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    Golem Strategies Page[edit]

    It has come to my attention that the Golem strategies page has become a bit, messy, so to speak. People are; firstly, trying to advertise themselves by saying, for example if I were to do it; Cooly9's Amazing Melee Tactic. Then with half the strategies it is the same one being repeated over and over again. The people who write most of them don't even know when capitol letters are used! What is your opinion on this? Cooly9 (talk) 07:19, 25 February 2015 (UTC)

    Hi, I was looking at the page, did a few edits to the general info and then looked at the rest. I also think that the strategies are all about the same, too detailed and most could be shortened to one sentence. I would gladly help you to rewrite the page, but I feel bad about removing other people's contributions. Did you talk to anyone about the guide? Is it okay to do a revision like that?
    The guide project is being started over, because all the guides are like that. These personal advertisements are entirely unnecessary. At some point Curse is going to be making some kind of video guide for them, but in the interim, please feel free to do whatever is necessary to clean them up. Gearzein (talk) 15:27, 5 March 2015 (UTC)

    Tier page[edit]

    It would be nice to have a page listing all the various tiers of equipment that gives a rough idea of which are better than others. I would find it very helpful, at least. If there's something like this that I missed, I apologize. Nerman8r (talk) 17:02, 14 March 2015 (UTC)

    if you want i don't mind doing this if people will find this useful Vix83 --The preceding unsigned comment was added by Vix83 (talk • contribs) at 11:12, 26 April 2015‎ (UTC).
    There are already several pages like this for the individual equipment types: Pickaxe, Hammer, Sword, Armor, etc. Equazcion (talk) 12:06, 26 Apr 2015 (UTC)

    Addition to main page & update[edit]

    It would be great to add the Giant Tortoise to the Hardmode enemy section, and Undead Miner to Normal. Both are missing. The section could also use an alphabetizing. Looks wonky as hell w the Giant Fungus Bulb in the C's, Mummy in the D's. Some other names are also off. Next, I like the consolidation work ya did w Enemies on the Main page (slimes, mummies, etc.). 67.183.29.146 05:19, 22 March 2015 (UTC)

    I have no problem alphabetizing what is already there, but you may notice, there are way more than just those two enemies missing. If all were added, you can imagine the page would get quite long. Chrisf1020 (talk) 05:55, 24 March 2015 (UTC)

    Terraria Armor Dye Simulator (TADS)[edit]

    I think the armor set pages (crimson armor, hallowed armor, frost armor) could have a Dye Simulator. like, each dye has its own button that when pressed, dyes the whole armor that color. or like, you enter a color in a text box beside each piece, and press a button labeled "Dye it!" and the piece is dyed that color! I thought this up when I was nearly run over. I should throw myself up in front of cars more often! ha! (no I shoudn't)

    I bet nobody will agree with me. maybe somebody should make a program for this. I'm sure we can work this is java script, right? maybe. I have no idea! -- Robstar14 16:17, 30 January 2014 (UTC)

    Good idea. -- Reno 17:08, 05 August 2014 (EST)
    I "third" that idea! Nerman8r (talk) 16:41, 14 March 2015 (UTC)

    Crafting Recipe Protection[edit]

    Crafting recipe pages are some of the most commonly debated and vandalized parts of pages, which is nonsense because they nearly never change. I'm considering emulating the way NPCs handle names and moving crafting recipes to their own protected subpages. Is anyone aware of any reasons why this is a bad idea, or does anyone have any objections or alternate solutions? If not, I'll begin implementing it in a few days, as well as looking into its viability for other contested but nonvolatile page elements such as weapon and armor stats. It's probably not worth doing for every infobox on the wiki but I'm at least considering doing it for high-traffic weapons and items. Gearzein (talk) 13:40, 10 February 2015 (UTC)

    I've implemented this for the Terra Blade. I checked it on my phone to be sure it displayed properly on mobile devices, but if anyone has any problems with the page displaying poorly or being too slow or anything, let me know. Gearzein (talk) 11:57, 13 February 2015 (UTC)
    The crafting recipe protection works :). Just comes up with {{/crafting} }.Cooly9 (talk) 10:01, 24 February 2015 (UTC)
    Not sure whether this is anything to do with you, but on my mobile device the Honey Comb page is being wierd. I noticed the crafting recipe is in a new, better, format but then I noticed that the collapsable sections are just plain text, and I cannot edit the page. What is going on? Cooly9 (talk) 09:56, 24 February 2015 (UTC)
    The above method is it working as intended. Honey Comb appears to be an anomaly in several ways- apparently it's using the old Template:Crafts template rather than the Template:Crafting recipe that every other page uses. It's just a barebones table on PC though and doesn't include any collapsible areas. Checking on my phone, it does appear to be locked- I'll take a look at the protection settings and see what's up. Gearzein (talk) 14:36, 24 February 2015 (UTC)
    Odd. It appears that many pages are unable to be edited from mobile devices, at least while not logged in. Some became editable after expanding all sections and scrolling to the bottom, but attempting to edit only provides a login prompt. The page isn't protected or anything- it's either something with the Abuse Filter (unlikely), something weird with mediawiki (highly likely), or something going on over at Curse. I don't use the mobile version of the wiki and couldn't say what's going on off the top of my head, but I'll be looking into it. Gearzein (talk) 14:47, 24 February 2015 (UTC)

