Placement

From Terraria Wiki
Jump to: navigation, search

Placed items are those that have become fixed parts of the world, requiring a Tool in order to free and pick up. This is in contrast to inventory items or dropped items. Items can be "naturally placed" by the game, which most commonly occurs when a world is first generated. Items can also be placed by the player: When a player builds structures, they are placing items such as Blocks and Furniture.

Foreground vs background placement[edit | edit source]

A character surrounded by placed Dirt and Stone Blocks (foreground).
A character standing over a Bookcase (background).
  • Placed foreground objects: A foreground object is something that collides with the character and inhibits movement. Blocks almost entirely comprise the game's foreground objects (Boulders, Teleporters, and closed Doors are some others). Foreground objects can be turned into background ones (and back again) with Actuators.
  • Placed background objects: A background object is something that doesn't collide with characters. Characters can move through them freely. These include trees, vines, walls, and furniture. Many background objects are for visual appeal only, though several, such as crafting stations, also have functions.
Some objects possess qualities of both. Doors are foreground objects when closed and background ones when open. Objects like Bars, Platforms, and Tables are mainly background objects, but can still affect character movement as it's possible to stand on them (pressing the key causes the character to "jump down" by falling through). The Active/Inactive Stone Block has the ability to shift between foreground and background state.

How to place[edit | edit source]

There are two ways to place items:

In either case, this must be done while the mouse cursor is in an appropriate spot for placement of the particular item, and while your character is within a few tiles of the placement location.

For example, most Furniture items, like the Work Bench, must be placed on a flat surface of at least 3 Blocks in length. With the Work Bench item selected in your Hotbar, move the mouse cursor to just above a relatively long, flat surface, clear of any other items (grass included), and press the button.

To free an item and pick it up again, you must use a Pickaxe.

For items with left/right orientation such as beds and chairs, the direction the character is facing at the time of placement determines which way the item is placed.

Requirements for placement[edit | edit source]

The Torch is a versatile Furniture item in terms of its placement options.
  • An item must be "placeable". Most, but not all, items are placeable. Whether or not an item is placeable is indicated within the game via its tooltip; items that say 'Can be placed' when you hover you mouse cursor over them are placeable.
  • The placement area must fit the particular item. While Blocks can be placed in any empty space adjacent to any other Blocks, Furniture items generally have more stringent placement requirements. Most require a solid, flat surface, while some are more versatile (like Torches), or more demanding (like Doors or Candles). After 1.3.0.1 Update, it's easier to find appropriate placement area, using Placement Preview option found in General Options.

Function of placed furniture items[edit | edit source]

See also: Guide:Getting started#Your very first home.
  • Placed Crafting Stations, like the Work Bench and Anvil, expand the player's crafting menu when the character stands near them. The current crafting options can bee seen by opening the inventory () and looking at the bottom-left corner of the screen. Scroll through the craftable items with the mouse wheel. Different crafting options will appear depending on which crafting station the character is near at the time.
Game mechanics
 
Combat Attack speed • Autoswing • Desktop only.pngMobile only.png3DS logo.svg Combat Targeting • Critical hit • Damage • Knockback • Minions • Velocity
Environment Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages • Wind • Desktop only.png World Seed
Interface Minimap • Logo • Title messages
Items Consumable • Crafting stations (By Hand) • Crossover content • Explosion-proof objects • Mining speed • Modifiers • NPC drops • Placement • Pickaxe Power • Rarity • Storage • Tooltips • Use time • Value
Game Achievements • Desktop only.png Settings (desktop version) Desktop only.png Config.json • Desktop only.png Camera mode • Data IDs • Difficulty • Desktop only.png Expert mode • Game controls • Lighting mode • NPC names
Multiplayer Desktop only.png Chat • Multiplayer
Player Aggro • Breath meter • Buffs and Debuffs • Character styles • Death • Defense • Drowning • Fall damage • Ghost • Hairstyles • Health • Health regeneration • Inventory • Mana • Player stats • Spawn