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The Corruption

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A view of the Corruption
A typical structure of a corruption on a large map. Vertical chasms and horizontal caves are clearly visible (TEdit)

The Corruption is a characterized by purple "corrupted" and , and hazards like , , and growth. New players will want to avoid The Corruption prior to acquiring better equipment (generally Silver or Gold , and ). Corruption features a dark background with limited daylight, and unique theme music.

The Corruption area that generates initially with the World is home to that lead to and . Chasms represent an additional hazard to players due to , and players without a climbing aide like the will have a tough or impossible time climbing out of them, should they survive the fall. Chasms are lined with , which can only be mined with mid- to end-game tools.

Corruption can also spread to areas not initially infected, and can be seeded by the player in new locations using . Chasms, Shadow Orbs, and Demon Altars will not spawn in Corruption that has formed this way. Corruption enemies like the Eater of Souls, as well as Thorny Bushes, will spawn in spread or seeded Corruption. If enough Corruption takes hold in a new area, it will begin to feature the Corruption theme music and background.

can be used on corrupted blocks to turn them into their regular counterparts. "Purified" blocks can still become Corrupted again afterwards.

Contents

[] Contents

The Corruption
Enemies Unique treasures Unique drops





(boss)

In :



(from )

Corrupted Desert:

From :

(from the , , and )
(from the )
(from )

From vegetation:

From the terrain:


[] Spread

In normal mode (pre- worlds), corruption can spread, but only under limited conditions:

  • can spread in a manner similar to normal grass, converting adjacent tiles with at least one side open to air (only in the ).
  • Corrupt grass can also displace normal grass, unless the grass has a planted on it.
  • Corrupt grass may sprout Thorny Bushes, which can spread corrupt grass according to the same rules.

Naturally-occurring corruption will often be halted by various natural barriers (stone, , etc.) before it is even discovered, but care should be taken when creating an artificial corruption that it does not spread further than intended.

[] Hardmode

Once the is defeated, a world enters . New areas of Corruption and are immediately created that extend from the up to the , sometimes intersecting existing Corruption. Corruption begins spawning more dangerous enemies, such as the , and , the .

Corruption converting the (TEdit)

Corruption spreads much more aggressively once the world is in hardmode:

  • can still be converted to , and corrupt grass can cover new dirt as in regular mode.
  • can now be converted into dirt.
  • can also be converted into corrupt grass (changing the underlying block type to dirt).
  • can be converted to .
  • can be converted to .
  • no longer block the corruption, and will be uprooted if the grass they are planted in is corrupted.
  • Corrupt grass is still limited to the , but ebonstone and ebonsand can spread through any depth.
  • Blocks that are up to three squares away from an existing corrupt block can be converted (even if incorruptible blocks are in the way).

Corruption does not spread through other materials, even natural materials like and . can be converted as part of the initial burst when you first defeat the , but not at other times.

In order to stop the spread of Corruption in Hardmode, the player must create a gap of at least three tiles containing empty space or non-corruptible blocks. blocks will also stop the spread of Corruption, but will spawn its own hazards as well.

[] Corrupted Desert

In Hardmode, Corruption spreads through , transforming it into Corrupted Desert. It is very similar to The Corruption: The theme music is the same, and enemies are the same, with the addition of .

is replaced by . Although their color is different, cacti still drop ordinary when cut. is not able to grow in corrupted deserts.

[] Notes

  • When you cut trees in The Corruption they will only drop wood, not .
  • Unlike most other biomes, and may spawn within The Corruption.
  • An artificial Corruption biome requires at least 200 corrupted blocks, such as or corrupted dirt.

[] History

  • :
    • Corruption spreads through and , and will slowly turn to after the is destroyed. This allows it to spread into the Cavern layer.
    • An artificial Corruption biome now only requires 200 blocks instead of 500 blocks.
    • Now have own specific background.
  • :
    • in growing from Corruption are now destroyed on contact with the player.
    • The Corruption's music has been changed.
  • :
    • Corruption areas now have cave systems connecting many of the .
    • Small to medium deposits of can now be found when exploring the chasms.
  • : Number of chasms generated in the world is decreased, but each chasm now has 100% chance to spawn a .
  • : Introduced.


 
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