- This article is about the ammunition. For the novelty furniture items, see Firework Rocket.
There are four varieties, each with two significant defining traits: area of effect, and the ability (or lack thereof) to destroy tiles. Rockets I and II have a small area of effect, closest to that of a Bomb or Grenade, while Rockets III and IV have an area similar to the blast radius of Dynamite. Rockets I and III will leave tiles unaffected, while II and IV will break blocks and furniture in their blast radius (except for explosion-proof objects).
A rocket's splash damage will harm its user if they are caught in the blast radius. These explosions will not affect other players unless they have PvP enabled, however.
Variants[edit | edit source]
|Type||Damage||Availability||Cost||Blast Radius||Destroys Tiles|
| Rocket I
Internal Item ID: 771
|40 / 35||Always||50||Small|
| Rocket II
Internal Item ID: 772
|40||Blood Moon||2 50||Small|
| Rocket III
Internal Item ID: 773
|65 / 55||Night||1||Large|
| Rocket IV
Internal Item ID: 774
|65 / 60||Solar Eclipse||5||Large|
Notes[edit | edit source]
- The Snowman Cannon, Electrosphere Launcher and Celebration use Rockets as ammunition, but the projectiles they fire are altered such that they cannot damage the user.
History[edit | edit source]
- 188.8.131.52: Rocket I damage increased from 35 to 40, Rocket III from 55 to 65, Rocket IV from 60 to 65.
- 1.2: Introduced.
| Explosives |
|Beenade • Grenade ( Sticky • Happy • Bouncy) • Bomb ( Sticky • Bouncy • Fish) • Dynamite ( Sticky • Bouncy) • Explosives • Land Mine • Holy Hand Grenade Hellfire Arrow • Rockets (I • II • III • IV) • Stynger Bolt • Explosive Jack 'O Lantern|