|Editors, please note: When updating information for items that existed prior to 1.3, remember that there are other, non-PC editions of the game to which the old information still applies. Try not to remove this older information as you add new 1.3 information.|
The world spawn point is where players appear in a newly created world or when joining a multiplayer server. The world's spawn point will be on a surface within 5 blocks of the horizontal middle of world.
A player's spawn point is initially the world spawn point, but can be changed by building a bed, placing it in a house and right-clicking it. The spawn point is where players respawn after dying, and where a Magic Mirror or Recall Potion will teleport them. However, if a player's current house is broken, their spawn point reverts back to the world's initial spawn point.
It is very useful to build a house over your initial spawn point, because if you die, or your bed is obstructed, you will spawn inside the house. Conversely, be cautious about digging deeply beneath a world's initial spawn point because if you die, or your bed was displaced, you will fall from your initial spawn point.
History[edit | edit source]
- 1.2.4: It is now much more likely that you will spawn on a flat clean surface when creating a new world.
- 220.127.116.11: If you place a bed somewhere that would cause you to not spawn without breaking through blocks you will now get a message when trying to set your spawn point letting you know the bed is not in a suitable position.
- 1.0.1: Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
- Pre-Release: Introduced.
| Game mechanics |
|Combat||Attack speed • Autoswing • Critical hit • Damage • Knockback • Minions • Velocity|
|Environment||Ambient objects • Day and night cycle • Environment • Event • Map size • Moon • Music • NPC despawning • NPC spawning • Status messages|
|Interface||Minimap • Title messages|
|Items||Consumable • Crafting stations (By Hand) • Mining speed • Modifiers • NPC drops • Placement • Rarity • Storage • Use time • Value|
|Game||Config.json • Camera mode • Data IDs • Difficulty • Expert mode • Game controls • Lighting mode • NPC names|
|Multiplayer||Chat • Multiplayer|
|Player||Breath meter • Buffs and Debuffs • Death • Defense • Fall damage • Ghost • Health • Inventory • Mana • Player stats • Spawn|