    How to Help guide updating?[edit]

    I'm new to this wiki in terms of being a member and helping out, so I'm not the best at coding for the time being. My question is: can someone update the "How to Help" guide a bit to I Claude a more detailed description on how to add images? The paragraph there nor the page that is referred to there helps me with any problems or step by step how to input an image and it actually works so it displays. I tried to do "The Blade of Grass" page and add a demon altar jpeg image there but it doesn't acually display the image. Can someone help? Glowbomb12 22:29, 10 February 2015 (UTC)

    Honey Comb damage[edit]

    Does anyone know the base damage of a bee released by the Honey Comb and how many bees are released (between x and y)? Also, there is some confusion in the article. The first paragraph mentions it releases "several bees" but in the Notes it says that "Only one bee will appear (...)".

    Note about "best modifiers"[edit]

    Articles on modifiable items tend to contain a short intro note about which modifier is the "best" obtainable for that item. This information was added to let people know the highest-value modifier than can possibly be applied to the item. Some people see these passages as strategic recommendations, but they are not. They are solely intended to communicate the technical limit on how valuable a modifier the item can obtain, which can be helpful info during reforging (avoid continuing to hit "reforge" in the hopes of obtaining a more valuable modifier that is impossible to apply to the particular item). For some clarity, see Modifier#Best Modifiers, which describes where these limitations apply.

    Articles (main wiki articles outside of Guide: pages, at least) shouldn't generally contain strategic tips on which modifiers to apply for given scenarios, except perhaps in special cases, and then only under the Tips header.

    An exception is Minion-summoning items, where the benefits of the most valuable obtainable magic modifier (Mythical) are mostly lost due to the fact that minions themselves are not magic weapons, and there are no actual summon modifiers yet (though these are apparently coming in 1.3) -- so in those cases we do make the judgment call of saying Ruthless is the "most valuable".

    I hope I've explained this at least somewhat clearly. In short, for most articles, the "best modifier" statement is intended to be a cold reading of the technical upper modifier limit, value-wise (ie. coins), as described at Modifier#Best Modifiers. If anyone has tips on better modifiers strategically, they should go under Tips, and only in exceptional cases. Equazcion (talk) 23:05, 27 Mar 2015 (UTC)

    Character Creation page[edit]

    Could somebody make this? It would be great, telling about hairstyles and how long your name can be and such. A "Character" page could redirect to it. --Preceding unsigned comment added by Iamazeldafan (talkcontribs)

    If you have a good enough idea, feel free to try writing it up yourself. There's already pages for most character gen options, like Hairstyles and Difficulty, but if the page is worthwhile and informative then we'll see. I personally don't think it'll work though- it might make a suitable guide page but there isn't a lot to character generation that would warrant a mainspace article. Gearzein (talk) 16:08, 1 April 2015 (UTC)

    Pages in different Languages[edit]

    Hello, I just noticed while editing the Zombie/de page that some of the wiki pages in languages other than english are seriously lagging behind on updates and are filled with incorrect data. Could someone help with that? For example, the german zombie page only lists two of the different zombie types in Terraria and includes information that may have been correct at some point, but isn't anymore.Terrariapc1 (talk) 12:03, 2 April 2015 (UTC)

