including Weapon and Arena recommendations, see Guide:Ocram strategies.

  • Crystal Bullets with an Unreal Megashark are effective.
  • Average melee weapons tend to be less effective, as it can be difficult to make physical contact with the flying Ocram. Boomerangs or endgame melee weapons with ranged features (Terra Blade, Scourge of the Corruptor, Vampire Knives) can work, though.
  • It's probably better to fight him with full hallow armor because of the massive amounts of minions and Ocram himself also deals a lot of damage

Trivia[edit]

  • Ocram is the only Boss exclusive the console and mobile versions.
  • "Ocram" spelled backwards is "Marco", the name of Ocram's programmer.
  • Ocram shares a resemblance with the Predator creature from the movies.
  • Ocram is currently the only Boss to fire the Demon Scythe spell.

History[edit]

Characters: Blue Slime.png Pre-Hardmode Enemies • Pixie.png Hardmode Enemies • Goblin Warrior.png Event Enemies • Skeletron Head.png Bosses
Bunny.png Critters • Guide.png Friendly NPCs • Baby Dinosaur.png Familiars
 


Console/Mobile only enemies
 
Pre-Hardmode Albino Antlion • Arch Demon • Dragon Hornet • Dragon Skull • Dragon Snatcher • Orca • Vampire Miner
Hardmode Arch Wyvern • Shadow Hammer • Shadow Mummy • Shadow Slime • Spectral Elemental • Spectral Gastropod • Spectral Mummy
Bosses Ocram • Servant of Ocram • Mobile only.pngLepus • Mobile only.pngDiseaster Bunny • Mobile only.pngTurkor the Ungrateful