|Lead Ore||1 50||999|
Ores are a primary crafting material for most equipment. Ores can be smelted down in a Furnace to create bars, the primary component for tools, weapons, and armor. In addition, mined ores can be placed again for use in building. Ores are usually found strewn about the underground layers of the world, however, lower tier ores may be found protruding from the surface.
 Normal ores
Copper is the first tier of metal available to the player and can be found throughout the surface and Underground and Cavern layers, as well as protruding from the surface in pockets. Requires 3 ore per Copper Bar.
Iron is the second tier of metal players can find. It is most prevalent throughout the Underground and Cavern layers, but pockets can also be found near the surface as well. Requires 3 ore per Iron Bar.
Found starting in the Cavern layer, Silver is stronger than Iron but weaker than Gold. Silver may also be found in Floating Islands. Requires 4 ore per Silver Bar.
Demonite ore was the only ore that wasn't mined in previous versions. It is dropped by boss monsters, but is now also generated naturally in veins like other ores. Demonite ore is commonly found in 3-5 block veins, but is more plentiful near chasms. Combined with Shadow Scales from the Eater of Worlds it can be used to craft high tier tools, weapons, and armor. Requires 4 ore per Demonite Bar.
Crimtane ore is the Crimson analogue to Demonite Ore. It is dropped by the Crimson boss monsters and can be found in small veins. Requires 4 ore per Crimtane Bar. Can be combined with Tissue Samples to create Crimson weapons and armor.
After destroying a Shadow Orb or Crimson Heart, a Meteorite may crash somewhere in the world, generating a large amount of Meteorite Ore and constantly spawning Meteor Heads when the player is near. Meteorite burns the player unless they equip an Obsidian Skull, an Obsidian Shield, an Obsidian Horseshoe, an Ankh Shield or have drank an Obsidian Skin Potion. Requires 4 ore per Meteorite Bar.
Generated when lava and water collide. Obsidian appears as an Ore and is gathered similarly, but has no bar form on its own; though it is required in order to craft the essential Hellstone Bars.
Found only in the Underworld layer of the world, Hellstone burns the player without the protection of an Obsidian Skull, Obsidian Shield, Ankh Shield or the Obsidian Skin Potion. Hellstone is the strongest ore available for tools, weapons, and armor without activating Hardmode. Requires 1 Obsidian and 3 Hellstone per Hellstone Bar. A Hellforge must be used to smelt Hellstone bars, not a normal forge. Players can find Hellforges in the Underworld, but they can only be freed using a Nightmare Pickaxe, or any higher tier pickaxe-like item, or even by removing the blocks below them.
After destroying a Demon Altar or Crimson Altar (which requires using a Pwnhammer or Drax), deposits of new Hardmode Ores will spawn, replacing natural world blocks in the underground layer and below. Each destroyed Altar spawns one of six new Ores:
- First Altar: Cobalt Ore or Palladium Ore (1st tier Hardmode Ore; most common)
- Second Altar: Mythril Ore or Orichalcum Ore (2nd tier Hardmode Ore)
- Third Altar: Adamantite Ore or Titanium Ore (3rd tier Hardmode Ore; rarest)
- Destroying a fourth Altar spawns another round of whichever 1st tier Hardmode Ore has spawned for the first Altar (Cobalt or Palladium). A fifth spawns more 2nd tier Hardmode Ore (Mythril or Orichalcum), etc.
- Destroying more Altars will never spawn Hardmode Ore types beyond the 3 that were randomly assigned to your world during the initial round of destroyed Altars. A world with Cobalt Ore deposits will never spawn Palladium Ore deposits, for example. The Ore types your world cannot spawn naturally can only be obtained from other worlds, or from an Extractinator or Crates, which sometimes randomly offer these ores as inventory items.
There is a chance this ore will generate instead of Mythril Ore. Requires 4 ore per Orichalcum Bar, like Mythril Ore it requires at least a Cobalt Drill, Cobalt Pickaxe, Palladium Drill or Palladium Pickaxe to mine.
Adamantite is the better than mythril and cobalt and requires at least a Mythril Drill, Mythril Pickaxe, Orichalcum Drill or Orichalcum Pickaxe to mine. 5 ore are required per Adamantite Bar. An Adamantite Forge or Titanium Forge must be used to smelt the ore into Adamantite Bars.
There is a chance this ore will generate instead of Adamantite Ore. Requires 5 ore per Titanium Bar. An Adamantite Forge or a Titanium Forge must be used to smelt the ore into a Titanium Bar. Like Adamantite Ore it requires at least a Mythril Drill, Mythril Pickaxe, Orichalcum Drill or Orichalcum Pickaxe to mine.
- Each hardmode ore is chosen at the moment you break the first three altars in the world. You can choose the ores you like by quitting your world without saving (by ending the task or killing the process) after smashing your first altars. It is easier done with a server.
- Every ore available, excluding Demonite, Crimtane, Meteorite, Obsidian, Hellstone, Mythril, Orichalcum, Adamantite, and Chlorophyte are very real elements on the modern Periodic Table of Elements and are found, often deep, in the Earth. Note that Obsidian and Meteorite are real as well, just not elements on the Periodic Table.
- The Adamantite Ore sprite is a reversed, 90-degrees-rotated and recolored version of the Cobalt Ore sprite.
- The Demonite Ore sprite is a recolor of Iron Ore.
- 1.2.3: Ore now stacks to 999. Chlorophyte is slightly more rare and grows slower. New hardmode ore spawns slightly less and is slightly harder to craft.
- There are 10 new ores.
- Your world has a chance to get alternative ore as a replacement for Copper, Iron, Silver, Gold, Cobalt, Mythril, and Adamantite.
- 1.0.2: Mining stone and other hard ores make a 'tink' noise now.
- Pre-Release: Introduced.
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