    Unfortunately, we don't have a lot of users fluent enough in other languages to bring all the translations up to date; most of the translation projects that are still active have only one or two active users, if that. It's not acceptable to just run them through google translate, as that's usually worse than no page at all, so most of them are pretty out of date. The staff and other users here are more than willing to help out with templates and formatting stuff, but all the text is up to people who speak the language.
    If you'd like to keep contributing, though, we really appreciate anything you have to add, even if it's just a couple of lines or some spelling corrections. Having the wiki available in as many languages as possible is an important goal for us, and every little bit helps. Gearzein (talk) 19:19, 1 April 2015 (UTC)
    Thanks for the info. I would like to keep at least the main, basic pages in order, but I only speak English and German well enough to edit those pages. I don't know anybody whose speaks the others and has enough spare time to edit and cares about the Terraria wiki. So, anyone who does speak these languages and happens to see this, please edit too! I just noticed as well that when I'm configuring the drops, if I enter the drop name in english, then the link and the picture file work, but the wiki displays the name in english. How do I get the .png files and links to work while displaying the, for example, german name? Terrariapc1 (talk) 10:53, 2 April 2015 (UTC)
    There are a couple of translated templates lying around, but because of the way item names are set up, they all seem to display drops and other items in english. Many templates that refer to an item's picture count on the image being the same name as the page title because of their reliance on {{Template:Item Link}}. There are a few fixes I can think of for this, but for the moment you might just have to make do and work around it. Gearzein (talk) 16:01, 2 April 2015 (UTC)
    Thanks again. Looks like some people will just have to work with english item names for now. Terrariapc1 (talk) 05:19, 3 April 2015 (UTC)
    By the way, when I created a new page in German, (the Spawn/de page) I finished, but when I visited the english site, it didn't say that I could see this page in another language. Did I miss a command I have to enter or is that some sort of bug? Terrariapc1 (talk) 14:22, 3 April 2015 (UTC)
    Okay. So, the NPC template exists in other languages, as well as the item template, but the crafting template is only available in english, which defeats the entire point of translating in the first place. Can somebody please fix this? Terrariapc1 (talk) 05:52, 4 April 2015 (UTC)
    You should probably address these concerns to the admin noticeboard; they'll probably draw more attention there.
    As for the problem of having the templates predominately in English, that's a little complicated. The end goal of almost any translation project is to have their own subdomains- the best example of this is the French Terraria Wiki, which this wiki helps out from time to time but otherwise has its own separate infrastructure, userbase and administrative staff. As far as I know, every translation project started at this wiki has either reached that point or failed and fallen to the wayside, and this has so far been the ugly solution to so many templates requiring the page title and image title to be identical. Some templates can be modified to display translated names, but a lot of them are really messily coded, and at the very least it would take time to get them set up. The wiki just isn't structured to be easily translated. Another admin might have some more insight into this, but the best advice I can give you is to translate the text you can at the moment- try to get the German front page as free of redlinks as you can- and see if Curse is willing to let you "graduate"
    As far as the translation links, that's fortunately much easier. Just add a translation link of the format [[de:PAGENAME/de]] at the bottom of the page, like so. Gearzein (talk) 06:28, 4 April 2015 (UTC)
    I really have to thank you now. You've told me a lot of things I would have had trouble finding out or might have never found out. I really wish that everybody on online servers could be this helpful, but there are lots of people out there who just don't care. I'll do the best I can. Terrariapc1 (talk) 08:28, 4 April 2015 (UTC)
    Hey, I'm back! This time, I have a request: On the page Door/de, could you show me how to get the picture working while also displaying the right name inthe crafting table? I've tried different methods, but it either says "File:(Picture of Wooden Door)Holztür(german for Wooden Door).png (Picture of Wooden Door)Holztür" or "[[File:(Picture of Wooden Door)Holztür.png.png]] (Picture of Wooden Door)Holztür.png". Could someone show me please? Terrariapc1 (talk) 14:13, 8 April 2015 (UTC)

    Questionable Redirects[edit]

    I find it a bit strange that every hook type redirects to the main "Hooks" page, yet other, even more similar items don't. For example, Dual Hook and Ivy Whip both redirect to the same page, yet Copper Broadsword and Tin Broadsword, or Boreal Wood Wall and Palm Wood Wall all have their own, unique pages. I think every hook should get their own page, but the Hooks page should still be kept, as with other general pages like Dyes or Pickaxes. KM100 (talk) 01:56, 12 April 2015 (UTC)

