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Numerical miscellany for basic player functions and movement.

Contents

[] Health

All characters start with 100 upon creation. The character gains 20 Health for every used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character.

[] Mana

All characters start with 0 upon creation. The character gains 20 Mana for every used. A maximum of 10 Mana Crystals can be used per character, meaning a maximum of 200 Mana for a character (not counting , , , or )

Additionally, Mana can be increased (and usage decreased) with the following:

Mana Increase Usage Decrease
1 +60 -16%
+40 (Hat) -14%
+60 (Hood) -17%
+80 (Headgear) -19%
+100 (Headgear) -20%
+20 2 -8%
-6%
+20 -2%
Arcane 3 +20 Mystic / Adept / Masterfull 4 -15%
Celestial / Manic / Mythical 4 -10%
Maximum Possible
+220 (240 with buff) -49% (51 with buff)
  • 1. For each piece mana is increased by 20.
  • 2. Mana potions automatically consumed when needed.
  • 3. Only applicable to accessories. Five accessories may have this modifier, meaning +100 mana.
  • 4. Only applicable to weapons. Only one modifier may be applied
  • Note that magic damage / damage modifiers exist.
  • Most importantly, note that maximum mana is 400, even when it seems it should be 420 (440 with buff).

[] Horizontal movement

All characters start with a horizontal movement speed of 11.36 blocks/sec, or 22.72 feet/sec (as one block in Terraria is a two by two foot square). These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.4*base speed, or +40%.

  • The three hook tools, the , , and reel in the player at a constant speed regardless of speed boosting accessories. The more passive speed boosts a player has, the less noticeable using a hook is to move quickly.
  • The and build up to a fixed speed of max speed. Using movement boosts with one of the two boots only speeds up the boots' effect.
Object Effect
(% increase)
Velocity
(blocks/sec)
Velocity
(feet/sec)
Base
Nothing from below +0% 11.36 22.72
Armor
+15% +1.71 +3.43
+10% +1.14 +2.28
+5% +0.57 +1.14
1 +8% +0.912 +1.824
1 (mask) +19% +2.166 +4.332
+5% +0.57 +1.14
+10% +1.14 +2.28
+10% +1.14 +2.28
+25% +2.85 +5.70
Brisk 2 +1% +0.114 +0.228
Fleeting 2 +2% +0.228 +0.456
Hasty 2 +3% +0.342 +0.684
Quick 2 +4% +0.456 +0.912
Maximum Possible
Without buff(s): +54% +6.156 +12.312
With both buffs: +89% +10.146 +20.292
  • 1. If full with mask is equipped the speed bonus is only +19%, not +27% (19 + 8).
  • 2. Only applicable to accessories. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Only one of these modifiers may be applied at a time. (See: )
  • As of 1.0.6, two of the same type of accessories may no longer be equipped at once, thus it is impossible to use more than one , except with the use of an inventory editor.
  • Most importantly, note that maximum horizontal movement speed is approximately 16 blocks/second (32 feet/second), which is about +40%, even when it seems it should be +54% (+89% with buffs).

[] Vertical movement

Players are able to jump once to a height of 6 blocks above foot level with no extra equipment. A will increase this to 10 blocks. A will provide a second jump which begins at a similar velocity to the first, and is also affected by the if the player has both equipped. There are currently no items that make you fall faster, though the or may be used to temporarily "fall" faster by grappling downwards while in or (they are not significantly faster than falling in air). The numbers for are at maximum velocity, not when decelerating.

Effects Velocity
(blocks/sec)
Velocity
(feet/sec)
Tango Cross1.png Tango Cross1.png Tango Cross1.png Tango Cross1.png 6-block jump height
freefall speed
~24
~35.63
~48
~71.26
Tango Cross1.png Tango Cross1.png Tango Cross1.png Tango Tick1.png 9-block jump height (6+3) ~24 ~48
Tango Cross1.png Tango Cross1.png Tango Tick1.png Tango Cross1.png 10-block jump height (6+4) ~26.50 ~53.00
Tango Cross1.png Tango Cross1.png Tango Tick1.png Tango Tick1.png 17-block jump height (6+4+7) ~26.50 ~53.00
Tango Cross1.png Tango Tick1.png Tango Cross1.png Tango Cross1.png 94-block jump height (6+88) ~18.84 ~37.69
Tango Cross1.png Tango Tick1.png Tango Cross1.png Tango Tick1.png 97-block jump height (6+88+3) Varies Varies
Tango Cross1.png Tango Tick1.png Tango Tick1.png Tango Cross1.png 98-block jump height (6+88+4) Varies Varies
Tango Cross1.png Tango Tick1.png Tango Tick1.png Tango Tick1.png 105-block jump height (6+88+4+7) Varies Varies
Tango Tick1.png Tango Cross1.png Tango Cross1.png Tango Cross1.png n-block jump height (6+n)
slow fall speed
 ?
 ?
 ?
 ?
Tango Tick1.png Tango Cross1.png Tango Cross1.png Tango Tick1.png n-block jump height (6+3+n)  ?  ?
Tango Tick1.png Tango Cross1.png Tango Tick1.png Tango Cross1.png n-block jump height (6+4+n)  ?  ?
Tango Tick1.png Tango Cross1.png Tango Tick1.png Tango Tick1.png n-block jump height (6+4+7+n)  ?  ?
Tango Tick1.png Tango Tick1.png Tango Cross1.png Tango Cross1.png n-block jump height (6+88+n)  ?  ?
Tango Tick1.png Tango Tick1.png Tango Cross1.png Tango Tick1.png n-block jump height (6+88+3+n) Varies Varies
Tango Tick1.png Tango Tick1.png Tango Tick1.png Tango Cross1.png n-block jump height (6+88+4+n) Varies Varies
Tango Tick1.png Tango Tick1.png Tango Tick1.png Tango Tick1.png n-block jump height (6+88+4+7+n) Varies Varies

[] Medium movement

There are currently 3 media in the game other than air: , , and . They all have slowing effects on movement compared to that of air.

Medium(s) Effect
(% decrease)
Velocity
(blocks/sec)
Velocity
(feet/sec)
No Medium None ~11.36 ~22.72
Water -33% ~7.86 ~15.72
Lava -33% ~7.86 ~15.72
Cobweb -93.65% ~0.67 ~1.34
Water & Cobweb -96.82% ~0.45 ~0.9


 
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