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Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.

Pirate Invasion

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A group of pirates.

The Pirate Invasion is a Hardmode event where Pirate enemies spawn and swarm the map's original spawn point. A Pirate Invasion can occur after certain conditions are met, or alternatively, when the player uses a Pirate Map, which has a chance of dropping from enemies killed within an Ocean biome.

For a single-player invasion, the player is required to kill 120 Pirates before the event is completed. This number increases with each additional player.

Defeating your first Pirate Invasion unlocks the Pirate NPC.

Criteria[edit | edit source]

Extra 11.png
Progress bar icon

The criteria for a random Pirate Invasion to occur is as follows:

Chances[edit | edit source]

  • First, the Goblin Army event must fail to occur. (59/60 chance)
  • Then, there is a 1/30 chance that the Pirates will invade that day if they haven't invaded yet, otherwise the chance is 1/50
  • The final probability comes out as 3.27% each morning for the first invasion and 1.96% for subsequent ones.
  • On average, you will get a random invasion about every 20 hours and 20 minutes of playing Terraria.
  • If, however, there is another invasion in progress, then there is no chance until the other invasion ends.

Contents[edit | edit source]

Pirate Invasion
Characters Unique Drops
Pirate Deckhand.png Pirate Deckhand
Pirate Deadeye.png Pirate Deadeye
Pirate Corsair.png Pirate Corsair
Pirate Crossbower.png Pirate Crossbower
Pirate Captain.png Pirate Captain
Parrot.png Parrot
Flying Dutchman.png Flying Dutchman
Pc only.png

Banners:

Pirate Deckhand Banner.png Pirate Banner
Pirate Deadeye Banner.png Pirate Deadeye Banner
Pirate Corsair Banner.png Pirate Corsair Banner
Pirate Crossbower Banner.png Pirate Crossbower Banner
Pirate Captain Banner.png Pirate Captain Banner
Parrot Banner.png Parrot Banner

From all enemies
(except Parrots):

Cutlass.png Cutlass
Coin Gun.png Coin Gun
Pirate Staff.png Pirate Staff Pc only.png
Lucky Coin.png Lucky Coin
Discount Card.png Discount Card
Gold Ring.png Gold Ring Pc only.png

From all Pirates
(except Captains):

Eye Patch.png Eye Patch
Sailor Hat.png Sailor Hat
Sailor Shirt.png Sailor Shirt
Sailor Pants.png Sailor Pants
Buccaneer Bandana.png Buccaneer Bandana
Buccaneer Tunic.png Buccaneer Tunic
Buccaneer Pantaloons.png Buccaneer Pantaloons

Furnitures:

Golden Chair.png Golden Chair
Golden Table.png Golden Table
Golden Candle.png Golden Candle
Golden Toilet.png Golden Toilet
Golden Lamp.png Golden Lamp
Golden Bed.png Golden Bed
Golden Lantern.png Golden Lantern
Golden Door.png Golden Door
Golden Candelabra.png Golden Candelabra
Golden Bookcase.png Golden Bookcase
Golden Chandelier.png Golden Chandelier
Golden Clock.png Golden Grandfather Clock
Golden Sink.png Golden Sink
Golden Sofa.png Golden Sofa
Golden Piano.png Golden Piano
Golden Bathtub.png Golden Bathtub
Golden Dresser.png Golden Dresser

From the Flying Dutchman:

Flying Dutchman Trophy.png Flying Dutchman Trophy Pc only.png

Initial event[edit | edit source]

When a Pirate Invasion spawns or is summoned using a Pirate Map, a message will appear saying that "Pirates are approaching from the (East/West)!"

The message will repeat several times until the Pirates reach the initial spawn of the world or any area of the world above the surface which has a nearby NPC. When the Pirates' initial wave reaches the spawn, their arrival is announced with "The Pirates have arrived!"

Flying Dutchman[edit | edit source]

During a Pirate Invasion, no matter if your world is in Expert or Normal, the Flying Dutchman will spawn. The Flying Dutchman is a bosslike enemy with four cannons on the side of the ship. In order to defeat the enemy, you must destroy the four cannons. Defeating the Flying Dutchman will not end the Pirate Invasion, though it is worth more than a single pirate towards the completion percentage. More than one of these enemies may spawn, but not at the same time, similar to the Martian Saucers.

Notes[edit | edit source]

  • The Flying Dutchman spawns if you use a Pirate Map in the Pre-Hardmode world.
  • Mobile only.png In the mobile version, pirates and parrots can drop Pirate Maps in any biome.

Tips[edit | edit source]

For more elaborate strategies on defeating Pirate Invasion, including Weapon and Arena recommendations, see Guide:Defending against events.

  • Pirates are essentially a harder version of the Goblin Army. Many of the same tactics and preparations will still prove effective.
  • If fought while using a Flask of Gold, one can average between 45-55 Gold Coin per event, thus making this one of the easiest ways to make money.
  • The Biome Keys for the Crimson, Corruption, Hallow, Jungle, and Frost Biome Chests can easily be obtained if you arrange for the pirates to fight you in that biome. One way to do so is to set up an artificial biome near the spawn point. The other is to simply go near your spawn point to trigger the invasion, then fly to an existing biome that has been prepared to handle an invasion.
  • Pirates themselves can drop Pirate Maps if fought within the Ocean biome.
  • Using Goblin Battle Standard in the Ocean can give you a few Pirate Maps with little effort.

Trivia[edit | edit source]

History[edit | edit source]

Events
 
Random Events Rain • Pc only.pngSlime Rain • Blood Moon • Solar Eclipse
Summoned Events Goblin Army • Frost Legion • Pirate Invasion • Pumpkin Moon • Pc only.pngConsole only.png Frost Moon • Pc only.pngMartian Madness • Lunar Events
Seasonal Events Mobile only.pngEaster • Mobile only.pngOktoberfest • Halloween • Mobile only.pngThanksgiving • Christmas
Game mechanics
 
Ambient objects • Attack Speed • Autoswing • Breath meter • Buffs • By hand • Camera mode • Chat • Config.json • Consumable • Crafting station • Critical hit • Damage • Data IDs • Day/Night • Death • Debuffs • Defense • Difficulty • Environment • Event • Expert mode • Fall Damage • Game controls • Ghost • Health • Inventory • Knockback • Lighting mode • Mana • Map Size • Minimap • Mining Speed • Minions • Modifier • Moon • Multiplayer • Music • NPC drops • NPC Despawning • NPC Spawning • Placement • Player stats • Rarity • Spawn • Status messages • Storage • Title messages • Use time • Value • Velocity