    The hooks used to have their own individual pages. They were combined because of the difficult logistics of maintaining individual pages on them, when all hooks share so much intricate information. The vast majority of the info needed to be repeated exactly on each page. If users changed information on one hook page, that information usually needed to be matched up on all the remaining pages; this occurred often and the pages then often became a mess of inconsistency. The Paintings and Developer-reserved items, along with several other item groups, were merged for similar reasons.
    Dyes were considered for merging, but that would have been more difficult due to their crafting tables. Currently, the individual dye pages allow players to easily search a dye and see a page listing what other dyes can be crafted from it, or which dyes go into making it. Combining all of this information into a single page for all dyes would be difficult, both on the creation end and for readers afterward.
    Combining things like Walls or Pickaxes could be a possibility, but it's not a pressing issue, since each of those individual pages doesn't describe the fundamentals of those item types the way Hooks or Paintings did, and don't fall easily into inconsistency. Equazcion (talk) 02:11, 12 Apr 2015 (UTC)
    Well, I find it a bit questionable to not have unique pages because of the way hooks work. Pages like the Enchanted Boomerang don't explain exactly how every boomerang in the game functions; it just says it's a specific type of Boomerang. If there would be a change to the fundamental boomerang programming, the main boomerang page would be the only thing that would need to be changed.
    I can definitely understand why paintings and furniture item should get grouped together, since they're all identical, but it seems a bit silly to group all the hooks and wings into a single page despite their differences. But I'm nobody to decide how the wiki should work, so if nobody else thinks it's a good separate them, they shouldn't be separated. - KM100 (talk) 02:53, 12 April 2015 (UTC)
    I hear what you're saying. The difference that led to this need with items like Hooks and Wings, versus items like Boomerangs or Walls, is the intricacy of their workings. Before the merges, people would add (for example) notes and tips on individual Wing pages that they didn't realize pertained to all Wings. It became logistically impossible to keep checking for these inconsistencies and move information around as appropriate. While this happens occasionally for things like Boomerangs (someone may report that one travels through one-block-thick barriers up-close, for example, when they basically all do that), it doesn't occur to anywhere near the degree that it did for Hooks or Wings nor create the resulting mess -- presumably because there isn't as much intricate detail to pick apart regarding a Boomerang's mechanics.
    I'm open to exploring the possibility of linking the Hooks, Wings, etc. off to individual pages again, but a) I'm not sure that there's a good reason to do so, and b) if we did consider it, we would need to devise some method of keeping the same mess from arising again. Equazcion (talk) 03:12, 12 Apr 2015 (UTC)

    Smart Cursor and Auto Select[edit]

    I just created a new page (Cursor modes) explaining in more detail what Smart Cursor and Auto Select do. I hope that's a reasonable thing to add, because I definitely wanted something like that when I was a brand new player. So now I'm wondering how to integrate it with existing pages. The settings and game controls pages already have incomplete descriptions which seem redundant now. Would it be good remove (for further shorten) those and link to the new page instead? I'm kinda new at wiki editing and don't want to do anything too controversial. P.S. I think I've covered the basics, and then some, but if I've left out any functions for either mode, please help me complete the list. BlueMana (talk) 00:26, 13 April 2015 (UTC)

    Seems useful enough to me; I know one of the things I looked up when I was first starting was what smart cursor did, only to find little to no information. I've already gone ahead and changed the Smart Cursor and Auto Select redirects to point to the new page, and edited the other pages to match. If I think of anything else I'll go ahead and link it there too.
    Feel free to make any changes you feel to be necessary, not just here but in the future as well- there are few mistakes so drastic they can't be undone, so be bold in editing. Gearzein (talk) 00:53, 13 April 2015 (UTC)
    Thanks. I'm sure I'll be more confident as I get a few edits under my belt. BlueMana (talk) 01:38, 13 April 2015 (UTC)

    Lihzahrd Temple rename[edit]

    I'd like to move Lihzahrd Temple to Jungle Temple. Near as I can tell, "Lihzahrd Temple" was a name chosen by WelchDrew originally, while the developers always referred to it as the Jungle Temple, beginning right from the 1.2 release notes. The Temple Key tooltip also agrees. There is zero mention of "Lihzahrd Temple" in the game code. All mentions on other pages can be changed via bot and we'd leave a redirect behind just in case. Any thoughts/objections? Equazcion (talk) 04:18, 13 Apr 2015 (UTC)

    I'm supporting this, but consider that a quick search of the forums for the terms "Lihzahrd temple" and "jungle temple" reveals that there are nearly twice as many results for the first. While a redirect could fix the surface problem of people looking for the temple on the wiki and not finding it, the lihzahrd brand is strongly entrenched, and such a change could still prove confusing. There is also potential for conflict with Jungle Shrines, though I don't consider that as serious an issue.
    All in all though, I don't have any serious objections. There's not enough other structures in the Jungle to cause any serious confusion by removing its association with the enemy type that predominately spawns there. Gearzein (talk) 04:49, 13 April 2015 (UTC)
    That the forum widely uses "Lihzahrd Temple" was to be expected, since most of those users get their info from the wiki. I think they'll adjust to the change. I'll put up a dab link at the top of each page to cross-link the Shrine and Temple in case there's confusion. I'm gonna go ahead with the move, just wanted to get at least one opinion from another experienced editor. Thanks. Equazcion (talk) 05:02, 13 Apr 2015 (UTC)
    I can see points on both sides. The Temple Key says it open the "jungle temple", but it's not clear if that is intended to name the place, or simply describe it. "Lihzahrd" may not mean anything to you at that point in the game if you haven't read spoilers. Perhaps the page should just be called Temple. It's not like there are any other temples. BlueMana (talk) 05:25, 13 April 2015 (UTC)
    I'd agree that "temple" is probably technically sufficient since there are no other temples, but that would still be a little ambiguous to a casual reader; "Jungle Temple" is more descriptive and anyway seems to be more endorsed. It's not completely clear what the intended name is, but many such things aren't. All we have to go on in this case are the tooltips, release notes and other developer comments, which so far point to "Jungle Temple" predominately (near as I can tell). Equazcion (talk) 05:43, 13 Apr 2015 (UTC)

