Statues are furniture items. There are a total of 46 different statues, most serving only as decoration, while some are also functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins), though Angel Statues appear in Chests. Prior to 1.2, like all furniture, a Hammer must be used to free and pick up a placed statue. In the 1.2 update and later, a pickaxe must be used.
 Spawn limits
All item- and enemy-spawning statues have the following spawn limits applied:
- A spawn will not occur if three of the same entity already exist within 300 pixels (37.5 blocks).
- A spawn will not occur if six of the same entity already exist within 800 pixels (100 blocks).
- A spawn will not occur if ten of the same entity already exist anywhere in the World.
If a spawn limit is reached, an item can be picked up or an enemy killed, in order to allow spawning again at the next activation.
In hardmode, statue mobs won't drop souls.
- Functional statues have a 2-tile width x 3-tile height in which wires will be considered connected, even for shorter statues whose graphics don't appear to reach three tiles of height.
- Functional statues can be wired to up to three Timers independently for faster spawning (see picture). Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (for instance, if the statues are situated in a shallow pool of Lava, as in the image to the right), three one-second timers all wired to the same statue will cause three spawn per second continuously.
- With the introduction of colored wires in 1.2, statues can now be wired to six separate triggers, one per tile. Using six 1-second timers, the statue can be activated 6 times per second. Note that connecting two or three 1-second timers to the same tile using multiple wire colors does NOT work, as one timer seems to override the others.
- Spawned enemies will drop items according to their specific drop rates (see below), but they will not drop items that depend on circumstance rather than enemy type, such as Souls, Presents, and Dungeon Key Molds, with one exception: the KO Cannon, which can drop during a Blood Moon.
- Bunnies and Goldfish spawned during a Blood Moon, or hit with Vile Powder, will become Corrupt Bunnies and Corrupt Goldfish and no longer count against the statues' normal spawn limits.
- Bunnies spawned during a blood moon will drop the Bunny Hood.
- The most valuable statues for money are the Fish Statue (one Silver Coin each Goldfish) and the Jellyfish Statue (one Gold Coin or more each Jellyfish Necklace).
 Functional statues
 Create items
Item-dropping statues have a unique cooldown period of 10 seconds. A 1 Second Timer, for example, will only successfully cause a drop once every 10 seconds. The cooldown only applies to one tile of the statue, so multiple wires connected to separate tiles can trigger up to 6 drops every 10 seconds.
 Create enemies
1 : The creatures spawned by fish and bunny statues will immediately be corrupted during the Blood Moon. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. Pre-V1.2 PC and Console Terraria games also did not count these as statue-spawned creatures at all, and allowed money to drop from these creatures, making it a very profitable way to farm statues during Blood Moon events.
 NPC teleport
|King Statue||Teleports a random male NPC to the statue's place|
|Queen Statue||Teleports a random female NPC to the statue's place|
 Decorative statues
- 1.2: Added three new Statues, found in the Lihzahrd. Now require a Pickaxe to be harvested. Corrupt Goldfish and Bunnies spawned from Statues no longer drop money.
- 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
- 1.1: Introduced.