Ores are primary crafting materials necessary for game advancement. They generally must be crafted into bars at a Furnace, after which they can craft several essential tools, weapons, armor, and other items. Some items require raw Ores themselves, most commonly bricks and potions. Raw Ores can also be used as plain blocks for construction.
Ores are generally found as veins of placed blocks Underground and below, and are mined with a Pickaxe. Lower-tier Ores can be found among Dirt near the Surface, or within Floating Islands. Some Ores are also dropped by bosses, namely Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Ocram, and the Moon Lord.
An Extractinator, or Wooden Crates (from Fishing), may also provide Ores as random rewards.
Most of the time a world will only contain one Ore type from each tier, which are chosen at random (see tables below). The alternate Ore types that don't generate naturally in a world can be obtained from Crates, an Extractinator, or from other worlds. Hardmode Ore types are chosen at random when players destroy Altars.
|| Possible Ore Types
|| Minimum Tool
|| Copper Ore
|| Tin Ore
|| Surface, Underground, Cavern
|| Iron Ore
|| Lead Ore
|| Surface, Underground, Cavern
|| Silver Ore
|| Tungsten Ore
|| Underground, Cavern, Floating Islands, Surface (Rarely)
|| Gold Ore
|| Platinum Ore
|| Underground, Cavern, Floating Islands, Surface (Very Rarely)
|| Meteorite Biome
|| Demonite Ore
|| Crimtane Ore
|| Eye of Cthulhu, Underground, Cavern, |
Eater of Worlds (Demonite), Brain of Cthulhu (Crimtane)
|| Contact between Water & Lava
|| 3 + 1
- ↑ Obsidian has no bar form itself, but is a required ingredient in Hellstone Bars.
Spawning the first three tiers of Hardmode Ore requires the destruction of Demon/Crimson Altars. This requires a Hammer with 80% hammer power or higher, e.g. the Pwnhammer. Each destroyed Altar spawns deposits of one of six new Hardmode Ores, replacing natural world blocks below the underground layer:
- First Altar: Cobalt Ore or Palladium Ore
- Second Altar: Mythril Ore or Orichalcum Ore
- Third Altar: Adamantite Ore or Titanium Ore
- Destroying a fourth Altar spawns another round of whichever type spawned for the first Altar (Cobalt or Palladium) . A fifth spawns more of whichever type spawned for the second Altar (Mythril or Orichalcum), etc.
- Destroying more Altars will never spawn Hardmode ore types beyond the 3 that were randomly assigned to your world during the initial round of destroyed Altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice-versa.
- Chlorophyte Ore spawns on its own once Hardmode is triggered, and is not affected by destroyed Altars.
- Ore spawns will never overwrite existing Mineral deposits or placed Wood blocks of any type, nor any form of Brick, only Biome blocks (such as Dirt, Mud, Stone, etc).
- Each hardmode ore is chosen at the moment you break the first three altars in the world. You can choose the ores you like by quitting your world without saving (by ending the task or killing the process) after smashing your first altars. It is more easily done with a server, using the
- All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
- Using a Crate Potion will improve the chances of obtaining crates, and as such the ore-bearing Wooden Crates.
- If you fill in caves with spare natural blocks such as dirt, Hardmode ores can spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores and know their exact location.
- In the Mobile version, the Palladium Pickaxe and drill can mine Adamantite and Titanium.
- Hellstone, as an item, is a recolor of Silver Ore.
- Most ores, when placed in pre-1.3 worlds, also appeared to be a modified stone texture, these being the ones released before 1.2, plus Platinum and possibly Palladium. Tin and Lead also seem to currently share a base texture.
- Hellstone and Chlorophyte are the only ores which cannot be infinitely generated within a single world:
- The 8 pre-Hardmode ores can be obtained from an Extractinator or Slime bonus drops.
- The 8 pre-Hardmode ores and the Hardmode Ores that spawn from destroying Altars can be obtained from Crates.
- Meteorite impacts can fall onto and convert other blocks such as Sand, which is infinitely reproducible.
- Demonite, Crimtane, Luminite, and on the console edition, Adamantite, can be obtained by fighting bosses.
- Obsidian can be created using liquid duplication.
- Though Chlorophyte naturally grows through Mud, Mud and Dirt are plentiful, they are not inexhaustible. And thus, there is a finite amount of Chlorophyte that a single world can produce.
- Iron and Lead are the only ores not to have bricks.
- Despite being the end-game ore, Chlorophyte Ore only sells for 6 silver coins per ore. This may be because the player can keep farming large amounts of Chlorophyte Ore and selling it for money. Luminite sells for the most, being 30 silver coins per ore.
- In real life, the Palladium, Cobalt, and Titanium aren't solider than Gold.
- The Palladium, Cobalt and Titanium are the only Hardmode ores to exist in real life.
- Some ores are given a visual overhaul.
- Added Luminite.
- Ore now stacks to 999.
- Chlorophyte is slightly more rare and grows slower.
- Hardmode ore spawns slightly less and is slightly harder to craft.
- Added 9 new ores as possible alternatives.
- Added Chlorophyte.
- 1.1: Added Hardmode ores: Cobalt, Mythril, Adamantite.
- 1.0.2: Mining stone and other hard ores make a 'tink' noise now.
- Pre-Release: Introduced (Copper, Iron, Silver, Gold, Hellstone, Obsidian, Meteorite).