    Armor set bonuses[edit]

    I've noticed the armor pages are often unclear about the distinction between set bonuses and the combined bonuses from individual parts. I'd like to put this in a more consistent format with a clearly labeled "Set Bonus" on everything. I know this can get complicated with the hardmode armors where the helmet changes the set bonus, but I still think we can do better than what we have now. Any thoughts, objections? --BlueMana (talk) 17:26, 3 April 2015 (UTC)

    No objection here. The main Armor page could benefit from splitting up that info. It might be difficult to squeeze another column into that table, but if it can be done in a space-efficient way then maybe; or we can just add separate bullet points to each armor set where the set bonuses are split off. It might take some experimenting to see how the info would best fall into place. Equazcion (talk) 17:54, 3 Apr 2015 (UTC)

    After experimenting with adding a column, I decided that wasn't feasible. On my 1280 screen (which I assume is a typical mid-low end size) everything got squished pretty bad. So I just added Set Bonus: as a bullet point to each armor that has one, separating it in the cases where it had previously been combined with piece bonus. It's a little untidy, but it was the best way I could think of to present that information. Next up are the individual armor type pages. My thought is that the top-right info box should only show the set bonus (which is already the case for some armor, but it's not consistent). The individual pieces are right there on the same page where you can read their bonuses after all. But if that option is unpopular another approach would be to split it into two lines, Set Bonus, and Total Bonus. What do y'all think? BlueMana (talk) 18:50, 16 April 2015 (UTC)

    You did a nice job. It doesn't look all that untidy to me. I think for now the individual armor pages should just show the set bonus in the upper-right infobox. As you say, the individual piece effects are already shown in their individual infoboxes. We could add a separate line to the armor box to total up the piece effects at some point afterward, if people want to do that. Equazcion (talk) 19:29, 16 Apr 2015 (UTC)

    Front Page[edit]

    Just throwing this out there, because I realize it's a serious undertaking, but has anyone else thought about entirely redesigning the front page? The top third or so is fine, but the whole bottom section where we list as many game entities as we can fit into the table looks really messy. I don't have any ideas in mind for what it could look like, mind, but I've been thinking about how unwieldy the current one is a lot lately for some reason. Gearzein (talk) 10:56, 17 April 2015 (UTC)

    It'll get even worse if we try to remain consistent once 1.3 is released and attempt to cram in that new content. An easy measure would be to remove the extensive enemy list, which I think is overkill for a front page. Most of the other stuff is general enough to stay, though I'd maybe prune down the "mechanics" list to remove some of the more generic items like health and mana. Equazcion (talk) 11:13, 17 Apr 2015 (UTC)

    The Horseman's Blade[edit]

    I am a melee player and I am currently trying to get a Horseman's Blade from Pumpking. On the page, it says the use time is 25-29. What does that mean? Is there a definite use time? Also, is Pumpking more likely to drop melee weapons if I use other melee weapons instead of, say, magic weapons? Random info: I currently use a true night's edge. --Preceding unsigned comment added by CenturyWanderer (talkcontribs) 01:52, 18 April 2015

    In the code, the actual useAnimation time for the Horseman's Blade is 26, so its functional usetime should be 25, unless there's some quirk of the weapon I'm not aware of that causes it to require an average to be listed. It's likely someone accounting for modifiers, which is unnecessary.
    As for your other question, I'm not aware of any situation in which the weapons you use during a battle influence the items an enemy will drop. Pumpking's drop rates all increase at the same time based on how many waves of the Pumpkin Moon you've cleared. Gearzein (talk) 02:07, 18 April 2015 (UTC)

    Random Page languages (and the bone page)[edit]

    Has anybody noticed by clicking the 'Random Page' button often redirects you to a page in a different language? I find that annoying and it happens too often.

    Although I am aware that this is fixable by deleting the end of the web address but It is still something that I feel needs fixing.

    Also, I think that there should be something added to the page describing the bone item. Playing the console version (Don't know if this is just on that version) If you throw bones onto the ground at fast speeds you can often duplicate the bones so I think that should be noted.

    Thanks for reading. --The preceding unsigned comment was added by 82.21.185.105 (talk • contribs) at 20:37, 18 April 2015‎ (UTC).

