- This article is about the ammunition. For the novelty furniture items, see Firework Rocket.
There are four varieties, each with two significant defining traits: area of effect, and the ability (or lack thereof) to destroy tiles. Rockets I and II have a small area of effect, closest to that of a Bomb or Grenade, while Rockets III and IV have an area similar to the blast radius of Dynamite. Likewise, Rockets I and III will leave tiles unaffected while II and IV will displace all destructible tiles in their blasting radius.
|Type||Damage||Acquired from||Cost||Blast Radius||Destroys tiles|
|Cyborg NPC (all times)||50||Small|
|Cyborg NPC (during Blood Moon)||2 50||Small|
|Cyborg NPC (during night)||1||Large|
|Cyborg NPC (during Solar Eclipse)||5||Large|
- All rockets have splash damage that will harm the player if fired too close except when using the Snowman Cannon. It will not damage other players unless PvP is enabled.
- Rocket I's are an excellent standard ammunition for the use of Rocket-type weapons, and it is advisable to use them over Rocket III's at close range to avoid dealing damage to oneself. (Unless using the Snowman Cannon)
- Rocket III's, are preferred over Rocket I's due to their increased damage and far greater area-of-effect, but are restricted in close quarters when using weapons besides the Snowman Cannon.
- Rocket II's and Rocket IV's are mainly used with the Rocket Launcher for demolition purposes. Rocket II's have a smaller blasting radius and are therefore more precise. Rocket IV's are the rarest type of Rocket, but deal the most damage and destroy the most tiles.
- Different Rocket weapons have different projectile appearances. Rocket type mainly affects their color.
- 1.2: Introduced.
| Explosives |
|Beenade • Grenade ( Sticky) • Bomb ( Sticky) • Dynamite • Explosives • Land Mine • Holy Hand Grenade Hellfire • Rockets (I • II • III • IV) • Stynger Bolt • Explosive Jack 'O Lantern|