    The random page issue is something we've been attempting to address. The foreign language pages you're arriving at are part of translation projects that start out here, at the English version of the wiki. I got Gamepedia to install an extension that is supposed to allow us to filter those pages out when Random pages are chosen, but there seems to be some technical issue with it that they are still trying to sort out. I too hope this will get fixed.
    The Bone issue you describe sounds like a bug, and the policy here is to leave bugs out of wiki articles. You can report game bugs at the forum. Equazcion (talk) 20:56, 18 Apr 2015 (UTC)

    Developer Email[edit]

    Hi, does anyone know the any of the developer's email, or some way I could send a message to them?

    I don't know of any contact info myself. If you have a game suggestion or bug to report, it's best to use the forum: [1] Equazcion (talk) 02:18, 26 Apr 2015 (UTC)

    Lost item/update dilemma[edit]

    The lost item: Hi. I am a long-term Terraria player, but lately I have been having some doubts over some things, and I have recently lost a horseman's blade. It happened like this. I was fighting through the pumpkin moon, and than I kill a pumpking, and I get a horseman's blade (woo-hoo!), the sword I had been searching for for a LONG time! But just as I start swinging it, and as soon as I saw the pumpkin heads come onto the screen, the game literally just cut out. No lag before it quit, no freeze, no blackout, it just kicked me, and then the game wouldn't open again. I have never downloaded viruses (I check regularly), I haven't damaged my device in any way, and have never done anything else that may have led to this. When I finally got back on, I literally had every other thing from that pumpkin moon (spooky wood, stake launcher, spooky twig, etc) but NO HORSEMAN'S BLADE! It's almost as though the game selectively removed it. I am a melee player, and it took me a long time to get this weapon (Not to mention legitimately), and it seemed like the best weapon I had. But it's gone now, and I'm very frustrated/upset. Does anyone know what caused this, if there's a glitch associated with this weapon, or more importantly, any possible way without hacks that I could get it back??😰 Thank you for your time.

    Update dilemma: Hi, me again, I have recently been reading Terraria reviews (iOS) with the latest bug fixing patch. It sounds great, with things like making the truffle spawn, allowing reforges, etc. But the problem is...More than the majority of the reviews are complaining about the update, with glitches such as character wipes, world corruption, going into a piggy bank/safe and finding 1000+ dirt where biome chest items once were...bottom line, they say don't updat if you can avoid it. I still have 1.2, and have not updated yet. Should I:

    A) Risk getting the update and maybe lose my true swords (originally horseman's blade), turtle armor/dragon, etc.

    OR

    B) Stick with 1.2 until the patch either gets fixed or a new one comes out --The preceding unsigned comment was added by BloodVsWater (talk • contribs) at 06:35, 26 April 2015‎ (UTC).

    This isn't really the right place to go for technical support. You might have better luck on the official forum. But I do know that the game saves your progress periodically, so it makes sense the last thing you got before a crash is what you'd lose. I'm inclined to guess it was just incredibly poor timing, but as I said, maybe someone on the forum will know more. BlueMana (talk) 06:49, 26 April 2015 (UTC)

    Placed block pictures[edit]

    So I've been thinking recently that it would be nice to have pictures of more of the blocks in placed form. Especially those that are unusual like pumpkin or glowing mushroom. I know there's a giant picture showing a 2x2 chunk of each block overlapped on the Block page, but it's a bit hard to make sense of. I'm thinking of something like a little hut or similar so you can see how they look when actually you use them. I noticed some pages have this kind of thing as floating image on the right, and others have a gallery section at the bottom. Which is a better way to add something like this? BlueMana (talk) 15:47, 26 April 2015 (UTC)

    We've got this: [2] which could be sliced up, I think that would be sufficient -- a square sample, like we have in infoboxes for many block types already. Equazcion (talk) 16:25, 26 Apr 2015 (UTC)
    Descriptions here: [3]. Equazcion (talk) 16:27, 26 Apr 2015 (UTC)
    Those would probably do. I like the second image is better though, since it shows a square, as well as vertical and horizontal bars. There are some details you can't see on the plain 3x3 square, like the stem on the pumpkin or how the living wood looks like a broken branch on the ends. Of course using the plain square for blocks that don't have those features is an option. BlueMana (talk) 16:51, 26 April 2015 (UTC)
    Good point, the added little strips/single blocks do reveal some details you wouldn't see otherwise for certain block types. Equazcion (talk) 17:10, 26 Apr 2015 (UTC)
    Alright, final question: Using those images, would it make the most sense to go ahead and put it right in the infobox? Even the larger style is only about the same size as the 3x3 wall images, since walls are wider.—BlueMana (talk) 18:27, 26 April 2015 (UTC)
    Yeah I say put 'em right in the infobox. These don't seem so big as to warrant some separate type of display. PS. I generally use "   " (space, nbsp, space) to space the inventory images away from the placed images, which usually seems to look adequate (not set in stone, if you have something better in mind). Another note, if you do upload these individual images, I suggest using a uniform filename convention, adding "(placed)", "placed", "sample", or something to that effect, after the item name. This will simplify certain coding tasks in the future. Thanks :) Equazcion (talk) 18:38, 26 Apr 2015 (UTC)
    Sure thing. I figured I'd just copy the format from one of the Wall pages. They don't seem to use nbsp (at least not consistently) but I can certainly stick that in.—BlueMana (talk) 18:55, 26 April 2015 (UTC)
    Whoever did those wall infoboxes originally seems to have attempted to space the images out that way:
    | image = [[File:{{PAGENAME}}.png|inventory icon]]   [[File:{{PAGENAME}} (placed).png|when placed]] 
    
    ...but they didn't realize that consecutive spaces are ignored. A space-nbsp-space would have solved that. I might go through the wall pages to fix those too. Equazcion (talk) 19:08, 26 Apr 2015 (UTC)
    I altered the item infobox template so it'll automatically display a placed image alongside an inventory image, as long as the placed image is name "File:Item Name (placed).png" or "File:Item Name (placed).gif". So all you'd need to do is upload the placed images with " (placed)" after the item name, and they should show up automatically. Equazcion (talk) 14:07, 27 Apr 2015 (UTC)

    Okay, wha'd I do wrong?—BlueMana (talk) 14:36, 27 April 2015 (UTC)

    You didn't do anything wrong. The page cache just needed to be purged (which I just did, so your image comes up now). To clear a page cache, you can add "?action=purge" to the end of the URL in your browser. If you want to make this easier, you can go to your User:BlueMana/common.js and add the following line: importScript('User:Equazcion/utcClock.js');. This is a script (an add-on for this wiki only) that will place a clock at the top of each wiki page. Clicking the clock will purge the cache of the current page automatically. Let me know if you need any clarification. Equazcion (talk) 15:09, 27 Apr 2015 (UTC)
    Alright, the action=purge method seems to be working just fine. I'll do more later today.—BlueMana (talk) 15:48, 27 April 2015 (UTC)

    Solar eclipses[edit]

    It has been months (total, not straight) since I saw my last solar eclipse and I haven't seen one since then... It's been at least 50 Terraria days (I've been counting). I really need the Terra blade as a stepping stone to get other items like the North Pole, horseman's blade, etc. I don't want to AFK farm for too long and risk missing an eclipse... Any suggestions? --The preceding unsigned comment was added by 98.221.92.155 (talk • contribs) at 22:54, 28 April 2015‎ (UTC).

    As far as I know, there's nothing you can do to trigger or increase the chances of a Solar Eclipse. You're better off asking at the forum though. Equazcion (talk) 23:06, 28 Apr 2015 (UTC)

    Ore spawn in different world sizes!!!!!![edit]

    So im new to this game and there is one thing that is making me so furious about. Some ores don spawn in small worlds but they do in medium, same way the other way around. And my small world has no underground rooms with chests. PLEASSE HELP!!!! Im i doing something wrong. Im pulling out my hair --The preceding unsigned comment was added by Pegasustv (talk • contribs) at 02:21, 6 May 2015‎ (UTC).

    We can't provide technical support here. You're best off asking this question at the forum: http://forums.terraria.org Equazcion (talk) 02:24, 6 May 2015 (UTC)
    Not every world spawns with every ore. For example, a world might have Copper Ore but no Tin Ore, or vice versa. As far as the underground cabins go, either you're just unlucky, or you're having technical difficulties, in which case you should head to the forums. --KM100 (talk) 02:36, 6 May 2015 (UTC)

    Broken Hero Sword[edit]

    I have a few questions, first, I have the chlorophyte claymore with +18 damage and it already does 96 damage so i use this quite often but I'm wondering if the terra blade is still better? Also I had two broken hero swords and I made the true Excalibur and true nights edge or whatever the second one is, but I need another broken hero sword! I'll be on most of the day today and my PS4 PSN name is: shockshellteipe1. If. By one is willing to give me a broken hero sword id pay a few gold for it. Thanks in advance! Also anyone just looking to mess around add me as well because only a few people in my friends list have this game! --The preceding unsigned comment was added by EatWoF4breakfast (talk • contribs) at 15:57, 10 May 2015‎ (UTC).

    You're best off asking these questions at the forum. Equazcion (talk) 16:07, 10 May 2015 (UTC)
    Yes, the Terra Blade has higher speed, damage and knockback. BloodVsWater (talk) 23:21, 14 May 2015 (UTC)
    A quick search for Terra Blade and some math would've revealed this (legendary terra blade comes out to around 101- this took me about four seconds on my calculator). As Equazcion said, discussion and debate of these questions belongs on the forums- this noticeboard is specifically meant to deal with issues and policy on the wiki, not field questions about gameplay. There is a giant notice at the top of this page to clarify this, and making it any larger or more noticeable runs the risk of becoming comically condescending. Even so, many of these questions don't even need to be redirected there, as actually using the wiki for its intended purpose would make their answers pretty plainly obvious. Gearzein (talk) 00:05, 15 May 2015 (UTC)

    Online on iOS 8[edit]

    That you can play online on ipad/iPhone like just press on the online buttom so you dont need a computer or a special app for that plz i relly want that me and my friend want to play togheter so plz do this in next update.

    Unfortunately, the developers don't read this wiki, and we can't comment on their development cycle, as we don't know it. In order to get more information on iOS multiplayer or request its inclusion to the dev team, you'll need to head to the forums and make a suggestion there. Gearzein (talk) 07:03, 12 May 2015 (UTC)

    PvP classes page[edit]

    Has anyone noticed that some of the more recent PvP class additions have become a bit, loose? One of them doesn't even explain the effectiveness of their strategy, and several have quotes like "YOU WILL BE UNSTOPPABLE" or "THIS IS A VERY GOOD LOADOUT". And several of these people don't even know where to capitalize or even spell certain items correctly (clorophyte, or ademantite for example)! I really don't feel like going back and making changes to every grammatical error I find. --Preceding unsigned comment added by BloodVsWater (talkcontribs) 14:38, 16 May 2015

    Yeah, several of the guides pages are lacking in content or quality, mainly because they're not concrete. Unlike other pages, none of the guides' info can be "checked" as lots of people have different playstyles and find different methods far more effective than others. The guides pages could definitely still use some cleanup, so any help is appreciated. While you still should respect the content uploaded by authors, feel free to remove (or embellish on) some of the classes that don't explain why they're effective. --KM100 (talk) 14:51, 16 May 2015 (UTC)
    I still think it'd be way more effective to just delete all of the pages that cover "character classes". These are entirely player created and most seem more like a personal theme or aesthetic than actual strategy, almost as if they're a loophole through the inability to just show off your characters normally.
    Of course, I'd rather these have suitable replacements before this, as we do need actual guides on viable strategies and weapons that fit together well in as provable a way as possible (like no Scourge or other homing weapons for pvp). These guides don't need cleanup, though- they need a complete page-one rewrite. I've started working on some but I don't have the time I used to nowadays. Gearzein (talk) 20:49, 16 May 2015 (UTC)

    Yeah. Oh, and another problem is that some people aren't even making new strategies; instead, they're editing better-written classes and making errors there, too! BloodVsWater (talk) 00:36, 18 May 2015 (UTC)BloodVsWaterBloodVsWater (talk) 00:36, 18 May 2015 (UTC)

    As I've said before, I think crowdsourced strategy guides are a flawed concept from the get-go. You could clean them up or rewrite them completely, but the same sort of problems (precisely the types described above) will crop up again over time. I'm hoping that if/when the Curse/Gamepedia strategy videos are introduced, they will at least provide some solid source material that everyone can refer back to when editing guide pages, for at least some sense of consistency. Equazcion (talk) 01:20, 18 May 2015 (UTC)
    I'm reluctant to publicly discuss the progress (har har) made on the Curse-made tutorials since their proposal but to be frank, it may be more prudent to start taking action against this on our own terms. I don't know what action, honestly. I've been trying to police the guides a bit and hold them to some kind of standard, but that's punching fish in a barrel at best. I'm hoping that a combination of well-written, article-style tutorials and persistent curation will ultimately make them fall into some sort of place. We're probably pretty low on Curse's totem pole as far as official video content goes, so I'm equally reluctant to press them for results, but we're smart enough to manage the content here ourselves. Gearzein (talk) 02:45, 18 May 2015 (UTC)

    Plantera Strategies page[edit]

    Just like what Cooly9 said, the Plantera strategies page is morphing into a page not unlike the previous Golem page, with entries like "Example's amazing Example tactic". What, if anything, should I do, or should I leave major edits like this to people in a higher position of authority? --Preceding unsigned comment added by BloodVsWater (talkcontribs) 02:14, 18 May 2015

    General wiki rules apply to guides as well. If you see that kind of stuff and feel like you can deal with it, go ahead and clean it up. If your rewrite's good, then it's good; if not, someone else will come along and fix it. As stated above, though, guides are in kind of a weird state so don't worry about it too much.
    Also, please remember to sign your comments with four tildes (~~~~). Gearzein (talk) 02:45, 18 May 2015 (UTC)